Ark:Survival Ascended,és Evolved 1-2.
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ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Current Version: v189.0
* New Creature: Meganeura (Dragonfly)
* New Structure: Dino Feeding Trough!
* More loading speed improvements: 60%+ on the maps and in-game streaming speed (this involved reformatting how much of the game-content data was packed, hence the ~2GB update!)
* Server Admins now have a command "ServerChatToPlayer" to send direct chat messages to playername, rather than steamid (use "ServerChatTo" to send to steamid)
* Custom servers INI can now scale globally the spoiling times of perishables, as well as scale the global decomposition time of items and bodies on the ground, respectively. Set these to larger than 0 values, in your server's Game.ini :
[/script/shootergame.shootergamemode]
GlobalSpoilingTimeMultiplier=0
GlobalItemDecompositionTimeMultiplier=0
GlobalCorpseDecompositionTimeMultiplier=0
* Custom servers INI can now scale on a per-resource type basis the amount of resources harvested. In your server's Game.ini, for example:
[/script/shootergame.shootergamemode]
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0)
HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Stone_C",Multiplier=4.0)
* Custom servers INI can now override the Max XP cap of players & dino characters, respectively. Set these to larger than 0 values, in your server's Game.ini :
[/script/shootergame.shootergamemode]
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePointsDino=0
* Bonus Items are now properly given upon respawn again (a bug was causing them to only be given when you examined an Obelisk Terminal Inventory).
* Fixed a bug with the Flying Titanomyrma that was causing them to be very difficult to hit
* Linux Dedi Server should now be able to load Mods without crashing 😊
* Dimorphodons don't lay Pteranodon eggs anymore
* Non-Dedi Multiplayer Sessions always has player list visible in Pause menu
* Non-Dedi Multiplayer Sessions always displays Player Join & Leave messages
* Turret now uses correct weak-metal structure damgetype (was using wood structure type by accident)
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Current ARK Official Server Network Servers Version: 188.1
Very soon this week:
Meganeura (Dragonfly)!
Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥♥ brontos and plesios into mobile bases with sleeping bags on 'em or turrets!
Automatic NAT traversal/punch-thru on "Non-Dedicated Host" mode, so you don't have to open ports
Loading speed optimizations round 2 (finish the caching logic for maps and ship with the caches, automatically use them)
Mac & Linux Controller Support: for your Steam Controllers! What's that you say? You don't have a Steam Controller yet?! Oh ok, it'll also work with regular controllers 😉
Increase to 4.0 Difficulty on Official Server Network (and increase of difficulty cap to 4.0)
A little further out:
- Dino Feeding Trough
- MASSIVE GPU Perf Gain for NVIDIA cards, about 10 Miliseconds per frame (this can be up to a 20-40% gain depending on your FPS). Coming as soon as NVIDIA will let us get these new drivers out...
- Random GPU Driver crash fix: TrueSky
- Competitive "ARK: Survival of the Fittest" game type
- Specific Representative "on-ground" meshes for all dropped items
Current Version: v188.1
* Reduced Ant (Titanomyrma) aggro radius by 30%
* Turrets no longer will target you through corpses, and they no longer have any friendly fire
* Repairing structures now only takes half as much resources as before (as further incentive to Repair rather than Replace)
* Crop plots can now be placed on very uneven ground
* Phiomia can now poop
* Mate-boosted Tamed Dinos now have 2x chance of producing eggs
* Eliminated remaining server-side memory leak
* ~70% faster loading speed option. Choose "Experiment Fast Load Cache" launch option (use add "-usecache" to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it'll always be fast even first-time, and we'll do this for all the maps as well.
* Non-Dedicated Host Session: for small groups to play cooperatively -- you use singleplayer saves with this mode, seamlessly! For the moment to Host online, you need to open ports 27015-27030 and 7777 to your computer (not necessary on LAN) -- but soon tomorrow, that will be automatic using Steam NAT traversal. If you're looking to join such a session, you'll find these sessions listed in the "Non-Dedicated Session" filter type on the Session List UI. Or join using your Friends list, or the LAN list, if it's a LAN game. Note that Non-Dedicated Hosting uses your SINGLEPLAYER saved world/character, so you can seamlessly switch between Hosting and playing Singleplayer 😊 . Also, everyone but the Host is restricted to playing within a ~200 meter radius around the Host (it's primarily for Coop-only play). For the time being, this is necessary to preserve Host performance & system memory.
* Placeable Structures (boxes, beds, signs, etc) will no longer be destroyed when replacing the underlying structure beneath them
* Vaults once again properly drop if the floor underneath them is destroyed
* Fortitude stat now has 1.5x the insulating effect as previously
* Cooked Prime Meat will no longer be eaten before Raw Meat by Tamed Dinos
* There is now a repair-cost tooltip when you hover over the "Repair Structure" option, indicating the material cost to fully repair the structure
* Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon)
* Fixed an issue in singleplayer games where you could remain sleeping forever! (sleeping beauty)
* PvP Cave damage multiplier (default 6x) now functions in underwater caves as well
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Gallimimus ami nem hiányozhat a Jurassic Ark-ban
Microraptor
Liopleurodon
Achantina
Dimorphodon
Dunkleosteus
Compsognathus
Utoljára szerkesztette: Ironman2, 2015.07.23. 13:01:12
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
A tamelés kapott egy 8-as szorzót (30+ dínókkal még így is pepecs a dolog 😊 ), a harvest meg egy 6-ost. Így ellensúlyozva van a dinók kicsit emelt szintje, a stone mint alapforrás lehetetlenül alacsony drop rate-je, valamint a PvPs környezet adta "veszélyek".
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Az átalakulás (és természetesen egy teljes szerver wipe) után megnyitottuk az új paraméterekkel PvP szerverünket. A szerver mindenki számára elérhető, semmilyen regisztrálást nem igényel (nincs password sem), bárki nyugodtan ki tudja próbálni.
Általános adatok:
Server név:
IP cím: 5.9.81.171:7897
Nyelvek: english / german / hungarian
Max slot: 40 (kezdésként)
Server elhelyezkedése: Germany
Server beállítások:
• Max. játékos szint megemelve 100-ra
• Megnövelt szintenkénti engram pont, hogy a kisebb tribe-ok is megtanulhassanak mindent
• Megnövelt nappalok, lecsökkentett éjszakák
• 5x Taiming speed szorzó
• 3x Harvest amount szorzó
• Magas szintű dínók is a pályán! (Difficulty=1)
• Célkereszt felkapcsolva
• A gamma utasítás elérhető
• Külső nézet használható
• A játékos (saját) helyének jelzése a térképen
• Nem hardcore
• Tribute download kikapcsolva
Szabályok a szerveren:
• Trollkodás, kempelés, általában véve "szemétkedés" tilos
• Nulla tolerancia az exploitolás és cheateléssel szemben
• Barlang (vizi és szárazföldi egyaránt) elbarikádozása tilos! Minden ilyen építményt az adminok lebontanak.
• Tilos építési elemek és pl. tábortüzek szétszórásával a respawn egy területen gátolni. Ezek az elemek szintén el lesznek távolítva.
Üdv,
Since
185.63 Hotfix: AutoSavePeriodMinutes works again, thanks for the report 😊
* Increased timeout on clients to reduce DC's from server
* Fixed an issue with server saving that could cause mass DC's
* Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures
* Fixed duplicate lines of chat returned in RCON "getchat" command
185.5
Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash
- Official Servers Upgraded to Difficulty 3.0 😊
- About +30% server performance gain
- Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you 😊
185.4
- Approximate 10% Dedicated Server Performance gain
- Approximate 80% faster savegame load speed :-D
- Fix for AMD GPU shadow flickering (partial... can still flicker but far less frequently. full fix is coming this weekend)
- Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
- Reduced client hitching around large structures
- Improved client physx performance onto large structures
- Mods will now load properly on clients launched with commandlines (such as -nomansky)
- Mods will now download dynamically upon connection even if you connect to a server directly thru the Steam Client
- Fixed some more Admin UI crashes 😉
- Chat can now be retrieved in RCON -- you just have to use the RCON command "getchat" to return the latest chat buffer. You can use the "serverchat blah blah" or "broadcast blah blah" commands to send chat/popup messages out via RCON.
- Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you 😊
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
http://sg.hu/forum/tema/1436639058
SG Cikk
Utoljára szerkesztette: Ironman2, 2015.07.12. 01:57:38
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: 7days, 2015.07.09. 18:47:22
Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.
Most tudom majd beinditani a nagyuzemet, mert volt mellettem egy player, akinek tegnap jart le a PvE demolish ideje ( le is bontottam az egesz epuletet es befoglaltam a teruletet 😄 )
Igy mar tudok terjeszkedni.
Utoljára szerkesztette: Vampy, 2015.07.08. 11:43:49
AMD Ryzen 7 X1800 64BIT, DDR4 16GB RAM, Gigabyte Gforce 1080 GTX GM1 VGA, 250 GB Samsung SSD
AMD Ryzen 7 X1800 64BIT, DDR4 16GB RAM, Gigabyte Gforce 1080 GTX GM1 VGA, 250 GB Samsung SSD
AMD Ryzen 7 X1800 64BIT, DDR4 16GB RAM, Gigabyte Gforce 1080 GTX GM1 VGA, 250 GB Samsung SSD
* Fixed a client-side Crash with structure placing
* Eliminated some false-positives with underground-structure exploit detection (Behemoth Gates, etc)
A fórumok tele vannak ezzel a problémával, remélem hamar kiderül mi a megoldás rá, addig is mindenki csak óvatosan próbáljon meg bármit is csinálni 😊
Szegény Jancsi kimúlt a Trex-el való küzdelem során:
Bekerültek az Emotionok ,bár PVP szerón nem sokat érnek.Integetni se lesz időd:
Utoljára szerkesztette: Ironman2, 2015.07.05. 02:06:46
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
* Fixed servers and clients not being able to load into the world without existing savedata present
* Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory
v183
Unversioned Hotfix:
* Fixed a server-side crash
* Fixed case of clients unable to spawn in the online game / getting booted. Temporary solution before v183 until this new version is to TOTALLY delete your game directory and redownload the game (the issue is due to having some extra old map files in your Maps dir that need to be cleared out). v183 will ignore these however. Mega props to Steam User "crua9" for helping us to track this down!
* Fixed some collision gaps in stone tier (dinos could hit thru them, etc)
* Fixed a case where you could unprone into people's bases.
* Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up!
* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more 😊
Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing)
We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish.
* Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings.
* Mod makers can now override the minimap and spawn regions
* Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough
* Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :-P
* Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage
* Dinos can no longer push you through structures 😉
* Made high level supply crates more likely to give high-level items
* Improved server perf Phase 1
* Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server
* Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color)
* Improved visual look/materials of Stone Structures
* Likely fix for case where Tribe data could be lost when reloading a server
* Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Első ránézésre nagyon jó,de pl kezdő "taccs" kunyhót a kezdet kezdetén akár 1-es szintű kezdő is beveri,teljesen értelmetlen, mintha nem is lenne...
Fa,kő dettó,csak azt 1-es szinten nem fogják beverni,de 1-2 nap játék után igen... a fémet,meg magasabb szinten simán berobbantják. Szerver infóban látszik kik játszanak,ha egy klán elmegy IRL sima ügy bemenni egy jó bázisra is,amit hetekig építenek.
Dínó "karám" ha nincs 2-3 kerítés mellette értelmetlen, a fejük simán átbugol (elvileg javították,de gyakorlatilag lehet trollkodni...) kitartással simán ölhetők a befogott dínók ha neutral,vagy agressiv, ha passiv akkor meg egy madárral bedob egy ember és lemészárolja az összeset... A lándzsa jobb mint a lőfegyverek...Egy szál lándzsával simán ölhető egyedül akár T-Rex is ,ha kicsit húzod a karaktert.
Parasaur-t (alap növényevő) attackra/életre húzva elpicsáz elég sok húsevőt is ...
Ha 10-nél többen vannak egy szerveren a ping elfogadhatatlan,50-100 embernél már ne is beszéljünk róla. Lagol mint a dög, hiába 50-60 fps a magas ping miatt "teleportálnak" a dínók. Látod,de közben már vagy 10 méterrel arréb van,vagy épp a hátad mögött.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: Ironman2, 2015.07.04. 02:00:02
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
* Fixed Stone wall collisions/height protruding through bases
* Added Missing Stone tier icons
* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
* Increased resolution in stone tier textures
* Stone dino gate is now colorizable
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
haha amikor 4 gránát szétver 3 egymás melletti egy síkban levő kőfalat és kb 5 perc összeszedni a cuccokat hozzá... nemhogy a kő a metál se ér szart se.














