• Joe004
    #6471
    Na Gero szerintem te erre a cikkre gondoltál múltkor!

    "It's true that DICE Stockholm is focusing entirely on BF2. It's a huge game and requires a focused, dedicated team. DICE Canada took over patching for BF1942 at the 1.6 patch and also all BFV patches."

    "The first planning of Battlefield 2 started while Road to Rome still was being worked on during the autumn of 2002 but the first actual production started at the beginning of 2003. While the Battlefield 1942 team ranged from 15 to 25 fulltime employees, Battlefield 2 occupies between 30 and 60 souls so the productions just get bigger and bigger.

    The game is being developed by the original Battlefield 1942 team with Electronic Arts as the publisher. This means that DICE builds the game and EA helps out with things like localization (translations), voice-recordings and testing plus, of course, marketing and the whole sales machine.

    Trauma Studios that brought you the MOD Desert Combat have been helping us with prototyping within the old Battlefield 1942 engine. This means that if we have a new feature that we want to try out, they implement it into an environment that we already know inside out which makes it much easier to evaluate at an early stage"