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Magyar Rajongói Oldal
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#71983
CT2 Gracia:
[Vitality system]
1. A system that adds bonus experience was added depending on the vitality level of the character.
2. Vitality points are collected under the following conditions: A player has not logged in for a peroid of time, A player is participating in siege or raid.
3. Vitality points are transferred to subclasses when a character change occurs.
[General Combat System]
1. Song and Dance buffs now have their own buff bar.
2. Player and Monster melee range increased slightly.
3. Target location and the relationship with the attacker now affects damage bonus.
4. Long range physical attacks now have a distance differential to damage.
5. The poison and the bleedind damage has been increased.
6. Each character race now has traits that affect debuff duration.
7. The gap between Accuracy and Evasion has been widended.
[Changes to Existing Skills]
1) effect has been added for skills
Deflect Arrow: Now reduces damage from cross bows.
Real Target: The damage increase to archery damage and accuracy is now reduced if the target is more then 900 units away.
Bleed: Movement speeed reduction has been added.
2)Changes to the existing skills
Shield mastery: Increase the effectiveness of shield pdef and if wearing heavy armor also increases main pdef while using a shield.
Armor Mastery (Warrior & Kamael): MP regeneration increased.
Soul collection: Kamaels now can hold 40 souls.
Protection of Rune,Alignment,Elements: increased defensive properties for both passive and active effects.
Fighters/Archers Will: added a bonus chance rate the rate at which skills critical for double damage while the buff is active.
Cleanse: Raid curse can no longer be removed.
Wild Magic (Buff): Magic critical rate has been reduced.
Wild Magic (Items): Magic critical rate has been reduced
Dance of Siren: Magic critical rate has been reduced.
3) Changes to casting time.
Scroll of Escape, Cure Poison and Cure bleeding are now reduced in time.
4) Changes to skill duration
Dodge Attack: Increased to 15 seconds instead of 10.
Counter Attack: Increased to 15 seconds instead of 10.
5) Changes to skill power
Proximity to the target now affects the overall power of a physical skill and its MP consumption.
Physical attack skills have overall increased skill power.
Physical attack skills have an overall decrease in MP consumption.
All physical attack skills now have over-hit capability.
MP Consumption of the following toggles are increased:
Soul Cry, Silent Move, Guard stanace, Soul Guard, Shield Fortress, Parry stance, Riposte Stance, War Frenzy, Strike Back, and others.
6) Changes to magic damage
Magic damage now applies a random variance between minimum and maximum damage.
Depending on the type of weapon the damage variance of spells changes.
7) Changes to Kamael Spirit Consumption
Skills that use charged souls to enhance the skill have been changed.
Magic Critical Hits
The ratio at which a magic critical hit occures unbuffed has been increased more then 10 times