Monday Night Combat
Jelentkezz be a hozzászóláshoz.
“A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable” _____/|_____\o/___ Cápatámadás
“A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable” _____/|_____\o/___ Cápatámadás
[merlinw.org]
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
“A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable” _____/|_____\o/___ Cápatámadás
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
[merlinw.org]
GET OVER HERE!
“A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable” _____/|_____\o/___ Cápatámadás
“A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable” _____/|_____\o/___ Cápatámadás
XP Home SP3, Pentium E5300, 2 GB RAM, Geforce 8600 GT 256MB Steam ID: Harbinger, LIVE ID: GladFob4; Origin ID: Harbinger-HU \"A man chooses. A slave obeys.\"
New Features
Chickey Gear for all Pros
Added timer countdown to two minutes until end game / Overtime
Balance and Adjustments
Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win.
Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage
Reduced money players gain from kill streak bonuses
Increased damage done to players by all levels of LaserBazer Turrets
Greatly reduced juice given by LazerBlazer Turret fire
Reduced the amount of damage reduction players get while juiced
Reduced the fire interval bonus players get while juiced
Reduced the critical hit multiplier players get while juiced
All maps now start with two level two Rock-It turrets
Award players who join a game in progress start money plus round money
Increased chat character limit
Removed All-Star display from Lobby and Scoreboard.
Bug Fixes
Hit sounds are not played when shooting allied player or when shot by allied player
Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds
Chat messages from WebAdmin no longer have
Fixed WebAdmin's handling of player names and clan tags with invalid
Értem én, csak leszarom. :) Nem kell válaszolnod, igazam van.
Bár jó lenne LAN partykra
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
"Ha kicsi a tét, a kedvem sötét." Steamen:xxxpaulxxx
Summary
It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.
We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.
New Features
New Crossfire Map: Uncle Tully’s Funland
New bot spawn buttons for Uncle Tully’s Funland
Chickey Cantor now spawns in Uncle Tully’s Funland
New reserved slots for server admins
New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them.
New animation for all Pros when they use jump pads
Added in a new random lines from Mickey Cantor during the course of the match
Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the "VIPIDs" array (for example "VIPIDs=0x0110000104524662") will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
Balance and Adjustments
Added back the number of juice uses in the end game summary
Adjusted the way we calculate All Star Rating
Adjusted the key bindings screen to accommodate the new action menu
Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin
Reduced ban time from a vote kick
Increased height of glass barriers in Grenade III Arena
Fixes
Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots
Fixed Sniper’s juice armor obscuring scope visibility
Fixed high frame rates causing reduced initial movement speed
Fixed normal maps textures on Assassin’s sword and dagger
Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog
Players can no longer be killed after the round has ended
[merlinw.org]
Értem én, csak leszarom. :) Nem kell válaszolnod, igazam van.
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
Battletag: Muhee#2716
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
Battletag: Muhee#2716
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
PC Product Update 6 -3/25/11
Summary
Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI.
Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
Fixes
Fixed enemy players being partially immune to head shots while using the turret purchase menu
Fixed Assassins doing significantly more damage under certain latency situations
Fixed Assassins doing lunge damage while dead
Fixed enemy health bars showing while player is under effects of a smoke bomb
Fixed Assault’s Charge not doing proper knock-back if the target is in the air
Fixed a few instances of the Assault’s Charge doing no damage
Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world
Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank
Fixed explosive projectiles sometimes exploding on a client early and in the wrong location
Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number
Fixed issue where user may be unable to purchase Juice
Fixed issue where charges did not deal proper damage and/or knockback
Fixed exploit allowing users to spam Tank’s Deathblossom
Balance and Adjustments
Reduced the recovery speed of the Assault’s Charge Skill.
Increased the recovery speed of the Assault’s Bomb Skill.
Normalized the speeds of the Tank and Assault charge
Players are now awarded less money while juiced
The Assault Bomb skill no longer recovers while the bomb is in play
Re-added player levels in the pregame lobby
Team split will now somewhat use All Star Rating to choose teams
Removed All Star Rating from the scoreboard
Enable trilinear filtering on certain texture detail settings
Undo minor change from previous patch causing charges to feel ineffective in high latency situations
Voice icon appears on HUD and player names change color when talking
All Start Rating displays more detail
Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas
Mascot colors changed back to Green and Yellow
Team split now accounts for All Star Rating
New Features
New taunts for all classes while wearing Retro or Beta Gear.
An extra Gunner taunt with dual minigun for any gear.
[merlinw.org]
MNC is Tower Defense FPS nézetben, csak ebben nem tudod terelgetni a robotokat😊
[merlinw.org]
Amit linkeltél, az egy Tower Defense játék lesz FPS nézetben.
Parasite Eve 2, best game EVER!
steam újraindítás után game listában megjelenik és tölthetõ.
Értem én, csak leszarom. :) Nem kell válaszolnod, igazam van.
Update 5 3/10/11
Summary
This update focuses on the new player experience. With the influx of players coming from PAX East we wanted to make sure that the new Monday Night Combat fans get to play with other new fans without getting rolled over by veterans. With the new All-Star Rating system players will be able to get an idea of their skill level vs the others on their server. The balance adjustments to armor endorsements and the default class changes were aimed at continuing this goal by making the newer players live longer but the veteran players, who are usually armed with custom classes, be more in balance when they use these endorsements.
New Features
All-Star Rating System - The All Star system is a system to rate players so that they have more visibility into the overall skill level on each server. The All Star Rating is a continuously adjusting five star rating. Play well, it’ll go up. Play poorly and it’ll go down. We will improve the system in future updates as we get feedback and data.
New Outlander Gear!
New Penny Arcade’s Cardboard Tube Samurai Uniform for Assassin!
New Taunts while wearing Outlander Gear!
: New votekick functionality. A player initiates a vote by typing in the console. PLAYER can be the player's name or their player number from the . Once a vote is in progress, other players type or in the console. If ⅔ of players vote to kick, the player will be removed and not allowed to return for some period of time. The exclusion period increases greatly with each subsequent votekick.
Fixes
Fixed issue with grapples after getting knocked into the air
Fixed rare case of Assassin getting a back grapple when she is actually in front of her target.
Fixed Ping display in scoreboard
Dedicated blitz servers immediately end rounds and return to lobby when all players have left the game.
Balance
Reduced the benefits of armor endorsements for Assault, Support, Sniper and Assassin.
Adjustments
New Game Summary display before the end game scoreboard
Altered the default Assassin and Sniper builds to include armor endorsements
Increased the chance of JuiceBot spawning during a game in honor of PAX East
Dedicated Server
Dedicated Servers can set the Max Star Rating for the server by adding ?MaxStarRating=<0-4>0-4> to the commandline options. This is a zero based index so the actual value is +1 the entry (ie 0 = 1 star)
Updated commandline and UI support, updated batch files to support AllStar Rating
[merlinw.org]
ASUS P6T Deluxe, intel i7 920, 3x1GB Kingstone 1066, Gigabyte HD5850, FSP bluestorm2 500W PS3 80GB, PSN: romeozor
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ

[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
Meg konzolon gondolom még több a nab 😄
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ