Battlefield 3

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SpeedXHUN
#25637
Igen😄

||| I5 2500K@4ghz |8 GB RAM|HD 7850 2GB OC||| Battlelog,PSN ID:PetiSX

IMYke2.0.0.0
#25636
Én nem veszem meg, és nem is töltöm le... <#vigyor>

Szigorúan magánvélemény | Can’t spell “STEAL” without EA? | Gamer's Hell: DLC, Early-A, Pre-Order, Seasons, Episodes, Regions, Loot Box, Microtransactions, MS Store, Epic Store.

kill3r21
#25635
Semmi Off/Warez Topik? Itt mindenki megveszi és nem offol? 😄
#25634
tenkjú akkor nem olvasom végig 😊

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

#25633
nemtom .. "light years ahead of the Beta" .. kicsit az az érzésem mintha dice direkt rakott volna bele bug-okat hogy a nagytöbbség azokkal foglalkozzon majd eltelt egy hét és viola minden rendben és fasza(állítólag) .. hát kíváncsi leszek a véglegesre 😊

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

#25632
Lefordítom, thx brah.

GA-Z97X-GAMING 5, i7-4790k, Noctua NH-D14, Corsair Vengeance 1866 16GB, Samsung 850 PRO 256 GB, Antec Twelve Hundred, NVIDIA GTX980 Ti G1, FSP AURUM GOLD 700W

#25631
Mindenki 28.-án kezdi! Senki nem fog elõbb játszani vele!

TDC Geronimo
#25630
kicsit wall of text lett a copypaste utána na mindegy

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

TDC Geronimo
#25629
Redditrõl


I just got back from the GeForce LAN that was held in Oakland and thought I would share some of my thoughts after getting to play lots and lots of BF3 on the latest build they had there. Hope this brain dump helps to ease the wait for 10/25, if only for a little bit.
General Gameplay/Interface
Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches people were having in the Beta(such as rubbernecking or map glitches.)
Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.
Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add anything asides from confirming that it looks exactly as it does in the pictures. However, there still isn't a "Join Squad" option that lets you populate an empty squad. You click "find Squad" and it automatically puts you in a squad just like Beta, although based off the new design it seems like they will have full squad join functionality in the final build (Crash7800, can you back a brother up?).
3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.
Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate with the player or remain locked onto the compass.
Rocks can no longer be shot through. (LULZ)
The Options menu is now accessible while dead or alive.
The kill cam screen seems to have been shortened in duration, although this could have just been on TDM.
There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms (Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the SPECACT uniforms and one named the "Dr. Pepper" camo which I can only assume will be tied into a marketing blitz just like the SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you would never be able to put on the same uniform as the opposing team.
Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.
There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed either of those things.
The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.
They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.
Weapons
The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.
Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.
The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.
UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.
M39 EMR: Pretty sexy, didn't play with it a lot but it seemed like a slightly better version of the SKS.
SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)
Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.
T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the emitter.
SOFLAM: Didn't try it. Sorry :'(
Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played with it a few times. Locks on, fire and forget.
Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. More info down here.
M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel" attachment it seemed to be really solid at long range.
KH2002: This was the other assault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range engagements.
T88: Didn't play but one round with it: didn't even fire it. No info. Sorry :'(
M1911: Pretty sexy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac Light). Good times.
M44 Scoped: Sniped a few dudes on Firestorm with this, seems like a great weapon to finish people off at medium range. However, the firing speed was slow.
SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry :'(
Maps
Damavand Peak. (TDM). They only had this map playing during the TDM 4v4 tournament (unless I missed something?). It took place in a fun quarry area that had lots of industrial machinery and massive dump trucks (TONKA TRUCKS!) all over. Tight infantry action. I tried to peek around to see the rest of the map beyond where the TDM area was and it looks really big. Awesome vibe.
Grand Bazaar. (TDM). Again, I only played this one in the 4v4 tournament on TDM. There was a mosque, a market area, and then some streets and backalleys that were intertwined to make a really layered TDM map. It was obvious that DICE really put time in to give each of these maps character; Grand Bazaar had a unique sense of place. Can't wait to see 32p Conquest on it.
Operation Firestorm. (TDM, 64p Conquest, 32p Rush). First things first: this map is huge. Hell, each side starts off with something like SIX heavy armor vehicles on each side at their main spawns. Rush was just the 64p conquest map, but you fought from the US spawn across four stages to the RU spawn. TDM took place at one of the flags and involved three warehouses and a crate yard that had a lot of awesome terrain for tight TDM combat.
Caspian Border. (64p Conquest). Not much to say here. The fences were fixed so that jeeps no longer get stuck on them. I didn't manage to take down the massive antenna, although you are now able to take down the radio tower that sits at the "Hilltop" spawn; it falls over on to the rocky area behind the flag.
Operation Metro (TDM, 32p Rush). There were a few minor changes to the map in regards to shrubbery placement. Asides from that, it seemed just like it did in the Beta. TDM takes place all through the last stage of Rush: the "Apartments" area. It looked like fun, but they were having issues with it on TDM so they took it out of the tournament rotation.
Bugs/Complaints
The only two recurring bugs I noticed both involved the ret. The first one happened quite often when I switched back to my main assault rifle after being scoped in on the M320 grenade launcher. I would get the grenade launcher ret from BF2 overlayed on top of the normal ret from the rifle.
The second reticle bug was one that I noticed happening a few times in the Beta. I would unsight from my iron sights only to not have my normal white reticle pop back up. Switching to pistol and then back again usually fixed it. Hopefully this gets fixed.
The only design complaint I had with the new build is that for some reason they've change the medic pack icon on the minimap and in-game to this funky-looking band aid instead of the standard "Red Cross" in BF2 and BC2. It looks really dumb and isn't intuitive in the least bit.
TL;DR, DICE fixed most bugs and issues, game is super polished, the Beta woes are no more. The (almost) final build is looky QUITE SEXY. 10/25 can't come soon enough.

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

#25628
lesz elég idõ megszerezni.😊
Hamed
#25627
Ruszki kulcs meg 4 rugo es ok is elobb kezdhetik, nem hinnem hogy emiatt van a regios szopatas.

Amugy leszarnam ha nem lenne ez a hulye unlockosdi. Igy ha netan nem lesz gond a starttal akkor 3 nap alatt csomoan kilockoljak a fontos cuccokat (stinger, c4, infracsapda, raketa, stb), mi meg mehetunk csupasz seggel. Gyalogoskent nem para mert jok az alapfegyverek, de a jarmu perkek sajna tul fontosak lettek.

\"Csak egy szimpla forma, aki nem szívja orrba\"

lolSL
#25626
csak õk fele annyian is jobban állnak/élnek mint mi és van pénzük videojátékra is a sör és fû mellett.

Prince23
#25625
Ja és nyugodtan írhatsz lejárató cikket is rólunk, nem fogunk foglalkozni vele 😊

Prince23
#25624
Ezt tudtommal neked írtam meg, ez téged minõsít. A partnerségünk nem vonatkozik az itt lévõkre. de ha már ezt megemlítetted nekik, akkor a másikat is meg kellett volna, hogy egyszerûen képtelenség követni ezt a topikot, annyi poszt érkezik.

#25623
Én azt nem értem miért nem jön ki magyar felírattal a játék, szlovák biztos lesz benne, mert az mostanában minden játékban benne van, pedig nincsennek többen, mint mi!!
<#fejvakaras><#fejvakaras>

nandorb
#25622
xD😊

\"When no one else will fuck you, I\'m always there.\" - Life

Running
#25621
Ne izgasd magad, most töröltette velem a partnerséget a clanwarral, mert Tádé beszólt neki, hogy nem kéne 600 éve áttárgyalt híreket belinkelgetnie. Az elején kicsit rosszul esett az egész, aztán 0.5 másodperc után már nem annyira. Ennyi a sztori.

#25620
az viszont nem húz fel hogy nem 50eur-t kell megvenned 8-10e huf-r?

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

Bogdogege
#25619
<#lama>

&#22823;&#26085;&#26412;&#24093;&#22283; (&#65417;&#3237;&#30410;&#3237;&#65279;)&#9583;

Zsoltika 007
#25617
Esetleg proxy-val át tudod verni.

i7 3930k/Asus Sabertooth X79/16Gb/R9 290/850 Evo/Win10x64/ Mb Pro 15", iPad 3rd gen X360

Zsoltika 007
#25616
Ip-t.

i7 3930k/Asus Sabertooth X79/16Gb/R9 290/850 Evo/Win10x64/ Mb Pro 15", iPad 3rd gen X360

Hamed
#25615
Ez a regiozar kulcsot nez vagy ip-t? Szerintetek at lehet majd verni vmi ip hide cuccal?
Kicsit felhuzott, hogy direkt kiemelik Mo-t a rest of the world kategoriabol mikor az osszes kornyezo orszag oda tartozik es nem hajlandoak megindokolni.

\"Csak egy szimpla forma, aki nem szívja orrba\"

Running
#25614
Úgyértem tálcasõõõr. <#zavart1>

kabel15
#25613
Hogy azt törjem szét és ne a bill-t ha valamiért nem akar telepíteni <#falbav>

BattleTag: kabel15#2672

Proview
#25612
Az jó lesz! Köszi!

Ha kivágtad az utolsó fát, és megmérgezted az utolsó folyót, rá fogsz jönni, hogy a pénzt nem lehet megenni.

Archie2048
#25611
A tálca minek kell?

The Seventh the first. 7th Cavalry Regiment

Running
#25610
Kávé? Inkább legyen sör behûtve, és egy tálca készenlétben...

kabel15
#25609
Na mind1. Akkor legalább megspórolok egy pénteki korán kelést. És egy jó forró bögre kávé mellet fogom telepíteni 😄

BattleTag: kabel15#2672

TDC Geronimo
#25608
Nem fogsz

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

kabel15
#25607
Ma voltam bent az 576 ban. Állítólag meg fog jönni nekik a játék 26 vagy 27. én. Ha én bemegyek és akkor veszem meg fogok tudni játszani a kampánnyal? Vagy arra is vonatkozik ez a regio zár?

BattleTag: kabel15#2672

Prince23
#25606
A kép nem ütötte ki a szememet, és annyit posztoltok, hogy ember legyen a talpán, aki követni tudja ezeket.

TDC Geronimo
#25605
Elvileg felteszik majd HDbe rendesen. Soon... 😄

Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx

nandorb
#25604
Hanyadszorra,szurod be ugyanazt a hirt ami mar volt? Piciket zavaro hogy nem is olvasod a topikot de benyomod 1-2nappal kessobb a linked,keped stb.

\"When no one else will fuck you, I\'m always there.\" - Life

Prince23
#25603
Ja ember vagyok, képzeld.

ha láttam volna a topikba így ezt a képet biztos nem tettem volna be.

item
#25602


<#hehe>

3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955....

#25601

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

#25600
Úristen ember, volt már olyan hír amit nem 3 nappal késõbb tudtál meg?

GA-Z97X-GAMING 5, i7-4790k, Noctua NH-D14, Corsair Vengeance 1866 16GB, Samsung 850 PRO 256 GB, Antec Twelve Hundred, NVIDIA GTX980 Ti G1, FSP AURUM GOLD 700W

#25599
hmm tiszteld már meg a topiklakókat azzal hogy 'elolvasod' a 'véleményüket' --> #25439

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

#25597
<#eljen><#bohoc>

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

Drang
#25596

Drang over and out! Battlefield.hu BFBC2 Szerver: Battlefield.hu [HUN][RANKED]

TaRka0107
#25595
Off topik mehet bannerba😄

XBOX 360 Gamertag: TaRka94

item
#25594
<#eljen><#finom>

3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955....

Fpocok
#25593

Parasite Eve 2, best game EVER!

#25591
pff, akkor az offline részét se lehet kijátszani 25-tõl 28-ig? ehhh.........

#25590
jah nem fért bele a pr kõcségbe az hogy ilyen rendezvényekre odavigyenek egy profi videóst hangmérnökkel :|

Kezdetben vala a semmi. Majd az Úr mondá: \"Legyen világosság!\" - s továbbra is vala a semmi, de már látni is lehetett azt.

Proview
#25589
Ez olyan érdekes lenne, ha az elõadót hallanám, nem a tömeget...nincs olyan jó hangminõségû felvétel, mint a 9:30 hosszú bevezetõjük?

Ha kivágtad az utolsó fát, és megmérgezted az utolsó folyót, rá fogsz jönni, hogy a pénzt nem lehet megenni.

MaskimXul
#25588
Az ilyeneket lelõni kéne nem megütni. Van pofájuk arról beszélni egy fórumon, amit egy videón láttak. Talán ha gyorsan feljelented õket még megmentheted a világot a teljes erkölcsi pusztulástól <#nezze>
lolSL
#25587
milyen rendõrség van svédországban hogy még senki se ment oda megütni õket?

Fpocok
#25586
Fórumról:
"So i just saw a video that people are reporting from nvidia that people who dont use a suppressed weapon show up on the minimap!

WHAT THE lalalala IS THAT!?

Take that lalalala out NAOW!

If you keep it ... is it only for TDM? Clarification , we need some.

And take those Wack lalalalala death indicator skulls out as well! & bring back the lighting bolts! "

Parasite Eve 2, best game EVER!