186
Trainz Simulator 2009: World Builder Edition (PC)
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#26 Valaki megdobna 1 linkel a full játékról? -
#25 ha .cdp , akkor simán 2 katt és telepíti , hogyhanem akkor ts2009/World/Custom-be másolod aztán a content managerben beimportálod :) -
Rainbow15 #24 találtam taurusokat, de hova kell/hogyan kell telepíteni? -
#23 amugy azóta már építettem + 4 terepkockát , bár ahogy a képen is látszik , a növények , táj kialakítása nem nagyon jön össze valami jól:D -
#22 Nincsenek , egy ki taurus packból vannak , ugy kaptam , nem tölthető asszem. -
Rainbow15 #21 Taurusok vannak benne alapból? Honnan lehet leszedni, ha nincs? -
#20 Tegnapi képek , majd még áramosítom meg építem tovább , csak kipróbáltam milyen cumók vannak benne alapból :::
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#19 leszedtem mindent * , D-Ny pálya kiegekkel volt gond de már jó -
#18 na leszedtem , építek pályát , majd teszek képekt -
#17 jó kevés bug -
#16 Itt: http://www.trainzdev.com/index.php?option=com_content&task=view&id=186&Itemid=2
lehet leszedni a patchet (javítást), SP1 néven.
261 darab bugot javít:
1. CM2 now operates more efficiently and with less delay when dealing with multiple processes
2. A number of assorted crash fixes in CM2 and Trainz
3. TS2009 mesh stitching now uses multiple CPU cores effectively, allowing higher and smoother framerates on multicore machines
4. Significant improvements to alpha-sorting in "compatibility mode" (at the expense of some performance)
5. Very large and/or high-poly objects now have less impact on framerate while the mouse is hovering over them
6. Assorted minor memory leaks fixed in the UI
7. New patcher utility, with autopatch support
8. Improved various multithreading techniques in Trainz and CM2
9. Improved various minor iTrainz protocol issues
10. Significant improvements to all localisation support
11. French, German, Dutch, Italian and Spanish translations added (part of French manual and Dutch CM2 remains in English)
12. All user settings have been moved into the TAD, to improve the handling of settings changes while multiple processes are running
13. Improved support for non-ascii characters throughout CM2 and Trainz
14. DLS listing improved (more objects found including items with obsoletes)
15. CM2 'Saved filter' filter now works correctly
16. Square baseboards are now square in minimap
17. Minimap no longer unexpectedly changes display angle when viewed directly down at the baseboard
18. Software shadows disabled
19. Material support updated
20. Surveyor Copy and Paste now works for all objects
21. DX9 no longer renders objects black when device lost
22. CM2 'View in main list' not shows all dependencies in the list
23. Bump mapped splines now look better (the angle of the bump wasn't being transformed to match the spline)
24. Support for Spline, Linear and Shear coordinate transforms in TS2009 track
25. Fix TrainzUtil errors for failed normalmap load
26. CM2 now aware of the dependency on the "default" interior
27. Surveyor saved consist list now available from anywhere in the game
28. Added TrainzScript.SearchAssets() function
29. CM2 no longer silently refuses to "edit in explorer" if a file is already open
30. Packing an asset with an encrypted script (.gse file) into a CDP file no longer corrupts the .gse file
31. CDP files packed with TS09 can now be opened in TRS2006 (though 2.9 assets will not work)
32. DXT1a compression of normal maps improved
33. Added updated PEV Texture2TGA tool
34. Various asset details & download dialog fixes
35. CMP fix crash on 'skip all' prompt
36. Updated in-game asset details thumbnail images
37. Assets should no longer misreport missing dependencies
38. Improved the handling of clearing the script cache when an asset is modified
39. Launcher - settings dialog langauge changes when language changed
40. Launcher – search filters now reset when language is changed
41. CM2 will now update default filters to use current language
42. TrainsUtil doesn't startup failure fixed
43. Launcher - Support added for foreign language Manuals
44. CM2 - FCT status display in setting/internet now updated when it checks for username/pwd
45. CM2 - Selecting 'Automatically Commit and Reopen Assets' now deselects the previously selected option
46. CM2 - Cancellng installing content now stops any further content from installing
47. CCP can now edit more than two assets
48. CM2 - UTF8 characters now appear correctly
49. Minor fixes in PEVSoft tool readme
50. CM2 - Picklist improvements
51. Older spline assets are now clamped to 0.1 range
52. Converted a few non-serious errors into warnings (e.g. texture.txt missing)
53. TAD progress logs now display UTF8 characters correctly
54. iTrainz Chat interface works for long lists
55. Search text entry fields now accept UTF8 characters
56. Content Manager ‘name’ filter will now use exact match if search field is quoted (eg. “monkeys”)
57. CM2 - Improved the DLH start/stop functionality
58. CM2 - Improved the DLH activity status text
59. CM2 - Content installation prompt dialogs will now appear on the Windows taskbar
60. Populated the era filter dropdowns
61. Surveyor - Track no longer remains on the baseboard when deleting a 'Forestry' asset
62. TrainzUtil hang fix
63. Improved performance of clicking to place an object and having it appear quickly
64. Content Manager - Fixed the 'Today' filter and altered it to include both installed & modified assets
65. Surveyor - Fixed handling of infinitely thin objects
66. .pm files now show as errors in >= 2.9 (otherwise as warnings)
67. Missing *.texture.txt files now show as warnings in < 2.9
68. CM2 – Added sorting arrows when you click on a column heading
69. View Config File no longer fails when TAD is locked
70. Legacy-piston-count is now recognised as a valid tag by CM2
71. Task Complete dialog shown after warnings from download helper no longer breaks when maximized
72. Improved Content Managers handling of failure to download latest asset listings from the DLS
73. CM2 - Buy FCT link goes to correct URL
74. Displacement tool now works quickly on first attempt
75. Fixed download helper drag&drop crash
76. Ensure that v2.9 assets do not use alpha sorting, even when they fall off the stitched-mesh path
77. Fix some performance issues with surveyor droplists when handling large (~50k items) data sets
78. Fixed crash when recieving chat messages
79. Fix anim instead mesh, add obb, check for no mesh
80. Fix precaching to consider all LOD levels
81. Prevent windows cursor from getting stuck on the hourglass.
82. Fix mis-named mesh in procedure to upgrade old-school pre-mesh-table bogie
83. Fixes to MeshObject bounds precaching
84. Disable support for objects without mesh-tables from v3.0 onwards;
85. Change LoadDefaultMeshes() to more closely emulate an actual config file, so as not to interfere with precaching
86. Move MeshObject LOD code to a separate function
87. Force iview3D meshes to LOD 2
88. Allow SetMeshDetailLevel() to work with non-stitched meshes
89. Remove MeshObject::GetOrientedBoundingBox() which shadows a non-virtual function and doesn't appear to work as expected
90. Improved embedded browser mouse event handling and scrolling responsiveness
91. Improved logging on IElement::AssertNoIElementsRemain()
92. Stop mip generation for UI textures to prevent streaming them
93. Fix "first bogie, not drive bogie" breakage
94. Fixed IWebBrowser ditching mouse events when it shouldn't
95. Fixed KUID2 'strict' parsing from string
96. Fixed thumbnail image not being drawn on asset details dialog
97. Improved Embedded browser rendering speed
98. Content Manager - Made the "View asset versions" command available outside of debug builds
99. Meshes with high polygon-per-chunk counts should not be stitched
100. Odometer now saved in saved game
101. The Custom HUD rule now shows the DISTANCE to the next speed limit, as well as the limit itself
102. Custom HUD also shows the next SIGNAL, as well as SPEED LIMIT
103. CM2 text search now accept KUID values without the <> etc
104. Helper scrollbars not shown unless they're actually necessary
105. '.' character allowed through IDropList filtering
106. CM2 - "Unable to download" message now refreshes when server is available
107. Content Manager - Added search filter option which selects a saved filter
108. Content Manager - Added the ability to see assets flagged with warnings
109. Content Manager - Installation & Modification time of builtin assets update
110. Added manual connect attempt functionality to chat
111. Fixed CM2 list view resize
112. Fixed top channel name 'wobble' int chat buddy list
113. Interface - Trainz Settings dialog resizes correctly
114. iTrainz Chat - Added user ignore to channels, added a gap between chat text and input box
115. Fixed sticky Mozilla mouse cursor
116. Added text selection to IEditBox. Functions with mouse drag and shift + arrow/nav keys.
117. Updated cut, copy & paste for IEditBox to use selected text instead of entire edit box
118. Added select-all to edit box
119. Moved some MapObject::Update()logic into the CarObject::Init() function
120. Massively improved the performance and readability of DLMapFiles::itemCache
121. DisplayRecorder for IBrowser
122. Fixed edit control input caret behaving incorrectly in multiline text fields
123. Increased IEditBox mouse wheel scroll speed to something reasonable
124. Optimized clickables
125. Surveyor - Content Search Filter save button no longer clicks when moving from long list of saved searches
126. Fixed search panels handling of keyboard input
127. Fixed certain keyboard shortcuts not working while edit controls have focus
128. Driver - Camera is in correct position when a saved session is loaded
129. Fixed spring damping constants never being read in from smoke containers
130. Content Manager - Fixed empty user notification bar on window resize
131. Add Max2009 support
132. Decoupling message now tells you to move the locomotive away from the consist to complete decoupling
133. Fixed driver menu slowdown and missing 'scenarios' item
134. Background-thread stitching support improved
135. Fixed date parse error in search dialog
136. Fix up the AI's ability to go over trailing junctions
137. ContentManager - Update to allow reload of filters on user settings change
138. Fix for crash in saved session with steam loco
139. TADSeach - Fixed download station filter, added unknown location filter
140. CM2 - TADTaskWindows will no attempt to ensure they are on screen after "Show Details" is clicked
141. TrainzUtil should only allow strict KUIDs as input params
142. Minimap no longer lickers and rotates when the camera is close to ground level
143. White blocks on minimap fixed
144. Fixed download helper settings save & load
145. CM2 - Dependant asset names displayed in Download Helper before
146. Renamed "Alastair" to "Harry"
147. Added compile, encrypt & decrypt commands to TrainzUtil
148. Surveyor - End of Track assets now have accurate hover text
149. Signals no longer clear for pure rolling stock only consists
150. AI no longer accelerates when going past a yellow and approaching a red if the red is a long distance away.
151. Optimized math functions
152. Precache whether each mesh uses alpha blending, and allow stitching on legacy meshes which do not
153. Moved some user settings to TAD (CM2 settings, picklist, Internet)
154. Adding more drivers than available now functions correctly
155. SteamEngineControls file format fixed
156. Update buildscript to perform binary texture compression of Data.ja
157. Add DirectX9 state manager to remove redundant states
158. Surveyor - Object list click now selects the 'add' tool
159. TADSearch - Added support for search categories bridge, tunnel and industry
160. Fixed CM2 search history checking
161. Moved search filter definitions out of CM2 and in to TADSearch
162. Work around added for nvidia opengl nighttime lighting bug
163. CM2 - Search interface upgrade
164. - Added AND, AND NOT & OR filter group operationsto Content Manager search
165. - Added the ability to re-order the Content Manager search fields to mouse drag
166. Added anisotropic filtering support with slider and default value
167. Minimap window in surveyor now resizeable
168. Driver - Map now moves to selected location when first clicked on
169. Added the CM2 main list column selection options to the View menu
170. CM2 - Download Helper now refreshes when the divider is moved
171. Fixed a rare crash caused by quiting Trainz immediatley after opening it
172. Improvements to SteamEmitterSpec variables
173. Fixed dependencies dialog images
174. CM2 - Side panel scrollbar updates
175. Clicking twice on 'Main menu' now opens and then closes it
176. Railyard - the favourites toggle more toggley
177. Railyard- Fixed initial sort order
178. Fix cars 'flashing headlights' at dusk and dawn
179. Horn and Bell sounds fade out properly (instead, cutting out at max range)
180. Added XCrashReport handler to Jet and Trainz
181. Fixed Content Manager list view randomly scrolling to first selected asset
182. Updated Surveyor & Driver hide UI commands
183. Surveyor – minor gui updates
184. Improved the speed of parsing download station asset listings
185. Maps will now allow up to 250 different ground textures per section, rather than only 250 per map
186. Screenshot jpg with metadata (adds user name and timestamp)
187. Driver - AI tweaking – still more work required to avoid setting junctions out of order etc
188. Turntable arrows show correctly
189. Updated default grid texture config
190. Fixed droplist crash
191. Fixed "Browser-Closed" messages in chat interface
192. CM2 - Add all local dependencies now adds local content plus builtin
193. CM2 - TAD lock assert on picklist "Add all local dependencies" fixed
194. Stop baseboard sides disappearing
195. Update environment map less frequently
196. Various bumpmapping fixes in ogl and dx
197. Unscripted crossings are now accessible from TrainzScript
198. CM2 - Fixed report view image size loading
199. Changing a section grid size no longer deletes all the water in the section
200. CM2 - Some crash fixes
201. CM2 - Updates to prevent main thread locking in ANY situation (WIP, expect ASSERT's)
202. Squash some #DENs in the CARZ code. Also improve queueing behaviour at level crossings
203. Remove corona from environment map
204. Fixed minimum size of Commodities Picker
205. CM2 - Added auto commit when installing CDPs option
206. More ImageContainer updates
207. Default FOV rendering improvements
208. CM2 - Keyword Image list optimisations & fixes
209. Car headlights should not come on for parked cars
210. Carz no longer lane-straddle on 3 lane roads
211. Carz will drive past vehicles in other lanes, rather than assuming they are queued up behind them
212. Old style steam enginesound now cuts across to the loop much earlier
213. Fix for replace dialog not restoring after minimisation (via keyboard)
214. Updated ReplaceTexKUID to remove duplicate applications of the same texture
215. Added filter above texture list
216. Added "Filter applied" notification button
217. Font path render - Cursor placement fix
218. Moved menu-bar auto hide option from surveyor to video settings
219. Update TrainzDiag, future cmd line language, cur ATI driver ver
220. CM2 - Author ID names do not appear correctly (UTF8 characters)
221. Update TrainzDiag
222. Allow validation while open-for-edit
223. DriverView script exception fix
224. CM2 - Now saves filter history
225. CM2 - Shifted delete functionality to a TAD task
226. CM2 - Added select all/none/inver to side panel lists
227. Fixed scrollbar related crash
228. Added water to copy & paste (as part of height paste, no option to toggle)
229. Track search infinite loop fix
230. Set env map only once per material load
231. Added switch/button cabin control
232. Add bumpenv material
233. Surveyor - Fixed map vs profile string table
234. Update to TrackSearch so as not to skip objects on the same stretch as a broken trackside object
235. CM2 - Added validity checks on "Edit in explorer" & "Edit script" commands
236. CM2 - Removed the system close (X) button from the results log
237. CM2/Launcher - Added custom message for ERROR_ACCESS_DENIED for external tools
238. Surveyor - Copy & Paste will no longer delete trackside objects or scenery with track from destination area
239. Reorganised sound code to allow scripts to play sound from the main menu
240. Added notification sound when a new chat message is received
241. Updated menu bar to auto-show when a module button is added
242. Added profile name to screenshot filename
243. Fixed maximised window positioning
244. Added chat ignore support to channels
245. Check for SSE support and inform user
246. Fixed surveyor requesting save when map is unchanged
247. Optimization SSE + fast FPU mode
248. CM2 - Fixed a bug in the external tools launch from file operation tasks
249. TrainzUtil - Help alterations
250. Changed screenshot filename format
251. Added a "Do not show again" checkbox when changing grid size
252. CM2 - The DLS shows "There are no items to display" until enough details are downloaded.
253. Decals on FF (geforce2)
254. Fix crash click X while trainz loading. browser close and window issue.
255. Embedded browser - Added error message when opening an invalid "trainz://install/" link
256. Fixed the web browser blocking most other dialogs from being brought to the top
257. CM2 - Prevent archiver window flicker
258. CM2 - Ensure the archiver error dialog isn't hidden by the 'mass yes no' dialog
259. CM2 - Menubar lock fixes
260. Updated imbedded browser offline pages
261. CM2 – Search filter text string shows limited number of kuid -
#15 Igen igaz ha warez verziót használsz mert a patc eket nem tudod leszedni LOL -
#14 oszt'? :) minek egy vonatos játékba Dx10, meg atom élsimítás meg anyám kínja? :D már így is ha egy komolyabb vidéket építettem fel akkor megette a gépet a 2006-os verzió. nekem sosem volt bajom a grafikával, meg annyi a mod mint a franc, tele skin packokkal meg vonatokkal, amik általában szebbek mint a gyári dolgok. -
#13 Ki lehet siklani? -
#12 TRS engem nagyon lázba hozott mikor kijött, ezért az lett az etalon. Persze érdekelt ez a játék is, de a képek valahogy elriasztottak, hogy kipróbáljam. Sajnálom, hogy ilyen gyenge lett. :( -
#11 Próbáltam már én is,még múlthéten. De katasztrófa a grafika:( -
#10 Pontosan úgy néz ki nálam, mint a hivatalos oldal szerinti 2006-os verzió.(a screenshots menüpont alatt vannak összehasonlítások a 2006-os verzióval) -
#9 Rettentő ronda az egész...életlen textúrák, szögletes és nem forgó kerekek. World Builder Edition -
#8 Nekem közel se ilyen szép a játék, pedig elvileg maxon van.
Aki próbálta, esetleg rácáfolhatna :) -
ricsa008 #7 ok leszedem és meglátom :D köszöntem a válaszokt -
#6 vonatos,vagy mire gondolsz?:) -
#5 építesz, vagy vonatozol, ebben kimerül egy vonatosjáték. :) jól ellehet szöszölni az építéssel, meg sok sok letölthető dolog van a korábbi részekhez, gondolom a 2009-cel is kompatibilisek. -
ricsa008 #4 és ebben csak építeni lehet vagy mi ? -
#3 Sirály, a microsoft train simulátorral mennyit játszottam :D ezzel is fogok sztem :D -
#2 Ez már komoly lesz!Remélem kiegészitök is lesznek hozzá...:) -
#1 Trainz Simulator 2009
Sziasztok!
Megjelent az Auran fejleszteseben a legujabb vonatszim, a vonatok szerelmeseinek kotelező kipróbálni. :)
En ki fogom, az biztos.
Az IGN ezt írja:
"The Trainz Simulator 2009: World Builder Edition contains everything you need to build or operate your own railroad and includes dozens of routes and hundreds of locomotives from around the world. You can drive steam diesel or electric locomotives using controls in the fully 3D cabs or use a simple speed controller for easier train management."
Tehát ha vasutpályát akarunk tervezni, vagy éppen csak a vonatot szeretnénk kipróbálni, vezetni, akkor ez a mi játékunk, full 3D kabinünézetben tehetjük mindezt.
A feature lista:
General Features
* Increased terrain and textural detail
* Hi-res graphics
* Improved search and filter function
* Content manager V2.0 to manage all assets
* Trainz online gallery, news chat and more
* Includes over 13,000 rail related items
Tehat felfejlesztett terep van magasabb textórákkal, csúcs grafika, javitott keresési es szűrő funkciók, Content Manager 2.0 a buherálásokhoz, vonat online galéria (én erre is kíváncsi vagyok személy szerint), stb.
Itt látható pár kép a játékból, nekem tetszik, bejövősre sikeredett (a képeket letöltöttem hozzám, és felraktam egy tárhelyre, hogy később se tűnjenek el, meg ne alakuljanak át kis piros x-ekké)
Első körben ennyi, ha megtudok még pár infót a gémről, akkor frissítem a topikot.