PRO EVOLUTION SOCCER kiegészítők

Jelentkezz be a hozzászóláshoz.

Breki33
#14666
nekem max 5-15-el jött

minél többen töltik annál gyorsabb
jbal
#14665
igen😄 érdemes

#14664
Ezt kéne nekem is letölteni torrentrõl?

"Pro Evolution Soccer 5 (Eng) PC - Superpatch 2.0 Applied"

Aki tudja hogy nem tud semmit, az máris tud valamit.

jbal
#14663
nem inkább kevesen?

Breki33
#14662
érdekes, hogy ilyen gyorsan jön lehet sokan szeditek
jbal
#14661
nem😄 nekem olyan 60-70-el jön és kb.4 óra alatt
egyébként már próbáltam ezzel a kóddal és nem ment a regisztráció

Breki33
#14660
ezt nem mondtam csak felmerült bennem, hogy kipróbálte-e már valaki

igen, gondolod hogy három napig ment?
jbal
#14659
akkor ezzel lehet h fogok tudni multizni?
és neked ugye onnan folytatta?

Breki33
#14658
"(2) When prompted, enter the following serial number:
nxud-pacv-em2x-kpc9-6ayu. If you already own the game, enter the serial number
that came with your original copy."

igen


legalábbis ha rendes a kliens P
jbal
#14657
van ehhez kód?😛vagy milyen kód?:S
illetve ugye torrenten ha megállítom a letöltést kikapcsolom a gépet utána ugye ugyanonnan folytatja?

Breki33
#14656
az interneten ........
jbal
#14655
hogy?milyen kódot?hova?:S

Breki33
#14654
igen sztem

talán még a kódot is érdemes kipróbálni
jbal
#14653
h azt az is letölthette akinek nincs meg a PES mert ez a teljes játék csak feltuningolva

Breki33
#14652
nem egészen értem a kérdést, de igen P
jbal
#14651
akkor ez úgy a játék mint a WE8I-nél a The Wolf Vuelta del Lobo Patch volt?

Breki33
#14650
oké P
Breki33
#14649
érdemes mivel ez egy teljes játék

én elmentettem a dolgaim

dat, exe, settings

utobbi kettõt ajánlott visszamásolni

teljesen olyan mintha simán a játékot telepítenéd
én a kód miatt csináltam, hogy ne kelljen mindig beirkálni
Breki33
#14648
a 2.0-es?

nekem három napig tartott míg lejött
Breki33
#14647
még nem tudtam kipróbálni az a jó benne, hogy csak simán telepíteni kell

gondolom egy két dolgot át kell még raknom a másikból
jbal
#14646
érdemes de nem muszály

tepi5
#14645
akkor ezek szerint a superpatch 2göz uninstallálni kell a játékot és szüz játékra kell felpakolni?

Forza Italia OoO Forza Juventus

jbal
#14644
én is azt fogom csinálni😄

Shevchenko
#14643
honnan szeditek?

FORZA MILAN!!!

báttyó02
#14642
még nem de azlesz ...

Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -

báttyó02
#14641
nemnyomom én onlineba sehogy :\

Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -

Johnny23
#14640
haligali!

2.0ás verzát huzzátok ?

!! FORZA MILAN !! -Johnny-

jbal
#14639
jön a torrentes superpatch átlagban 100kbps-el

szreeke
#14638
miért te hogy nyomod tört játékkal??
én is szívesen játszanék úhygogy megoszthatnád

It\'s not about east or west! It\'s about niggaz and bitches, power and money, riders and punks! Which side are you on?

jbal
#14637
hanem?voltál a TESCO-ba?😄

báttyó02
#14636
nemkell ahoz eredeti hogy neten játszhassál :w

Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -

jbal
#14635
dik neked megvan eredetibe?:/

9csöves9
#14634
nyertem:\

FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...

báttyó02
#14633
én megyek :\\😄

Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -

9csöves9
#14632
majd jöjjön vki játszani😊

FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...

Trunks
#14631
és jó? mármint hogy tetszik neked?

már nekem is "süvít" lefelé, néha 10 kb/s-el is P

Amici di nessuno...

Breki33
#14630
na ennyi volt felrakni

tök egyszerû
Breki33
#14629
lejött a

******************************************************
* PRO EVOLUTION SOCCER 5 PC - SUPERPATCH 2.0 APPLIED *
******************************************************

FEATURING...

- 100% correct Team/Player/League names
- 100% full official player kits
- Latest transfers (to Dec. 20th 2005)
- New balls (Nike Aerow, new World Cup ball, etc.)
- New updated official stadiums with banners
- New adboards
- New team flags
- New team chants
- New turfs
- New boots
- New chants, menu screens and music
- New 2D minikits
- New more realistic faces
- New refereee kits

... MUCH MORE!


----------------------------------------
INSTALLATION INSTRUCTIONS (ENGLISH ONLY)
----------------------------------------

(1) Uninstall any existing installation you have of the game already.
Double-click the 'setup' file. The installation process will begin.
(2) When prompted, enter the following serial number:
nxud-pacv-em2x-kpc9-6ayu. If you already own the game, enter the serial number
that came with your original copy.
(3) When installation has finished, double-click the 'Superpatch 2.0 Option File'
file. Just follow the instructions and agree to each option. This will install
the option file for the game with the correct team & player names, etc.
(4) Run the 'Settings' program to configure your keyboard/joypad and screen resolution
for the game. After installation, this 'Settings' program can be found via the
Windows Start menu by clicking:
Start -> All Programs -> KONAMI -> Pro Evolution Soccer 5 -> Settings
Alternatively, you can find it in the following folder:
C:\Program Files\KONAMI\Pro Evolution Soccer 5
(5) If you don't have the original PES5 PC DVD, you can use the No-CD pes5.exe
file to run the program. Simply copy it to the following directory:
C:\Program Files\KONAMI\Pro Evolution Soccer 5
(6) Double-click on the 'LOD Mixer 1.6' file. This will allow you to improve the
in-game graphics beyond the regular 'Settings' program. The full instructions
for this program are included at the end of this text file.

Enjoy!




LOD Mixer 1.6 - Full Instructions


1. SUPPORTED GAME VERSIONS
--------------------------
PC: PES5, PES5 Demo 2(no voice), PES4, WE8I.
XBOX: PES5, PES5-beta

NOTE: Not all features are supported in all game versions on all platforms.
For example, "crowd-fix for all cameras" and League/Cup/ML controls only
apply to PES5, since PES4/WE8I didn't have those problems. Also, the
League/Cup/ML controls are so far only available for PC-version of PES5
(Xbox support for those features is still to be implemented).


2. INTRODUCTION
---------------
This tool was initially just for Level-of-Detail adjustment for player and
goalkeeper models, but now has evolved into more general graphics/gameplay
tweak tool. In addition to LOD, you can now turn on the crowd rendering on
all cameras, and also control various aspects of League/Cup/Master League
matches, such as: weather, stadium selection, crowd attendance, and more.


3. THE IDEA OF LOD
------------------
This is by no means a formal definition of Level-of-Detail (LOD) idea, but
merely a short introduction to the concept, which will hopefully be helpful
in understanding what the LOD Mixer program does, and how to use it.
Typically (and PES5 is no exception), a rendering engine in 3D games is
designed to take advantage of the fact that objects that look small need
simpler models than objects that look big. A close-up view of a car may
require thousands of polygons to look convincing, but may only need a few
hundred when the distance between it and the camera is big and the amount
of pixels it occupies on the screen is small. By using simpler models for
far-away objects, the game engine saves GPU cycles that could be used for
creating additional visual effects, or just to maintaining a smooth frame
rate. Level-Of-Detail algorithm is the logic that decides when to use
a particular model for a particular object.

For the task of rendering players and goalkeepers, PES5 uses 5 different
levels of detail, which are dynamically switched depending on a set of
factors: distance from camera to player, playing mode, active player, etc.

#1: Very high-detail models, big (512x256) textures",
#2: High-detail models, medium (256x128) textures",
#3: Medium-detail models, medium (256x128) textures",
#4: Low-detail models, small (128x64) textures",
#5: Very low-detail models, small (128x64) textures",

LOD #1 is used for cut-scenes and more in replays than in actual game. It's
the only one that uses best quality kit textures - 512x256. LOD #2 and #3
are typically used for many cameras, including "Normal Long" and "Wide".
LOD #2 is also used for some cut-scenes - like pre-match photos, for example,
and also in replays. LOD #4 - on "Wide" and "Bird's Eye", and LOD #5 i was
only able to see with "Bird's-Eye" cameras.

To illustrate the concept, consider this scenario:
The camera is really close to the player, so the game engine selects LOD #1
to show the very well detailed model of the player with nice-looking textures
As the player moves away from the camera, at some point the game engine
decides that the very high level of detail is not needed anymore, and it
should be switched to next one - LOD #2, since the camera is now
far enough and the user won't notice the difference. Here's where the problem
occurs with PES5, PES4 and WE8I: we actually DO see the
difference, because KONAMI implemented a very aggressive LOD algorithm and it
switches to lower-detail models way too early, and that's why we see annoying
artifacts, as player balding and low-quality kit textures. I can only guess
why they did it, and i think it's because the lowest denominator system
- PS2 - couldn't sustain the smooth frame rate with a more concervative
LOD switching algorithm.


4. HOW TO USE THE PROGRAM
-------------------------

LOD Mixer should automatically find your PES5/PES4/WE8I installations and
display the pathnames in a drop-down list. If the program for some reason
cannot find your game, or if you simply want to manually specify the filename,
type it into the "EXE:" textbox, and press key. (the filename that you
enter doesn't have to be a full absolute pathname, but can be short one -
LOD mixer will treat it relative to its current directory.)

For XBOX users: put the "default.xbe" file into the same directory where
you have lodmixer.exe. Start lodmixer.exe. In the "EXE:" textbox, manually
type in "default.xbe", then press key. You should see the EXE Info text
change to "PES5 XBOX" (or "PES5 XBOX Beta"), and the LOD configuration should
get displayed in the drop-down lists.


4.1. LOD LEVELS
---------------

If you running the program the very first time, you'll see the default LOD
configuration: 1,2,3,4,5. This means that the LOD algorithm will use #1-models
for LOD #1, #2-models for LOD #2, and so on. Change that configuration by
selecting different items in drop-down boxes, press "Save" button, and
that's it. You can now close the LOD Mixer and start the game.

The idea of changing the default setup, is to force the game engine to
use higher-detail models for the cases when it used simpler ones, and vice
versa. For example, you can force it to use best-detail models for LOD #1,2,3
and keeping the defaults for LOD#4 and 5.
This is the configuration for such example: 1,1,1,4,5.
Or you can choose 5,5,5,5,5 which will result in really simplified models
used for all cases. (This extreme config looks kinda funny :-), if for
instance your PC is not powerful and you want to sacrifice some visual
quality for smooth frame rate. Typically though, if you have a good PC, you'd
want to use something like 1,1,2,2,3.

Now, for all of you, who have honestly read the above sections and has
difficulty understanding the concept, don't be discouraged. LOD Mixer is a
very simple program: you can use in a purely "black-box" experimental way:
select a random configuration, press "Save" button, close the LOD Mixer,
start the game and see how your changes affect the display.

You can try 1,1,1,1,1, but this seems to be an overkill, because LOD #4 and
LOD #5 don't really need that sort of precision, and the rendering logic
unnecessarily takes the CPU(GPU) cycles, without adding anything visually
in those situations.

For me the following configuration works quite well: 1,1,2,2,3

(Which means that the five drop-downs look like this:

LOD #1 - #1: Very high-detail models, big (512x256) textures",
LOD #2 - #1: Very high-detail models, big (512x256) textures",
LOD #3 - #2: High-detail models, medium (256x128) textures",
LOD #4 - #2: High-detail models, medium (256x128) textures",
LOD #5 - #3: Medium-detail models, medium (256x128) textures",

Numbers on shorts (and - for national teams - on players chests) are
always there, no more "fake" baldness, captain armbands are always visible,
cut-scenes (pre-match photos and etc.) have the highest quality. On my PC,
i didn't experience any slowdown with this configuration, but you'll
have to try it on yours to see how it deals with the task of rendering
more polygons.

In a way this is a fun experiment, which gives you an opportunity to
affect the game engine.


4.2. CROWD SWITCH
-----------------
Yes, you can now see the crowd on all the cameras!
PES5 rendering engine disables crowd display on the following cameras:
Normal Medium/Long, Wide, Bird's-Eye, Vertical Medium/Long. This was really
annoying, because Normal Long and Wide are probably the two most popular
cameras, and without the crowd, the match athmosphere is lost. By setting the
"Show crowd on all cameras" checkbox, you can fix that problem. Just check
the checkbox, and hit the "Save" button. Not much more to say here. 😊


4.3. LEAGUE/CUP/MASTER LEAGUE controls (PES5 only)
--------------------------------------------------

I. Weather
~~~~~~~~~~

Although it hasn't been formally proved, but so far the evidence shows
that in PES5, the weather is always fine in Cups, Leagues, and
Master League. There appears to be a bug in the program, which disables
weather changes in those modes, and as a result, the only way to see the
weather effects - such as snow and rain - is to use Match Mode (exhibition
game).
LOD Mixer allows you to fix that: with the "Weather" drop-down, you can
either enforce specific weather that you want to occur in Cup/League/ML
modes, or use one of the 3 random weather algorithms:

1. Konami Random/Seasonal - weather selection algorithm (which seems
to had been disabled by default, but LOD mixer unlocks it). I haven't
spend much time to try to understand the logic of this algorithm, but from
experiements, it looks like the rain and snow do occur, but very rarely.

2. Mild Random/Seasonal - random weather selection algorithm. This is
actually a true random algorithm (not based on pseudo-random number generator),
which uses frame counter as its source of randomness. The algorithm picks
the weather based on these probabilities:
SUMMER: Fine - 10/16, Rain - 6/16
WINTER: Fine - 8/16, Rain - 4/16, Snow - 4/16

3. Cold Random/Seasonal - same algorithm as "Mild", but with a different
set of probabilities, so that the weather on average is more miserable.
(Meaning that you should get rain and snow more often)
SUMMER: Fine - 8/16, Rain - 8/16
WINTER: Fine - 4/16, Rain - 5/16, Snow - 7/16

II. Other settings
~~~~~~~~~~~~~~~~~~

Sometimes you may want to enforce a particular set of settings in a league
or cup or master league match. For example, if you're playing the World Cup
(a.k.a. International Cup), and you managed to get to the final, you'd
probably want to make sure that the stadium is full of spectators, and
maybe you want to pick a particular stadium or time-of-the-day to play
the final match. The game doesn't provide the means to do all that, but
with LOD Mixer you can. For each setting, you can either force a particular
value, of let the game logic decide.

(BTW, if you want to force snow on Oita Big Eye stadium - you're out of luck,
because it's a stadium with a closed roof! Even though the weather outside
will be snowy and cold, the pitch will still be in perfect condition. Just
thought it was a nice little detail, well implemented by Konami. :-)

All of the controls are pretty much self-explanatory, so the best way to
learn them is to try and see what happens. After you make changes, don't
forget to press "Save" button, then exit LOD mixer, and you're ready to
play.

Should things go wrong, or if you simply want to go back to original
settings, simply choose "Default game logic" item in all controls, then
press "Save", and you're done. (Of course it never hurts to have a
backup copy of your PES5.exe - just in case - but that you should do
before you make any changes with LOD Mixer.)


5. The "Defaults" button
------------------------

Pressing "Defaults" button will reset everything to original state, as
things were in original exe-file: LODs will become 1,2,3,4,5, Camera fix
will be disabled, and all advanced controls for League/Cup/ML modes will
be back to "Default game logic" selections. Remember, that you still
need to press "Save" to write those changes into the executable file.
Doing so effectively uninstalls any LOD mixer mods.
9csöves9
#14628
nah megjött végre,regisztrálok gyorsan 😄 tiszta izgatott vagyok😄

FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...

Shevchenko
#14627
Jaj bocs<#falbav>

FORZA MILAN!!!

9csöves9
#14626
válaszolt már Breki

FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...

Shevchenko
#14625
Már 2* csinálta hogy megszakadt valamiért ez nagyon gáz mert 2 vereség simán.Ja és a #14620 válaszolna valaki.Köszi<#wave>

FORZA MILAN!!!

Breki33
#14624
sztem sehogy

új prifilt hozhatsz létre
Breki33
#14623
nincs ilyen

nem kaptál kézikönyvet?
Shevchenko
#14622
A nevemet hogy lehet megváltoztatni online-on?

FORZA MILAN!!!

9csöves9
#14621
bármelyik pillanatokban megjön a játék,majd várom a jelentkezõket😄

FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...

Shevchenko
#14620
Elvileg mindegy ki a Host ugye?Mert ahogy észreveszem az 1. félidõt azt én csinálom a 2. félidõt meg az ellenfél?

FORZA MILAN!!!

Breki33
#14619
még nekem se jött le
Trunks
#14618
Érdekes, nekem alig jön, eddig 1 h 8 min alatt 3,67 mb-ot töltött csak le.<#confused>

Amici di nessuno...

Breki33
#14617
mondjuk elõtte is lüke volt mert beállítom a juve mezt erre fehér mezt választ hiába irom neki

mekérdi mire gondolok...........