7 Days To Die
Jelentkezz be a hozzászóláshoz.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ip: 176.57.153.7
port: 27070
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Frissítettem a Modolt szerveremet!
(HUN PVE) Real Horde MOD
176.57.171.235
26970
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Random_ szervere másnak sem jön be?
Üdv.
Vagy elég, amikor kijön a fix A17?
Added
More food and drink types to vending machines
New tier 1 cabin_09 dungeon to the game and RGW
New Cabin_08
Mods to traders inventory and secret stash.
Move speeds to AI debug info
Zombie movement settings Nightmare speed
Improved zombie run/walk settings (replaced ZombiesRun preference with ZombieMove, ZombieMoveNight, ZombieFeralMove, ZombieBMMove. Each can be Walk, Jog, Run or Sprint)
Two new tier 1 cave POIs, and made cave_05 larger
Updated server browser to support the new zombie move settings
New tier 1 quest-able cabins 8, 9 and 10 to Navezgane and random gen
Potential fix for some macOS users getting errors about too large socket buffers
New medicine cabinets, sinks, medical piles and ammo piles
Overhauled cabin 07 as a dungeon tier 1 to support fetch, clear, hidden cache
Cabin_01 has been overhauled in to a small dungeon tier 1 that supports clear quests
Docks 02 is now a new overhauled tier 2 questable dungeon
Docks_03 overhaul
Gas_station4 as a tier 1 questable POI
Cabin_04 as tier 1 clear, fetch, hidden_cache
New diner_03 to navezgane and replaced a couple dupe cabins with new ones
New diner 03 tier 1 dungeon
New cabin_11 tier 1 POI
Changed
Update the ancient torch model
Crafting steel bolts and arrows is not gated by a perk
Overhauled diner 02 into a tier 1 dudgeon
AI destroy area to check more often and last 2 seconds longer
Iron and Steel fireaxes do bonus damage to wood
Iron and Steel pickaxes do bonus damage to stone and iron
Trader Update: Added mods, clothing, all new food and drug items, rebalanced most item prices, added more construction materials, improved Trader Joel graphics
Now logging all chat on the server
Removed AstarPath calling GC Collect, which causes lag spikes when new path grids made
Pine forest sun is more vibrant
Increased vehicle placement height, so easier on uneven ground
Bicycles and wheels no longer need a workbench to craft
Vultures will target a noisy player if none seen
Dart traps moved to Engineering 2
Increased next wandering horde delay range
Increased wandering horde min pitstop distance and range
Vulture targeting of the closest player to check if seen on each one and check light level, so stealth at night works
Ranged weapons and zombie HP scaling rebalanced
Decreased noise of jumping and step sounds
Rescaled zombie tier hit points and gamestagebased spawn probabilities
Reduced wandering horde counts
Trader doesn’t have a really bright light on him now
Removed duplicate dock 04 from smaller lake
Merged the Slow Metabolism and Fully Hydrated perks
Normalized zombie anim blends, so 1.35 move speed is a full run for all
Increased normal zombie MoveSpeedAggro max and decreased spider to 1.35 max
Intellect reduces crafting speed by up to 65%
Perception increases accuracy with ranged weapons
Decreased reflection quality settings of Low/Middle/High/Ultra and added Ultra to UI and added private Ultra
Entity speed properties to MoveSpeed, MoveSpeedNight, MoveSpeedAggro, MoveSpeedPanic
Feral MoveSpeedAggro minimum to 37% of max value in XML
Removed AIDirector checking run for some distances and increased day distances
Power attack damage higher than before but mostly perkbased
Perks Deep Cuts, Stay Down, Heavy metal increase power attack damage on stunned/staggered enemies
Stoneaxe, pickaxe, shovel, hoe are bladed weapons
Removed Wrecking Crew perk
Melee weapons rebalanced
Guns and ammo prices
Intellect 10 goggles maximum craft speed reduction is 95% instead of 100%.
Increased AI obstacleCheckTickDelay to 4
Increased chance for power attack grunt sounds because power attacks cost more stamina
Reduced chance for grunts to play on all power attacks.
Made tier 6 pois tier 5 adjusted the tiers on a few more pois that should have been 1 or 2s
Reduced zombie kill XP
Fetch compass icon changes to up at 3 meters now instead of 2 above.
Fixed
Recipe unlock issues with gunPumpShotgun, thrownAmmoPipeBomb, thrownDynamite, tnt, rScrapIronPlateMine, ceilingLight01_player, toolForgeCrucible, resourceArrowHeadSteelAP, resourceForgedSteel
Particle effects of destroyed terrain blocks were always black
Parent spam on survivor camps
Client not showing if you tried to connect to a server with an invalid password
EAC keeps connecting and disconnecting
Creating a Blank game then hitting continue brings unused game settings
EAC keeps connecting and disconnecting
Blood draw kit does not take away any health
AI could be distracted when it had a target
Burnt zombie sound persists when in Pause
Collision on jail bars
Placed TNT is not explody enough
Armor perks can easily make you invulnerable
Rabbit very difficult to butcher from middle of its body (chicken too, made HasRagdoll false and set CC layer to cLayerLargeEntityBlocker on death when no ragdoll)
Zombies are no longer attacking doors or monster closets
Repair speed of stone axe, hammer, wrench and nail gun and syncronized animations with delay
FastTags GetTagNames not returning correct extended names
DrugRecog and drugFortBites have wrong craft tool assigned
The POI burning barrels have no collider to them
Perk Stay Down level 1 and 2 are not working
Active challenge prevents trader quests.
All mining ores have unique textures again
Light fixtures showing up dark.
Pathing issue with 1/2 blocks (added AI obstacle sidestepping)
AI CheckEntityBlocked not using origin and changed to SphereCast with longer range
Host can have still standing chopped down (POI?) trees remaining in their game
Power attacks with iron fire axe play grunt sounds
Land claims compass icons were showing for other people.
Nail gun nails don’t do damage and/or have collision (reworked launched obj handling, fixed offset from gun)
Nail projectiles not being deleted on collision
Infection adds a severe cap on stamina
Steel fire axe didn’t play grunt sounds on power attack.
perkHeavyMetal applies the correct effect
Torches are not at the 3D location where they were placed
Courier satchels appear for clients instead of normal containers
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Nálam eltűntek a zombik a házakból, ha másnak is hasonló jelezze itt köszi.
"Az hogy mi a száma az experimental-nak, azt jelenti mennyi bug van benne!" Most 208 bug, a következő lesz a 211 bug lesz benne... Ha belegondolunk van valami alapja, persze csak poén...
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
"No new experimental build today. Testers found a few last minute bugs. Two were AI bugs. One fixed, but the other is MP only, so making a local test build to figure that one out. We can release without that fixed, but it is too late today, so we will try again tomorrow."
https://7daystodie.com/forums/showthread.php?74084-Developer-Discussions-Alpha-17&p=899622&viewfull=1#post899622
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Kooma:
nem vagyok atyaúristen, de lévén ez csak egy experiantal korlátozni szerettem volna a kockulást. Így lőpor receptjénél a "count=1" nálam "count=1000" és a 7.62 es lőszernél a ragasztónál a duck tapenél is egy 50 -es érték van beírva.
Így még az esetlegesen wipot igénylő 17.1 előtt ki tudtam puhatolni, hogy most mi számít a legtöbbet az elején.
Páncél nagyon durva ezen a szinten. Pedig nem fullos még. Havy armor 3 volt asszem meg 5 ös kivitel. Elég arcade lett. Az ilyen textil féleségek is növelik a védelmet. Persze bugus, mert legyártom a 6-os mellvértet, bővül a slotok száma 5 -re, kesztyűnél meg a slotok száma 6-osnál 3-ról 1-re csökken. Fegyvereknél is van ilyen bug, pl shotgun.
Utoljára szerkesztette: Userx2, 2018.12.11. 10:03:40
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Azt vettem észre, ha hordanap kilépek miután kinyírtam mindet, újra belépve 4 előtt újra spawnol az összes zombi.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Ki mit tud?
Én simán modolok patch előtt után, közben bármikor :), engem ez nagyon szórakoztat és remek kihívást jelent.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
A másik. A17-ben nem úgy megy már a modolás.
Itt mint a Minecraft-ban, MODS mappába kell rakni a legtöbb modot, nem kell többször leszedni hozzá az alap játékot. Tudtommal a modlauncher még nem is támogatja ezek miatt az új verziót.
Amit te írtál az az Alpha16-ig volt úgy.
Utoljára szerkesztette: DevEagle, 2018.12.09. 16:18:30
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
https://www.twitch.tv/sp1gu
steam-ben megkeresem a 7 days mappáját. Mods mappát létrehozom, oda KICSOMAGOLVA a mod mappáját belerakom. Steam-en keresztül elindítom a játékot, EAC-val, mert már nem szól ilyenekbe bele.
Jelenleg 5-6 modot próbáltam, nekem eddig a lockpick mod volt ami console errort produkált, de a többi ment rendesen.
Nekem SMX hud van, az tökéletesen megy most is, újratelepített gépen és játékkal.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Szerverre rakva működik hibátlanul, kirakja a klienseknek.
Szerintem az új patch után próbáld újra.
Gigabyte GA-B85M-D3H/ 16 GB DDR3 / Intel Core I7 4790 / GTX 1070 8 GB / 240 GB SSD / W10 x64
Csak szeretném látni a kaja/innivaló adatokat.
Semmi többet nem szoktam módosítani rajta..
Ja és így:
"Download the zip files of your choice and extract the Mods folder to your 7 Days To Die installation directory "steamappscommon7 Days To Die" "
Ha nem egyértelmű, ne moddolj...
Ha nincs mod mappád, talán logikus lehet neked csinálni egyet. Yes offense
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
Megpróbáltam innen feltenni, de nem akart betölteni, vagy több időt kellett volna várnom? (olyan fél-1percet vártam)
Többet is kipróbáltam.
https://www.twitch.tv/sp1gu
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Utoljára szerkesztette: DevEagle, 2018.12.08. 16:06:42
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
I5 7500, 1060 6GB, 32 DDR4, 2 db. ssd, 2 db. hdd, 2 monitor.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11