Nintendo Wii
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Perrin Kaplan, vice president of marketing and corporate communications, Nintendo of America: Clearly, the success of Nintendo DS has offered a lot of lessons about what works in the marketplace -- and we certainly intend to keep our fans satisfied. For the Wii system, we are finalizing all the relevant details and will be making announcements in the coming months. We know that isn't what you all want to hear (or read) but at least we are being honest! We will share a lot of ways people can play globally, regionally, without boundaries. You're right that the region-free approach has proved to be a successful and attractive feature for Nintendo Wi-Fi Connection on Nintendo DS -- we have even blown the doors off our own anticipated numbers! Cost, ease-of-use and player privacy are the three things that were a focus for us with Nintendo Wi-Fi Connection. Those priorities also will apply to the Wii system.
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Nagyon remélem, hogy régiófüggetlen lesz.
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
es nem mondhato egyatalam el rola hogy verekedos😊
Bár azon még infrának látszó cucc sincsen, lehet az egész Sensor Bar rádiós lenne?
(Akkor viszont minek a rálátás? Bár rádiós jelnél is számít ...)
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www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
Berosálok ha csak a fel is igaz a Wii upgraderõl szóló pletykáknak ... de ezek szerint.
-The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.
Ez vicces. Ha igaz lenne, akkor viszont értelmet kapna a másik pletyka, miszerint a kontroller egyik felében az infrának látszó dolgo az egy 1280x768-as kamera ... de akkor mire való a Sensor Bar????
Nem voltam Killer7 fan, de ha ez nem on trail shooter lesz, aminek már most nem néz ki, akkor tárt karokkal várom. Nagyon bejövõs az egész ami árad belõle.
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"-First off let me say that the full scope of the Wii controller details has yet to be revealed by PixArt and Nintendo. Although I cannot elaborate any further let me say that the Nintendo should show that the movement in 3D space will allow experiences outside of just the TV screen. And its not 3D projection related.
-The official launch date has yet to be set in stone but will indeed launch before Sony’s PS3.
-Ironically enough, the first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4.
-When Nintendo first showed the controller at Tokyo Game Show late 2005 they were very hesitant to show it full usage. I will allow one more clue to my finding that the Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?
-The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.
-According to people who are working close to everyday events at Nintendo R&D, Nintendo Wii specifications were far and away developed solely for that machine.
-IBM and ATI have been working on Broadway and Hollywood for quite some time now. And according to many people Wii’s specs could go up or down at this point in the CPU/VPU departments. Apparently Nintendo has spent quite a lot of money having IBM and ATI fabricate many iterations of Broadway and Hollywood. Which range from a 3.4GHz-730MHz Broadway CPUs, and 1.2GHz-553MHz custom ATI/Nintendo Hollywood VPU. From what we hear Hollywood is key to the Wii’s power. The architecture is all about eliminating bottlenecks and maximizing performance, upgrade of the CPU with the slight downgrade of the graphics processor compliments this philosophy, striking a great balance for Wii. However, it was also indicated that since Hollywood is a truly extreme “Flipper II” and Broadway is a massively upgraded “Gekko II” at least in architecture. That early on Nintendo R&D took a good look at what GameCube did good and what it could have done better. It was mentioned that GameCube’s Flipper was an extremely powerful chip far more capable than even the Xbox’s. The Gekko design meant for balance, though was not able to support but about 50% of the ArtX’s Flipper’s power. This particular bottleneck has been ironed out allowing Broadway to fully complement Hollywood to its maximum potential and vise-versa. The initial estimates we got concerning final hardware spec was Broadway at around 1.5GHz and Hollywood at 555MHz.
-There is also word that Nintendo in private sessions has big plans for the Wii headset. Talk is, that Nintendo wants to lean away from having the headset only for online capability. They are wanting to go further. Having the headset of course include a microphone for use in games is a given. But there was also talk of a late to launch release of this “gyroscopic headset” that would be supported by the sensor bar as well. To sum up the theory we were privy to. The headset would be somewhat sensitive to movement that could be translated into the game. Such as if you get up and move to the right of your television something might correspond for that in the game. Such as dodging things, looking around corners etc. It was also mentioned that it might have a unique look and non-obstructive lightweight design."
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“Demo was impressive, intense, and once we became used to the mechanics, a blast to play”
“New Corruption mechanic having to do with ‘phasons’”
“Implimenting a ‘Weapon stacking’ system similar to that in ‘Super metroid’, you will be able to ’stack’ beams on top of each other in a way that you will continue to have the same power as the previous beam, but the new beam will be will be added on top”
“Context sensitive events like in RE4″
“No (or very little) scanning, more focus on interaction with motion controls” (this art is sort of vague)
“Can’t discuss plans for speaker at this time”
“No multiplayer freatures planned, but very excited about Wiiconnect possibilities”
“New costumes for samus (not functional but just for looks)”
“set ‘a few months’ after the events of Prime 2″
“no hunters from ds version in the game but ‘plenty of new hunters’ in prime 3″
“Graphics have been updated since E3, more memory has been added ‘a very noticable improvment in the quaitys of the visuals”
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
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ez meg maga lesz az isteni csoda!
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
Ha Agusztusban kijövõ újságokban elkezdték a Wii promociót, akkor reális lenne.
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
Nagy PS2 szerviz, Slim ps2 szerviz is, SG-n is bizonyított referenciák, minden alaplapba garanciával. Postával is sok éve. Mostantól Budapesten.
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
...vágod?
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
Berserket akarok wiire😊
de nekem a must have a zelda, a project hammer és a red steel igy a távolból<#vigyor2>#vigyor2><#vigyor2>#vigyor2>
gigabyte ep35-ds3 ³ intel e5200 ³ 2x2gb geil ³ gainward gts250 512mb ³ corsair vx450W ³ coolermaster cm690 pure /\\ ps3 /\\
Uhh, ez fájt. 😞
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com
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Powned by Phazon...
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
Nem, az eredeti valami 300+MHz körül ment, a Wii meg 700-900MHz között (láttam már egy csomó értéket), de mivel nem ugyan az a proci felépítése, ez nem 2x-es teljesítményt jelent. (Különben nem lenne egy Core 2 proci se 1866MHz-en sokkal gyorsabb egy 3000MHz-es kétmagos P4 procinál, de gyorsabb.)
A GPU-ról sincs sok adat, csak körülírták, valószinüleg egy ATI X1600 vagy rosszabb esetben X1300 tudásu lehet, bár gyanus, hogy egy idõben kezdték gyártani a Wii-t és az ATI RV560-at ... Minden esetre sokkal gyorsabb lesz az eredetinél, meg többet is fog tudni.
Kis angol nyelvtudást igényel.
