60890
  • Laroa
    #36561
    Mondjuk ki tudom talentolni, hogy 10 force-t visszatöltsön, és akkor csak 90be kerül majd 10 helyett
  • Laroa
    #36560
    Azt a skillt ígyis-úgyis kirakja az ember, mert kell, szóval nem izgat mihez kötik hozzá. Az rohadtul nem nerf. A 100 force-os breach viszont az, mivel magas szinten a legnagyobbat sebző skilled lesz.
  • TDC Geronimo
    #36559
    Itt az új cooldown anim. Az éppen cdn lévők kiszürkülnek és jobban látszik a cd csík, illetve villan egy szépet az ability, amint kész lesz. Megnéztem a cast baros dolgot is. Liven pl elcastolod a quick travelt akkor elkezd menni a csík függetlenül attól, hogy kiválasztottad e már hogy hova akarsz menni. Na itt már csak akkor indul el, ha kijelölted a célt és ténylegesen elkezdi castolni.

  • Tyrpak
    #36558
    Kombinálva a "raze csak lightning charge-al", "inductionhöz vedd meg a surging charge-ot", szerintem nagyon szét akarják választani a fákat, viszont ezzel egy amúgy se túl erős AC-t gyengítenek...

    BH és trooper meg csak kozmetikai változást kap.

    Watchmen/Mara: aki nem ismeri a bugot, a +30% crit damage-re talent most +30%-ot ad az alap dot tick-re, és még arra jön rá a surge, szóval nem balance, hanem bug fix.
  • Boncmester
    #36557
    "If Sprint was active when a player died, it now remains active when the player is revived."

    ÉLJEEEN! :D
  • TDC Geronimo
    #36556
    na rakata fegyókat is fixelik meg több commendation lesz champ/battlameaster bagbe, illetve több jár heroic dailykért meg hetiért is.
  • Laroa
    #36555
    Shadow
    All Techniques now cost 100 Force.
    Óhogyszopjatoklovat.
  • TDC Geronimo
    #36554
    még csak a general részt olvastam el, de azok kurvajó dolgok mind
  • TDC Geronimo
    #36553
    Star Wars™: The Old Republic™ - 1.1.2 Patch Notes


    Classes and Combat

    General
    Improved response time for ability activation requests in low-framerate situations.
    Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
    The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
    If Sprint was active when a player died, it now remains active when the player is revived.
    Abilities on cooldown are now more easily distinguished from abilities that can be used.

    Jedi Knight

    Sentinel
    Pacify: This ability can no longer be used on Operation Boss enemies.

    Watchman
    Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
    Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
    Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

    Sith Warrior

    Marauder
    Obfuscate: This ability can no longer be used on Operation Boss enemies.

    Annihilation
    Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
    Bleedout: Now correctly modifies critical damage dealt by bleed effects.
    Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

    Jedi Consular

    General
    Unity: Now properly provides damage reduction when used.

    Shadow
    All Techniques now cost 100 Force.
    Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

    Kinetic Combat
    Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
    Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
    Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

    Infiltration
    Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

    Balance (Shared Tree)
    Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
    Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
    Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
    Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

    Sith Inquisitor

    Assassin
    All Saber Charges now cost 100 Force.
    Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

    Darkness
    Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
    Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
    Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

    Deception
    Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

    Madness (Shared Tree)
    Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
    Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
    Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
    Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

    Smuggler

    Gunslinger

    Sharpshooter
    Diversion: This ability can no longer be used on Operation Boss enemies.

    Imperial Agent

    Sniper

    Marksmanship
    Diversion: This ability can no longer be used on Operation Boss enemies.

    Bounty Hunter

    Powertech

    Advanced Prototype
    Hydraulic Overrides: Visual and sound effects are now easier to recognize.

    Trooper

    General
    Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

    Vanguard

    Tactics
    Hold the Line: Visual and sound effects are now easier to recognize.


    Companion Characters

    General
    Companion Characters no longer occasionally appear unclothed when summoned.

    Companions

    Doc
    Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


    Crew Skills

    Crafting Skills
    Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

    Biochem
    Energized and Exotech stims and adrenals no longer require Biochem to use.
    Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
    Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
    The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

    Gathering Skills
    Slightly lowered the amount of resources gathered from harvested droids and creatures.


    Flashpoints and Operations

    General
    Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

    Flashpoints

    The False Emperor
    Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

    Kaon Under Siege
    Infected Mercenaries can no longer permanently stun players.
    Operations

    Eternity Vault
    Soa no longer resets if he uses Mind Trap on the main tank.

    Karagga’s Palace
    The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
    Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
    Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
    Karagga no longer appears above portions of the walls during the fight.


    Items

    General
    Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
    The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.

    Vendors
    It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


    Legacy

    General
    The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


    Missions and NPCs

    General
    Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

    Missions

    Imperial
    General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
    Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
    The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

    Republic
    Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
    Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
    Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
    The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
    The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.
    Bug Fixes
    Bonus Series missions on Tatooine can now be abandoned.


    PvP

    World PvP

    Ilum
    Particle Cannons can no longer be permanently disabled.
    Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.


    Space Combat

    General
    The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


    UI

    General
    The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


    Miscellaneous Bug Fixes
    Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
    Facial animations no longer fail to play correctly in some instances.
    During brief teleports, the splash screen does not appear incorrectly over loading screens.
    Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
  • a.carkey
    #36552
    A patch előtt kilépek a Tarison. Semmi baja a bolygónak, szépen fut, bla, bla. Visszalépek patch után, és egy szaggatás az egész. Komolyan mondom, inkább ne toldozgassák, mert csak elqurják ...
  • Laroa
    #36551
    Nem tudom mi a nyerő, ezt mindenki eldönti személyes preferancia alapján. Én ezzel a builddel pvp-ztem.
  • darth devil
    #36550
    Bocs, vengance buildre gondoltam. Kicsit régen néztem már rá a juggeremre. :D
  • Laroa
    #36549
    Gondolom az fel sem merült benned, hogy az immortal build nem arra való hogy dps királykodj.
  • darth devil
    #36548
    Szerintem nem rosszabb most se, mint bármelyik másik melee kari. Immortal build egy vicc szerintem. Attól sokkal jobb.
  • MrStokes
    #36547
    Jelenleg akkor vmi Immortal-Vengeance hibrid a nyero? Nem reg kezdtem jugger altot, erdekelne engem is ez a dolog.
  • Tyrpak
    #36546
    Khm, pvp-re tényleg ennyi, pve-re nem látom a Pommel Strike, Savage Kick-et. Meg ugye oldalt van a motor, stance-ek, stb.

    Szóval ez bőven 3 teli bar.
  • MaRee
    #36545
    Na ezt akartam hallani, ezért kérdem hogy jó-e mielőtt én állok le szopózni vele.
  • Laroa
    #36544
    Ez a jól bevált build csak addig volt használható míg stackelt az expertise poti az expertise felvehető buffal, olyankor lehetett 9k-t critelni a smash-el nem gearelt 25ös kis hülyékbe. Jelenleg annyit érsz el vele, hogy 2 pillanat alatt összecsuknak mert semmi defenzív skilled nem lesz.
  • MaRee
    #36543
    Nem, minek szórakozzak a pontokkal ha már van egy jól bevált build.
  • darth devil
    #36542
    Próbáld ki.
  • Droughert
    #36541
    De nem jobb ha maga jössz rá, és te alakítod ki a saját buildedet?
  • MaRee
    #36540
    Oszt akkó ezzel lehet zúzni rendesen? :D
  • darth devil
    #36539
    http://www.torhead.com/skill-calc#101ZIMMZGMRrzdRbGR.1
    Ez előző fos. :D
  • darth devil
    #36538
    http://www.torhead.com/skill-calc#101ZI0rZGMRrzrMdrR.1
  • MaRee
    #36537
    Juggernaut dps ága mennyire használható pvp-ben? Valaki mondott itt multkor egy buildet amivel valami aoe-t lehet gyakran ellövöldözgetni és az kemény, be tudná valaki esetleg linkelni? Vagy inkább mradjak Immortal ágon vele?
  • talos86
    #36536
    Én kényelmesen elférek. Amit látsz a screenemen, ennyi az össz skill-ja a marának Carnage ágon.
  • Laroa
    #36535
    8??? az rengeteg
  • Bhalage
    #36534
    buzi-e vagy?
  • Bhalage
    #36533
    :o
  • MrStokes
    #36532
    Azt hallottam, hogy maranak es assanak iszonyat sok skill-je van, ok pl. mar lehet nem fernek el olyan kenyelmesen.

    Egyebkent en is azt csinaltam, hogy a GCD-re tolthato es kevesbe/ritkan hasznalt, ill. nagy CD-vel rendelkezo skilleket kipakoltam oldalra.

    A tobbi ment kozepre, es igy meg mondhatni kenyelmesen ugy-ahogy elferek sorci-val.

    Szoval tobbe-kevesbe megoldhato, de nem mondom, hogy nem nem lenne jo meg 1-2 extra bar kozepen.
  • Tafaya
    #36531
    Nekem Alderaan 8 perc :P
  • picket
    #36530
    Chill the fuck out, i got this

  • 1Darton1
    #36529
    Szupcsi a wincsid, ne depizz!
  • Laroa
    #36528
    Jó, de HDD-vel ez 2perc plusz lenne :)
  • Tyrpak
    #36527
    Nem mindegy melyik bolygó, vagy fleet.

    Most a nagyobb bolygókat már kicsit lassabban, pl Alderaan már közel 30 sec, frissen indított progi, kariválasztóról (SATA3 SSD-vel)
  • Bhalage
    #36526
    valaki tolja SSDs wincsirol?
    komolyan érdekelne, hogy mennyi ido alatt tolt be mondjuk amikor a karivalasztorol beloggol az elso bolygora. nincs annyira szar gepem, de en soknak erzem :o es nem tudom h wincsi, memoria vagy ez mindig ilyen
    VALAKI STOPPERREL MERJE MAR LE letsziii


    lehet kéne a 8+ram is a 4 helyett., lehet a wincsim lassu, lehet mind2
  • talos86
    #36525
    Minek bindeljek oda, ha ezt meg tudom oldani az egéren is? A Q,E kapásból kilőve, mivel a melee használja.
  • darth devil
    #36524
    Ne, ez egy remek téma, kinek milyen pro skillbarja van. XD
  • Laroa
    #36523
    Mert azon gombok helyett itt vannak a gombok:
  • LSC
    #36522
    nagyon low ez a bindelés, egyik gombot sem használod ezekből q,e,r,t,f,g,c,v. Legjobbak