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Magyar Rajongói Oldal
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#64179
Az eddigi forditasik cakunpakk:
T1 Patch Notes
Quests:
- quest added to get top A grade weapon blades
- quest added to get level 79-80 skill books
- Kamael 1st class change quest added
- level 50 transformation quest added
Players:
- When leveled, player becomes stronger (huh?)
- After level 70, player's battle status goes up
The following is PVE only, not sure about PVP
Land rate + evasion
- Above 70, land rate + evasion goes up
- Above 78, the above goes up even more
Meaning when there is a higher gap in between of levels there will be more misses. When battling between 78 and below 78 will make a big difference.
Critical (both physical + magic)
Player's level will affect critical rate. When hitting something low level more chance of doing a critical
M.def
Same as above
EXP penalty
- players below level 77 exp penalty applies when killing mobs 6 levels lower
- players above 78, penalty applies to 4 levels lower
Teams/Parties:
When partying with members that are 20 levels lower, the lowest level player will not get any exp
New Race
Kamael is categorized as dark based. When being healed, effectiveness goes down, max is 50%
Subclass (Kamael)
- can not choose other race to subclass
- other races can not subclass Kamael
After they finished 2 subclasses, the 3rd (hidden) subclass will be available
(trade your time for this hidden subclass)
Weapon Transfer:
- can trade after 1st class quest
- trade can go bothway, same rules apply (soul crystal / enchant / life ore)
- Trade rule:
2 hand sword -- ancient sword
1 hand sword -- rapier
bow -- crossbow
Items
New items
- level 80 armors
- level 14 soul crystals - chance of succeeding in leveling to 14 with the boss at the new hunting ground
Bracelet (don't know the name) - summons
- castle, fortresses, rainbow clan hall, + the clan hall - all members all these clans can use
bracelet that contains 6 elements?
- NPC inside castle, fortresses are selling these
- ranges from C~ S grade
- Can be crystalized but can not be enchanted
- After it's equipped, it can be equipped with some special totem
- The higher grade the bracelet, the more totems can be equipped on
- Totems are similar to projection weapons, they'll disappear after a period of time
- Totem can enhance special skills
T-shirt (adds def)
- equipped onto the slot where it was originally designed for underwear
- adds def
- can be enchanted + crystalized
- this is the reward for fortresses
- nobless specified hair accessory
- race specified hair accessories - reward from fortresses
- class specified hair accessories
level 80 special accessories
- level 80 specified usage
- these accessories adds def to different types of debuff
Auction System- Giran, Aden, Rune
- Every Mondays, Wdnesdays, Thursdays night time 8-12
- highest being 2,100,000,000
- extension of 5-8 minutes for final competition
- automatically goes to the person's inventory after auction is over
Others
- Charm of courage - 20 minutes only
- Within a certain period of time, buffs will not disappear
- Can be used for fortresses siege
Guilds
Guild levels
- Level 9: requires clan points 40k, 140 members,
- Level 10: requires clan points 40k, 140 members
Residential Ability
- All castles / fortresses members will automatically learn the new ability to go to residential area (?)
- Academy level members will not be able to learn such ability
Skills ~ I realized that i did not use the 3rd class names here. Some of the names from the translation are 3rd class names, and some are 2nd class names and some are just unknown. I do realize that everyone care about what level you can learn these skills, here is 1 suggestion, if you get to level 80 you can learn everything that's new to your class. The number beside the class name stands for what the original translation stated
- sws (2?) - increases party def to the 4 different elements (fire,water,earth,wind)
- bd (2?) - increases party's 2 different ...?
- archers (2?) - probability of increasing casting speed + decrease mp usage when attack
- archers (2?) - probability of mp regen
- archers (2?) - probability of increasing bow type weapon atk speed
- archers (2?) - probability of increasing moving speed
- Titan (3) - within a certain time increases physical to max (?)
- Scav (2?) - turn blue mob dead bodies into bombs, when the time's up bombing attack
- wizard (3) - strong fire atk
- wizard (3) - continuous strong fire atk
- sps (3) - strong water atk
- sps (3) - strong water continuous atk
- sps (3) - ice area atk + curse lower speed
- sh (3) - strong wind atk
- sh (3) - continuous strong wind atk
- bishop (2?)- within a period of time increases the effectiveness of hp heal
- se/ee (2?) - within a period of time increases the effectiveness of recharge
- wc (2?) - lowers probility of party being attacked critical
- dominator (3) - seals p.atk of area mobs
Skills Adjustment
- adjustment to debuff time
- DOT skills effectiveness goes up
- ue can evade p.atk
- passive critical probility goes up
- elemental buff can only appear once on any target
- shield block rate adjustment
Skill Enchant
- When skill enchant fails, the original level will not go back to 0
- The amount of sp/exp used for skill enchant will be 3x as now
- Need another Giant book to do this
Skill Enchant exchange
- After skills had been enchanted, players can exchange between mp usage / power
- probability of losing 3 levels of this skill enchant
- Need the same book as the above
Cancelling Skil Enchant
- skills enchants can be canceled
- After cancelation players will be returned with part of the sp used for enchanting the skill
- Need to use another Giant book (to forget)
Enchant types and categories
- increased amount of skill enchant types
- added enchant content, such as different elemental attacks, weakening target skills etc.
Transformation
Transformation Types
- battle type, non-battle type
- cursed weapon transformation, very different from non-cursed weapon transformation
Transformation
- After getting a cursed weapon (blood sword, demon sword)
- by using transformation skills
- by equipping special transformation items
When does Transformation Stop?
- Death
- After unequipping the special transformation item
- When in water (happens only to non-cursed weapon transformation. This does not apply to cursed-weapon transformation
- When the time's up
Transformation Skills
- level 50 new quest (after quest go to Ivory Tower to learn this skill)
- different quests for different types of transformation
- After doing part of the quest, can buy transformation items from npc
- after doing part of the quest, can trade transformation items with ancient adena
- After doing part of the quest, can trade with Life Crystal
After Transformation
- will not have any death side effects
- can not take the boat
- can not summon
- can not pvp
- buffs that were originally buffed will not reset
- can still use the player's original skills
- after cursed sword transformation, a message will show in alliance/guild/pm conversation
User Interface
- UI is nicer, words are bigger
- characters, skills, guild, map UI had been revised
- the little Radar has been enhanced
- Macro increased to 48
- Party members can be re-arranged
- Can check other people's armor / weapon by moving the mouse to the conversation spot
- Players can now take movies (instead of watching them in game you can take them out as movies)
Assistance to New Players
- all characters under level 39 will get buffs
- these buffs can be obtained from the adventure member
Elemental Effects fire vs water
earth vs wind
dark vs light
(pretty sure everyone knows that)
By adding this to your weapon / armor it adds elemental effects to it. Making yourself weak/strong against different elementalized attacks.
Characteristics (like enchanting, this can fail too)
- only S grade and above armors/weapons can be equipped with this
- If a weapon is already equipped with a specific element ore, it can not be equipped again until it's removed
- Armor includes - body, helmet, gloves, boots can be equipped with elemental effects
- After weapon/armor has been equipped with elemental ores this can be viewed from the status window
- elemental ores can be obtained by killing mobs at the 2 new islands, players can exchange these ores for other elemental ores with NPC
- all summons, mobs will be elementalized
Olympiad
- battle ground has been reduced in size
- 10 seconds before battle starts, player will be in a room and will not be able to see the oppenont until the battle starts
Country
- After taking ownage of a fortress, the fortress can decide whether or not to be part of the castle
- If the fortress decides to be part of the castle ownage, then a tax needs to be paid, however more abilities to the fortress
- After all fortresses within a castle area decide to be part of the castle rule, this area becomes a country.
- If a fortress does not want to be ruled by the castle then it becomes an independent force within a country
- Between independent and ruled by castles there is a difference in rewards
Raids/Bosses
- antharas, baium & frintezza: p.def, m.def, max hp, hp regen rate will all go up significantly
- fire dragon: m.def, p.def, max hp goes up
- no news on the water dragon / others
Under Translation
Pets/Summons
- wolf at level 55 can change class (?)
- wolf food usage goes down
- wolf is a type of battling pet, therefore can help out in battles
- wolves will be able to learn new skills at level 60, 65, 70
- pets exp will now come from a fix % instead of the original depending on contribution to battle
- different pets have a different %
- if the master and the pet's level differ by 6 levels and above, exp penalty will apply
- summons can level up by enchanting skills (max level 85)
- summons will be able to learn new skills after skill enchant
Command Channel- exp distribution will be equally distributed among all parties that are in a command channel
- Within this channel, any players that are 6 levels above the mob will be penalized (exp penalty)
- If a player is too far away from the mobs/parties, he/she will not be able to get any exp/sp/raid points
- raid points will be 4x as now (what's the point of this?)