Star Trek Online
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#24765
Fura tényleg.Háromkor szokott lenni leállás nem?
#24764
Helyes, az kevésbé h ép brícseznék erre most álltak le a szerverek karbantartani. Szokatlan időpont.
#24763
Képek alapján nagy dög lesz,de szép is.
#24762
Tippre a nyári a vorgon Xyfius társa lesz a cruiser/battleship amit az egyik küldiben vagy 3-4x kell lecsavarni. Már tavaly is a xyfius konzolra azt volt írva h any vorgon ship vagy ilyesmi.
Utoljára szerkesztette: Chak, 2017.03.16. 11:31:47
Utoljára szerkesztette: Chak, 2017.03.16. 11:31:47
#24761
Hyper Borg Cube T7 playable ship 9pack. haha
#24760
Hát barominagy cumi.<#banplz>#banplz>
Semmi csak trollkodtam.<#vigyor>#vigyor>
Jó lenne már valami KDF carrier vagy battle carrier.
Mert ugye a karfiol nem carrier hanem battle carrier.
De nem tudok semmi ilyet,talán a nyári evnetes hajó az lesz,vagy fél carrier.
Semmi csak trollkodtam.<#vigyor>#vigyor>
Jó lenne már valami KDF carrier vagy battle carrier.
Mert ugye a karfiol nem carrier hanem battle carrier.
De nem tudok semmi ilyet,talán a nyári evnetes hajó az lesz,vagy fél carrier.
#24759
Mi az a hbc?
#24758
Azt nem tudom, de azt igen h az orion mellesem Fleet Corsair Flight Deck Cruiser Retrofit-el csapatja, az első T6 megjelenése óta vártam h mikor lesz már téhatos változata, vagy per és mikor jön ki az Orion Warbarge Dreadnought játszható változata vagy valami ahhoz hasonló. Mára már csak hitevesztettként gondolok arra h valaha is lesz ilyesmi. Sohaj.
#24757
Viszont gw-t el lehet felejteni.
Karfiolon volt ezen nem lesz helye.
Karfiolon volt ezen nem lesz helye.
#24756
Itt a mobilomon az új HBC képe és az új hangáré.
Úgy megmutatnám de nem lehet kitenni nyilvános fórumba.
😞
Úgy megmutatnám de nem lehet kitenni nyilvános fórumba.
😞
#24755
Tévedés.
Mobilról hogy a faszba írjak smile-t?
Mobilról hogy a faszba írjak smile-t?
#24754
De semmi kdf-es, de nem ám.. ahahaha
#24753
és carrierek lesznek mindenhol 😄
#24752
No, csak megérkezett a teszt pecs. Méghozzá egy nagy adag x3 stattal a mellkasán. Kezdve a 95%os embassy konzol nerftől egészen a teljes science skill skála nerfig, és persze a temporalal is. A Plasmonic Leech sem fogja már azt az élményt nyújtani mint eddig. Ahogy sok más sem lol. De legalább a hangárok kapnak javítást és buffot. :'D
#24751
Na mostmár tuti hogy a karihúzós eventen carriert adok a karimnak,asszem venni kéne egy T6 carriert,meg hozzá talaxi boffokat.<#buck>#buck>
Bár elég ciki hogy 1 vacak talaxi boff már 100 misi felett van.
Meg kell még 250 lobi a ground fegyókhoz.
Asszem lekvár carriert veszek az néz ki még valahogy.
Bár ha fedes lesz a karihúzós event az ciki lesz mert fedre csupa unalmas hangár van.
Utoljára szerkesztette: Plata, 2017.03.16. 08:16:00
Bár elég ciki hogy 1 vacak talaxi boff már 100 misi felett van.
Meg kell még 250 lobi a ground fegyókhoz.
Asszem lekvár carriert veszek az néz ki még valahogy.
Bár ha fedes lesz a karihúzós event az ciki lesz mert fedre csupa unalmas hangár van.
Utoljára szerkesztette: Plata, 2017.03.16. 08:16:00
#24750
Ez olyan hosszú hogy a tököm sem olvassa el.
De a lényeg megvan a carrierek erősebbek lesznek.
Az baromi poén lesz, a Karfiol így is valamiért túl erős,akkor ezután mennyi dps-e lesz a hangárjának ha most 18k-t kitol a hangár?
De a lényeg megvan a carrierek erősebbek lesznek.
Az baromi poén lesz, a Karfiol így is valamiért túl erős,akkor ezután mennyi dps-e lesz a hangárjának ha most 18k-t kitol a hangár?
#24749
Mielőtt ideér a T7 és a játszható Cardrassiai oldal és a pvp repu
Tribble has been updated to: ST.75.20170306c.4
Systems:
Items:
All engineering consoles that previously gave +Kinetic and +Energy damage resistance rating now give All Damage Resistance Rating instead. .
All consoles that previously just gave +Kinetic Damage Resistance Rating additionally give the same magnitude of +Physical Damage Resistance rating.
The modifier that Impulse Engines gain at Epic Quality now additionally gives Impulse Expertise. This change affects existing items.
The Secondary Deflectors in the Research Lab are now sold with 4 modifiers and only gain the Epic modifier when upgraded to Epic, instead of being sold with 3 and only gaining two when upgraded to Epic Quality.
Existing items have not been affected and will still gain two total modifiers when upgraded to Epic Quality.
The amount of the Shield Regeneration increase Shield Emitter Amplifier consoles provide has been increased.
The amount of Starship Hull Restoration SIF Generators provide has been increased.
The dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher. If you own the a starship on your account that grants a trait on the list below, the characters on your account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free. The list is:
Improved Polarize Hull
Specialist Knowledge
Improved Weaponized Emitters
Ablative Field Projector
Radiant Nanite Cloud
Insult to Injury
Shield Overload
Numerical Superiority
Battle Ready
Designated Target
Retaliation
Desperate Repairs
Emitter Synergy
Advanced Firing Solutions
Carrier Pets:
All Player Carrier Pets are now immune to Warp Core Breaches
All Player Carrier Pets now have "Layered Defenses III"; which is an immunity to one torpedo every 30 seconds
Carrier pets now have significantly increased damage, hitpoints, power draining, shield healing, and shield draining
Carrier Pets that previously had Scratch the Paint have received the following:
Normal Callistos now have Cannon: Scatter Volley 2 instead of 1
Advanced and Elite Callistos now have Cannon: Scatter Volley 3 instead of 2
Advanced Xindi-Insectoid Fighters now have Beam: Fire at Will 2
Elite Xindi-Insectoid Fighters now have Beam: Fire at Will 3 and Emergency Power to Shields 3 instead of Emergency Power to Shields 2
Normal Xindi-Primate Heavy Fighters now have Torpedo: Spread 1
Advanced Xindi-Primate Heavy Fighters now have Torpedo: Spread 2
Elite Xindi-Primate Heavy Fighters now have Torpedo: Spread 3 and also have Jam Sensors 3 instead of 2
Normal Xindi-Insectoid Fighters now have Beam: Fire at Will 1
Normal Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 1
Advanced and Elite Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 3 instead of Emergency Power to Weapons 1, and the Elite versions will use it significantly more frequently
Powers:
Major Mechanics Changes:
Energy weapons now always drain power when firing, instead of all but one
The equation used to determine how weapons power influences your damage has been changed - it now gives you a much higher benefit at low power levels, and is the same as it was before when you are at 100 weapons power
All damage reflections that used to deal "Feedback Pulse" typed damage now return the damage type that caused the reflection
All damage reflections cannot critically hit and cannot be further buffed by damage increases
All "Hazard" abilities no longer affect torpedoes or mines
All "Hot Restart" powers that automatically remove a subsystem offline no longer attempt to cleanse uncleansable effects, and have a 60 second lockout on a per-subsystem basis
All holds now give their target hold resistance for a short duration when they end.
All disables now give their target hold resistance for a short duration when they end.
All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities
All player damage immunities are now buffs that can be removed by buff removing abilities
The cycle during which cannon weapons actively fire is now 5 seconds, up from 3
The damage cannon weapons do with each shot has been adjusted to account for the changes made to their firing cycles
Captain Abilities:
All have a minimum cooldown below which they cannot be reduced
Go Down Fighting:
Now scales damage much more aggressively with missing HP
Can no longer be activated while Invincible or Continuity are available to save you from death
Attack Pattern Alpha:
The duration has been decreased to 20 seconds
Tactical Fleet:
The amount of the buffs it gives is now 20, 30, or 40, based on rank
Now additionally boosts Weapon Specialization and Amplification for the duration
Last Ditch Effort:
Now gives +40 All Damage Resistance during Go Down Fighting, instead of +20
Nadion Inversion:
The reduction to the weapons power drain of firing energy weapons has been significantly increased
EPS Power Transfer:
Can no longer stack on a target
The amount of the buffs it gives is now 10, 17.5, or 25, based on rank
The power buffs it gives apply instantly
Now includes a maximum power level buff for the duration that can be stacked with other power level bonuses (maximum power level increases that are not EPS Power Transfer still do not stack)
The amount of the Power Transfer Rate Buff is now 100%, 175%, or 250% (based on rank)
Rotate Shield Frequency:
Now gives Bonus Resistance to incoming Shield Drains
Heal values have been increased at each rank
The amount of Shield Resistance now scales much more aggressively with shield power
Resolved an issue where Rotate Shield Frequency could be used while your shields are offline
Miracle Worker:
Hull Heal amount has been increased significantly
Now gives secondary shields for 15 seconds when used
Engineering Fleet:
Damage Resistance Buff is now Bonus Resistance
Now additionally boosts Hull Capacity for the duration
The amount of the buffs it gives is now 20, 30, or 40, based on rank
EPS Manifold Efficiency:
The duration of the buff is now 30 seconds
Grace Under Fire
Resolved an issue where its lockout would go away when you died
Is now only available for the first two minutes after activating Miracle Worker
Scattering Field:
No longer forces you into combat for the duration
Starts cooldown instantly once clicked, instead of when the effect ends
Photonic Capacitor:
The cooldown can no longer be cleansed
Photonic Fleet:
The damage, health, and shields of allied ships summoned has been significantly increased
Photonic Fleet 2 now has a better chance of summoning a battleship
Subnucleonic Beam:
This is no longer a science captain power
Science Captains now gain "Deflector Overcharge" instead of "Subnucleonic Beam" as they level up.
This new power boosts provides Bonus Exotic Damage and Shield Healing while active, and additionally boosts Control Expertise and Drain Expertise.
Science Fleet:
Now additionally boosts Starship Control Expertise and Shield Systems for the duration.
The amount of the buffs it gives is now 20, 30, or 40, based on rank
Bridge Officer Abilities
Beam Overload:
No longer always critically hits
The damage of its initial hit has been increased
For 10 seconds after activation, your normal beam attacks have bonus damage and increased critical severity
Fire at Will:
Now has a slight damage penalty and accuracy penalty at each rank
Target Subsystem:
No longer upgrades just one single attack
Now upgrade all of your energy weapons to drain power from the target with a chance to cause a subsystem offline for a short duration
Cannon Scatter Volley:
Now has an accuracy penalty at each rank
The damage increase is now 0%, 5%, or 10%, based on rank
Cannon: Rapid Fire:
Now increases the rate at which cannons fire shots by 50% while active
The damage increase to those shots is now 0%, 10%, or 20%, based on rank
Reverse Shield Polarity:
The percentage of incoming damage healed no longer scales up with shield haling bonuses, and is now a base of 50%/62.5%/75% based on rank.
Resolved an issue where Rank 2 was not giving a % healing boost over rank 1.
The duration no longer scales (other than the duty officers); and is now 12/16/20 seconds based on rank.
Aceton Beam:
The cooldown has been reduced to 45 seconds at all ranks
The duration of the DoT and Energy Damage Debuff has been reduced to 10 seconds
The magnitude of the DoT has been increased significantly at all ranks
Resolved an issue that caused Aceton Beam to be treated as a Hazard.
Aceton Beam now places the target's Projectile Weapons Offline for 3/4/5 seconds based on rank.
Extend Shields:
The range is now 10km
The amount of Shield Healing has been increased
Directed Energy Modulation:
No longer gives you extra damage that bypasses shields while it is active
Now gives your energy weapons extra shield bleedthrough for the duration.
Auxiliary to Inertial Dampeners:
Now additionally grants a Physical Resistance Buff of the same amount and duration of its Kinetic Damage Resistance Buff
Boarding Party:
Boarding Party shuttles should fly much faster at their target
Boarding Party shuttles now have a very high amount of physical and kinetic resistance
The increased recharge effect is now guaranteed on weapons if the shuttles reach the target
The damage dealt by their point defense turrets has been increased
The chance to inflict recharge to bridge officer abilities no longer scales with rank, but the duration of that delay does
The chance to take a subsystem offline no longer scales with rank, but the duration now does
The duration of that subsystem offline now scales with the owner's Drain Expertise
Feedback Pulse:
The damage reflection can no longer critically hit
The percentage of reflected no longer scales with damage bonuses
The percentage reflected is now capped at 50%, 75%, or 100% based on rank
The default reflection amount is now significantly lower at each rank
Hazard Emitters:
Now additionally cleanses DoT effects
Transfer Shield Strength:
The amount of Shield Healing has been decreased slightly
Science Team:
The amount of Shield Healing has been decreased slightly
Tyken's Rift:
Resolved an issue where the power drain applied could be countered by the target's Power Transfer Rate
Resolved an issue where the drain applied more than once per second to targets within the area
The amount of power drained has been increased
The amount of damage dealt has been increased slightly
Photonic Officer:
The recharge reduction has been increased to 30%, 50%, or 70%, based on rank
The base cooldown of this power has been decreased to two minutes
This ability is now treated as a buff instead of a status effect and can now be removed.
Subnucleonic Beam
Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
Now also debuffs Energy Weapon haste for the duration
The duration of Subnucleonic Beam's debuff is now 10 seconds
The base cooldown has been increased to three minutes
The minimum cooldown is now two minutes
Recursive Shearing:
Damage re-apply is now 15%/22.5%/30% of the damage dealt, based on rank
Base cooldown is now 40 seconds
Gravity Well:
The damage dealt has been decreased
Now has a target cap of 25 targets
Subspace Vortex:
The damage dealt has been decreased
Now has a target cap of 25 targets
Tractor Beam Repulsors
The damage dealt has been decreased
Destabilizing Resonance Beam:
The damage dealt has been decreased
Photonic Shockwave:
The damage it deals has been increased
Now decreases target's Kinetic Resistance for a short duration on hit
Rapid Decay:
The damage dealt has been decreased
Now deals half damage vs players
Chronometric Inversion Field:
The damage dealt has been decreased
Entropic Redistribution:
The damage dealt has been decreased
Now deals half damage vs players
Override Subsystem Safties:
The random subsystem offline caused when it ends is now 5 seconds at all rank and can no longer be resisted or removed
Kinetic Magnet:
The debuff now lasts until the duration ends or it is cleansed, and no longer goes away after the target takes a set amount of damage
Deploy Countermeasures
The duration of the Kinetic Damage Immunity no longer scales with Control Expertise
Needs of the Many:
[
The Temporary Hitpoints now scales with the caster's Shield Emitters
The base amount of Temporary Hitpoints has been decreased
Reroute Reserves from Live Support:
Now additionally gives a scaling Maximum Power Level increase while active
Call Emergency Artillery:
The damage dealt by the artillery vessels summoned by this ability has been significantly increased
Phlanx Formation:
The Accuracy and Defense buffs have been increased
Coolant Ignition Plasma:
The damage dealt after it ignites has been increased
Subspace Boom:
The damage dealt has been increased
The defense debuff on foes in the area has been increased
Skill Tree Changes:
Probability Manipulation:
The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff
Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy/defense buff for the duration
EPS Corruption:
The damage increase from "Enhanced Corruption" is now the EPS Corruption's default damage
"Enhanced Corruption" has been replaced with "Ablative Corruption", which sets the target's hull regeneration to 0% and halves their incoming healing
Can no longer be cast on a target afflicted by EPS Corruption
[focused Frenzy:
The buff can now be gained by firing projectile weapons as well as energy weapons
The Bonus Damage is now only Weapon Bonus Damage
The Haste bonus is now only 4% per stack, instead of 8% per stack
The Cooldown reduction from Frenzied Reactions is now 1 second, but only has a chance to trigger each time you shoot the target
The Ground Armor stat no longer attempts to buff armor items directly. It instead gives you a passive buff to damage resistance directly.
Drain Infection now deals consistent damage regardless of application method, scales more consistently with other exotic damage abilities, and has had its damage overall decreased.
Control Amplification now applies -25 resistance to Exotic Damage and control effects.
Weapon Specialization now gives 4% Weapon Critical Severity at 100 skill, from 6%
Weapon Amplification now gives 40% at 100 Critical Severity skill, from 20%
Hull Plating/Ablative Hull Plating now state that they buff Physical Resistance as well
The "Shield Weakening" skill has been replaced with "Shield Penetration", which makes your weapons ignore a percentage of your targets' shields.
Specialization Passives:
Causal Glitch no longer affects captain powers
Attrition Warfare now has a longer cooldown and a smaller impact at each rank.
Entropic Rider now is a per-cycle proc instead of per-shot
Temporal Cross-wiring no longer stacks, and is now a 2%/4% buff based on rank
Counter-offensive no longer reflects a % of incoming damage and no longer reflects the damage type that triggered it. It now reflects a fixed amount of damage back at the target that cannot critically hit, and its lockout is now 15 seconds at all ranks
General Updates:
The flight speed of targetable torpedoes has been increased
The range at which mines acquire their target has been increased
The Republic Ha'apax Warbird summoned by Romulan Fleet Support and the Klingon Defense Force Negh'Var Warship summoned by Klingon Fleet Support should now be much more effective in combat
The recharge time of the target subsystem abilities built into Science Ships has been reduced to 45 seconds.
The Subnucleonic Transference trait no longer affects the target of Subnucleonic Beam. It now makes your next weapon attack after activating Deflector Overcharge drain power from the target and buff your power levels.
The Damage dealt by Causal Anchor has been decreased
Powers that increase your ability to ignore a percentage of a target's shields have been re-built to be cheaper on the server, address an issue where the shield penetration debuff would stack on the target for a short duration, and more consistently work properly, including with destructible projectiles as relevant
Powers that are intended to affect Exotic Damage abilities will now more consistently work with all exotic damage abilities
Shield Absorptive Frequency Generator:
The percentage of outgoing damage healed no longer scales up with shield healing bonuses
The description now states that this chance is per shot fired. This is a tooltip change only
Regenerative Integrity Field:
The base heal amount has been decreased slightly
The Heal over Time cannot proc as many total times, but has an increased minimum and maximum heal amount.
Ramming Speed now instantly adjusts your power levels, instead of depending on Power Transfer Rate.
Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade your next torpedo attack within 10 seconds, from your next attack within 30 seconds.
The Plasma proc on Weapon Signature Nullifiers and Amplifiers from the Fleet Embassy no longer bypasses shields, has had its damage reduced to 25% of what it was previously, and now procs per cycle instead of per shot.
The and modifiers on consoles from the Fleet Embassy no longer have a lockout but now only have a 1% chance to occur
The Damage Bonus on Particle Focuser consoles from the Fleet Lab now only affect Exotic damage
Energy Augmentation Anchor:
Resolved an issue where this stacked 3 times per player, instead of 3 times total
The amount of this damage buff is now 10% per stack
This damage buff now only affects Energy Weapons
Now affects your entire team always, instead of just teammates that were near enough
Can no longer affect NPC's that are not yet hostile such as the Borg Queen in Hive Onslaught
The power level buff from the Power Conduit Link proc is now 1 power per stack, not 2
Molecular Reconstruction Beam now deals half damage vs players
Anti-Time Entanglement Singularity's damage has been decreased
The shared cooldown between activations of Fleet Skills Buffs has been decreased to two seconds
The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff
Gravimetric Torpedo now deals less damage on the spread rifts it applies, but now guarantees one per target hit
Resolved an issue where Gravimetric Rifts were causing excessive FPS drops
Resolved an issue where some things that aren't weapons could trigger weapon procs
Resolved an issue that caused weapon modifiers to affect abilities that proc off of weapons
Resolved an issue where Enhanced Armor Penetration and Point Blank Shot were not applying to Weapons during Fire at Will
Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc
Resolved an issue that caused Dual Heavy Cannons to not benefit from their +10% Critical Severity during Cannon: Scatter Volley or Cannon: Rapid Fire
Resolved an issue that could let players ever resist the power drain from firing an energy weapon
Resolved an issue where some powers used an incorrect auxiliary power formula
Resolved an issue where Torpedo Transport Warhead's damage did not scale up with your damage buffs
Resolved an issue that caused Fire at Will to trigger weapon procs excessively
Resolved an issue where some abilities were incorrectly being treated as a hazard that are not hazards
Resolved an issue where multiple players could obtain more than 3 total stacks of Energy Augmentation Anchor
Resolved an issue where the Resonant Transphasic Torpedo would do no damage when it detonated if it was fired as a Tailpipe Torpedo
Utoljára szerkesztette: Jence4, 2017.03.16. 07:01:12
Tribble has been updated to: ST.75.20170306c.4
Systems:
Items:
All engineering consoles that previously gave +Kinetic and +Energy damage resistance rating now give All Damage Resistance Rating instead. .
All consoles that previously just gave +Kinetic Damage Resistance Rating additionally give the same magnitude of +Physical Damage Resistance rating.
The modifier that Impulse Engines gain at Epic Quality now additionally gives Impulse Expertise. This change affects existing items.
The Secondary Deflectors in the Research Lab are now sold with 4 modifiers and only gain the Epic modifier when upgraded to Epic, instead of being sold with 3 and only gaining two when upgraded to Epic Quality.
Existing items have not been affected and will still gain two total modifiers when upgraded to Epic Quality.
The amount of the Shield Regeneration increase Shield Emitter Amplifier consoles provide has been increased.
The amount of Starship Hull Restoration SIF Generators provide has been increased.
The dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher. If you own the a starship on your account that grants a trait on the list below, the characters on your account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free. The list is:
Improved Polarize Hull
Specialist Knowledge
Improved Weaponized Emitters
Ablative Field Projector
Radiant Nanite Cloud
Insult to Injury
Shield Overload
Numerical Superiority
Battle Ready
Designated Target
Retaliation
Desperate Repairs
Emitter Synergy
Advanced Firing Solutions
Carrier Pets:
All Player Carrier Pets are now immune to Warp Core Breaches
All Player Carrier Pets now have "Layered Defenses III"; which is an immunity to one torpedo every 30 seconds
Carrier pets now have significantly increased damage, hitpoints, power draining, shield healing, and shield draining
Carrier Pets that previously had Scratch the Paint have received the following:
Normal Callistos now have Cannon: Scatter Volley 2 instead of 1
Advanced and Elite Callistos now have Cannon: Scatter Volley 3 instead of 2
Advanced Xindi-Insectoid Fighters now have Beam: Fire at Will 2
Elite Xindi-Insectoid Fighters now have Beam: Fire at Will 3 and Emergency Power to Shields 3 instead of Emergency Power to Shields 2
Normal Xindi-Primate Heavy Fighters now have Torpedo: Spread 1
Advanced Xindi-Primate Heavy Fighters now have Torpedo: Spread 2
Elite Xindi-Primate Heavy Fighters now have Torpedo: Spread 3 and also have Jam Sensors 3 instead of 2
Normal Xindi-Insectoid Fighters now have Beam: Fire at Will 1
Normal Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 1
Advanced and Elite Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 3 instead of Emergency Power to Weapons 1, and the Elite versions will use it significantly more frequently
Powers:
Major Mechanics Changes:
Energy weapons now always drain power when firing, instead of all but one
The equation used to determine how weapons power influences your damage has been changed - it now gives you a much higher benefit at low power levels, and is the same as it was before when you are at 100 weapons power
All damage reflections that used to deal "Feedback Pulse" typed damage now return the damage type that caused the reflection
All damage reflections cannot critically hit and cannot be further buffed by damage increases
All "Hazard" abilities no longer affect torpedoes or mines
All "Hot Restart" powers that automatically remove a subsystem offline no longer attempt to cleanse uncleansable effects, and have a 60 second lockout on a per-subsystem basis
All holds now give their target hold resistance for a short duration when they end.
All disables now give their target hold resistance for a short duration when they end.
All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities
All player damage immunities are now buffs that can be removed by buff removing abilities
The cycle during which cannon weapons actively fire is now 5 seconds, up from 3
The damage cannon weapons do with each shot has been adjusted to account for the changes made to their firing cycles
Captain Abilities:
All have a minimum cooldown below which they cannot be reduced
Go Down Fighting:
Now scales damage much more aggressively with missing HP
Can no longer be activated while Invincible or Continuity are available to save you from death
Attack Pattern Alpha:
The duration has been decreased to 20 seconds
Tactical Fleet:
The amount of the buffs it gives is now 20, 30, or 40, based on rank
Now additionally boosts Weapon Specialization and Amplification for the duration
Last Ditch Effort:
Now gives +40 All Damage Resistance during Go Down Fighting, instead of +20
Nadion Inversion:
The reduction to the weapons power drain of firing energy weapons has been significantly increased
EPS Power Transfer:
Can no longer stack on a target
The amount of the buffs it gives is now 10, 17.5, or 25, based on rank
The power buffs it gives apply instantly
Now includes a maximum power level buff for the duration that can be stacked with other power level bonuses (maximum power level increases that are not EPS Power Transfer still do not stack)
The amount of the Power Transfer Rate Buff is now 100%, 175%, or 250% (based on rank)
Rotate Shield Frequency:
Now gives Bonus Resistance to incoming Shield Drains
Heal values have been increased at each rank
The amount of Shield Resistance now scales much more aggressively with shield power
Resolved an issue where Rotate Shield Frequency could be used while your shields are offline
Miracle Worker:
Hull Heal amount has been increased significantly
Now gives secondary shields for 15 seconds when used
Engineering Fleet:
Damage Resistance Buff is now Bonus Resistance
Now additionally boosts Hull Capacity for the duration
The amount of the buffs it gives is now 20, 30, or 40, based on rank
EPS Manifold Efficiency:
The duration of the buff is now 30 seconds
Grace Under Fire
Resolved an issue where its lockout would go away when you died
Is now only available for the first two minutes after activating Miracle Worker
Scattering Field:
No longer forces you into combat for the duration
Starts cooldown instantly once clicked, instead of when the effect ends
Photonic Capacitor:
The cooldown can no longer be cleansed
Photonic Fleet:
The damage, health, and shields of allied ships summoned has been significantly increased
Photonic Fleet 2 now has a better chance of summoning a battleship
Subnucleonic Beam:
This is no longer a science captain power
Science Captains now gain "Deflector Overcharge" instead of "Subnucleonic Beam" as they level up.
This new power boosts provides Bonus Exotic Damage and Shield Healing while active, and additionally boosts Control Expertise and Drain Expertise.
Science Fleet:
Now additionally boosts Starship Control Expertise and Shield Systems for the duration.
The amount of the buffs it gives is now 20, 30, or 40, based on rank
Bridge Officer Abilities
Beam Overload:
No longer always critically hits
The damage of its initial hit has been increased
For 10 seconds after activation, your normal beam attacks have bonus damage and increased critical severity
Fire at Will:
Now has a slight damage penalty and accuracy penalty at each rank
Target Subsystem:
No longer upgrades just one single attack
Now upgrade all of your energy weapons to drain power from the target with a chance to cause a subsystem offline for a short duration
Cannon Scatter Volley:
Now has an accuracy penalty at each rank
The damage increase is now 0%, 5%, or 10%, based on rank
Cannon: Rapid Fire:
Now increases the rate at which cannons fire shots by 50% while active
The damage increase to those shots is now 0%, 10%, or 20%, based on rank
Reverse Shield Polarity:
The percentage of incoming damage healed no longer scales up with shield haling bonuses, and is now a base of 50%/62.5%/75% based on rank.
Resolved an issue where Rank 2 was not giving a % healing boost over rank 1.
The duration no longer scales (other than the duty officers); and is now 12/16/20 seconds based on rank.
Aceton Beam:
The cooldown has been reduced to 45 seconds at all ranks
The duration of the DoT and Energy Damage Debuff has been reduced to 10 seconds
The magnitude of the DoT has been increased significantly at all ranks
Resolved an issue that caused Aceton Beam to be treated as a Hazard.
Aceton Beam now places the target's Projectile Weapons Offline for 3/4/5 seconds based on rank.
Extend Shields:
The range is now 10km
The amount of Shield Healing has been increased
Directed Energy Modulation:
No longer gives you extra damage that bypasses shields while it is active
Now gives your energy weapons extra shield bleedthrough for the duration.
Auxiliary to Inertial Dampeners:
Now additionally grants a Physical Resistance Buff of the same amount and duration of its Kinetic Damage Resistance Buff
Boarding Party:
Boarding Party shuttles should fly much faster at their target
Boarding Party shuttles now have a very high amount of physical and kinetic resistance
The increased recharge effect is now guaranteed on weapons if the shuttles reach the target
The damage dealt by their point defense turrets has been increased
The chance to inflict recharge to bridge officer abilities no longer scales with rank, but the duration of that delay does
The chance to take a subsystem offline no longer scales with rank, but the duration now does
The duration of that subsystem offline now scales with the owner's Drain Expertise
Feedback Pulse:
The damage reflection can no longer critically hit
The percentage of reflected no longer scales with damage bonuses
The percentage reflected is now capped at 50%, 75%, or 100% based on rank
The default reflection amount is now significantly lower at each rank
Hazard Emitters:
Now additionally cleanses DoT effects
Transfer Shield Strength:
The amount of Shield Healing has been decreased slightly
Science Team:
The amount of Shield Healing has been decreased slightly
Tyken's Rift:
Resolved an issue where the power drain applied could be countered by the target's Power Transfer Rate
Resolved an issue where the drain applied more than once per second to targets within the area
The amount of power drained has been increased
The amount of damage dealt has been increased slightly
Photonic Officer:
The recharge reduction has been increased to 30%, 50%, or 70%, based on rank
The base cooldown of this power has been decreased to two minutes
This ability is now treated as a buff instead of a status effect and can now be removed.
Subnucleonic Beam
Is now a Lt. Commander & Commander Rank Science Bridge Officer Ability
Now also debuffs Energy Weapon haste for the duration
The duration of Subnucleonic Beam's debuff is now 10 seconds
The base cooldown has been increased to three minutes
The minimum cooldown is now two minutes
Recursive Shearing:
Damage re-apply is now 15%/22.5%/30% of the damage dealt, based on rank
Base cooldown is now 40 seconds
Gravity Well:
The damage dealt has been decreased
Now has a target cap of 25 targets
Subspace Vortex:
The damage dealt has been decreased
Now has a target cap of 25 targets
Tractor Beam Repulsors
The damage dealt has been decreased
Destabilizing Resonance Beam:
The damage dealt has been decreased
Photonic Shockwave:
The damage it deals has been increased
Now decreases target's Kinetic Resistance for a short duration on hit
Rapid Decay:
The damage dealt has been decreased
Now deals half damage vs players
Chronometric Inversion Field:
The damage dealt has been decreased
Entropic Redistribution:
The damage dealt has been decreased
Now deals half damage vs players
Override Subsystem Safties:
The random subsystem offline caused when it ends is now 5 seconds at all rank and can no longer be resisted or removed
Kinetic Magnet:
The debuff now lasts until the duration ends or it is cleansed, and no longer goes away after the target takes a set amount of damage
Deploy Countermeasures
The duration of the Kinetic Damage Immunity no longer scales with Control Expertise
Needs of the Many:
[
The Temporary Hitpoints now scales with the caster's Shield Emitters
The base amount of Temporary Hitpoints has been decreased
Reroute Reserves from Live Support:
Now additionally gives a scaling Maximum Power Level increase while active
Call Emergency Artillery:
The damage dealt by the artillery vessels summoned by this ability has been significantly increased
Phlanx Formation:
The Accuracy and Defense buffs have been increased
Coolant Ignition Plasma:
The damage dealt after it ignites has been increased
Subspace Boom:
The damage dealt has been increased
The defense debuff on foes in the area has been increased
Skill Tree Changes:
Probability Manipulation:
The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff
Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy/defense buff for the duration
EPS Corruption:
The damage increase from "Enhanced Corruption" is now the EPS Corruption's default damage
"Enhanced Corruption" has been replaced with "Ablative Corruption", which sets the target's hull regeneration to 0% and halves their incoming healing
Can no longer be cast on a target afflicted by EPS Corruption
[focused Frenzy:
The buff can now be gained by firing projectile weapons as well as energy weapons
The Bonus Damage is now only Weapon Bonus Damage
The Haste bonus is now only 4% per stack, instead of 8% per stack
The Cooldown reduction from Frenzied Reactions is now 1 second, but only has a chance to trigger each time you shoot the target
The Ground Armor stat no longer attempts to buff armor items directly. It instead gives you a passive buff to damage resistance directly.
Drain Infection now deals consistent damage regardless of application method, scales more consistently with other exotic damage abilities, and has had its damage overall decreased.
Control Amplification now applies -25 resistance to Exotic Damage and control effects.
Weapon Specialization now gives 4% Weapon Critical Severity at 100 skill, from 6%
Weapon Amplification now gives 40% at 100 Critical Severity skill, from 20%
Hull Plating/Ablative Hull Plating now state that they buff Physical Resistance as well
The "Shield Weakening" skill has been replaced with "Shield Penetration", which makes your weapons ignore a percentage of your targets' shields.
Specialization Passives:
Causal Glitch no longer affects captain powers
Attrition Warfare now has a longer cooldown and a smaller impact at each rank.
Entropic Rider now is a per-cycle proc instead of per-shot
Temporal Cross-wiring no longer stacks, and is now a 2%/4% buff based on rank
Counter-offensive no longer reflects a % of incoming damage and no longer reflects the damage type that triggered it. It now reflects a fixed amount of damage back at the target that cannot critically hit, and its lockout is now 15 seconds at all ranks
General Updates:
The flight speed of targetable torpedoes has been increased
The range at which mines acquire their target has been increased
The Republic Ha'apax Warbird summoned by Romulan Fleet Support and the Klingon Defense Force Negh'Var Warship summoned by Klingon Fleet Support should now be much more effective in combat
The recharge time of the target subsystem abilities built into Science Ships has been reduced to 45 seconds.
The Subnucleonic Transference trait no longer affects the target of Subnucleonic Beam. It now makes your next weapon attack after activating Deflector Overcharge drain power from the target and buff your power levels.
The Damage dealt by Causal Anchor has been decreased
Powers that increase your ability to ignore a percentage of a target's shields have been re-built to be cheaper on the server, address an issue where the shield penetration debuff would stack on the target for a short duration, and more consistently work properly, including with destructible projectiles as relevant
Powers that are intended to affect Exotic Damage abilities will now more consistently work with all exotic damage abilities
Shield Absorptive Frequency Generator:
The percentage of outgoing damage healed no longer scales up with shield healing bonuses
The description now states that this chance is per shot fired. This is a tooltip change only
Regenerative Integrity Field:
The base heal amount has been decreased slightly
The Heal over Time cannot proc as many total times, but has an increased minimum and maximum heal amount.
Ramming Speed now instantly adjusts your power levels, instead of depending on Power Transfer Rate.
Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade your next torpedo attack within 10 seconds, from your next attack within 30 seconds.
The Plasma proc on Weapon Signature Nullifiers and Amplifiers from the Fleet Embassy no longer bypasses shields, has had its damage reduced to 25% of what it was previously, and now procs per cycle instead of per shot.
The and modifiers on consoles from the Fleet Embassy no longer have a lockout but now only have a 1% chance to occur
The Damage Bonus on Particle Focuser consoles from the Fleet Lab now only affect Exotic damage
Energy Augmentation Anchor:
Resolved an issue where this stacked 3 times per player, instead of 3 times total
The amount of this damage buff is now 10% per stack
This damage buff now only affects Energy Weapons
Now affects your entire team always, instead of just teammates that were near enough
Can no longer affect NPC's that are not yet hostile such as the Borg Queen in Hive Onslaught
The power level buff from the Power Conduit Link proc is now 1 power per stack, not 2
Molecular Reconstruction Beam now deals half damage vs players
Anti-Time Entanglement Singularity's damage has been decreased
The shared cooldown between activations of Fleet Skills Buffs has been decreased to two seconds
The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff
Gravimetric Torpedo now deals less damage on the spread rifts it applies, but now guarantees one per target hit
Resolved an issue where Gravimetric Rifts were causing excessive FPS drops
Resolved an issue where some things that aren't weapons could trigger weapon procs
Resolved an issue that caused weapon modifiers to affect abilities that proc off of weapons
Resolved an issue where Enhanced Armor Penetration and Point Blank Shot were not applying to Weapons during Fire at Will
Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc
Resolved an issue that caused Dual Heavy Cannons to not benefit from their +10% Critical Severity during Cannon: Scatter Volley or Cannon: Rapid Fire
Resolved an issue that could let players ever resist the power drain from firing an energy weapon
Resolved an issue where some powers used an incorrect auxiliary power formula
Resolved an issue where Torpedo Transport Warhead's damage did not scale up with your damage buffs
Resolved an issue that caused Fire at Will to trigger weapon procs excessively
Resolved an issue where some abilities were incorrectly being treated as a hazard that are not hazards
Resolved an issue where multiple players could obtain more than 3 total stacks of Energy Augmentation Anchor
Resolved an issue where the Resonant Transphasic Torpedo would do no damage when it detonated if it was fired as a Tailpipe Torpedo
Utoljára szerkesztette: Jence4, 2017.03.16. 07:01:12
#24748
Na egy igen rövid ISA-n voltam.
CLR—Infected Space— Dmg(DPS) —Detacius 25 159 344(202 898) Kardin 4 871 809(39 608) Garon 4 462 747(38 143) Freedom Fr 1 291 601(12 419) Varama 690 971(5 572)
CLR—Infected Space— Dmg(DPS) —Detacius 25 159 344(202 898) Kardin 4 871 809(39 608) Garon 4 462 747(38 143) Freedom Fr 1 291 601(12 419) Varama 690 971(5 572)
#24747
Én megpróbáltam de betöltésnél kifagyott az sto, 2x is.
#24746
Nem,még nem próbáltam.
#24745
Valaki próbálta már ezt a DPSmark foundryt?
#24744
LOL.
Sőőőőt trolololol.<#hehe>#hehe>
Sőőőőt trolololol.<#hehe>#hehe>
#24743
Szerintem hamarabb lesz az benne h kiveszik az összes KDF carriert a játékból, minthogy bármit is hozzá tegyenek, úgyis kell a hely a playabe dyson spherenek. 😄D
#24742
Nos mivel akna torpedó és carrier erősítés jön,remélem abban a rohadt tribbli peccsben lesz T6 Karfiol vagy legalább egy akármilyen átkozott klingon T6 carrier.
Az összes carrieres klingon karim még mindig T5 hajóval nyomul.
Az összes carrieres klingon karim még mindig T5 hajóval nyomul.
#24741
Valóban, hamarosan lesz tribble pecs, és részletesebb pecslog is. Aztán meglátjuk.
#24740
Torpedó és akna erősítés is izgalmasnak hangzik.
#24739
Érdekes változások jönnek űrre is, carrier AI upgrade meg pet immunok és hp nővelése jól hangzik, remélem a játékban is megfognak jelenni nem csak az ígéret listán. 😄
#24737
Na még ilyet sem láttam,brÍcsre volt aki shuttle-val jött.<#hehe>#hehe>
#24736
55 + 72k-val pedig már 10m feletti lesz a jutalom érte, még ha tényleg nem is sok ez a betétel. ez van, ezzel is felépült.
#24735
Hát, 55k + 77k - szerintem - nem sok, hogy bármit is jutalmazni kéne ezen - igaz, én még ennyire sem gondoltam, mert ezek elfekvő karakterek és leginkább csak dili'-gyűjtésnél és event-eknél kerülnek elő.
Csak el ne felejtsem, hogy holnap reggel 8-tól él a wot event...
Utoljára szerkesztette: Kotomicuki, 2017.03.11. 21:04:52
Csak el ne felejtsem, hogy holnap reggel 8-tól él a wot event...
Utoljára szerkesztette: Kotomicuki, 2017.03.11. 21:04:52
"Oh, you misunderstand me, Lieutenant. All I meant was it's a little foolish to worry about your careers at a time like this when there's a good chance we're all about to be killed." (Garak)
#24734
Srácok valaki tud nekem mondani vagy linkelni egy jó skille-t Orion Tac karimhoz ?
Jelenleg egy Elachi S'golth Escort T5U csonakba van a drága de majd idővel váltok T6 verziójára bár meg kell hagyni nagyon pöpec még mindig a kicsike (még úgy is hogy 0 skilles a kari) full elachi settel van meg Elachi fegyverekkel 😊
Utoljára szerkesztette: GaborST, 2017.03.11. 20:47:38
Jelenleg egy Elachi S'golth Escort T5U csonakba van a drága de majd idővel váltok T6 verziójára bár meg kell hagyni nagyon pöpec még mindig a kicsike (még úgy is hogy 0 skilles a kari) full elachi settel van meg Elachi fegyverekkel 😊
Utoljára szerkesztette: GaborST, 2017.03.11. 20:47:38
#24733
Hát nekem főleg csak dili,doffok ec meg provision berakás jutott,mire felmentem az fm-et meg xp-t mindig berakták.<#buck>#buck>
Hú 226 misiből hülyére fogom magam inni.<#pias>#pias>
Utoljára szerkesztette: Plata, 2017.03.11. 14:34:13
Hú 226 misiből hülyére fogom magam inni.<#pias>#pias>
Utoljára szerkesztette: Plata, 2017.03.11. 14:34:13
#24732
tied a 226 millió egyébként. majdnem megelőztél, azt hittem tipu lesz a második mert ott van rögtön 2 karakterrel is az élmezőnyben, de nem, Te ott a középmezőnyben megbújva 20 karakterrel is szép csöndben majdnem előztél. nekem 4.7 millió fc-nyi, neked 4,3 millió fc-nyi cuccod volt betéve végül mire minden karidat összeadtam. Tipu végül "csak" a harmadik lett de azért neki is jár érte 140 millió ec.
Utoljára szerkesztette: Raulblanco7, 2017.03.11. 14:05:41
Utoljára szerkesztette: Raulblanco7, 2017.03.11. 14:05:41
#24731
ide az egésszel és majd én elosztogatom magamnak.<#banplz>#banplz>
#24730
EC osztást elkezdtem, aki szeretné a részét az 1 milliárd kreditből és részt vett a k13 építésen most jöhet a jutalmáért.
Mivel a saját nyereményem elvitte volna a negyedét, így a sajátomat egyenlő arányban osztom szét minden résztvevő között, emiatt a legalacsonyabb nyeremény is 3.900.000 ec, a legmagasabb 226.464.000 ec (igen, a flotta K13-as részének építésébe berakásokért kap valaki 226 millió ec-t tőlem ajándékba)
Igényelhető bármikor amikor online vagyok.
Utoljára szerkesztette: Raulblanco7, 2017.03.11. 13:49:02
Mivel a saját nyereményem elvitte volna a negyedét, így a sajátomat egyenlő arányban osztom szét minden résztvevő között, emiatt a legalacsonyabb nyeremény is 3.900.000 ec, a legmagasabb 226.464.000 ec (igen, a flotta K13-as részének építésébe berakásokért kap valaki 226 millió ec-t tőlem ajándékba)
Igényelhető bármikor amikor online vagyok.
Utoljára szerkesztette: Raulblanco7, 2017.03.11. 13:49:02
#24729
Nekem azzal frissít,de nem volt gond.
#24728
A normális tech pont dupláját adja egy token.
#24727
Az up-event mit takar pontosan? Nagyobb eséllyel lép qualit az item vagy olcsóbb?
#24726
szóval eu proxyval ne patcheljünk, ezért töltött lassan.
konkrétan 10 perc alatt 16mb-ot telepített fel, ezt a none proxy beállítással lehozta 1,5 másodperc alatt.
konkrétan 10 perc alatt 16mb-ot telepített fel, ezt a none proxy beállítással lehozta 1,5 másodperc alatt.
#24725
Nekem nem volt semmi gond.
#24724
na aszt hiszem mára elég volt az sto-ból
értem én ha event küldi alatt mondjuk az elején vagy közepén kidob a szerver de mikor felrobban a nagy kristály és mennél kifele akkor teszi ezt úgy hogy amikor visszalépek megkapom a dilit meg a random craft lapanyag dobozt de az eventes tolkent nem és még le is cd-i a küldi-t hát rohadjon meg én azt mondom itt már el is ment a kedvem
értem én ha event küldi alatt mondjuk az elején vagy közepén kidob a szerver de mikor felrobban a nagy kristály és mennél kifele akkor teszi ezt úgy hogy amikor visszalépek megkapom a dilit meg a random craft lapanyag dobozt de az eventes tolkent nem és még le is cd-i a küldi-t hát rohadjon meg én azt mondom itt már el is ment a kedvem
#24723
mondjuk a két klingon karimnak sincs semmi lehet azoknak is kiveszem
#24722
Romulánnak egy Nanov non combat pet,fednek fönix űr non combat pet,klingonoknak a játék legszebb fegyvere.
A romulán pet irtó aranyos,a klingon fegyver meg csodaszép.
Utoljára szerkesztette: Plata, 2017.03.10. 22:59:02
A romulán pet irtó aranyos,a klingon fegyver meg csodaszép.
Utoljára szerkesztette: Plata, 2017.03.10. 22:59:02
#24721
Akkor csak a roma kell annak karimnak nincs még ilyen vacka 😄
#24720
kdf-nél egy batt'let fed a főnix replikája no combat pet roma megint egy no combat pet
#24719
Mért akkor milyen jutalmak várhatók?
#24718
Kitartást hozzá. 😄D 😛
#24717
Április 3-7 first contact day event.<#worship>#worship>
Sok év után visszahozzák,alig várom hogy kiszedjem a roma meg klingon jutalmat minden karival.<#vigyor>#vigyor>
Sok év után visszahozzák,alig várom hogy kiszedjem a roma meg klingon jutalmat minden karival.<#vigyor>#vigyor>
#24716
Mikor jön kb?