Battlefield 4
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considering
= ne is álmodjon ezekrõl senki, max a bf5-ben 😊
Akkor most mar semmi gond es baj nem lesz.
Szuper minden. 😊
"Az internet lemaradt technologiailag..." :D
So recently, EA and EB Games Australia showcased a live BF4 Demo exclusive to the Australian media and 100 lucky fans. Footage that was shown was the Angry Sea gameplay and the 17 minute demo from earlier this year. However, we did learn a plethora of information from the Q&A done by David Silverman, the Marketing Director at EA of Battlefield.
Singleplayer:
Admitted that the BF3 story could have been more.
Campaign will be more character driven and emotional. Confidence in their skills in building multiplayer led them to spend more time into creating a good singleplayer story.
NPCs will be more human. Right down to the smallest and simplest details of just watching you walk around etc.
Cutscenes are acted out in a soundstage like in movies
Specs:
Oculus Rift support is not planned, but is possible in the future
PC specs are similar to the specs of BF3. No official specs list has been released.
Multiplayer:
Battlelog returns on PC and will integrated into the console games
Commander Mode runs in-game and tablet, however the in-game versions will have extra features such as live video feeds etc.
Maps can't be totally leveled, however, destruction is going to be more dramatic than BF3's and will be similar to BC2's destruction.
They are considering bringing back the ability to destroy MCOMs by having structures and buildings fall on them, like BC2
You can cut the power in the indoor parts of the maps and use the darkness and non functional elevators to your advantage
Seize of Shanghai, the map shown at the E3 Demo, is a medium size map and new game modes will be shown soon.
The spokesman said that "You won't be disappointed by the number of maps in the game"
He also stated that Operation Metro is the most popular map in BF3, thus indirectly confirming that it'll return in the Second Assault DLC.
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ʇxǝʇ ʎɯ oʇ sıɥʇ pıp doɹp ssɐq ǝɥʇ
"Senkinek sincs mindig igaza, egyesek viszont mindig tévednek"
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Mert már unalmas hogy a BF3-ban csak vaktöltény van a tárban.
De egyeseknek állandón jut igazi is.
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Battlefield 4
Release Date: 10/29/2013
Rumored (leaked?) Beta date: 09/29/2013
Alpha date: 06/17/2013
Expansion Packs
China Rising: free with preorder
Second Assault: includes 4 maps from BF3
Features
64 players, 60 fps confirmed for XB1 and PS4 (1080p has been mentioned, but is yet to be confirmed); expect 30 FPS, 24 players, kinda-HD for X360 and PS3
Confirmed game modes: Squad Deathmatch, Conquest, Rush, and Team Deathmatch (at least 2 new game modes will come, but some from BF3 will be dropped; implied 7-10 game modes total)
Rumored game modes: Squad Rush, Conquest Large, Conquest Assault Large, Conquest Assault Small, Conquest Domination, Obliteration (bomb-oriented mode with the presence of a High Value Target), Elimination (likely a no-respawn mode)
Hardcore mode
Ammo is magazine-based, not "pool"-based
In-game VOIP
No Battle Recorder; can rely on built in XB1 and PS4 recorders
Practice mode/tutorial mode for vehicles
Better Battlelog integration for consoles
USMC, Russia, and China factions
Maps
Siege at Shanghai (featured in E3 Pre-Alpha)
"Levolution"
Every map will have changes that can alter the makeup of the map/level. For example, in Siege in Shanghai, after the skyscraper falls, a small peninsula of rubble can be traversed and dust/debris in the air decreases visibility in the area
Also refers to the verticality they want to add to maps.
So far, not scripted--can take out supports to bring down skyscraper
Urban areas can't be flattened by destruction; design choice, not engine limitation
Improved environments
Metal detectors can expose you, storefront gates can be shut to cut people off, fire extinguishers create smoke screens, bollards can prevent vehicle access
Water reacts dynamically to vehicles and events (skyscraper falling)
Commander Mode
One player on each side that does not occupy a player slot (64 players + 2 commanders)
Can be played from console, PC, or remotely with a tablet (“Mobile Commander” mode)
Scan and EMP UAVs can be deployed; vehicle scans, tomahawk missiles, infantry scans, and gunships can be deployed based on whether or not certain bases are capture
Supply (ammo and medical) and vehicle drops
Set attack orders for individual squads; squad leaders can confirm that they are accepting the commander’s orders
Included in Conquest and Rush so far
Commander persistence/skill tree
"Gating" queue system that prevents everyone from being eligible as a commander
Squad leaders can initiate votekick to oust a bad commander
If squads follow your orders, everyone receives bonus points
Can counter commander's abilities (scramble UAV, for example)
Spectator Mode
Confirmed for PC, "we'll see" for console
Views: Table Top, First Person, Third Person, Free Cam
Can "set" up to five free cams around the map to quickly jump to certain location
UI can be turned off
Can click on player from table top view and get PiP view of their screen
Game Mechanics
Squad assists can count as kills if you contibuted the most to the kill (maybe >90%?)
Reduced suppression: Support now contributes the most to suppression and it has a greater effect at long range
ADS near cover allows a "peak" cover system. Not sure if you can lean left/right, but seems you can pop up above cover
"Click to spawn" deployment options; you can click on a spawn point or squad member to spawn
Interface is muuuch less click-heavy vs BF3
No in-game Killfeed (your kills are displayed in center of screen briefly) or Killcam, but this is subject to change (pre-alpha)
Movement system has been tweaked for momentum; it takes a moment to get to full sprint speed
Directional callouts--the default "enemy spotted" voice seems to indicate directions/location relative to your position
Hand gestures indicate commands, including spotting; multiple enemies can be spotted at a time
Ladder climbing is faster
Proprietary matchmaking system instead of system matchmaking
Skill system, in addition to matchmaking; can set skill reqs for servers
"Partial mod" support; likely to be server-side modifications (vehicle count, damage mods, player count???)
No blue tint, (yet) in-game UI looks very neutral
In-game HUD shows hotkeys for different gadgets/attachments at bottom/middle of the screen
When spawning, you'll see live feed gameplay of wherever you choose to spawn. (squad member, vehicle, capture point, etc.)
Bullet tracers and smoke trails are more prominent; grenades have smoke trails
Knife attacks can be countered by pressing button when prompted (small window)
Naval Warfare
Zh1nt0 says it will "be big", trailer will be coming out soon
While swimming, can dive to avoid gunfire
Can shoot pistols under/above water while swimming (shooting underwater is very inaccurate)
Can sprint swim
Sea combat: Jetskis, boats, and “ships” confirmed.
Exiting an attack boat launches you directly into a jetski from the back of the boat
Vehicles
Enhanced vehicle disabling: Vehicles are disabled based on the parts that are hit; however, tires can't be shot out (it's not that granular)
Vehicle customization/specialization is more robust than BF3
Air
Land
Limited MBT 120mm ammo, which can regenerate
Sea
Can be outfitted with anti-air and anti-armor rockets
Classes, Weapons, and Equipment
All classes
Excellent gallery of loadout screens
Faction-specific weapons are back
All classes have access to:
Carbines: M4A1, AK5C
Designated Marksman Rifles: QBU-88, Kel-Tec RFB
Shotguns: Serbu Super Shorty, Saiga-12, Hawk 12 Gauge, M26 MASS, Norinco V1218
Pistols: M9A1, QSZ-92, MP412 REX
Grenades: HE, flashbang, and incendiary
Tons of attachments/customizations (green hipfire laser sights, different foregrips, barrel types, bipods, silencer/flashlight combo)
Over 1200 items that can be unlocked via 300 "Battlepacks", which can be earned or bought
Primary weapon attachment system
Optics: various sights
Barrel: muzzle brake, etc.
Accessory: Canted Iron Sights (turn gun 45 degrees to use sights), 2x Magnifier (adds optional magnification to chosen sight), laser pointer (same as BF3), green laser pointer (possibly stealthier, only shows up to enemy if directly in their eyes)
Underbarrel: bipod, angled grip (lower initial recoil), vertical grip (same as BF3)
Pistol attachment system
Optics: iron sights, ghost ring, RDS
Barrel: sound suppressor, compensator
Accessory: laser pointer, green laser pointer
Assault
Assault rifles: QBZ-95-1, CZ805, M16A3, AEK-971, HK416
M320
Medic Bag: deployable health
First Aid Pack: You toss this onto someone. It regenerates their health, regardless of their proximity to you. If you toss onto ground, it can be picked up by someone else
Defibs need to be charged before you can pick someone up; seems they still need to be unlocked Actually, they were not in the Alpha due to a bug found at the last minute
Recon
Sniper rifles: Steyr Scout Elite, SV-98
C4; can be thrown again, and can attach to boats
Motion sensor ball (it also seems there is TUGS, but haven't seen it in-game; we have seen the sensor ball in-game, however)
Range finder and scope zeroing
Accessory: variable zoom 14x (adds 14x zoom to any scope being used)
Support
Light machine guns: Mk. 46 Mod. 0, Ultimax-100, QJY-88
Ammo bag: deployable ammo
Ammo pack: ammo that can individually be given to someone
Support has XM25 CDTE grenade launcher, grenades explode midflight. Aim at target, then lift sights and fire and grenade explodes above target
Engineer
Personal defense weapons: CZ3A1, P90, U-100 M5K
Engineer can carry AT Mine and Repair torch at same time
RPG-7, Stinger, MBT-LAW, SRAW
Squads
Field Upgrades
Team actions/XP build up your squad "field upgrades" meter
You get to pick your upgrade "path"; you share XP, but pick your own field upgrades--there are no more squad specializations
Two field upgrade paths: Offensive and Defensive (more field upgrades may be added down the line)
Defensive
Level 1: Suppression Resistance
Level 2: Grenade Boost
Level 3: Explosive Resistance
Level 4: Heal Boost
Offensive
Level 1: Sprint Boost
Level 2: Ammo Boost
Level 3: Grenade Boost
Level 4: Suppression Increase
Squad wipe takes you down one level; there are four levels of field upgrades
5 players per squad
Default is squad-spawn on anyone; squad leader-only spawning is server setting
Battlefield 4 also contains a single-player mode.
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10-es skálán egy 6-os mondjuk a könyv - nálam.
"Senkinek sincs mindig igaza, egyesek viszont mindig tévednek"
A hírekrõl meg annyi, hogy szerintem tök nyolc, ki hozza. Az elsõ befutó nyer. <#vigyor2>#vigyor2>
Selenarctos. Legendary Hero of Warhammer Online. Sárkány Lovagrend - Desolation defender
TDU nick:[HUN]benyus BF3:R3born78,St3el78
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<#eljen>#eljen>
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A Sólyom Végveszélyben a férfiak Titanic-ja. Posztapok/zombie addict
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[IRAM] leader
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Köszi tomsolo!
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Ne pazarold az időd buta aláírások olvasására...
when the power of love overcomes the love of power, the world will know peace
Ne pazarold az időd buta aláírások olvasására...
Ja és nem csak én "ugrom", de semmi baj.
when the power of love overcomes the love of power, the world will know peace
Ne pazarold az időd buta aláírások olvasására...
toronydõlés...
Mondjuk nem azért,de te kinek az álregje vagy??Mert most ez folyik már a csapból is...
Ne pazarold az időd buta aláírások olvasására...
Egymással ezerféle más módon is tudtok dumálni ne itt éljétek ki magatokat.
Waiting for me /me. Uplay: tom.solo Steam: tom_solo
Ne pazarold az időd buta aláírások olvasására...
A buddhista béke jele. http://en.wikipedia.org/wiki/Swastika
Ne pazarold az időd buta aláírások olvasására...