5645
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#85 Lehet ám, hogy csak védelmet kell emulálni -
laczoo #84 IGENNN!! Elindult:))
Naszóval emberek,figyelem, a játékot MINDENKÉPPEN KI KELL ÍRNI CD-re!!! MOUNTOLÁSSAL NEM MŰKÖDIK!
kösz a tippet Lezlee
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#83 Then there are the foul calls, goalie reactions and out-of-bounds calls. KCET has given each player different reactions to foul calls, whether it's shock, dismay or anger. The players wave their hands, shouting at the referee or throw their arms up in the air, or they just walk away shaking their heads. In one scene, the offender walked away and wiped the sweat off his nose. It's just an ordinary detail, but what an ordinary detail to have captured. There are more examples. When a goalie is poorly defended enough times he flails his arms and you can see him yelling and visually growing angry his own players. The intro scenes are also luxurious with fanfare -- confetti, wildly waving fans, flash lights in the crowds and the like.
Normally, I play with the Long intermediate camera, and occasionally I use Wide. But if one selects the Medium or Short camera range the level of impressive detail shines through on each player. The character models display better facial work, more textures on leg muscles, wrinkled or creased clothing, and there are certainly better and more entertaining facial expressions than in WSWE6I. The facial models are especially good looking, with individual players appearing a lot more like their real-life selves. Overall, there is a plush level of impressive realism that gives this game a superb visual feel on all latitudes.
Sound
Technically, KCET has done small impressive things to gradually improve the sound quality of the Winning Eleven series. This year's wrinkles are all par for the course, i.e. predictable. Commentators Peter Brackley and Trevor Brookings have returned for their solid year-in, year-out performance. They occasionally make mistakes, but generally, they do a respectable job of sounding official, which is more than the commentators did in ESPN MLS Extra Time ever did.
The crowd sounds have increased and intensified. In the early presentations, the crowd is so loud that you can't hear the announcers talking. Is that Konami's way of showing better crowd participation and sound? Perhaps. But it does get in the way. On a random note, some button sounds sound like those in Silent Hill. Music-wise, do not expect anthing new; this rather trashy techno is hard on the ears over a period of several hours. Finally and unfortunately, WSWE7I doesn't offer anything but stereo and mono options for sound, so you'll just have to forget hearing that crystal clear sound of Dolby whilst you filter through the menus.
Closing Comments
WSWE7I a major step for Konami. KCET has started the mammoth process of widening and bolstering the already great gameplay with extra features that are more than just ornamental. I don't like the menus much, but persistent gamers who must rename all their players will get to grips with the Master League's acquisition system and use it to enhance and grow a team that can genuinely contend with the best of them.
It's really the graphics engine that is the biggest step. And that affects everything else. Visually, the game doesn't look all the different at first glance. But up close the level of detail is impressive. Everything from the animations to the character models and textures to the cutscenes and the facial expressions on the players themselves have significantly improved. The new graphic engine is also faster, enabling those new animations. But Konami has honed it to the degree that characters exhibit more and better moves. That, and the characters actually react quicker to your commands.
All in all, WSWE7I is superb, the best of the bunch. And while it still has a ways to go feature-wise (if you compare it to the latest FIFA), the gameplay is still the best in the business.
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#82 Other aspects feel familiar too. Players may select from 50 national teams, each with updated rosters and star players (which have the real rosters and player names), and 60 "fake" club teams. Konami didn't acquire all of the club team licenses, which sucks, but in their stead, it offers an easy-to-use editor to quickly duplicate players' names, accurate uniform colors, name configurations and more. In other words, with a relatively lengthy bit of editing, your real club team is just around the corner.
I'm still mixed about the Master League's trading and acquisition menus. Actually, I'm straight-out not fond of them. They're better than before, but still damn arcane. For one, in the Master League there is no way to determine the quality of your team you want to pick. There are no graphic values indicating teamwork, speed, defense, etc. You just get what you get, as opposed to last year's choices, which clearly indicate which team is lousy, good or mediocre. What's more, being a regular old American, I see at all those European teams and look at who to trade and I just scratch my head. Unless you follow European or international soccer (football, or voila! futball), you're simply lost. Laugh at me if you want, but what is the average Joe Blow going to do when he wants a soccer game and sees this lineup of teams, and these menus? He'll buy FIFA is what he'll do. If you can't figure out the menu system, which takes time and experimentation, it renders the whole management sort of worthless.
If you indeed follow the international standings, there are still cool things to do. Players can track their own team's growing progress in the league, check on other trade-able players and build their team using the newly implemented managerial aspect. Gamers can bid to make acquisitions pre-, mid-, or post-season to improve or their team. Trades often happen automatically during mid season, indicating to players they can either agree or refuse, and of course, they can still be done manually as well.
Graphics
The previous games in the series, at least on PlayStation 2, ran on Criterion's rather impressive middleware, RenderWare. A good tool for development teams that didn't create their graphic engines from scratch, it's done pretty well for the Winning Eleven series. But with WSWE7I, players will find the new graphics engine affects more than visuals, it affects the whole game.
As aforementioned, the newly created animations and motion-capture work are not only beautiful, they're extensive. The range of athletic moves has been expanded to bring individual players to life. They finish off kicks with more realistic flair. The goalie's arms swing in the perfect arch as he hucks the ball downfield. Players stumble after they have the ball stolen from them. Their arms spread wide and they lean back as they take heavy, powerful shots. Athletes push and shove each other -- falling off balance and regaining it -- as they vie for loose balls. There are endless blissful animations seen in realtime and in cutscenes.
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#81 The new "Shop" element follows more traditional EA and FIFA lines of thinking, but they're very welcome additions. Building in more depth to the series, KCET enables gamers to accumulate points through training and exhibition modes, which in turn may be traded for new teams, players, strategies stadia, crowd effects, and even hair styles. Thus, as players complete more seasons, engage in the various modes and flesh out the title's new aspects, they're rewarded with goodies, be they trivial or meaningful. Either way, they add color and variation to a generally predicable annual game.
While I'll get to the visual improvements in a later section, it's important to note that the entirely new graphic engine (which no longer relies on RenderWare), has freed up Konami to create animations and motion-capture movements based on specific player moves. So if your favorite English or Finnish striker pulls off beautiful heel kicks or dribbles with unnatural grace, it's more than likely he can do so here.
The new engine also gives players a new wealth of control. After re-playing several hours of the superb World Soccer Winning Eleven 6 International, I noticed an instant change and improvement in response time and quickness in WSWE7I. Players make better, sharper cuts. The react quickly to situations and make the rather spongy PS2 analog controllers seem less mushy than they really are. Long-range drives and explosive counters are now more manageable than before -- if you're skilled that is (because otherwise the defensive AI is just as sharp as before and will intercept most mid-field passes). Players can perform smooth overhead lobs to a streaking forward (which fall perfectly in front of you when done well), flick it over a defender's head with quick heel kick and perform dazzling cuts and dribbling moves to bypass oncoming defenders.
The game is still based on smart passing and strategic movement to open up defensive lines. Thus, ball physics and powerful passes, kicks and lobs are crucial. The ball moves ever so much better than before, with a visual sense of physics that appears consistently throughout every second of the game. You can see that during curved crosses the ball is spinning with a left or right hook, and when it bounces of the ground or off a player's foot, it performs remarkable realistically. Back spins, side spins, you name it, you'll see it. The consistent physics enables players to do sorts of things well from anticipating defender crosses, to preparing for a through pass for a perfect scoring position. You can really tell how well the ball moves on the goalie bars. If a ball hits the cross bar, it clanks off at any angle, and in a crowded corner situation, you can count on realistic and intense pinball action. You can also just sit back and enjoy as it bounces off defenders' shins on blocked kicks, or out into the open field.
Konami still hasn't figured out the best way to present foul or corner kicks. Given the minute pressure needed to score a goal or to attain that perfect shot, which, believe me, takes time and patience, it's odd that to kick a foul ball or corner kick, determining the power, angle and direction of the ball is still a bit of a crap shoot for newer players. You never really have much idea where the ball is headed until you hone those shoulder button curves. Maybe FIFA has made it easier for us to perform these aspects of the game, but in many ways, it's also made things better. Going back to WSWE7I is to lose a certain amount of control in style and presentation. With regard to throw-ins, the crappy, boggy throw-in scenarios from last year's game has been replaced with better, more utilitarian mechanics in this iteration.
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#80 February 10, 2004 - For the past seven years an intense rivalry has continually sparked soccer fans worldwide to debate which of their favorite soccer games is better, Konami's Winning Eleven series (also known as Pro Evolution in Europe) or Electronic Arts' FIFA franchise. Much like the controversial Al Gore-George W. Bush U.S. election of 2000 where Gore won the popular vote and Bush won the judges' over (just kidding, sorta), Konami year-in and year-out owns the purists' hearts and thus, the popular vote. The critics LOVE their Konami soccer, but annually EA continues to sell more copies worldwide, so it's doing more than just a good job at marketing.
Has Konami created a more convincing game for the rest of the world with World Soccer Winning Eleven 7 International? Several changes, upgrades and refinements will easily win over long-time fans and soccer players in general. The gameplay -- AI, team differentiation, ball control, etc. -- has indeed evolved ever so slightly to create an even more compelling title. The graphics are entirely redone, and the sound and presentation all come together well. Very little, in fact, restrains Konami's game from an overall win. But what about those ever-so-slightly skating players? Those clumsy menus? For newbies, that steep learning curve? What about all those tiny little things that have always held back the series from smashing EA's game into dust? Though these are minor points, they still exist.
It's difficult to criticize a game that's so good in so many ways, especially one that brings such a rush of pure soccer bliss. I mean, there's no other game that comes close to beating this one. World Soccer Winning Eleven 7 International has moved forward with some major steps in the bigger areas -- the most important ones -- but small steps in the minor areas: It's not going to win over any FIFA fans or newbies anytime soon with its complicated trading system or arcane menus. Nor will it grab the attention of many US soccer fans, whose focus is most likely Major League Soccer. And what about online play? Those minor complains aside, there's very little else that should keep anyone from honing their skills in the best soccer game on Earth.
Gameplay
In the big picture, the cumbersomely named World Soccer Winning Eleven 7 International has seen a big overhaul in several regards. Rest assured, the gameplay itself, built around real soccer techniques and strategies, hasn't been altered in any major ways. It's the little improvements across the board that Konami Computer Entertainment Tokyo (KCET) has made to improve the playing experience.
There are several familiar modes of play: Match Mode, League mode, Cup mode, Master League mode, Training mode, and Edit mode. Match mode enables players to play an exhibition game or shoot penalties; League mode affords players to select from 16 teams in a round robin tournament against the computer AI, none of which include extra time or penalties; and Cup mode gives them the chance to set up custom leagues and cup tournaments. Gamers can customize all sorts of great aspects of this last mode, such as match time; difficulty; cup name (International, European cup, African cup, etc.); eligible teams, competition type, group name, number of teams, number of players, home/away; uniform selection, accumulated fatigue, and injuries. And for a spirited party, players can hook up two Multi-taps for an eight person multi-person bout. The customization aspect of this version is superb.
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#79 -
#78 Régi arc
Új arc
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#77 -
#76 -
#75 WE7I PC EPL&CL Patch
For those of you who have bought the game in the Far East, I have created the WE7I PC version of the EPL&CL patch.
There are some restrictions over the PES3 version in that I could I could not put in the CL ad boards and I left the menu screens unchanged. Other than that, all uniforms have been updated and the new stadiums and other features from the PES3 patch have been incorporated, I have converted the PES3 EPL&CL option file to work with WE7I PC.
I am uploading it to filefront for approval.
Please note there is no no-cd .exe included in the pack as I'm not supporting copied versions of the game. The we7.exe included does have the built-in collar fix though.
FULL DETAILS:
The Wolf EPL&CL WE7I PC Patch
CONTENTS:
- The Wolf EPL&CL WE7I PC Patch in ONE EASY TO APPLY PATCH!!!
- AFS Explorer 3.0 to apply patch.
- The Wolf EPL&CL WE7I PC Option file.
FEATURES:
- Correct player/team names.
- All correct rosters, starting line-ups and formations to 2/6/04.
- Transfers updated to 2/6/04 (over 500 new players created from CM4 stats).
- All club, national and referee uniforms included. Includes new Nike national team uniforms.
- Champions League entry music.
- All 2003/04 EPL & CL teams included with the following amendments:
Bordeaux -> Leicester City
Lens -> Bolton Wanderers
Hamburg -> Partizan Belgrade
Hertha Berlin -> AEK Athens
Bologna -> Wolverhampton Wanderers
Brescia -> Lokomotiv Moscow
Perugia -> VfB Stuttgart
Udinese -> Club Brugge
Spartak Moscow -> Charlton Athletic
Real Betis -> Portsmouth
Fenerbahce -> Besiktas
PES United -> Southampton
WE United -> Middlesbrough
Chievo -> Birmingham City
- New flags.
- New goalkeeper gloves.
- Updated stadiums for: Stamford Bridge, Old Trafford, Highbury, Delle Alpi, Anfield, Amsterdam Arena, Bayern Stadium, San Siro and Stadio Olimpico.
- Collar Fix automatically applied via we7.exe file.
- "We Are The Champions" (by Queen) victory music.
- "Beautiful Day" (by U2) replay music.
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#74 köszi pont akartam írni, hogy valami jótét lélek járt erre -
#73 Na kiprószáltam. Hááááát....
A Konami megint tanúbizonyságot tett pénzéhségéről. Amennyi újítás van benne, símán kiadhatták volna egy patch formájában, csak ugye azért nem tudnak pénzt kérni. Hát meg kell mondjam pofátlan, amit a Konami csinál. Gyakorlatilag kiadták mégegyszer a Pes 3, más néven. Azért egy két újítás van benne, de szinte semmi. Az intro, a menü maradt tök ugyanolyan. Legalább csinálhattak volna hozzá egy új introt. De nem. A menü csak annyiban változott hogy egyik oldalról átkerültek a menüpontok a másikra. Hát ennek baromi nagy a gyakorlati haszna :(
Ugye ígértek több licenszelt csapatot, új arcokat, cipőket, meg animációkat. Hát a klubcsapatok között kemény 6 csapat van az eredeti néven, mind olasz. Új arcokat egyelőre nem láttam, tehát az is sántít egy picit. Új animációt szintén. Van viszont új cipő, és a háló is más. Nem mondom hogy jobb, csak más. A mozgáson viszont láthatólag változtattak. Élethűbben mozognak, nem futnak olyan idétlenül mint a Pes-ben. Na de kérem ezért kiadni egy teljesen új programot. Pofátlanság. Szerintem a gameplay és az AI maradt ugyanaz. Ja és ami a hab a tortán:
NEKEM NAGYOBB FELBONTÁSBAN TOVÁBBRA IS LASSÚ, MINT A DÖG!!!
Talán annyit javítottak rajta, hogy alacsonyabb felbontásban élvezhetőbb, viszont akkor is belassul a kapuk előtt, ami elég zavaró.
Tehát a Konami nem csinált mást, minthogy kiadta a Pes3-at teljesen más néven, erősen felpatchelt változatban. Semmi több. Nálam most nagyon elrúgta azt a bizonyos pöttyöst. Kész, még egy kicsit nyüstölöm, hátha észreveszek még változást, de ha nem, megy a kukába.
Konami: szar vagy!!!
ui.: bocs a hosszú értékelőért. -
Borg #72 Kijavítottam a topic címét. -
#71 Hát nálam nem volt ilyen probléma, mondjuk én kiírtam cd-re. Szerintem írd ki te is, úgy menni fog. -
#70 mert akkora a sávszéled
amúgy a DC-ra visszatérve nem a magyar hubokat kell nézni ... -
laczoo #69 na emberek,nálam már is problema van:(
leszedtem,kicsomagoltam,daemonba bemountoltam.install elindul semmi gáz,végigér.de amikor végigér,akkor egyszerűen megáll,és semmi finsh vagy ilyesmi,és az a furcsa az egészben,hogy ha total commanderrel megnézem,még mindig telepit,mert egyre nagyobb a data_e fájl!! és amikor eléri a tényleges méretét,amennyinek lennie kell,(asszem hogy 574 mega,vagy vmi ilyesmi) akkor ujra lenullazodik,és megint kezdi telepiteni...szoval nemertem.ha vki tud segitsen.PES3 tökéletesen ment
amugy windows xp prof. van -
#68 200al, h lehet letölteni? NEkem max 60 -
#67 Na le is ért szépen, már csomagolom is kifele :) -
#66 Elismerem, hogy igazad van. De ingyenes warez oldal már nem nagyon van, én személy szerint 1-ről tudok, és azon is jobb esetben 1-2 hét mire megjelenik egy újabb játék. Ezért marad a dc++, de azon meg napokba is telhet, mire lejön egy játék és ráadásul sok probléma is van vele. Tehát akit érdekel egy játék, és hamar meg akarja szerezni, az vagy fizet a warezért, vagy megveszi eredetiben. Na most nekem 200 Ft-om van, 12000 Ft-om meg nincs egyetlen egy játékra. -
#65 "KONAMI foci
azt írják jobb mint a PES
"gameplay will be better"
"Hey guys! After you've tested the game post your opinions of it here! I wanna know if it's any better or better working than PES3. Are there slowdowns, how is the gameplay etc..."
vagyis jobb mint a PES 3 PC!!! verziója..
rájött a KONAMI hogy a PC-sek csak szoptak eddig:) most egy kicsit odafigyeltek talán...ez a verzió már lehet hogy megüti a konzolon fellelhető szintet...ott ugyanis semmiféle lassulás feketeképernyő és társai nem volt sohasem....visszírták két CDre:) PC rulez:) a következő az lesz hogy csak billentyűzetről lehet nyomni:)))))
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#64 1. Warezért pénzt.........soha
2. Egyszer volt róla szó a 0dayftp-n, hogy miért veszélyes ez. Ez itt off de akit érdekel ott megtalálja. -
#63 A HDC-n 200Ft-ért kapok 6 napi hozzáférést. Símán megéri. Meg amúgy is kíváncsi vagyok erre a focira. -
#62 ti tudjátok... -
#61 Én is fizetősről szedem. HDC. Elég jól jön, több, mint 200 Kb/s-al repeszt lefele :) -
#60 52 P -
#59 Na elkezdtem én is szedni, mivel szerintem nem lesz deviances verzió. Kíváncsi leszek, mennyivel lesz más valójában, mint a Pes. -
#58 nosza a fele már lent is van :) -
#57 pszzzzzzzzzzzzzt
hétfőig kiderül -
#56 Hát igen. De ezen legalább van MINDEN :)
Akkor kell majdan vagy letöltöd warezről? -
#55 Hm fene a sok fizetőst. P -
#54 Nem adhatom meg sajna a jelszócskát szval... sorry :)
De ha kell kiírom néked is oszt elküldöm -
#53 Ezzel jelezni akartad, hogy neked megvan ? PPPPPPPPPP -
#52 honnan? -
#51 Nah, töltöm én is! Bár nincs Deviance-s csak Vengeace-s...
nembaj, ez igy ugyan az sztem :) -
#50 engeance is more than proud to present you...
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ -| ÄÄ \-: -
³ Winning Eleven 7 International (c) Konami
ÚÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Date: 03-12-2004 Protection: SecuROM ³
³ CD count: 45x15mb Game genre: Soccer/Sports ³
³ ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
Ú Release notes }ÄÄÄ- -- /-: -
:
.
Winning Eleven 7 features 100 teams, 21 stadiums, new player models
and much more. An all-new custom-designed engine allows for greater
flexibility and dynamic gameplay. With an advanced artificial
intelligence, realistic pace, extreme strategy, quick passing and
referees made to look and act human, you'll experience soccer action
full of passion, glory and athleticism.
Features:
- Choose from 100 teams and 21 stadiums
- Dozens of animations make players look and act like their
real-life counterparts
- Earn points in training and exhibition games and use the points
for new players, teams, strategies and more
- Compete in four Regional Leagues and advance to the Championship
League
- Injured players sport bandages when they get hurt
- Custom-designed engine provides extreme customization options
- Language menu system includes options for English and Spanish
:
à Install notes
| Unpack, burn, install, copy crack from cd and enjoy.
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#49 majd az éjjel kiderül, javult-e vagy csak "delete" :) -
#48 nálam nem belassult, hanem eleve lassú volt :)) -
#47 hetet kéne visszaolvasni P -
#46 Azt mondják már nincs ez a problem