• Zs0lt1
    #96688
    Gameplay Tweaks:
    - The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
    - C4 tossing distance has been reduced.
    - A prone->crouch delay has been added.

    Bug Fixes:
    - Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
    - Another attempt at fixing the Red/Blue nametag bug.
    - Fixed the missing server info on the map briefing screen.
    - Fixed the server browser issues with updating info.
    - Fixed the filter by maps size option in the server browser.
    - Fixed a low reproducibility crash bug related to the vehicle drop.
    - Fixed a crash in Co-op after a player is revived without a kit.
    - Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
    - Fixed the occasionnal red distance marker appearing on the ground.
    - Fixed the bug that caused the player's arms to become invisible when switching weapons.
    - Co-Op bot console commands now function on local servers.
    - Fixed the excessive damage taken by the Muscle Car.
    - Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
    - Re-enabled unlocks on unranked servers.
    - Commander options are no longer available whilst commander is dead.
    - Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
    - Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
    - Ranked Servers now force unlocks.
    - Added support for multiple gamemodes in single maplist for mods