Battlefield 3
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Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
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But all in all the game is awesome. Alpha helped me to finish first of all 64 with 19-9 xD
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
- 3D spotting igy leirva turheto, de majd betaban leteszteljuk rendesen.
- EOD robot: latom elore a hatalmas engineer "harcokat", mikor 2 bot kuzd majd. Egyik elesiti mindig az Mcomot a masik meg folyamatosan hatastalanitja. Wall-e -k harca. 😄
- Jarmube szulethet barmelyik csapattars: eleg furcsan hangzik. Az egesz csapat hirtelen a masik hata moge kerulhet. 😄
- TDM: jo hogy ez is benne van sztem. Legalabb a sok kis hiperaktiv 10 eves (CODos) le tudja vezetni a feszultseget valahol. (pl Cris99)
"Az internet lemaradt technologiailag..." :D
sörgyár.
Stikkes majom. A BC2 tonkretetelenek elinditoja. A Rövid Szöveges Üzenet küldők klub
Én egy üveg sörért is!
Courtesy of battlefield-3.org
I translated from German:
-3d spotting info from yesterday is wrong. It is still there for infantry but it is tweaked. The symbols are alot smaller and only are there as long as the spotted soldier is in sight. If he runs to cover the spot is gone (no more wallhack spotting that is).
The tester thinks its a good compromise from what he saw. Its not unfair but promotes teamplay in a hectic enviroment where u cant watch the minimap every second.
-The micro UAV is a recon gadget it can mark enemies for the team and recon the map. No weapons were mentioned for it
-the EOD bot is a engi gadget (as I said in the other thread 😛) you can spot enemies with it like with the uav but also logically disarm mines and ARM and DISARM mcom stations!
-C4 and claymores are support class gadgets. This is a tough one but I guess DICE has something in mind for this decision and has thought about the possible abuse since support has also ammo packs. We will see.
-sniper has the motion sensor again
-the "in vehicle spawning" is there as told in other threads. You can spawn in a vehicle if a teammate (not squadmate) is driving it. According to DICE it should prevent the common situation that some players take a transport and drive away without waiting for the rest of the team
(personal remark: well in the ol 1942 days the players were actually waiting, thats what you get when cod players move over to our community ).
Ill update this if there is new info. So long.
update:
-TV missile from BF2 back again
-Team deathmatch details: 4v4 on a small portion of the map metro or caspian border. the team to reach 50 kills first wins the round. To imagine the size: for metro the TDM area is where the last 2 mcom stations are in the rush mode
-you can unlock weapons for MP mode by playing coop
-unlimited ammo for vehicles but zh1no apparently not happy with this (maybe get changed in the future)
=========================================
UPDATE with post from DEMIZE on TDM and motion sensors:
First, the 4 on 4 TDM setup is for Gamescom's lounge specifically. The full game will support 24 players in TDM by Design. In theory we could go bigger on PC of course, but we wanted to focus on a tight infantry TDM game. There are no vehicles in TDM.
Second, on Motion Sensors. First, you cannot throw them like the motion balls in BC2. You deploy them, they are larger (and easier to see) than BC2, they can be destroyed, they beep when they detect movement. A recon soldier can only have 1 deployed at a time. You can crouch or prone and move past a motion sensor without setting it off. Motion sensors will only show you briefly on the minimap (approximately 0.5sec).
You can, therefor, easily walk into range of a sensor, get detected, crouch, sneak away and either destroy the beacon or move and ambush anyone nearby who goes to investigate your position.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Stikkes majom. A BC2 tonkretetelenek elinditoja. A Rövid Szöveges Üzenet küldők klub
So, a soldier in direct Line of Sight that is spotted will have a 3d red marker. If he moves behind cover or concealment, including vegetation, the 3d red marker will disappear. He will always be on the minimap. Vehicles are always fully 3D spotted, and LOS does not apply since they are larger more important targets with less threats (and it plain did not work to have jets flying around who couldn't see the tank you spotted for him to take out).
This lets you essentially "nudge" your buddy to tell him about a target, or point out a sniper on a hill you see but cannot engage (with your shotgun for example). But it prevents players from using 3D spotting as a wall hack.
Additionally, the primary motivator for the change is that 3D spots that you cannot see are not threats. We noticed that players would focus on 3D spots over everything else, meaning they would ignore people in line of sight. It's far less confusing when the 3D spot on a soldier can only be seen if you can see the soldier.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
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Asus P8H67-M Pro, Intel i5 2500k, 4GB RAM, Asus 560 GTX Ti Az alkohol az ember legnagyobb ellensége aki elfut az ellenségtől az gyáva. Astra-t vezetek. És?
Vagy a gémerek játszanak a 24mmx24mm-es képernyõn?
A Sólyom Végveszélyben a férfiak Titanic-ja. Posztapok/zombie addict
no lag..
de MOST HANG NINCS XDD
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De hogy az a fasz ennyire nem bír beszélni...
ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
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ASUS Z170 Pro Gaming,Intel i7 6700k,MSI GTX 1080 Gaming X,Corsair 16GB DDR4 3000Mhz PSN: Uncle_zzEN
Remélem beta-t megemlítik!
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