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#4240
KitServer 4 December 3, 2004
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Version 4.1.0
1. INTRODUCTION
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This is the first version of KitServer for Pro Evolution Soccer 4.
It still has very limited functionality, which will be extended in future
versions.
Right now, the one and only feature is the ability to substitute
team uniforms with custom-created ones at run-time. You can replace kits
for both players and goalkeepers: player 1st strip, player 2nd strip,
goalkeeper 1st strip, goalkeeper 2nd strip. (Note that unlike with player
strip selection, you cannot enforce a particular strip for goalkeeper:
the game will decide for you, which one - 1st or 2nd kit - is to
be used in particular match. (In the future version of KitServer, it will
be possible to explicitly specify which goalkeeper kit should be used,
similar to the way it was done in KitServer 2 for PES3/WE7I.)
The "3rd kit" option (in other words: the ability to add extra kits
for each team) will be implemented in later versions of KitServer 4.
2. SUPPORTED VERSIONS OF THE GAME
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PES4 PC 1.0, PES4 PC 1.10, PES4 PC Demo, PES4 PC Demo 2.
3. INSTALL/UNINSTALL
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STEP 1. Copy the entire "kitserver" folder into your PES4 PC folder.
So that you directory structure looks like this:
dat/
kitserver/
PES4.exe
readme.htm
settings.dat
settings.exe
STEP 2. Go to "kitserver" folder, and run setup.exe.
If STEP 1 was done correctly, you should see your "PES4.exe"
in the dropdown list. If KitServer hasn't been already installed
for this executable, the "Install" button should become enabled.
Press "Install" button. The installation should happen pretty quickly -
in a matter of seconds. Once, it is complete, the popup window will
display "SUCCESS!" message, or report an error if one
occured.
If an error occurs, check if your PES4.exe is not currently in use
(i.e. exit the game, if it is currently running). Also, check that
PES4.exe is not marked as read-only file.
To uninstall KitServer, launch the setup.exe again, select PES4.exe,
and press "Remove" button. After that, you can safely delete the
whole "kitserver" folder, if you want.
4. HOW TO USE KDB
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The kits database ("KDB") has a folder "uni", which is where you
place additional folders. Each folder corresponds to a certain team,
and must be named accordingly: for England, you need to create
folder called "006", for Newcastle - "078", for "Real Madrid" -
it would be "165".
Place your kits in those folders, with these special names:
texga.bmp - will be used instead of GK 1st kit.
texgb.bmp - will be used instead of GK 2nd kit.
texpa.bmp - will be used instead of PLAYER 1st kit.
texpb.bmp - will be used instead of PLAYER 2nd kit.
As an example, two folders are created by default:
"026" (Spain) and "027" (Sweden), with proper kit files placed in them.
5. HOW TO PREPARE KITS
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Step #1 is to download a kit.
You can use pretty much any PES4 kit in 512x256 BMP format.
(Which is how all major kitmakers - Spark, kEL, biker_jim_uk, and others -
distribute the kits).
Step #2 is to set proper transparency for the BMP palette.
For that, you can use WE/PES Graphics Studio v04.04.24 by obocaman.
In the right section ("Bitmap Info"), open your BMP, then set all the
colors to be opaque. After that, in palette, select the color(s) that
you need to be transparent (usually some bright green or pink), and
set its opacity to 0%. Save the kit, by right-clicking on it, and
choosing "Save As" menu item.
6. CREDITS
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Programming: Juce
Testing: Jim (biker_jim_uk)
Spain kits: (c)Spark
Sweden kits: (c)kEL
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