Tibia
Jelentkezz be a hozzászóláshoz.
Thou art a very pleasant little rabbit.
Thou art a very pleasant little rabbit.
Thou art a very pleasant little rabbit.

Thou art a very pleasant little rabbit.
Thou art a very pleasant little rabbit.
valami bossmonsta
nah itt kicsit többet látni belõle..
nah még 1 bossos kép
ilyen blokkerek kellenek nekem is 😄
egy kis gyakás..
hangulatos buli...
nyálcsöpögtetés marad ezerrel..
még1 boss
új outfut
tarantula rookon
még1 képr a Grim Reaperrõl
állítólag:
Outfit - 20 Vampire Dust / 20 Essences / 3 Garlic Necklase
1 Addon - killing Demon boss - Ungreez, have to get most damage / if team kills only the person who took most damage makes the mission.
2 Addon - Killing the new Bosses (can be teams here, probably something at the end at last Boss)
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így elnézve, egyedül Ramnak esélyes, ha jól benyal Farlonál 😛
Thou art a very pleasant little rabbit.
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• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
...és kéne akkor már Szatír enemy is, ami pedig csak female karaktereket támadnának. 😊
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
...jajj hülye fejemnek, megint kirobban majd a háború, hogy melyik lesz tápabb és melyik nem... ugye ezúttal most ezt a rangsorolásos háborút elkerüljük?!?!
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
[/spam]™
bár gonolom nyilat ill boltot nem nagyon használt mostanában és gondolom a nagyok akik sok speart elbirnak és nagy lényt gyaktak most se fognak mást használni hogy tudjanak blokkolni rendesen
Nem vagyok magamnál. Kérem, hagyjon üzenetet.
No roots: no tree. No family: no me. (Faithless - No Roots)
• Nem a zsemle kicsi, a pofátok nagy! • • Muszáj csak azért menni, mert van merre? •
grim reapers
12:51 You see a northwind rod.
It can only be wielded properly by druids of level 22 or higher.
It weighs 29.00 oz.
12:51 You see a springsprout rod.
It can only be wielded properly by druids of level 37 or higher.
It weighs 27.00 oz.
12:51 You see an underworld rod.
It can only be wielded properly by druids of level 42 or higher.
It weighs 29.00 oz.
12:51 You see a wand of draconia.
It can only be wielded properly by sorcerers of level 22 or higher.
It weighs 27.00 oz.
This wand holds the spirit and soul of a dragon lord.
12:51 You see a wand of starstorm.
It can only be wielded properly by sorcerers of level 37 or higher.
It weighs 25.50 oz.
It is sparkling with universal energy.
12:51 You see a wand of voodoo.
It can only be wielded properly by sorcerers of level 42 or higher.
It weighs 28.50 oz.
It is filled with the dark hatred and rage of a tormented demonic being.
wyrm
(állítólag valahol a drag és a dl közt van)
paláknak játékszer
palák és nájtok is kaptak saját páncélt amit nem tud spellcaster hordani..
sea serpent
massive energy elemental
cuccok
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Since there are not only optical improvements, but also completely changed structures and new dungeons, please take some time to visit some of the old areas and look for map bugs such as misplaced clips or non-working stairs or entrances. You will find major changes in places listed below. As for Kazordoon and Darashia, it is important to test the player houses as well because all of them have been redesigned. During this test server, you will be able to enter the empty houses and look for map bugs, housefields that are no PZ (-> where you regain health and mana or can attack each other) and so on.
Revised Cities
- Darashia
- Kazordoon
Revised Dungeons
- Femor Hills (mostly optical improvements)
- Okolnir (added more barriers and split large room to reduce mobbing possibilities)
- Orcland (camps added)
- Amazon camp (enlarged, optically improved)
- Thais south cyclops cave (enlarged)
- Thais south wasp cave (enlarged)
New dungeons
- Fire Sphere (questrelated)
- Ice Sphere (questrelated)
- Energy Sphere (questrelated)
- Earth Sphere (questrelated)
- Hellforge dungeon rooms under Edron northern ruins (questrelated)
- Witches hideout near Kazordoon (questrelated)
- Vampire hunter cave (questrelated)
- Wyrm dungeon under Drefia
- Grim Reaper dungeon under Drefia
- Dwarf dungeon under Cormaya
- Behemoth dungeon under Tiquanda taboo area
- Giant Spider dungeon under Tiquanda taboo area
- Hydra dungeon under Tiquanda taboo area
- Smuggler cave northwest of Port Hope
- Dwarf dungeon near dwarf camp on Tiquanda (near mountain Kha'zeel)
- Hidden dungeon south of Thais
- Bat cave south of Thais
- Wolf den south of Thais
- Knight mines dungeon (under Island of Destiny, Knights only)
- Paladin hideout dungeon (under Island of Destiny, Paladins only)
- Druid caves dungeon (under Island of Destiny, Druids only)
- Sorcerer crypts dungeon (under Island of Destiny, Sorcs only)
- Sea Serpent dungeon (after quest)
3. Monsters
Kill the following new monsters (either during quests or in their dungeons) and check them for incorrect graphics, corpses, imbalanced design or strange loot:
- Sea serpent (after quest in dungeon)
- Young sea serpent (after quest in dungeon)
- ~~~~roach (Tutorial only)
- Dwarf Miner (Island of Destiny only so far)
- Skeleton Warrior (Island of Destiny only so far)
- Water Elemental (new graphic only)
- Earth Elemental (under Edron)
- Massive Earth Elemental (under Edron)
- Energy Elemental (Kha'zeel)
- Massive Energy Elemental (Kha'zeel)
- Muddy Earth Elemental (only during quest)
- Jagged Earth Elemental (only during quest)
- Slick Water Elemental (only during quest)
- Roaring Water Elemental (only during quest)
- Blazing Fire Elemental (only during quest)
- Blistering Fire Elemental (only during quest)
- Charge Energy Elemental (only during quest)
- Overcharged Energy Elemental (only during quest)
- Grim Reaper (under Drefia)
- Goblin Scavenger (Femor Hills, Edron)
- Goblin Assassin (Femor Hills, Edron)
- Wisp (Swamps, Forests)
- Wyrm (under Drefia)
- Bog Raider (under Edron)
4. Quests
Here's a list of the quests which need to be tested and some starting hints:
- The Elemental Spheres: Arkulius is doing some research in the Edron Academy which might lead to exciting new discoveries...
- Tibia Tales - Machinery of War: The orcs prepare for war! Baxter in Thais might need your help!
- Tibia Tales - The hunt for the sea serpent: Captain Haba in Svargrond is about to fulfil his dream and finally chase down the sea serpent - will you join him?
- Tibia Tales - Troll sabotage: Jerom's house near Edron got badly demolished... but why?
- The Thieves Guild: A new underground guild has formed under Thais. Join them by talking to Dorian and learn some of their tricks.
- The Inquisition: Hunting vampire lords, performing exorcisms and chasing demons is your cup of tea? Join the inquisition under Thais by talking to Henricus and earn yourself a demon hunter outfit. Beware: the last mission is devilish. Get yourself a big party!
There is also one hidden quest which you might have seen in one of the teasers, but is harder to find than you think. Maybe you get lucky!
When you test the quests, please check your questlog for inconsistencies or errors after receiving and completing tasks. Is everything displayed in the correct order? Are quests marked as "completed" when you solved them? Are items deleted correctly? Do you receive a reward each time?
You can purchase items like vampire dust or demonic essences from the Testserver Assistants.
5. Tutorial, Rookgaard, Island of Destiny and Guides
You will receive some automatically generated characters on your account which are level 1 and can be used to test the new tutorial. Since the tutorial is supposed to be self-explaining and intuitive, there are no further instructions. General feedback as well as bugreports are, as always, appreciated. Pay attention to the following things:
- Can you do something "wrong" and are then not able to continue the tutorial? In other words, can you get stuck?
- Do you know what to do at all times?
- Do you - even as an experienced Tibia player - think that the instructions are understandable?
- Do you think some really important information is missing?
Some instructions such as "mana", the use of hotkeys or battle stances are intentionally not mentioned, because it is crucial to give new players only the information which they really need at that point. However, the Rookgaard NPCs mention a lot of the technical stuff when asked for "hints".
Talking about Rookgaard, a lot of things have changed there to make things easier and more understandable for newcomers. With the introduction of the NPC Channel, it is no longer necessary to have every NPC sell/buy everything, so each of them has a dedicated task now. Their keywords are marked so that beginners should be able to lead a fluent conversation even if they don't know what NPCs usually talk about. Please talk to all of them and check if they are consistent and easily understandable.
We did not implement a consistent questline leading through Rookgaard this time, but it will surely follow in one of the next updates so bear with the existing quests for the moment. There's no need to test those again.
However, if possible, either use one of your existing Rookie chars or level up one of the automatically generated characters to reach level 8 and travel to the Island of Destiny. There, talk to the vocation trainers, choose a vocation and check out the according dungeon for your vocation. It would be great if you could explore it completely (each dungeon has 3 levels) and find you whether you have any problems to hunt in that dungeon with the equipment you received. The spawn is rather fast, because it should be sufficient for many players, but should of course not be deadly.
Also, you should not be able to stay there until much longer after you got level 9. Either way, once you are tired of this dungeon, talk to Captain Kurt to leave the island. Choose a city where you want to live in and travel there. You should find a guide for that city right on the ship. Please talk to him or her and see if you can easily find out what he or she does and if you feel able to find your way in that city after the explanations. Also, please check whether you restart in the temple of that city after a death.
6. Trade System and NPC Channel
Almost all NPCs have undergone a major change due to the new trade system, NPC channel and barks, so it would be great if you could test as many as possible, especially concerning their trade offers. Check especially for wrong prices compared to before. If you need help concerning the new trade system, consult the Client Help (Button Help -> Client Help, click with the magnifiying glasses on the trade window once it is open: it opens automatically when you say "trade" to a trade NPC).
Please note that item trades with NPCs (item vs item) are not supported by the new trade, but are performed just like before via talking to the NPC. However, trade offers of NPCs must vary according to your questflags (e.g. letters from post officers or not being able to trade with Djinns at all until you finished the Djinn quest). Buying/selling single and multiple items should work as usual. All items should be clearly distiguishable from another (not the same name), but it is unavoidable that some item names will be cut off because they are too long for the client to display. However, leaving the mousecursor over an item should always display the complete text (mouse-over).
Moreover, common NPCs such as traders have been revised with a new starting line when approached with "hi" or "hello". They state clearly now what business they are in and give you a marked keyword such as "trade" to help newcomers talk to them. Other than that, we were pretty conservative with the introduction of keywords to keep quests still a challenge.
7. Other Features
There are not many features which actually need to be tested. As already mentioned, you can have a look at new items and their functions by solving quests and then talking to the Testserver Assistants in each town. Furthermore, you can try buying chimneys from furniture NPCs, bake cookies, bake chocolate cake and buy waterballs from Beatrice in Edron. You can also buy some of the new robes from Lailene in Edron.
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