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  • VipJoco
    #7576
    Counter-Strike: Source, Source Engine Update Available
    December 16, 2004, 3:41 pm · valve

    Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:


    Counter-Strike: Source

    Added map: de_prodigy

    Improved player movement against walls

    Improved choppy player movement when bouncing down slopes

    Purchase icon for defuser is shown

    Physics prop avoidance is scaled by the object's mass

    Detail prop fade distance can be controlled on a per-map basis with env_detail_controller

    Spectator GUI last mode is saved

    Added spectate player by name

    Grenades, weapons, etc., splash when they land in water

    Frag grenade deafness is delayed so the explosion is heard

    Fixed viewmodel lag

    Added consistency checking player model bounds

    Weapon reloads finish when the round restarts

    Autobuy and rebuy trigger a reload if you don't buy a primary weapon

    Rebuy doesn't drop pistols the player has picked up

    Dropped weapon ammo isn't lost if the player has another weapon using that ammo

    Re-added hostage hint messages

    Smoke grenade canisters fade out and are removed when smoke is dense

    Breakable glass is blown outward proportional to the damage recieved

    Soundscapes update for observers

    Fixed not being able to attach to ladder tops

    Misc fixes to spray import




    Source Engine

    Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format

    Fixed a crash when playing MP3 files with ID3 tags

    Fixed network being started early enough so UDP remote logging works

    World rendering optimizations

    Fixed problems with demo recording

    Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)

    Enabled sv_downloadurl & sv_consistency on dedicated servers

    Fixed "kick " command via rcon if the name is surrounded by quotes

    Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes

    Added "player_say" event for 3rd party plugins

    Fixed crash in dedicated servers when issuing a say before the map is run