Tibia
Jelentkezz be a hozzászóláshoz.
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MEgpersze olyt is hogy futás közben vagy áhttal ne lehessen távolsági fegvyerrel tüzelni szõrnyre vagy playerre
http://bexter.hu Szép Fényeket!
Meg párat ebbõl betenni 😊
katt ide
http://bexter.hu Szép Fényeket!
Törés, hatótáv...
• Amúgy, ha a törést "szabályozzák", akkor csak a capom lesz kevesebb, mivel ugye többet kell vinni magammal.
• Hatótávról meg annyit, hogy mióta elolvastam Shiwo által belinkelt cikket, tom, hogy a legmegfelelõbb lövési távolság a 2-3-4 kocka..
[/spam]™
Name: Durza Seth
Sex: male
Profession: Druid
Level: 25
World: Secura
Residence: Carlin
Last login: Oct 30 2007, 19:37:23 CET
Account Status: Free Account
Banished: until Nov 30 2007, 00:22:14 CET because of hacking
[/spam]™
Mert én akárhányszor odatévedet, ez a csíter van legelöl.
De ezek után el tom képzelni, hogy Pila (pl) is csíter. E? Taj? 😊
◘ Burtnak meg megvették a VoV-ot, mert túl sokat halt Tibiában. 😄
Last login: Oct 16 2007, 01:47:42 CEST
◘ Afene, már megint 2 szint kell nekem a top 300-hoz. 😊
[/spam]™
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
lvl70, mlvl 72 tibia.hu fejlesztő
DFTBA ಠ_ಠ
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[/spam]™
Thou art a very pleasant little rabbit.
thanks.. priviben is jó lesz..
\"There is no worse death than the end of hope.\"
Thou art a very pleasant little rabbit.
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szóval szeretnélek megkérni hogy az elõzõ postban említett:
"bezzeg a pala, az szinte mindent gyak"-ból kérném a "szinte" mellõzését :p
21:42 Ram Abbalah [207]: van olyan, hogy holy runa?????
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hát nem tudom, hogy a palákról alkotott véleményed mennyire áll meg.
Nekem 2 white cloth esett tegnapelõtt, mert a szellemekkel én foglalkoztam arányaiban talán legtöbbet 😊
21:42 Ram Abbalah [207]: van olyan, hogy holy runa?????
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http://bexter.hu Szép Fényeket!
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De az tuti, hogy összeszedi mindenki ha jó lootot kap, max a sorcnak szánt loottból többet bír szedni, soha nem fogy ki capból...<#duma>#duma>
13:20 Tunnelrat [20]: ha Vackor elmegy dragizni akkor az a körte visszaharap Süsünek szitu? :D
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illetve nem is, ez fake 😛
Thou art a very pleasant little rabbit.
Van egy olyan érzésem azzal hogy süritik a sorc cucokat és azokat könyitik, a nájtok akkor is elpakolják és eladják playereknek.
http://bexter.hu Szép Fényeket!
20:56 Strategist : de kicserepesedik az ánuszpartod, és 6 napig szorulásod lesz utána, ha én megcsázlak
21:07 Matias con Toth : 9/14% 😄
21:07 Strategist : egyébként
21:07 Strategist : ne is álmodj vazelinrõl te kcösög!!!!!!!!!!!!!!!
21:14 Strategist : viszont ha nem, akkor csá gyanússá fejlõdhet a helyzet
21:14 Strategist : és akkor engem kell hívnod
21:14 Strategist : neked meg jut a tapírhere
21:22 Matias con Toth : szeretnéd ha nem lenne meg ma a sword? 😄
21:24 Strategist : nekem csak jó, ha megvan
21:24 Strategist : 😛
21:24 Strategist : amíg tudod, hol a helyed
21:24 Matias con Toth : 😄
21:24 Matias con Toth : lol
21:24 Strategist : ha viszont szájalsz, akkor kikötünk a csázó bakra
21:24 Matias con Toth : 😄
21:25 Strategist : és átmegy ratjad az avasi lakótelepi nehézfiúk klubja
21:25 Matias con Toth : Taj ezt lehet már kezelni kéne 😄
21:25 Strategist : és ezzel még jobban jársz, mintha én csáználak meg
21:25 Strategist : lol
21:25 Strategist : lehet 😛
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most szégyelli hogy ezt írja, de wowozik.
ott már ezek megvoltak.
de amint itt is meglesznek jön tibiázni vissza 😄
DFTBA ಠ_ಠ
a) Current Situation
Considering the large difference in overall hit points between the vocations as well as the advantage in defense which the vocations with more hit points enjoy, it is generally safe to say that mage classes face a higher risk of death against similar monsters and other players than paladins and knights.
* Monsters that have more than one magic attack in their repertoire can, in the worst of cases, attack using all those spells at the same time. This results in extremely high peak damages in one round that are very hard to heal, especially if the combined damage is more than the maximum hit points of the victim.
* Knights and Paladins can refill their hit points at a very effective rate. Mages often do not have enough total hit points to take the risk without manashield and they cannot recover that quickly enough to make a difference. This has an even stronger unbalancing effect when it comes to PVP. Since the damage output of mages was significantly reduced while the healing capacity of knights and paladins remained the same, the PVP situation has become very safe for knights and paladins.
* Finally, knights and paladins can use their primary attacks and heal at the same time while mage classes have to decide which of the two to use in one round.
/eddigiekben a spellcasterek könnyebben haltak, mint a nájtok, vagy akár a palák.. ennek legfõbb oka a több hp, valamint a jobb védelem, valamint hogy a sc-k nem tudnak gyógyítani a lövés mellett..azt is figyelembe vették, hogy az sc-k kénytelenek gyakran manapajzzsal gyakni, és a manát nem lehet olyan gyorsan visszahozni, mint a hp-t/
b) Solution
This is very closely related to the defensive measures that each vocation has at its disposal. Therefore, it should suffice to say that we are, of course, planning to address all of the above mentioned aspects with both alterations of existing systems and new features. In fact, many of the measures described above will reduce the differences in the risk of death for each vocation as a welcome side effect.
/részben megoldást az elõzöekben (#90537) említett védelemben látnak, valamint még terveznek valamit, amit nem fejtenek ki bõvebben /
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a) Current Situation
One of the old principles concerning the balance between the vocations has always been that if a vocation has stronger attack powers than another, it should have less defense. This is the reason why the mage classes have always had weaker defense than knights and paladins, and of course, this will not change in the future. However, as the gap in attack power has been reduced in the last update, the gap in defense power now seems disproportionate.
/régebben a spellcasterek védelme azért volt vacak, mert nagyobb sebzést bírtak leosztani..ez az egyensúly megbomlott a legutóbbi upkor..
b) Solution
It is not our intention to change the defense system in itself. We also do not plan to significantly increase the defense power of mage classes. However, we have designed some new features that will endow mainly the mage classes with the ability to defend themselves a little better against specific types of attacks from certain types of monsters.
/ terveznek új tulajdonságokat, amivel a spellcasterek hatékonyabban tudják megvédeni magukat.. (gondolom pl tûztõl védõ vari, meg ilyesmikre lehet számítani...)/
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a) Current Situation
The time a character can go on a hunt before needing to return is essentially limited by how much that character needs to carry to hunt and how much that character actually can carry. A knight, for example, can carry impressive amounts of runes due to his strength, yet he does not really need to bring many. A mage, on the other hand, is dependent on his runes and mana fluids, yet he usually cannot carry enough to last for more than just a few hours of hunting.
/ a gyakás ideje nagyban függ attól, hogy kinek mennyi cuccot kell vinnie gyakni, és hogy mennyi lootot bír el..mivel nájtnak nem kell sok, és sokmindent elbír, sokkal tovább tud gyakni 1 helyen.. /
b) Solution
One way to deal with this problem would be to alter the actual capacity of each vocation. Since, however, we consider it natural that mage classes do not have extraordinary physical strength while knights, for example, are muscle packed heroes, we feel that an alteration of the capacity would contradict the definition of the vocations
Each vocation however has certain supplies that other vocations have little or no use for. Therefore, we prefer to alter the properties of those supplies. We will introduce new such vocation specific resources and alter parameters such as usages, weight and effectiveness of existing ones. This way, we will be able to force knights to take breaks to refill their supplies more often as well as to permit mages to stay in their hunting grounds for longer periods of time.
/terveznek olyan cuccok bevezetését, aminek csak adott kaszt veszi hasznát, így tán a másik nem pakolja el (ami sztem hülyeség, nájt íy is elpakolja, max playernek tudja csak eladni..) tehát ami nájtnak jó az nehezebb, ami sorcnak , az könnyebb (bár ha az lenne, hogy sorcnak esélyesebben dobna könnyebb lootot, míg nájtnak a nehezzet... ) /
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a) Current situation
Even though the actual ability to hunt with similar effectiveness is given for all vocations now, it is unevenly hard for some vocations to finance their hunts while others have no trouble doing that at all.
* Currently, a knight only needs a very limited supply of healing runes which will last him for a few days. His damage output does not eat up any resources at all.
* A paladin can purchase reasonable amounts of ammunition or throwing weapons for a very low price. He will have to return regularly to refill his supplies, but he will not have trouble paying for it after a hunt.
* The mage vocations need large quantities of mana fluids and, depending on their hunting ground, sometimes impressive amounts of runes as well. Only rarely will the loot of a hunt pay for the mana fluids and it is even less likely that it will pay for used runes.
/
- a nájtoknak csak gyógyító rúna kell, gyakran abból se sok, maga a gyakás meg semmibe nem kerül
- paláknak a gyakár mérsékelt pénzmennyiségbe kerül
- spellcastereknek sokba kerül, gyakran a loot nem fedezi a gyakást
/
Solution
Generally speaking, the cost of an attack that requires resources must stand in relation to the cost of all other kinds of attacks that also need resources. In order to reach a fair distribution of the prices, it is necessary to first list all properties defining an attack. The next step is to determine a fitting value for each property and how the price should change when the value of a property changes. These considerations will be applied to all old and new runes, spells, ammunition and throwing weapons.When considering all these factors, there are numerous ways to reach a good result. Basically, if a certain attack proves to be too good or too bad in some way, it can be corrected by adjusting just one of the above factors. For example, if we saw that spears were too good for their price, we could simply raise the price to correct that. Alternatively, we could also, for example, increase the breakability and thus reduce the average usages of one spear for the same price, or we could change the range within which the spear can reach its target. These considerations are taken for every single form of attack and, of course, we will change the parameters which are the most logical to be changed. For example, if an attack rune is generally well designed and fits into our concept of that rune, though it is clearly too costly, we would prefer to increase the charges on that rune rather than change the price and thereby risk to influence the economy without wanting to do so. The result of these recalculations will bring the hunting costs of paladins, druids and sorcerers into a reasonable balance, but it will not affect the knights since melee weapons do not need resources. We will, however, also alter the values and effectiveness of resources that are specifically needed by knights and thereby increase their costs for hunting in order to fit them into the picture.
/ sokmindent figyelembe vettek, végül a kövöket tervezgetik.. elõferdülhet, hogy a spearek valamivel gyakrabban törnek, vagy kisebb lesz a hatótávjuk..rúnáknak esélyes, hogy növelik a töltetszámát..esélyes még, hogy valami kölleni fog ezentúl a nájtoknak is a gyakárhoz, ne adjisten sérülni fog a fegyver.. /
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a) Current Situation / jelenlegi helyzet /
Of course, the example given here (as all the others, too) is exaggerated. Certainly, the druid vocation has quite a few abilities that do make it special and worthwhile playing. However, we agree with many of you that the druid lacks distinction to the sorcerer vocation.
/ röviden: a druid nem sokban különbözik a sorctól, és nem tud túl sok extrát felmutatni... /
b) Solution /megoldás/
We have given the definition of the vocations more thought and decided to give the druid special attention this time. Generally speaking, we intend to introduce a host of new features that will provide each vocation with at least one special area in which that vocation is the undisputed master. Consequently, each vocation will have certain groups of monsters which are especially comfortable for that vocation to hunt. The druid will benefit most from these new features, but all other vocations will also find that there is more diversity in their daily hunting routines.
/ minden kasztnak terveznek valamit, amiben különösen jó.. meg minden kasztnak lesz egy csoport lény, amit kényelmesen tud gyakni..így a druidoknak is meglesz a megfelelõ helyük a tibiás élet körforgásában /
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