Star Trek Online
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Utoljára szerkesztette: Raulblanco7, 2016.10.11. 10:41:37
Rottweiler Vanity Pet
Very little data on them, aside from being a part of Sphere Builder Box release, there's 6 variants:
Simon
Butler
Neeka
Scruffers
Rhylo
Porthos
És ez is jön.
Mine Trap Event
Just as we suspected, Mine Trap has become an event, much like Breach has. The McGuffin is called Salt Vampire DNA, and the reward is Salt Vampire Cerebral Contrivance Universal Kit Module (stats are yet unknown). A Salt Vampire holoemitter was also added.
T6 Elachi Ships
Elachi Ornash Battlecruiser
Weapons: 4 | 4
Consoles: 5 | 2 | 4
Console: N/A
Starship Trait: Subspace Reinforcements
While this starship trait is slotted, and you suffer more than 15% of your hit points in damage within a 3 second period, you will summon an Elachi Support Craft to aid you. This support craft is equipped with limited weaponry, but can provide support through healing.
Creates a level 60 Elachi Support Craft for 30 seconds after taking a large amount of damage
(You may have up to 2 Elachi Support Craft active at a time)
Elachi S'ateth Escort
Weapons: 4 | 3
Consoles: 2 | 4 | 5
Console: Enhanced Crescent Wave Cannon
Passive effect
+{Magnitude}% Directed Energy Damage
+{magnitude}% Shield Hitpoints
Active ability
N/A
Starship Trait: Crescent Wave Discharge
While this trait is slotted, activating Beam: Overload or any Pilot ability generates a Crescent Wave Counter for 2 minutes. After obtaining 3 counters you will fire a devastating Crescent Wave blast at your target dealing extreme disruptor damage and reducing their damage resistance.
T6 Tal'Shiar Ships
Tal Shiar Adapted Battlecruiser
Weapons: 4 | 4
Consoles: 4 | 4 | 3
Console: Enhanced Indoctrination Nanite Dispersal System
Passive effect
{Default} to Exotic Damage abilities
Active ability
N/A
Starship Trait: Assimilated Power Conduits
While this trait is slotted, activating Emergency Power to Auxiliary will grant a boost to Exotic Damage Critical Chance and Exotic Damage Critical Severity for a short time.
+5% Critical Chance for 20 sec to Exotic Damage abilities
+25% Critical Severity for 20 sec to Exotic Damage abilities
Tal Shiar Adapted Destroyer
Weapons: 4 | 3
Consoles: 3 | 4 | 4
Console: Enhanced Shrapnel Torpedo Launcher
Passive effect
N/A
Active ability
N/A
Starship Trait: Synergistic Tactical Systems
Cannon: Rapid Fire, Surgical Strikes and Reroute Reserves to Weapons increase Starship Particle Generator and Starship Control Expertise Skill.
to self: +50 Starship Control Expertise
to self: +50 Starship Exotic Particle Generator
Utoljára szerkesztette: Plata, 2016.10.11. 06:51:09
És valszeg kurva drága lesz.
Spoiler (katt a megjelenítéshez)
T6 Research Vessels
Your geko pls prayers have been heard. Names are Advanced Research Vessel
Weapons: 3 | 3
Consoles: 3 (+1 Fleet) | 5 | 2
Console: Tachyon Particle Field Emitter
Passive effect
+25 Starship Shield Regeneration
+25 Starship Drain Expertise
Active ability
Activating this console's ability will cause your starship to emit a densely packed field of tachyons around your ship in a large radius. These particles interact with the shields of foes and allies differently. Foes within this field's radius will suffer dramatic shield damage and a lingering shield hardness debuff. Allies within this field will receive shield regeneration and a shield hardness buff. Upon expiration of this field, a final tachyon particle pulse will be emitted that will deal a more powerful version of the effects listed above.
3km spheres
Foes: -All Shields every 1 sec
(Half effectiveness vs. Players)
Foes: -30% Shield Hardness
Allies: +Shield Regeneration every 1 sec
Allies: 30% Shield Hardness
After 10 seconds:
Foes: -All Shields (Half effectiveness vs. players)
Foes: -30% Shield Hardness for 10 sec
Allies: Shield Regeneration
Allies: 30% Shield Hardness for 10 sec
Starship Trait: Tachyon Dispersal
While Tachyon Beam is active on a target it will also significantly reduce the target's shield hardness. In addition, if Tachyon Beam reaches its full duration it will release a large burst of Tachyon energy that will inflict shield damage over time and reduce the shield hardness of affected targets within its radius.
Foes: -25% Shield Hardness (While Tachyon Beam is channeled)
After 4 seconds of channeling Tachyon Beam:
Foes: -All Shields (Half effectiveness vs. players) every 1 sec for 10 sec
Foes: -25% Shield Hardness for 10 sec
T6 Sovereign
This is something you've all been waiting for. It also comes in 2 variants, and both of them have a fleet variant. The variants are Intel (Archon-class) and Command (Vizier-class).
Weapons: 4 | 4
Consoles: 5 | 2 | 3 (+1 Fleet)
Intelligence Variant:
Console: Incremental Phase Cloaking Device
Passive effect
+1% Critical Chance
+50 Starship Tactical Readiness
Active ability
Foes: Taunts up to 5 foes within 5km for for 15 sec
Self: Immunity to All Energy Damage for 10 seconds
Self: -50% All Energy Damage for 10 seconds
After 10 seconds:
Self: +4,805 Stealth for 5 seconds
Self: Cannot be targeted for 5 seconds
Self: No collision for 5 seconds
Self: Cannot launch hangar ships for 5 seconds
Self: Weapons Offline for 5 seconds
Self: Immunity to All Damage for 5 seconds
Starship Trait: Specialist Knowledge
While this trait is slotted, activating any Intel or Command Bridge Officer Specialist ability will reduce the recharge time of all Engineering Bridge Officer abilities.
Self: -20% Recharge Time on Engineering Bridge Officer abilities
Can occur once every 5 seconds
Command Variant:
Console: Metreon Gas Warhead Launcher
Passive effect
+15% Flight Turn Rate
+50 Starship Engineering Readiness
Active ability
Foe: Kinetic Damage
Creates an Unstable Metreon Gas Cloud at your target for 6 seconds with a 3km radius
Plasma Damage (Ignores Shields) every sec
-75% Turn Rate
-66% Impulse Speed
Disables Cloak
After 6 seconds (in a 4km radius):
Huge Plasma Damage (Ignores Shields)
Plasma Damage every 0.5 sec for 3 sec (Ignores Shields)
Starship Trait: Vent Metreon Laced Plasma
While this trait is slotted Eject Warp Plasma will have its duration reduced from 30 seconds to 15 seconds, but each plasma cloud will explode in a 2km AoE dealing shield penetrating Plasma damage.
After 15 seconds Plasma Clouds created by Eject Warp Plasma explode inflicting:
Plasma Damage (Ignores Shields) in a 2km radius
Sphere Builder Ships
Those ships all appear to fit the classic lockbox model (Primary T6, Secondary T5-U, Lobi T6).
Sphere Builder Edoulg Science Vessel
Weapons: 4 | 2
Consoles: 2 | 5 | 4
Console: Quantum Deceleration Field Generator
When this ability is activated, you will generate a large field around your starship that will gradually slow the flow of time for enemies within its radius. Affected enemies will suffer damage over time that will increase the longer they remain in the field. In addition, foes within the field will suffer from a reduction to flight speed, which increases over time. After remaining in the field for 5 seconds, they will become held for a short time. Targets that remain in the field for the entirety of its 10 second duration will suffer instant heavy Physical damage.
Passive effect
+15% Exotic Damage
+50 Starship Scientific Readiness
Active ability
Foe: +1 Quantum Deceleration counter each second for 5 sec (Stacks up to 10 times)
Foe: Physical Damage per sec (ignores shields)
Foe: 111.8 Physical Damage (ignores shields) instantly if affected by 10 stacks of Quantum Deceleration
Foe: Reduces Impulse Speed by 28.6%
Foe: Hold for if target has 5 or more stacks of Quantum Deceleration
Starship Trait: Delphic Phasing
While this trait is slotted, you will gain a stack of Partial Delphic Phasing each time you score a critical hit. You may only generate 1 stack every 2 seconds. Each stack of Partial Delphic Phasing provides an increase to All Energy Damage resistance rating and lasts for a short duration. At 10 stacks of Delphic Phasing, you become immune to Energy Damage for a short time. After this effect wears off, you will be unable to generate stacks of Delphic Phasing for a period of time.
When you are critically hit gain 1 stack of Partial Dephic Phasing (once per 2 seconds):
Self: +5 All Energy Damage Resistance Rating per stack of Partial Delphic Phasing for 15 sec (Max 10 stacks)
At 10 stacks of Partial Delphic Phasing:
Self: Immunity to All Energy Damage for 5 sec
Self: Clears all stacks of Partial Delphic Phasing and prevents new stacks for 45 sec
Additional Capabilities:
Molecular Reconstruction
1 Hangar Bay (can equip frigates)
Sphere Builder Denuos Dreadnought Carrier
Weapons: 4 | 3
Consoles: 3 | 4 | 4
Console: Chroniton Fragmentation Warhead Launcher
When this ability is activated, your starship will launch a projectile that will detonate, in a large area-of-effect, shortly before hitting your target. Foes hit by this explosion will be bombarded by Chroniton Warhead fragments which will cause heavy kinetic damage and have their turn rate and flight speed drastically reduced. After a short countdown, these fragments will explode inflicting shield penetrating heavy kinetic damage. This explosion also knocks a random sub-system offline.
Passive effect
+1% Critical Chance
+15% Flight Turn Rate
Active ability
Launches a level 61 Fragmenting Chroniton Warhead
Foe: Kinetic Damage to up to 5 foes (3km radius)
Foe: Significantly reduces Flight Speed and Turn Rate for 10 sec to up to 5 foes (3km radius)
After a 6 second count down:
Foe: Kinetic Damage (100% Shield Penetration)
Foe: Subsystem Offline for 4.5 sec
Starship Trait: Delphic Shockwave
While this trait is slotted, your Photonic Shockwave Science Bridge Officer ability will leave behind a localized anomaly that mimics the effects of the Delphic Expanse. Enemies that enter this hazard will suffer radiation damage over time. Additionally, while this trait is slotted, Photonic Shockwave will no longer repel.
Self: Removes the Repel effect from your Photonic Shockwave ability
Self: Using Photonic Shockwave leaves behind a level 61 Delphic Expanse Anomaly:
Foe: Radiation Damage (Ignores Shields) every 0.5 sec for 5 seconds (up to 5 foes in 3km radius)
Additional Capabilities:
Molecular Reconstruction
2 Hangar Bay (can equip frigates)
Sphere Builder Arehbes Destroyer
Weapons: 4 | 3
Consoles: 4 | 1 | 4
Sphere Builder Lockbox
This box will contain ONE of the following items:
Sphere Builder Denous Dreadnought Carrier
Sphere Builder Arehbes Destroyer
Delphic Tear Generator Console
Genetic Resequencer: Special Trait Unlocks. Four (4) trait packs can be obtained for each profession, which each contain a new Trait unlock. Captains may only open each package once.
The Trait rewarded will be one of the following:
Engineering:
Assault Drone Fabrication (Ground)
Distributed Shield Rerouting (Ground)
EPS Overload (Space)
Nadion Bypass (Space)
Science:
Nanoprobe Contagion (Ground)
Tricorder Analysis (Ground)
Photonic Reinforcement (Space)
Subnucleonic Transferal (Space)
Tactical:
Combined Assault (Ground)
Security Detail (Ground)
A Good Day to Die (Space)
Coordinated Targeting Solution (Space)
Sphere Builder Module Pack: Once of three (3) new profession-specific modules, offering new ground combat abilities.
The module rewarded will match your profession:
Engineering = Explosive Drone (Summons drone with an Antiproton beam, explodes when in close proximity to target)
Science = Interphase Decay (Single-Target Damage Resistance Debuff and Physical DoT with AoE at end)
Tactical = Repulsor Burst (Single-Target Kinetic Damage with high Knock Back)
Sphere Builder Training Manuals: Teach your Bridge Officers rank I, II, or III of the same abilities found on the Sphere Builder Modules: Explosive Drone, Interphase Decay, or Repulsor Burst.
Delphic Antiproton Weapons: Delphic Antiproton weapons generate micro-tears within the fabric of spacetime, traveling through multiple dimensions at the same time as they reach the intended target. This results in a chance to severely increase the user’s critical hit chance and severity for a short time. Opening this pack presents you with a choice between Beam, Cannon, and Ground Weaponry. All weapons contained within these crates are of purple quality, and contain the special procs of Delphic Antiproton weapons, in addition to other random modifiers.
Random Extra-Large or Large Boost Packages, which may contain any of the following:
25,000 Fleet Credit Bonus Pool
35,000 Fleet Credit Bonus Pool
100 Fleet Mark Bonus Pool
150 Fleet Mark Bonus Pool
500 Reputation Mark Bonus Pool
750 Reputation Mark Bonus Pool
Dilithium Mining Claim Package : VIP Customer (10 Claims)
Dilithium Mining Claim Package : Extra-Special VIP Customer (14 Claims)
Salvaged Technology (used in R&D)
Research & Development Pack: This full-sized booster pack is the same as the version as currently sold on the C-Store, and contains the same selection of materials, components, catalysts and accelerators. This pack will contain a total of forty (40) Materials ranging from Common to Very Rare, eight (8) Components, three (3) random R&D Catalysts and four (4) random Upgrade Accelerators.
In addition to one of the above, every Lock Box contains a random amount of Lobi Crystals (minimum of 4) which can be traded in for additional prizes. Right Click on your Lobi Crystal and choose "Use" to access this vendor, or find him on Drozana Station to browse his wares.
Sphere Builder Kit Modules and BOFF Powers
Engineering:
Explosive Drone Fabrication: Explosive Drone Fabrication creates a semi-autonomous drone which identifies and hunts down hostile targets. The drone is equipped with an antiproton beam and a cabrodine-infernite charge. The charge explodes upon reaching close proximity to the enemy target, causing kinetic damage to all nearby enemies. Additionally, this device will self-destruct in twenty seconds.
Science:
Interphase Decay: Interphase Decay rapidly shunts a single target between multiple dimensional states simultaneously. This "phasing" causes an intense build-up of potential energy, which causes the target to be more susceptible to damage, and discharges into the surrounding area after reaching a critical mass.
Tactical:
Repulsor Burst: Built using technology recovered during the Battle of Procyon V and intended to defend officers in close-quarters combat, Repulsor Burst fires a tightly contained pulse of energy at a single target. This burst causes kinetic damage and is capable of knocking most bipedal species completely off their feet.
Sphere Builder Lockbox Traits
Engineering:
Ground:
Assault Drone Fabrication: Support Drones are fabricated with additional combat subroutines, giving them a Wide Beam secondary fire.
Distributed Shield Rerouting: Distributed Shield Rerouting causes Reroute Power to Shields to apply a weaker shield heal to nearby allies when activated.
Space:
EPS Overload: You carefully overload your EPS conduits, resulting in increased weapons performance. The exact nature of the improvement is based on which power level was highest at the time of activation.
If Weapons: +3% Crit Chance
If Shields: +15% Shield Penetration
If Engines: +15% Armor Penetration
If Auxiliary: +30% Crit Severity
Nadion Bypass: You bypass some of the safety restrictions from performing a Nadion Inversion, increasing the damage output of energy weapons for a short time.
Science:
Ground:
Nanoprobe Contagion: Your nanoprobe infestations are especially virulent, allowing for smaller doses to infest targets. Your Nanoprobe Infestation's recharge time is reduced if the initial target dies while it is still active.
Tricorder Analysis: Tricorder Scan pinpoints critical locations within the physiology of your targets, allowing you to cause more damage with critical hits for a short time.
to Self: +30% Crit Severity for 8 sec
Space:
Photonic Reinforcement: As an expert in Photonic Studies, your Photonic Fleet ability summons an additional ship.
Subnucleonic Transferal: Your advanced understanding of nucleonic physics allows for Subnucleonic Beam to drain a portion of your target's power levels, increasing your own in the process.
Tactical:
Ground:
Combined Assault: You quickly designate targets for your away team to focus fire. Your Fire on my Mark's recharge time is reduced if the target dies while it is still active.
Security Detail: Your Security Escorts are now trained in the use of grenades.
Space:
A Good Day To Die: You are always willing to go down fighting with your ship. Go Down Fighting may be activated at any Hull integrity. Its scaling benefits will function as though your Hull is at 50% Hull Integrity, at most.
Coordinated Targeting Solution: You can quickly coordinate firing solutions on vulnerable ships. Your Fire on my Mark's recharge time is reduced by if the target dies while it is still active.
Delphic Antiproton
To Self: 2.5% Chance to Apply Delphic Overcharge
+20% Weapon Crit Chance for 5 sec
+35% Weapon Crit Severity for 5 sec
Sphere Builder Arehbes Frigates
Note: This is the Elite variant.
Equippable on: Sphere Builder Edoulg Science Vessel
Fore Antiproton Beam Array
Fore Antiproton Dual Beam Bank
Fore Chroniton Torpedo Launcher
Aft Antiproton Beam Array
Rapid Decay I
Channeled Deconstruction I
Torpedo: Spread II
Beam: Fire at Will II
Nausicaan Energy Torpedo Launcher
Disruptor Damage
+40% Critical Severity
20% chance: Hold for 5 sec
(On Hold: Disruptor damage per sec for 5 sec with Nausicaan Weaponry Augmentation set bonus)
To Target: -10 All Damage Resistance for 10 sec
Utoljára szerkesztette: Plata, 2016.10.10. 20:22:06
Végre nem csak steam vásárláson keresztül elérhető. Igaz ha nem tévedek steamen már meg is szűnt. Már csak a téegyes Kumari hiányzik.. <#taps>#taps>
itt van plata t6 sci je <#banplz>#banplz>
És special a leglököttebb tac karim.<#vigyor>#vigyor>
Több milliárd értű szeméttel van felszerelve.<#vigyor>#vigyor>
Kezdetnek tényleg nem rossz!
A FSM-ok ára most is csak 16 milláig esett és ezekből is csak 1-2 db-ot láttam, a többség maradt a 17.5-18 milla sávban.
Utoljára szerkesztette: Kotomicuki, 2016.10.08. 12:43:56
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
De bele kezdtem a doffos dologba is,kb kilenc óra óta fent vagyok egyszerre 2 karival és csinálom a bugos doff szerzést.<#vigyor>#vigyor>
Csak a család folyton megzavar,így van hogy két doffozás közt van félóra afk.<#whatever>#whatever>
Utoljára szerkesztette: Plata, 2016.10.08. 12:12:34
Spoiler (katt a megjelenítéshez)

Nem sok de induló alapnak már egész jó.Eladtam pár ezer craft cuccost.
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Remélem, a Zen még vissza fog térni a 400-hoz, vagy inkább: az alá!
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Mint az Imperial NPC hajó.
Az is Regent és az én Regentem nem ereget.
Bár a Regenten van egyedi konzol és fegyó is.
intel assault cruiser érdekes lehet, remélem szép lesz, a regent az egyik legszebb hajó a játékban, remélem hasonlóan fog kinézni.
A promós hajó kiléte tök homály csak hogy valszeg carrier.
Az új T6 Research hajók meg szerintem nem temporal hajók lesznek.Végre lesz klingon sci hajó is.
Spoiler (katt a megjelenítéshez)

Utoljára szerkesztette: Chak, 2016.10.07. 11:26:21
mutass róla képet infót ha van.
az a baj hogy szerintem command lesz, nem intel.
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Jön hozzá egy szép torpedó is.
Nausicaan Energy Torpedo Launcher
Disruptor Damage
+40% Critical Severity
20% chance: Hold for 5 sec
(On Hold: Disruptor damage per sec for 5 sec with Nausicaan Weaponry Augmentation set bonus)
To Target: -10 All Damage Resistance for 10 sec
Na persze nem ártana ha diszruptor fegyót használnál hozzá és disz konzolokat,szerintem.
Ez a videó még a t5 verzióhoz jött.Akkor még csináltak a hajóknak vidiót.
Utoljára szerkesztette: Plata, 2016.10.06. 22:03:04
Ráadásul ez ilyen kis mikrohajó... a többihez képest pici, szóval nem is értem miért hívják ezt ostromrombolónak... valahogy vmi disznó nagy hajót vártam, erre kijön a dokkból egy ilyen kis csattogóslepke...
Szerk.: De szeretek tanulni, eddig a Kerbal Space Programmal szórakoztam, viszont nemrég kezdtem el (újra) nézni a ST:TOS-t, ezért kedvet kaptam ehhez... (utána jön majd a többi sorozat is persze, elejétől-végéig még csak az Enterprise-t néztem, na meg persze az új filmeket).
Utoljára szerkesztette: Quintall, 2016.10.06. 15:44:19
Például erre a szépségre sem tennék soha beamet.

Elmondom mire gondolok,kell hozzá pár trait,nekem ezek vannak:
Checkmate,Exotic Modulation,PFL,Emitter synergy.
Harcot úgy indítom bekapcsolom a Support configuration-t,elnyomok egy Exotic akksit., elnyomok egy FAW-t és attack pattern beta-t trait miatt,célpontra rányomok egy SS-t utána QSM célpontra megkezdem a sebzést egy Cif SV3 GW3-al.
Utána küldöm még a CA CC
OTS
ATES Temporal Fracture és a Temporal threading-et.Utóbbiakról nincs infó wikiről.
Egy adv kristályon sokszor ez elég is,ha nagyon béla a banda akkor még mehet rá egy két dolog.
Utoljára szerkesztette: Plata, 2016.10.06. 14:21:30
Persze, ha már "kész" a karakter és tele van jó cuccokkal a spéci hajója, akkor már ez sem akadály és valóban ki lehet használni a dhc-kat is.
A másik: igaz, hogy az elől több fegyverponttal rendelkező hajókon nagyobb (elméleti - és ez inkább csak 1-1, vagy egy kupacba összezárt (pl. GW + CSV) célpontokra érvényes: a FaW nagyon OP tud lenni a beam-ekkel) sebzést lehet elérni a dhc/dbb + tornyok/kör-beam-ek kombinációval, de ehhez megint csak olyan hozzávalók megléte szükséges, ami nem nagyon fog egy kezdőnek rendelkezésre állni (vagy a 40.-50. szint után váltani kényszerül beam-ekre, ha nincs alapjáraton 20 környéki fordulással rendelkező escort-ja - de ezeken meg a GW-slot szokott hiányozni...(kivéve pl. az Icarus-t) <#hehe>#hehe> ).
De én nem szeretnék plusz idegeskedésre okot adó elemet a "játékban", ezért inkább maradok az egyszerű és nyugalmas beam-nél, most még, amíg a "felkészülési" fázisban vagyok. Utána, ha már hajóm és "fölös" rávalóm is lesz hozzá, én is tervezek dhc/dbb hajókat beállítani a csatasorba... 😊
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Hajókból célszerű az utolsót, a 40. szinten választhatót a saját kasztjának megfelelőt választania (tac - escort), hogy majd az admiralty-ban legyen mindenhez értő, kezdő hajóparkja - az elején túl sok mindenre kell majd a dili'.
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Egyébként ez nem csalás,ezeket a cuccokat meg is találhatnád a játékban,sok szerencsével.
Viszont ha tac karid van akkor 10-es hajód escort lesz,ahhoz meg erősebb fegyverzet kell,bár beam is mehet rá.
Utoljára szerkesztette: Plata, 2016.10.06. 10:40:33
A játék első 40-50 szintje maga a beetetés! Ezt az "időszakot" XP-boost nélkül célszerű, minél tovább kitolni a történetszálon, hogy a keményebb csatározások (az elején még nem tudsz gyártani magadnak jó dolgokat, ill. még nem jut mindenre elégséges forrás) minél később jöjjenek elő, minél tovább tudj elérni a történetben.
A 8. karakternél, acc' bankkal és termelő karakterekkel, hajóparkkal a hátam mögött már sétagalopp volt a 60. szintig eljutni. De ahhoz, hogy élvezni is tudjam a 60. szinteteken zajló dolgokat, kellett legalább fél-egy év, kemény "munkája" (naponta belépni, dili'-finomítás, doff-ok, repuk, RA-k, stb.).
Ha megvan a felhúzott csapat, akkor onnantól megint neki lehet majd ugrani a még befejezetlen dolgoknak - az első, "magára hagyott" karakteremmel szörnyű volt az első fél év, miután elérte az 50. szintet és nem kezdett el hatni nála a sok, beleölt idő gyümölcse (uprage-k, skill-ek, repu-k, stb.).
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Nem ér semmi kár, csak nem halsz annyiszor, meg gyorsabban levered az ellenfeleket -> hamarabb és kevesebb szitkozódással túljutsz az első szinteken.
A játék az 50. szint táján változik meg jelentősen, mert ott már majd hozzáadja az ellenfelek erejéhez a skill- és trait-rendszer (+ repu'-k, stb. - elég szerteágazó onnan a fejlődés rendszere) által a játékosnak nyújtott előnyöket is és ezek hiányában (ebben már nem nagyon lehet fizikailag segíteni a másiknak - max. közösen/többen mentek a küldetéseidre) nagyon nagy lesz a váltás a játék kezdeti és akkori képe között.
Ott fönt nem lesz elégséges a T6-os hajó, önmagában, nem lesz elégséges a XIV-es cuccok özöne, önmagában...
Legalább 5-6 dolognak kell majd egymásra épülnie (skill-ek, trait-ek, stb. - amik még nincsenek, vagy kevésbé hangsúlyosak az elején), hogy legalább megközelítsd a játék elején tapasztalt, mindenkit le tudok gyalulni érzést.
Utoljára szerkesztette: Kotomicuki, 2016.10.06. 10:17:42
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
Nehogy félreérts, nagyon köszönöm a segítséget, csak nem szeretnék "cheat-elni"...
OFF: melóhelyen firefox-nál az üzenetablak minden karakter leütés után szétesik, nagyobb lesz, és szétesik, le kell görgetni az aljára, hogy elküldjem, viszont utána jól jelenik meg, ez csak nálam tapasztalható?
Ez a Pc-s.
General:
Nimbus:
Nimbus now has a set of transporters that players can take to jaunt around the desert.
The first one is in the bar in Paradise City.
Nimbus perk "Fought the Good Fight": Resolved an issue that would cause this perk to not appear to give completion credit for players who'd finished some of the sub-objectives.
Altered some areas around Paradise City so that Bridge Officers would be less likely to appear where they shouldn't.
"A Fistful of Gorn": Resolved a typo in a minicontact when going to the Gorn canyon.
Resolved an issue where using Anti-Time Entanglement Singularity could sometimes heavily drop FPS.
Resolved an issue that would occasionally cause a crash on the loading screen for Windows 10 OS users.
Added a security officer to New Romulus Command for Duty Officer Assignments.
The Skill Revamp tutorial has the correct audio in its third step.
Resolved an issue where 23rd Century NPCs were not always playing the 23rd century style FX.
Systems:
Resolved an issue where many Engineering summoned items damaged themselves.
Added recharge times to powers in item tooltips.
Singularity Overcharge's description no longer mentions weapon power drain.
Resolved an issue where crafted Omni-Directional Beam Arrays were firing from the wrong points on a starship.
Character:
Missing Rank Pips for Admiral and Fleet Admiral have been restored on Female Next Generation Uppers.
Kelvin Admiral Uniform Badge has been renamed "Kelvin Admiral" badge.
Also, the Kelvin Admiral Badge has had its color palette changed to use the same one that other Kelvin Badges use.
Female Terran Uppers and Female Terran Shorts now properly display arms, chest, and legs for Starfleet-Aligned Klingon Female players.
Female Terran Jupiter Uppers and Female Terran Shorts now properly display 4 color choices instead of 3.
Created new chest pieces for Female Starfleet-aligned Klingon players, as the old ones were using the wrong textures.
Starfleet Jupiter Veteran Uppers now have proper color choices.
Resolved an issue where Caitian legs did not match the chest when wearing the Leeta/Terran shorts.
Known Issues:
The TOS Gorn outfit does not unlock once completing the episode “Battle of Caleb IV”.
The Fleet T5-U Aquarius cannot equip the Enhanced Inertial Damper Field.
General:
Jumping and pitch control in space have been improved to act more smoothly and consistently.
Targeting has been greatly improved on ground maps when aiming or targeting friendly or enemy NPCs.
Resolved a number of issues which were occasionally causing maps to crash.
Resolved a crash that would occur when trying to claim an upgraded item when the player’s inventory was full.
Resolved a crash that occured when pressing A on the ground while in a loading screen.
Resolved a crash that happened when trying to retrieve items from the Account Bank.
Resolved an issue where occasionally in the tailor, images would take too long to load.
Resolved an issue where character creation would fail if any name field had less than 3 characters.
Player cannot complete character creation until each name field has at least 3 characters.
Companions better match speed with player when player is walking slowly.
Resolved an issue where lighting would be incorrect in many indoor maps.
Added some VO, sound effects, and ambient audio which was missing throughout the title.
The player is now locked in place when in the queue lobby window.
Added a number of new loading screens.
Resolved an issue where scarves would move around wildly when moving.
UI:
Made numerous small updates to the UI throughout the Start Menu Options and Character Creation to make information more clear.
Added an EBS message to the login screen to convey when the server is down for maintenance.
The newsfeed on the login screen now updates when the player first sees the screen.
Choosing to Revert to Defaults now functions correctly in Options.
The following Console active abilities will now show up in the correct radial menu:
Analyze Weakness
Fleet Maneuver Alpha
Fleet Maneuver Gamma
Tachyon Inversion Beams
Variable Auto-Targeting Armament Systems:
Character Sheet: Stats
Removed Progress tab
Removed Stealth Detection Rating stat
Health and Shields now go by "Max Health" and "Max Shields"
Ship Shields now represented by one value rather than "Fore", "Aft", etc.
Separated things in "Stats" to "Attack" and "Defense" categories
Removed Inertia stat
Removed Officers passives box
Character Creator:
Player cannot now select a disabled Fleet slot.
There is now a new "Slot Type" selector when a player modifies or creates a costume that makes it clearer what costume types players can have.
Added a recently selected color section to the color palate in the character creator so a player can more easily match colors to other pieces of the uniform.
Presets are now their own tab.
Resolved an issue where sliders in the character creator would lose precision the more they were adjusted.
Each category has its own subtabs, including ‘Advanced’ if appropriate.
The last selected/currently applied item in the grids now has a blue outline except for Uniforms.
Uniform presets now show if they cost Zen.
In the Advanced subtab, if it exists for the category, the headers are now selectable when they are selected, show the Randomize and Reset functions.
There’s no longer a consistent glow around a player’s head in the character creator.
Transwarp Window:
Corrected the transwarp cost display.
Added a display of the player's current resources and disabled the "OK" button if the transwarp cost was too high, to make it clearer when transwarping was disabled.
Players can now move items from the inventory into the account bank.
The Travel menu is always set to appear but the Transwarp button is disabled if the player can't afford to Transwarp.
Team UI no longer overlaps the item received pop up window.
Added a System List to the map while in Sector space.
"Aim mode as toggle" setting now appears in the settings menu when in space.
Scrollbars are now reset to the top of a window when the window is reopened.
Resolved an issue which displayed the incorrect rank of a captain when comparing the information on a ground map versus a space map.
Resolved a few issues where text overlapped in the Options menu.
Resolved an issue where item description would stay on screen even when it’s no longer highlighted.
PVP: Resolved an issue where players who are not the host could select a PVP Queue map selector and change kill count.
Increased bottom margin of Away Team Picker so status text doesn't overlap button prompts.
The d-pad icon for full impulse is no longer overlapped by player icons in queues.
Added a bottom margin to the "options" context menu for missions in the journal.
Made the Space Reticle more visible.
Altered the design of the shield tray space HUD element to match other updated HUD elements.
The Show Scoreboard button for PvP is no longer appearing in PvE queues.
Resolved an issue where closing a store in the Sell Tab and then opening a different store without a sell tab would break the store.
The private message from the Fleet Details menu no longer opens behind the window.
Added the total Zen amount to the bottom of Featured Products and Item Description pages in C-Store.
Made the inactive weapon icon smaller than the active weapon icon.
Made the inactive weapon icon darker.
Added energy credits currency symbol to Edit Record UI's cost label.
Updated look of the Team status UI elements with faction specific designs to match the rest of the HUD.
Holding Joypad Down in space now sets the throttle to zero.
Resolved an issue where functionality would be lost on the Captain’s Log screen.
Resolved an issue where the button to view gamercard was greyed out on Xbox.
Made the "Terms of Service" button always be present in the Options menu in the Login screen.
The three PvP report UIs now hide themselves when the player is no longer in a PvP map with a scoreboard.
The Crew Stations UI has been updated to more clearly show all information.
Sector map closes after a navigation destination has been selected.
Rename Ship menu now correctly displays the total cost by only charging the player for fields the player has actually changed.
If the player has no incoming hails, a message is displayed explaining this, and the hail description is cleared.
Resolved an issue where Science and Tactical power radials did not display all powers when using the Dyson Science Destroyer ships.
The single letter in the ship Registry field is no longer half cut off.
Added an Arc Link button to the login screen.
Ready indicators for special ships power bars are now hidden in sector space.
Crew Stations list now shows all ranks of powers instead of just Ensign rank powers.
If the selected item is unaffordable in the C-Store, the "Select" option is now greyed out and does nothing.
Ship Tailor: Materials that have a Zen cost have the Zen icon displayed next to their labels.
Bridge Officers now use the Bridge Officer class instead of the player's class.
This was causing Bridge Officers to default to the costume color scheme of their captain instead of their own class.
The extra Alien trait slot is now in the correct spot with the beginning traits for Alien captains.
Resolved numerous issues where options changes would not actually save.
Rank display has been added to the Bridge Officer Crew Stations window.
Added an error message when trying to Dry Dock a ship but the player has filled all Dry Dock slots.
Resolved an issue where Tier 1 unlocks for Specializations appeared available when they were not.
Resolved an issue where the top issue in a list when using a slider would get cut off.
Resolved an issue where the commission officer window would close as soon as it opened when commissioning an officer.
Players can now plot a course to a Quadrant on the Galaxy Map.
Content:
Stranded in Space:
Added Waypoint back to the Azura in the final step.
Increased the interaction distance to save the Captain.
Process to leave the final map of "Stranded in Space" is now easier to complete.
Smash and Grab: Tovan Kev is now lit in contact windows.
Resolved an issue where players could be blocked from entering the Vega Colony in the Federation tutorial.
Sphere of Influence: Resolved an issue where progression could sometimes be blocked at the “Decide fate of the Gateway” objective.
Night of the Comet: Player is no longer attacked in the contact window at the end of the episode.
Skirmish: Player is no longer attacked in the contact window at the end of the episode.
Coliseum: Resolved an issue where the Communications Array spawned under the terrain making it hard to interact with.
Alpha: Resolved an issue where episode would not always complete when choosing to Beam Out at the end.
Resolved a few episodes where auto-travel was not sending the player to the correct location.
Resolved an issue that could block progress in the episode “The Ultimate Klingon”.
Resolved an issue that could block progress in the episode “Jabberwocky”.
Added more waypoints for mission steps in episodes such as:
The Hunt is On
Tradecraft to Azha System
Blood of the Empire
Bringing Down the House
Temporal Ambassador
Heading Out
Doomsday Device
Updated the minimum rank on the Federation 2800 missions to match previous Cardassian missions as well as the Klingon equivalents.
Resolved an issue where players could fly outside the map in Qo’noS System.
Resolved an issue where the "Claim a New Ship" mission objective in rank upgrade missions completes without meeting the requirements.
Player will need to claim the ship in order to finish this.
Systems:
Resolved an issue where certain kits were not upgrading correctly.
Fleet Maneuver Gamma now has applies a lockout period to the player’s team when used.
Updated the name of the spinkick from Sweeping Strikes to "Sweeping Strikes" to be consistent.
Known Issues:
Kassae II has a low FPS issue.
Some maps have a low lighting issue.
Some highlight arrows in the UI get slightly cut off such as with Specializations.