• Plata
    #18927
    SPOILER! Kattints ide a szöveg elolvasásához!
    New Ships:
    Temporal Cruiser [T6]
    Temporal Escort [T6]
    Temporal Science Vessel [T6]
    All with Fleet variant
    This actually might be an indication for a new upcoming Fleet Holding (IIRC new ships were only introduced with new Holdings)
    Na'Kuhl Ships:
    Consoles:
    Na'Kuhl Raider: "Plasma Barrage"
    Active:
    Foe: {Magnitude} Plasma damage {Period} {Duration} (Ignores Shields)
    Foe: {Magnitude} Plasma damage (50% Shield Penetration)
    (+50% additional damage to targets affected by Plasma Barrage Vulnerability)
    Applies 1 stack of Plasma Barrage Vulnerability {Duration} (Stacks up to 2 times)
    Passive:
    {Magnitude}% Plasma Energy Weapon Damage
    Na'Kuhl Science Ship: "Time Slip"
    Active:
    Creates a level {Magnitude} Time Slip Duplicate {Duration} (Immune to all damage while Time Slip Duplicate persists)
    To self: Teleport a short distance away
    Passive:
    +{Magnitude}% Shield Hitpoints
    Na'Kuhl Battlecruiser: "Unstable Entanglement Platform"
    Active:
    Deploy a Level {Magnitude} Na'Kuhl Platform. While Entangled (up to 15 sec max):
    Foe: Pulled Toward Platform:
    Upon contact with Platform:
    -{Magnitude}% Flight Speed;
    +{Magnitude}% Maximum Hull Capacity; -{Magnitude}% Turn Rate; {Magnitude}
    Creates a Radiation Cloud (with 2.5km radius) upon death:
    - All Shields every 0.5 sec; {Magnitude}
    Radiation Damage every 0.5 sec (Ignores Shields);
    in 5km radius (Damage dimishes over distance, 50% Shield Penetration)
    Starship Traits:
    Na'Kuhl Raider: "Spoils of the Victor"
    Upon Defeating an enemy:
    +{Magnitude} Shield Regeneration {Period} {Duration}
    +{Magnitude} Hull Healing (5% of Max Hull) {Period} {Duration}
    Can be triggered once every {Duration}
    Na'Kuhl Science Ship: "Scavenger Beam"
    {Default} x42
    NO idea what this is
    Scavenger Beam: +{Magnitude}% Tractor Beam damage; +Hull HP Drain
    Na'Kuhl Battlecruiser: "Temporal Ally"
    When receiving damage while a shield facing is depleted or critically low:
    Summons a Temporal Ally for 30 seconds
    Self: Untargetable {Duration}
    Can be triggered once every 90 seconds
    Set Boni:
    2pc: Na'kuhl Plasma Conduits
    {Magnitude}% recharge time reduction to Tactical, Intel and Pilot Bridge Officer abilities
    +{Magnitude}% Plasma Energy Weapon Damage
    +{Magnitude}% Plasma Projectile Weapon Damage
    3pc:
    Self: Doubles the Plasma Barrage bonus damage from Plasma Barrage Vulnerability
    Set Boni indicate the Na'kuhl Ship wil have Intel and/or Pilot Seatings
    Other:
    Na'Kuhl Science Ship Innate Ability:
    Enhanced Deflector
    New Specialization Tree:
    Strategist:
    Scaling Passive:
    +{Magnitude} Maximum Shield Capacity
    T1:
    Unconventional Tactics:
    just the name is implemented atm
    Show of Force:
    +{Magnitude}% Critical Severity per Foe damaged within 7 sec (10 stacks max)
    While Threatening Stance Active: +{Magnitude}% Critical Severity per Foe damaged within 7 sec (5 stacks max)
    While Threatening Stance Active: +{Magnitude} Drain Expertise
    While Threatening Stance Inactive: +{Magnitude}% Outgoing Hull Healing
    While Threatening Stance Inactive: +{Magnitude} Control Expertise
    No other Skills as of now.
    Lockbox Traits:
    Volatile Defenses:
    Ground
    Once per 10sec when receiving damage from within 5m: {Magnitude} Radiation Damage (50% Shield Penetration) to foes within 5m
    Volatile Plating:
    Space
    Once per 20sec when receiving damage from Projectiles: {Magnitude} Radiation Damage (50% Shield Penetration) to foes within 2km
    Automated Rerouting
    Space
    {Default} when activating any Bridge Officer Ability
    Shield Heal
    Active Rerouting
    Space
    {Default} when activating any Kit Ability
    Shield Heal
    Featured Episode: Temporal Front
    Ground Set:
    Shield
    When Shields drop below 10%, automatically applies Time Slip once every 60 seconds
    Summons a level {magnitude} Distortion for 5 sec *Clear all threat upon creation *While alive Summoner is immune to all damage.
    Utility Armor:
    Dodge Bonus
    Weapon/Module:
    Biotoxin Cloud
    {Magnitude} Plasma Damage (20% Shield Penetration) per mine
    {Default} Holds Target for 1 sec, with additional chances to Hold
    Weapon secondary: Toxin Spray
    {magnitude} Toxic Damage x5 (50% Shield Penetration)
    2pc: Agents Training
    3pc:
    Summon Crawler Mine
    After arming, it seeks out an enemy unit and explodes on contact, releasing a toxic cloud.
    Misc:
    Na'Kuhl Alert Map