• Bilux
    #14
    0.13 micron process.
    AGP 3.0 specification, AGP 8X.
    8 rendering pipelines with 1 texture mapping unit each.
    16 textures per pass.
    300 - 400 MHz core clock.
    300 - 350 MHz memory clock, DDR/I memory.
    Complete DirectX9 compatible.
    Vertex Shader 2.0+.
    4x parallel Vertex Shader.
    Pixel Shader 2.0+.
    96 bit floating point precision.
    "Arbitrary-x" supersampling anti-aliasing.
    Up to 16x multisampling anti-aliasing.
    Up to 16x anisotropic filtering.
    Advanced deferred rendering: "incorporated zero-cycle clear and optional deferred rendering (two pass) mode".
    3DMark2001 estimated: 11.000 - 15.000 pts.
    Samples Q4 2002.
    Mass production Q1/Q2 2003.