Nintendo Wii
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Gonintendo.com
"Confirmed fake by reader Pro, thanks for the speedy email! Image is from Resident Evil remake for Cube."
En kiporgettem nem eccer de ilyenre nem emlekszem benne.
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www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
LOÁL! Ez a Resident Evil remake barátom Gamecubera, laza 4 éves játék 😊
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
Csökken az xbox 360 ára...
Például nagyon várom a resident+wii kombót, szal ne tévedj.
Nagy PS2 szerviz, Slim ps2 szerviz is, SG-n is bizonyított referenciák, minden alaplapba garanciával. Postával is sok éve. Mostantól Budapesten.
Pletkya:
Resident Evil Wii shot???
www.gamestore.hu MSN: [email protected] twitter.com/gamestorehu
Nagyon király dolog lesz ez. Az a gamepad vagy mi az eszméletlen jó ötlet!
Baseball meg az a kardozósos azon borultam nagyon zsír! Ha nem is veszek mindenképpen kipróbálom valahol.
(o^^)o amit eddig láttam konzolon fps-t az mind moha volt....Megyek Oszt Hentelek Action..... o(^^o) by:kiskorúbézoltán
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
• Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following.
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP
• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
The Wii Hardware
- Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
- Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
- Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
- Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
- Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
- The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
- The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
- The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
- The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
Igaz nem kompakt mint a Wiii😄
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Állítólag alapból nem játszik dvd-t, így megsporolva a dvd lejátszok 10 dollár körüli licenszét, de kiegészítõként meg lehet hozzá venni... ala xbox-nál...
Én is csak most vettem észre, de aki még nem látta volna, annak kötelezõ! Fõleg ha Wii-t akar és Metroid-ra pályázik. 17 perces full E3 demo végigjátszás, új "barátságos" fejvadásszal (végre BESZÉLNEK a játékban!), valamint a pálya végén BOSSFIGHT RIDLEY-vel!!!)
Nekem ez maga a gyönyör - az elsõ és legfontosabb beszerzendõ cuccom a gép megjelenésekor (a zelda mellett természetesen.)
Ja, a link
Metroid Prime 3: Corruption E3 Demo FULL
Powned by Phazon...
"Mit fogunk kapni a gép melle a dobozban?" - Úgy tudom a Wii Sport jár hozzá, de lehet lesz szoftver nélküli csomagolás vagy Marios.
"erdemesebb venni olcsoer vmi teszkos dvd playert melle?" - Azt mindíg érdemesebb, ráadásul kb. semmit enm tudni a videolejátszó "képességeirõl" a Wii-nek.
"ha nekem van mondjuk egy 720p filmem azt kiirom dvd-re akkor azt egy ijen felbontast tudo hdtv lejatssza ugyanolyan minosegben mintha egy bluray lejatszon egy bluraydiskrol neznek filmet (ha a film ugyanilyen felbontasu lenne)..."
Amit kérdezel, az értelmetlen. HDTV felbontást a legtöbb DVD nem támogat. Ami igen, az WMV9-est támogat, de kb. senki se használja. Legtöbb fellelhetõ video valamilyen DivX vagy Mpeg4, ami a DivX-es lejátszóknak nem fog feküdni, mer tnémelyik a "normális" felbontásúaktól is megfekszik. Amúgy külön buhera nélkül még X360-on se tudnád lejátszani a WMV9-et, pedig az MS termék.
"mi a tökömre (lesz) jo(bb) ez a hdmi csatlakozo?"
Mivel digitálisan tolja ki a képet (mint a DVI), kevesebb zavar lesz a képen, másrészt a hang is átmegy rajta, tehát kevesebb spagóca kell az összekötéshez. Már ha van HDMI a tévéden ...
Lore bocsatom hogy lamasagokat fogok kerdezni, mert konzolügyben nem vagyok otthon - elsõ és egyetlen konzolom egy n64 volt, ps-el csak havernal jatszottam neha. Na mindegy, szoval miutan meglattam a crysis ajanlott gepigenyet elhataroztam hogy most vennek egy konzolt amit olyan 2-talan 3 evig szeretnek hasznalni. Elso korben a ps3-at ajtettem ki az eselyesek kozul, mert nekem az sajnos tul draga mulatsag, az xboxrol meg javareszt olyan kritikakat olvasok hogy "nem rossz, de felesleges"...igy ttehat maradt a wii, ami nagyon megtetszett a trailerek alapján.
De lenne néhány kérdésem:
Fog tudni egy kb. x360 grafikát? Azért kérdezem mert trailerekben tulnyomo reszt ilyen wii sports meg mario jatekokat mutattak amik ilyen rajzfilmszeruek teljesen szal nemtudtam leszurni h mit tud a gép, remelem ti profik tudtok mar vmit errol ^^
Mit fogunk kapni a gép melle a dobozban? 1 remote kontrollert csak? mennyibe fog kerulni plusz egy, ilyenekt lehet mar tudni?
Kicsit nyugatabbra (Ausztria, Nemetorszag) olcsobban adjak? (regebbi konzol tapasztalatok alapjan)
Ezt dvd lejatszokent lehet normalisan hasznalni, vagy erdemesebb venni olcsoer vmi teszkos dvd playert melle?
ja es meg egy par, bar ez elegge off: ha nekem van mondjuk egy 720p filmem azt kiirom dvd-re akkor azt egy ijen felbontast tudo hdtv lejatssza ugyanolyan minosegben mintha egy bluray lejatszon egy bluraydiskrol neznek filmet (ha a film ugyanilyen felbontasu lenne), ja es mi a tökömre (lesz) jo(bb) ez a hdmi csatlakozo?
PSN(US): QuackyHU Silence is golden. Duct tape is silver.
Vszont nekem nem a GFX-el van bajom, mert szép Animes stílúsú 3D, hanem megint ilyen tucat bunyós játéknak néz ki, mindenféle extra támadásokkal. Na és ilyenbõl szvsz túl sok van.
http://www.thewiire.com/features/157/1/Letter_from_the_Editor_Looking_for_heroes
http://gonintendo.com/wp-content/photos/52071520060727_202713_2_big.jpg
Amúgy meg egy csomó oldalon fen volt, vagy mindet végig mailozták, hogy vegyék le?
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"Gearbox Software is enthusiastically supporting the Wii," said company president Randy Pitchford. The company head had no comment on what Wii projects it could be working on, saying only that, "At this time, we don't have any announcements to make about specific games we may be developing for Wii."
Asked what he thought of Nintendo's new console, Pitchford responded: "I think it's great. I'm very much looking forward to playing."
According to Pitchford, Wii has immediate strengths and weaknesses. "The strengths of the Nintendo Wii include the price, the unique interface, the sure-bet library of games based on the great Nintendo properties and the promise back catalogue of classic games from Nintendo and others that they have partnered with," he said. "The weaknesses of the system include its lower relative power when compared to other next-gen consoles and the unique interface requiring more dedicated focus specifically for the platform (which makes it more difficult to amortize larger AAA budgets across more customers from multiple platforms)."
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