Starship Troopers 2
  • dardevil
    #169
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    Patch v3.2.77
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    Known Issues

    - Players joining a deathmatch or team deathmatch late may experience a crash/freeze and we are attempting to rectify this as soon as possible. This problem does not occur on the cooperative mode.

    - Users of GeForce 6600 and 6200 will notice overbright glow shaders when using driver version 81.85. User should either use a different driver or follow these steps to rectify the situation
    1. Open the "global.settings" file found in the My Documents\Empire Interactive\SST\Settings folder using a text editor
    2. Locate the "Glow" field (located under the "Other" field)
    3. Change the value from '1' to '0' (no glow) or '2' (partial glow)

    New Feature

    - A time out feature has been added to the front end so that the player can automatically revert back from a mode unsupported by their graphics card

    Gameplay Changes

    - Level attack times have been increased so that players are not as heavily penalised

    - The armour of the larger bugs have been weakened to make them more susceptible to rockets and missiles.

    Bug Fixes

    Single player
    - Various crashes resulting from killing tankers and tiger spits at specific points of their animation have been resolved
    - Speech file issue which sometimes stopped level progression has been fixed (Bait)
    - Fix implemented which stops players from breaking the final objectives (Brain bug)
    - High shader option has been removed for the GeForce 5000 series
    - High shader option has been removed for ATI cards
    - Removed collision stopping tankers from attacking the player (Offensive)
    - A system freeze resulting from using missiles against royals and Royal X has been resolved
    - Safety measures have been implemented to stop the player from breaking obj 10 (Offensive)
    - Text overlap issue on level attack has been fixed
    - Slowdown created when firing the railgun has been reduced
    - A rare graphical glitch on Compound when shooting a specific item has been fixed
    - Player no longer able to avoid the first royal (Offensive)
    - Item pick-up sounds can now be heard
    - Player no longer able see out of the world in bunker 1 (Stronghold)

    Multiplayer
    - Players are able to connect to internet TDM and coop games
    - Crash resulting from rejoining an internet game has been resolved
    - Crash when leaving a full server has been fixed
    - Crash resulting from server sending the wrong information in the lobby has been fixed
    - Lag issue has been significantly reduced on internet coop games
    - Server is no longer credited for players killed by bugs (Coop)
    - Server no longer spawns with three weapons
    - The invisible weapon issue has been fixed
    - Rare occurrence of invisible and invulnerable players has been resolved
    - Players no longer spawn on top of each other
    - Parts carried by players that get killed now respawn
    - Lobby now correctly reports the number of players already in a game
    - Erroneous and misleading options have been disabled in MP modes
    - TDM colours update in the lobby
    - Crash resulting from the server using team chat has been rectified
    - Other players will not see crouched players clip through the terrain
    - Players will no longer get the powercell icon if they are not carrying a part
    - A situation that results in a server name appearing twice has been fixed
    - Game type filter works after the player changes the connection type
    - Frags are correctly attributed when a player commits suicide
    - Blue flash from shooting the shield now no longer requires the server to be involved in the fight
    - Guns no longer float when player exits
    - Medi packs are not picked up if the player does not require it