The Matrix Online
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Dns5000 #1058 ~LOW AVERAGES~
Performs well in given area but still flexible to change loadouts to some similar areas with averaged bonuses.
Hacker: 22, 15, 22, 15, 15 (Belief, Reason – Spy, Proxy Master)
Spy: 15, 22, 22, 15, 15 (Perception, Reason – Hacker, Gunman)
Gunman: 15, 22, 15, 22, 15 (Perception, Focus – MA, Spy)
MA: 22, 15, 15, 22, 15 (Belief, Focus – Gunman, Utility Master)
Jack of all: 15, 15, 15, 15, 29 (Vitality, note: weak in 1on1 combat, but equal bonuses across the board.)
loadout type: Belief, Percep, Reason, Focus, Vitality
~HIGH AVERAGES~
improved accuracy, reduced damage, Improved Vitality, averaged weaknesses, less successfull at changing loadouts.
Hacker: 20, 12, 25, 12, 20
Spy: 12, 25, 20, 12, 20
Gunman: 12, 20, 12, 25, 20
MA: 25, 12, 12, 20, 20
loadout type: Belief, Percep, Reason, Focus, Vitality
~EXTREMES~
further improved accuracy, no change to damage or Vitality, noticeable weaknesses, least flexible to change loadouts.
Hacker: 20, 11, 30, 8, 20
Spy: 8, 30, 20, 11, 20
Gunman: 8, 20, 11, 30, 20
MA: 30, 11, 8, 20, 20
loadout type: Belief, Percep, Reason, Focus, Vitality
Belief (+2% per level over 5)
Melee Accuracy
Melee Resistance
Viral Damage
Viral Defense
Movement Speed
Buff Area Radius
Debuff Area Radius
Blind Duration
Pacify Duration
Perception (+2% per level over 5)
Thrown Accuracy
Thrown Resistance
Ballistic Damage
Ballistic Defense
Evade Interlock
Sneak Movement Speed
Invisible Movement Speed
Sweeps
Reason (+2% per level over 5)
Viral Resistance
Viral Accuracy
Thrown Damage
Thrown Defense
Inner Strength Cost Modifier
Powerlessness Duration
Confuse Duration
Focus (+2% per level over 5)
Ballistic Accuracy
Ballistic Resistance
Melee Damage
Melee Defense
Force Combat
Heal Damage
Root Duration
Stun Duration
Vitality (+2% per level over 5)
Maximum Inner Strength
Maximum Health
Health Regeneration Rate
Health Sitting Regeneration Rate
Health Standing Regeneration Rate
Determination
Inner Strength Regeneration Rate
Inner Strength Sitting Regeneration Rate
Inner Strength Standing Regeneration Rate
Contested Withdraw
Initiative