50279
  • Plata
    #26410
    Az a 200 lobbis plasma torpedó is jó ilyen célra állítólag.
  • gerisz23
    #26409
    Megnézem majd milyen markom van,köszi:)
  • Plata
    #26408
    Persze torp spreed skillel.
    Bocs mobilon nincs szerkesztés.
  • Plata
    #26407
    Dyson is jó.
  • Plata
    #26406
    Kristály max 1 perc.
    De olyat használj aminek dot vagy aoe sebzése van.
    Craftos vagy neutronic például.
  • gerisz23
    #26405
    Melyik torpedót érdemes kiszedni kristályra higy gyorsabban lehessen fleet markot farmolni?
  • gerisz23
    #26404
    Van az is,de az nem saját:D
    Asszem ma már nem kell játszanom...
  • StarFist
    #26403
    A flottád klingon flotta?
  • Plata
    #26402
    Biztos 12k,de első napon ócóbb.
    A klingon hajók nagyon ott vannak.
  • gerisz23
    #26401
    Ha 10k alatt lesz megveszem a pakkot,de csak a klingon hajók miatt:D

    1 órával már kitolták az időt
    Utoljára szerkesztette: gerisz23, 2017.10.17. 20:01:34
  • Plata
    #26400
    Itt a hivatalos stat.
    Link.
  • Plata
    #26399
    Az arc szerint a leállás vége 12pm.
  • gerisz23
    #26398
    Megint egy faw trait...csodás:D
  • Plata
    #26397
    Igen meg pc-n ma rakják be week 3 rewardot.
  • Chak
    #26396
    Ma csak konzol kap pecset.
  • Plata
    #26395
    Console - Universal – Ablative Salvage Pods
    Untold years of starship design study make it second-nature to know the right structural weak spots to hit to send chunks of hull flying into space with your starship's weapons. This firing mode represents that knowledge, coupled with a willingness to perform field repairs using whatever materials may be handy - including those chunks of enemy starships! Activating this mode will briefly cause Supply Pods to be spawned near foes that you deal damage to. At any time thereafter, flying near a Supply Pod will cause you to automatically tractor it in, and apply it to your ship in the form of Temporary Hitpoints with a long duration.
    This console also provides a passive boost to Recharge Times of Hull Healing Bridge Officer Abilities, and Bonus Earned Experience.
    Image
    Console - Universal – Delayed Causality Plating
    Sometimes genius is accidental, and nowhere is that more true than when you dare to tamper with temporal causality. By manipulating the chroniton flux present within the plating of your starship, you can temporarily defer incoming damage, while also speeding up your weapon cycles and ability cooldowns. While active, no damage will be sustained. However, once the effect ends, causality takes its due in the form of deadly chroniton radiation that cannot be removed (but can be reduced by resistances). This grants the benefit of spreading out a potentially deadly spike of incoming damage over a much longer period of time, allowing you additional time to enact countermeasures. But destiny cannot be forestalled indefinitely!
    This console also provides a passive boost to Damage Resistance Rating vs. Exotic Damage, and Bonus Earned Experience.
    Image
    Console - Universal – Crimson Forcefield
    Originally invented by Geordi La Forge as a ruse to outwit his would-be captors, this piece of technology eventually ended up being made into reality many years later. Although it was originally intended to cripple only the weapon systems of a number of enemy combatants, it's final design also ended up having a debilitating effect on the enemies' ability to repair any damage their ship has sustained.
    This console also provides a passive boost to Starship Hull Penetration Skill, and Bonus Earned Experience.
    Console Set Bonuses
    Equipping multiple of the above consoles offers additional benefits, above and beyond those already listed above, as part of the “We Are Smart” Console Set.
    2-Piece Set Bonus: Surprising Results
    Activating any Space Captain Ability grants +50 Skill of one of the following for 12 sec:
    Hull Restoration, Shield Restoration, Exotic Particle Generator, Impulse Expertise, Hull Regeneration, Shield Regeneration, Control Expertise, Drain Expertise, Weapon Specialization, Weapon Amplification
    3-Piece Set Bonus: Collected Knowledge
    Reduces the Recharge of Ablative Salvage Pods, Delayed Causality Plating, and Crimson Forcefield by 1min
    Replaces all +1% Bonus XP Passives from each Set Console with a single benefit which grants +5% Bonus Experience and Specialization Experience
    Starship Traits
    Stay At Your Posts
    Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
    · If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
    · If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
    · Can occur once every 5 seconds
    Photonic Boarding Party
    Photonic Boarding Party does not require you to launch Shuttles. Instead, your boarding assault teams immediately beam over to the targeted foe's ship, and immediately begin applying the debilitating effects already associated with Boarding Party. Using Photonic Boarding Parties is also more time efficient, allowing them to be ready to deploy more quickly. Note: Having this trait slotted removes the Shuttles entirely from this ability, potentially interfering with any effects designed to enhance them.
    Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
    Recharge time of Boarding Party reduced from 60sec to 40sec
    Redirecting Arrays
    While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration.
    Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
    Reflective Hull III
    +50 Energy Dmg Resistance Rating, and Reflects 50% of incoming Energy Wpn Dmg
    Lasts until 15,000 Energy Dmg has been reflected (10sec Cooldown after depleted)
  • Plata
    #26394
    Operations Miracle Worker Warbird - Nijil class [T6]
    The Republic has named this vessel after Nijil - a pioneer in the development and utilization of neural interfaces. Although this technology that has a mixed reputation with some modern Romulans due to its abuse by the Tal Shiar, it is nonetheless still in widespread use and has many beneficial applications.
    Ship Details
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    Hull Strength: 40,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Shields, +5 to Engines and Auxiliary
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Ablative Salvage Pods
    "Innovation" Ship Mechanic
    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)
    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
    Admiralty Ship Stats
    ENG: 65
    SCI: 26
    TAC: 26
    SPECIAL: +20 TAC and SCI when Alone
    Image
    Science Miracle Worker Warbird - Varel class [T6]
    This vessel has the great honor of being named after one of the lead scientists that developed and perfected the very first Romulan cloaking devices.
    Ship Details
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    Hull Strength: 40,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Auxiliary, +5 to Engines and Shields
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Delayed Causality Plating
    "Innovation" Ship Mechanic
    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)
    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
    Admiralty Ship Stats
    ENG: 57
    SCI: 34
    TAC: 26
    SPECIAL: +20 TAC and ENG when Alone
    Image
    Tactical Miracle Worker Warbird - Tebok class [T6]
    In the recent tumultuous times that followed the Hobus Supernova and the destruction of Romulus, it was courageous captains like this ship's namesake - Tebok - that laid the groundwork for the ideals that would later allow the Romulan people to reform under the banner of the Republic.
    Ship Details
    Tier: 6
    Faction: Romulan
    Rank Required: Vice Admiral
    Hull Strength: 40,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Engines, +5 to Shields and Auxiliary
    Can Equip Dual Cannons
    Romulan Battle Cloaking Device
    Console – Universal - Crimson Forcefield
    "Innovation" Ship Mechanic
    Starship Mastery Package (Warbird)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Enhanced Singularity Circuitry (+Singularity Charge Rate)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Redirecting Arrays (Starship Trait)
    Singularity Warp Core
    40 Base Power for All Subsystems
    Plasma Shockwave
    permalinkembedmentésszülőfeljelentemaranyat adokhozzászólok
    [–]STOBot[S] [pontszám elrejtve] 39 perce
    Continued:
    Quantum Absorption
    Warp Shadows
    Singularity Jump
    Singularity Overcharge
    Admiralty Ship Stats
    ENG: 57
    SCI: 26
    TAC: 34
    SPECIAL: +20 SCI and ENG when Alone
  • Plata
    #26393
    Operations Miracle Worker Cruiser – Mur’Eq class [T6]
    As one of the first full-Cruisers commissioned by the Klingons, this vessel carries the honor of being named after one of the greatest Emperors to ever lead the Klingons to glory.
    Ship Details
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    Hull Strength: 46,500 at level 50 and 62,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Shields, +5 to Engines and Auxiliary
    Console – Universal - Ablative Salvage Pods
    Cloaking Device
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 65
    SCI: 26
    TAC: 26
    SPECIAL: +20 TAC and SCI when Alone
    Image
    Science Miracle Worker Cruiser - Antaak class [T6]
    This vessel bears the name of Antaak, named after an outcast Klingon scientist who sacrificed his honor to save the Empire from a deadly viral plague. These actions later earned him posthumous recognition as a savior of the Klingon way of life, restoring his honor.
    Ship Details
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    Hull Strength: 46,500 at level 50 and 62,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Auxiliary, +5 to Engines and Shields
    Cloaking Device
    Console – Universal - Delayed Causality Plating
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 57
    SCI: 34
    TAC: 26
    SPECIAL: +20 TAC and ENG when Alone
    Image
    Tactical Miracle Worker Cruiser - Klothos class [T6]
    This cruiser has been named the Klothos after one of the first Klingon vessels outfitted with a cloaking device, also famed for having been captained by Kor - an honored hero of the Empire's recent past.
    Ship Details
    Tier: 6
    Faction: Klingon
    Rank Required: Lieutenant General
    Hull Strength: 46,500 at level 50 and 62,000 at level 60
    Shield Modifier: 1.1
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Engines, +5 to Shields and Auxiliary
    Cloaking Device
    Console – Universal - Crimson Forcefield
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 57
    SCI: 26
    TAC: 34
    SPECIAL: +20 SCI and ENG when Alone
  • Plata
    #26392
    Tactical Miracle Worker Cruiser - Tucker class [T6]
    Ship Details
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    Hull Strength: 45,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    Console Modifications: 4 Tactical, 4 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Engines, +5 to Shields and Auxiliary
    Console – Universal - Crimson Forcefield
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 57
    SCI: 26
    TAC: 34
    SPECIAL: +20 SCI and ENG when Alone
  • Plata
    #26391
    Ship Details
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    Hull Strength: 45,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering, 1 Commander Engineering/Miracle Worker, 1 Ensign Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 5 Engineering, 3 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Shields, +5 to Engines and Auxiliary
    Console – Universal - Ablative Salvage Pods
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Stay At Your Posts (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 65
    SCI: 26
    TAC: 26
    SPECIAL: +20 TAC and SCI when Alone
    Image
    Science Miracle Worker Cruiser - Daystrom class [T6]
    This science-focused variant has been named after one of the Federation's greatest scientific minds, Dr. Richard Daystrom.
    Ship Details
    Tier: 6
    Faction: Starfleet
    Rank Required: Vice Admiral
    Hull Strength: 45,000 at level 50 and 60,000 at level 60
    Shield Modifier: 1.15
    Fore Weapons: 4
    Aft Weapons: 4
    Device Slots: 4
    Bridge Officer Stations: 1 Lieutenant Tactical, 1 Ensign Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal
    Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal
    Base Turn Rate: 6
    Impulse Modifier: 0.16
    Inertia: 50
    +10 to Weapons and Auxiliary, +5 to Engines and Shields
    Console – Universal - Delayed Causality Plating
    "Innovation" Ship Mechanic
    Starship Mastery Package (Cruiser)
    Absorptive Plating (+Kinetic and Physical Damage Resistance)
    Rapid Repairs (+Regeneration)
    Enhanced Plating (+Energy and Radiation Damage Resistance)
    Armored Hull (+Maximum Hull Capacity)
    Photonic Boarding Party (Starship Trait)
    Cruiser Communications Array
    Command - Strategic Maneuvering
    Command - Shield Frequency Modulation
    Command - Weapon System Efficiency
    Command - Attract Fire
    Admiralty Ship Stats
    ENG: 57
    SCI: 34
    TAC: 26
    SPECIAL: +20 TAC and ENG when Alone
  • gerisz23
    #26390
    Este 9-re írják a végét...
  • gerisz23
    #26389
    Erre kiváncsi leszek,még account server sincs,patchelni se enged
  • Plata
    #26388
    Fél hétkor,elvileg most rakják be a harmadik heti rewardot a hülye küldibe.
    Ma lesz stat is elvileg.
    Utoljára szerkesztette: Plata, 2017.10.17. 18:12:54
  • gerisz23
    #26387
    Mikor lesz szeró?nagykarbantartás van vagy mi?
  • gerisz23
    #26386
    Tudom,azért kérdeztem miért nem pakol más flottába is:D
  • Plata
    #26385
    Van nálunk is armada.
  • gerisz23
    #26384
    Miért nem raksz valamelyik armada flottájába cuccokat?Mondanám hogy gyere át az én vacak kis magán flottámba-ott kedvedre pakolhatnád a cuccot:D
    De az neked lenne szopás a végén:D
    A starbasenél van egy colonization efforts nevű,fleet credit generálásra azt szoktam futtatni.
  • Plata
    #26383
    Starship trait slot megéri,repu trait slot nem,ground fölös,meg a space ami még megérheti.Repus űr traitből 4 jó van.
    Boffot sosem vettem,fedes karinál magasról tojok hogy milyne boffja van,romulán kariknak annyi spéci packos roma boff van hogy fölös megint,klingon karinál kb megint tojok a boffokra,na jó ez nem igaz,klingonnál törekszem az orion boffokra fednél a human vagy trill boffokra.
    Doffot megint nem szotkam venni,max flotta projectbe vettem ma is engi boffokat.
    Flottás fegyverek jelenleg szarok így nem kellenek,majd az új flottás fegyverek lesznek jók végre.
    Flottás elite ground felszerelést vettem a boffjaimnak,de az ócó.
    Flottás kit vagy modult,no meg flottás konzolokat.
    De az új flottás cuccok mindenben jobbak lesznek.
  • Plata
    #26382
    Van 35 darab 60-as karim.De trait vackot csak párnak vettem azt is max űrt.
    Boffot nem.
  • StarFist
    #26381
    Köszi előre is. Egyébként a helyzet a következő:
    - csak a 4 extra trait slot (personal ground+space, starship és a repus trait slot) kb. 600k fleet credit. A fegyvereket, spéci boffokat és a többit most nem számoltam.
    - a colony holdingból csak mariginális mennyiség folyik be, mert itt max 4-5 aktív projekt van (amibe a többiek is tesznek dolgokat), a másik ötben pedig 25. Mivel öreg bútor darabok vagytok már a flottában, el tudjátok képzelni, hogy ha a 7 karim extra trait slotjaihoz eddig 4.200.000 fleet kreditet vettem ki, akkor ahhoz mennyit dilit, fleet markot, ec-t és boffot toltam be kb. 2 hét alatt a régi holdingok projektjeibe.
    -tehát bárhogy is nézem, nekem csak a többi holdingban levő aktív projektből folyik be nagy mennyiségben fc, lévén azokkal nem foglalkozik már nagyrészt senki, így azokba tudok nagy mennyiségben betenni hozzávalókat.
  • Raulblanco7
    #26380
    T1 -es szinten ennyit termel a Colony belőle naponta és az a cofferbe kerül, ehhez jön hozzá amit berakosgatunk.
    Nagyobb szinten majd többet termel.
    A sárga még semmit mert ugye ott most megy a T1 upgrade.
  • Plata
    #26379
    Van nekem egy nagyon nagyon nagyon régi doffos romulán karim.
    Ezer éve ezzel a karival szerzek doffokat a flotta projectekbe,most is ezzel csinálom.
    Emlékeim szerint már réges rég kivettem vele az összes delta és temporal jutalmat.
    Sőt tuti hogy kivettem,mert tele vagyok idióta repus markokkal.majdnem 2000 repus markom van,honnan máshonnan lenne.
    De most valamiért a karinak újra ottvan minden jutalom a vendornál.
    Lehet hogy amikor kijött a patch hogy a rewardokat csak 30-as szinttől lehet kivenni nekem is resetelte volna?


    Flotta bázisnál a cofferban mi az hogy generated per day?
  • Plata
    #26378
    Az ám.
  • Chak
    #26377
    A hatalom mámora. :DD
  • Plata
    #26376
    Nincs probléma,az admirális helyettesek tudnak berakni projecteket.
    Mindjárt szekálom őket.
    Mázli hogy admirális vagyok,van kit szekálni.
    Utoljára szerkesztette: Plata, 2017.10.17. 10:30:42
  • Raulblanco7
    #26375
    Viszonylag széles volt azok köre akik tehettek be projekteket a flotta holdingsoknál, csak sajnos ilyenkor az van, hogy az új colony-ban hiába rakjuk be úgy a projekteket ahogy kellene, ha már van joga akkor azt is átállítgatja.
    Egyéb esetben kit izgat hogy az évek óta kész többiben valami hülyeséget tesztek be, addig nem lesz új amíg fel nem töltitek, ez van.
    De sajnos az új építésnél nem az igazi ha valaki átállítgatja és sajnos most is ez volt.
    Plataccal megbeszéltem hogy ne húzzuk egyszerre mindet, mert az butaság, ha upgrade van akkor nem lehet új küldit betenni rá, és ha egyszerre éri el mind az upgradet, akkor egyszerre áll meg az egész, de mivel sokan tudtak variálni, valaki vagy valakik visszatették a rossz projekteket, így el lett véve ideiglenesen a jog.
    Addig marad hogy kérni kell a többit, de majd igyekszem naponta felmenni és berakni a régebbiekbe is.
  • Plata
    #26374
    Meg kérdeztem,+30 subsystem power és 12 konzol slot.
    Na meg ez.de ez nem tudom hogy így lesz-e valóban.
    Science: Subsystem Targeting + 2nd Deflector
    Tactical: Raider Flanking + Heavy Weapon
    Engineering: Cruiser Commands + Universal Console
    Utoljára szerkesztette: Plata, 2017.10.17. 09:41:40
  • Plata
    #26373
    Meló közben eszembe jutott.
    Cseten írták hogy sokkal több talán másfelszer annyi energiájul lesz mint sima hajóknak.Meg valami spéci warp mag.Talán secondary.
  • Plata
    #26372
    Állítólag lesz rajta valami a 3 konzolon kívül.
    Na és +1 konzolhely.
  • gerisz23
    #26371
    Ad vmi egyéb cuccot a pakk a hajókon kívül?