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A 3.0.7-el nem tűntek el az eddig gyűjtött pontok, csak a trainingeket kell újra végigcsinálni!
  • Psion #49455
    Viszont sajnos van már hack a 2.3 alá is , nem mondom a nevét sem az elérhetőségét, csak hogy mit "tud"

    Hi everyone,

    here is the new version of my bot. Maybe the last for now, because I want to enjoy playing AAO until 2.3 is out, not just testing bots. Also want to try out other recently appeared bots, for which I didn't had the time.
    What's new:
    - Settings menu : No more console commands (meaning also no more keyboard bind possibility), all settings except the key settings are accessible from a settings panel, using the NumPad *. Hide the menu also with this key.
    - Clear Console setting: Reset console setting, making the bot undetectable on AASA (Console CVAR check). I suggest using it with UHide v2, so you don't have to change your console line every time you start a game with this option.
    - Personal Stats : enable/disable personal stats (like ping, weapon, health, etc.)
    - Admin Disconnect
    - No Fog
    - Transparent or Hidden Emitters (Smoke)
    - Long Range Radar/ESP, Long Range Aiming : you see all players on map, though the distant/non-relevant ones are only marked by a colored cross. Aiming usable only for the static remote enemies...
    - Aiming through doors and windows (Deep Visibility)
    - Remote doors (in range of 21.33m)
    - Objectives with proper text displaying
    - Enemy weapon detection and display on ESP
    - Settable ESP info Levels : display only distance, or distance and health, and so on
    - Ping Correction: Settable to Off, Average and Real
    - 4 definiable friend name for enemy detection
    - Possibility to change name if you're dead also

    Many thanks to all who gave the ideas for me to implement, and also for the ones who gave me direct or indirect help, like HyPeR-X, pHaez, Temp2.

    PS: Please mods check if this is truly not the beta version, if you know what I mean

    [EDIT] Also somewhat improved bot speed. Console and Radio works now, but still conflicts with some AAOM offset, I didn't had the patience to test which one of them cause the conflict.