• HRaVeN1
    #1156
    Na megérkezett az első patch.

    Gameplay & text bugs fixed:
    - Fixed character development issues with some abilities and skills.
    - Fixes for some storyline related progression breaks.
    - Fixes for druids' day-night cycle in Act 5.
    - Fixes for sex scene with nurses in Act 5.
    - Signet fixes (some signets were received twice).
    - Fixed story incoherency regarding Erkyn in Act 3.
    - Experience gain indication localization fixes.
    - Mutagen potion - new fixes for showing up a message.
    - Fixed items used in eating animations.
    - Geralt's allies fixed to always react properly to all mosnters.
    - Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
    - Echinopses and Archespores now use their own spikes instead of arrows.
    - Fixes for alchemical ingredients extracted from some monsters.
    - Raven Crypt - few fixes for geometry and placeables.
    - Fixed few places where player was supposed to meditate, but couldn't.
    - Fixed story incoherence in Berengar quest.
    - Berengar won't disappear on sight when sparing him.
    - A whole lot of localization fixes (some of them won't work with old savegames!).

    Code bugs fixed:
    - Fixed all diagnosed stability issues and crashes.
    - Fixed few gameplay issues with WSAD and mousedrive controls.
    - Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
    - Cat potion estimated time display - fixed.
    - Dropping items from the inventory fixes for better spread.
    - Weapon visual FXes fixed during dialogues.
    - Confirmation box shown when player uses Quick Load.
    - Tooltip fixes for lower resolutions (for example 800x600).
    - All read books now have the appropriate note in description.
    - Sitting animation fixes for few characters that sat beside the chair.
    - Alt-Tab fixes for dialogue lines and gameplay options.
    - Savegame option blocked around Aard throwing time.
    - Audio: rat squealing sound fixes for minimized mode.
    - Movies and cutscenes fixes for Alt-Tabbing.
    - AI: fixed NPCs chasing enemies that were no more.
    - AI: few poker fixes.
    - Fixed problems with items appearing back in storages.
    - Fixed blizzard problems with cutscenes and dialogues.
    - Fixed toxicity effect for Alt-Tabbing.
    - Finishers fixes - animation sometimes did not play.
    - When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
    - Fixed saving in tight places (player got teleported after load... sometimes).

    Art & sound bugs fixed:
    - Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
    - Kaer Morhen: Wild animals fixes.
    - Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
    - Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
    - Old Manor: Koschey boss movement fixes.
    - Mutants fixes for decapitation. That means no decapitation now.
    - Werewolf physics fixes.
    - Chainmail stand placeable now has collision surface (player/npc can't pass through it).
    - Celina brightness fixes for interiors.
    - Order knights lighting fixes.
    - Bread item fixes for eating animation.
    - More detailed model of Horse+Wagon for opening cutscenes.
    - Journal entry for crypts fixed now.
    - A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
    - Old lady and dwarves - idle animation fixes.