1354
  • djcom
    #43
    Hát igen!Morphy törvénye...
  • DEx-
    #44
    Ja igen, most nagyon durva dömping van.
    NWN, W3, Syberia...

    Mi jöhet még ?
    Duke nukem 4ver? :-))
  • djcom
    #45
    Ki tudja?Akár az ut2003 is.Júli 31-én realese,de szerintem már kész van!Csak dugdossák!Nem ez lenne az első eset,hogy 2-3 héttel megjelenés előtt itt a game.
  • M.A.D.
    #46
    Jö még egy Icewind Dale II. is...csak úgy...
  • Dikkma
    #48
    sajnos a nyár arról szól, hogy a május-júniusi releaseket vesszük le a polcról, és azokat élvezzük ki, mert akkor aztán semmi nem jelenik meg.

    tavaly nyáron egy alone4, egy ofp, és egy max payne volt "csak" de semmi más.
  • Dikkma
    #50
    naiggen. ebből anachronox nagyon fáj, hogy nem lett meg, de senkitől sem lehet megszerezni.

    meg most syberia sem tudom, mi lesz vele, zona már 4x letörölte, a második cd 18-asa már kész, de a hátralevőt nem tudom hogy töltöm le, otthon modemmel nem fogom (nem tudom) befejezni, itt meg már amúgy is fél órája lejárt a munkaidőm, holnap meg nem tudom, fenn lesz-e még valahol a szükséges ideig.

    :(
  • TneX
    #51
    Nah megvan az 1.CD Aranypóknak köszönhetőne,és szeretnék érdezni valamit.Lehet hogy bug-ba botlottam,de amikor a faluban bejutok a gyárban,és miután a toronyban eljátszottam azt a halott harangot,akkor 1 kriptánál 1 ilyen játékszobor leemeli a kalapját,mint a game elején a fogadó előtt...Na most ha odamegyek,megnézhetem a kalapot,és ott 1 kerszet szerű bemélyedés,amire ha ráklikkelek,akkor azt mondja,I need a key.Namost én azt hiszem ide kellene az a telescop key vagy mi a bréj,amit a váróterembe vettem fel,de nem fogadja el...Namsot ez itten bug,vagy kereshetem a kulcsot,mert azt eddig nem sikerált megtalálnom...
  • Sephi
    #53
    Nem az a kulcs... en is keresem hogy nyissam ki a kriptat!!

    Nekem van valami cilinder ize amit a gyarbol vettek ki a szobabol es a kis mamut jatek. De nem tudom hol a kulcs a kriptahoz! Help!

    TneX! Azt a kulcsont az utcan a jobb oldalon ahogy josz a hoteltol lefele ott van egy bejarat az udvarba nah oda koll majd!
  • Xenon
    #54
    A kriptaba ugy jutsz be,hogy először is vedd ki a kereszt mögül a kulcsot(remélem tudod hol van),majd menj ahhoz a fiókos szekrényhez.a jobb felső sarokban van 1 kicsi kulcsjuk,ahol használd a kereszt mögött talált kulcsot.Húzz ki minden fiókot,és szedd össze belőle a kis kártyákat,utánn húzd ki a középső fiókat,és tekerd meg a jobb oldalt lévő tekernivalót,ami eddig be volt ragadva.Onnan kivehetsz 1 kulcsot.Ezután menny fel a "liftel",és ott találsz 1 ilyen ember szerű gépet,ott próbálgasd a kártyákat,az egyikre a kriptánál a szobor leemeli a kalapját,menj le és a kalapba dugd bele a szekrényben talált kulcsot...és benn vagy a kriptában.

    Én ott vagyok,hogy annak a Momo nevű enyhén pihent agyú gyerekenk mamutot kell rajzolnom...de bazz,hogy?Nem sikerált rájönnöm.
  • Xenon
    #55
    És TneX voltam,csak tesóm izémizéjével.
  • TneX
    #56
    Szal ez én voltam:)))
  • Sephi
    #57
    Hogy kell rajzolni?:) ember! Megfigyelesi techika!! Fent a padlason kapcsold fel a vilanyt ugye? Nah es villany allat alva mi van belevesve a falba? Na ?:) Iggy van! 1932 -es mammut amit Hans rajzolt:)

    Es kosz!
  • TneX
    #58
    Kösz!Felkapcsoltam a lámpát,de nem vettem észre a mamutot:))))
  • TneX
    #59
    Nincs ICQ-d Sephi?
  • AnarchoiD
    #60
    hint kellene, OSCAR -nak hogytok megfelelo labat csinalni ? amit legyartok arra mindig aszondja hogy " Incorrect type" es eltunik az inventorybol

    uin : 2152155 dobjon meg valaki hintel aki tudja ;)
  • Sephi
    #61
    nos tudtommal ha megnezed lent a gyarban ahogy belepsz van kozepen a sok gep kozzot egy doboz. nos aszt a szint kell kijeloni... bar en is sorba probaltam mindet:)
  • jeejee
    #62
    lehet,hogy ezért most utálni fogtok,de itt egy kis segítség:) (nem kötelező használni:) )
    http://members.brabant.chello.nl/~h.vangompel/
  • Sephi
    #63
    ehh... akkor se nezem megh :))
  • fucko
    #64
    Qrva jo ez a gamma,en is ajanlom mindenkinek!
    Egyebkent szerintem nincs szukseg leirasra mer nem olyan nehez,de lehet meg nem jutottam el nehez helyig.
  • Pharaoh
    #65
    Honnan kell 100$-t szerezni? Amit az orosz hajósok kérnek?
  • Pharaoh
    #66
    A hajó már szépen elment, de én nem tudok utánamenni. Na most mi van?
  • Sephi
    #67
    Tudgyatok mit? Csinajuk ugy hogy amikor valaki kerdez valamit es valaszoltok tegyetek mar ** elotte hogy ha en olvasom a forumot es meg nem vagyok ott ne olvassam mar el a megoldast.

    Mondjuk igy :


    **Felmesz a sarokba es bekapcsolod a vilanyt**

    Oksa?
  • AnarchoiD
    #70
    egyszeru, tojassal bejutsz a zenegepbe es bekapszolod, ezert adnak neked 100dolcsit az egyetem vezetoi
  • AnarchoiD
    #71
    oscar labai : (mar rajottem;)

    1. oscar kartyaja belerak
    2. 3-as kapcsolo atbillent
    3. kivalaszt megfelelo szin a baloldali karral (vilagos barna? (ottvan benn a prospekrusban hogy mijen szinu fabol csinaljak az automatakat;))
  • AnarchoiD
    #72
    hajo atmegy aztan dumalsz hajosokkal, dobnak neked lancot , es ha ehez hozza kombinalod a kampot ... ;)
  • AnarchoiD
    #73
    nem ;)
  • AnarchoiD
    #75
    A madarakkal kell valamit csinalnod ;) kerdezz vegig mindenkit a madarakrol, majd egy fa fajtarol .. es kialakul a sztori ;)
  • Sephi
    #77
    Latod bazz de hulye vagy ? Megkertem mindekit hogy figyejenek mar oda amikor segitseget irnak... tyegyel oda ** az isten szerelmere hat annyira nehez?
  • fucko
    #78
    Nah vki arulja mar el hogy mit kell beirni az elbaszodott telefonos standhoz,csak 2 szamot lehet es nem talaltam semmi utalast meg semmit.es jah tegyetek oda a ** **-ot:)
  • fucko
    #79
    Joh mar megoldottam,a logikai erzekem egy kis időre leallt:)
  • DEx-
    #82


    SYBERIA



    Valadilene, the Alps French
    Main street
    As of your arrival in the town of Valadilene, you attend the passage of a funerary convoy before being able to enter to the hotel.



    The hotel
    On the display panel on the right while entering, recover " the booklet of welcome ".
    Advance to the counter and take " the key of reception ".
    With the key, reassemble the mechanism of ringing of the reception.
    Press on the red button to call the receptionist and speak to him.
    Take your bag and seek of the assistance to carry it.
    Cross the room and speak to the young boy (Momo).
    Ask the receptionist to give you a blow of hand.
    You learn death from Anna Voralberg, the owner of the factory of automats.
    Once in the room, recover " Fax 1 " and note the telephone number of the cabinet Marson (12 458 902).
    Take your portable telephone and call Marson; a second Fax awaits you the reception.
    Go down to the reception, recover this Fax and speak to the receptionist.
    Recover the 4 gears which Momo close to its place left and on the table.
    Leave the hotel and visit the city.




    Main street
    You can speak to a walker sitting on a bench and to the baker about the city.
    Recover on a bench " Gazette de Valadilene " of April 17, 2002.
    Find the study notarial (there is an automat beside the door of entry).
    Climb and lay out the second Fax in the hand of the automat.
    Operate the two levers of the automat and enter the house.




    The notarial study
    Cross the part of reception and enter the office of the notary.
    You in the armchair sit and speak to the notary.
    You learn that there is a heir to the factory: Hans, the brother saying is disappeared from Anna.
    Leave the office and recover " a telescopic key " on the door coats close to the door of entry.
    Leave the study and direct you towards the door of the Voralberg factory.




    The entry of the Voralberg factory
    the door is in the wall which skirts Main street [ phone call of daN, your husband ]
    There is a mechanism which opens the door carries factory.
    Deposit the telescopic key in the hands of the automat in top of the door and reassemble the mechanical key of the automat of bottom.
    Lower the lever which is in the medium of the door.
    Advance to the fountain.
    There are 5 directions. You arrive of the entry of the factory and you find of left on the right:
    - the manufacture of automats;
    - the pile warehouse;
    - the station;
    - the house of Voralberg.
    You direct towards the house of Voralberg.




    The house of Voralberg
    Made it tower of the house, all the doors are closed.
    There is a great mechanical scale but it misses a key.
    Go in the garden behind the house. You can speak with the flower stand.
    Enter the labyrinth and recover " the Voralberg key " hidden in a fountain.
    Engage this key in the mechanism of the great scale.
    Go up to the roof. You enter the attic.
    In a desk of schoolboy, recover " a bottle of ink " and " the newspaper of Anna ".
    In a dark recess of the attic, light the bulb with the ceiling. That causes the arrival of Momo.
    Speak In Momo; it wants a drawing of Mammoth.
    It gives you " paper and pencil ".
    Turn over in the recess and apply the paper sheet to graffiti of Mammoth carved in a wood beam. You obtain " a transfer of Mammoth ".
    Give the drawing to Momo. It takes you along in a secret place. Follow it.




    Main street
    Cross the city while passing in front of bakery and the notarial study.




    The Momo
    park opens the grid of the park to you. Cross the bridge then the gardens and finally the forest. Continue the way along the river. Pass in front of an abandoned boat.
    You find Momo; Speak to him. It teaches you the existence from a cave.
    Climb until the stopping and try to open it.
    Ask for " a blow of hand " Momo. The stick breaks!
    Recover the piece of wood and direct you towards the abandoned boat.
    Using the piece of wood, to bring the oar closer to the shore.
    Ask Momo to recover the oar then ask him to open the stopping.
    Momo opens the stopping and the level of the river drops, leaving the passage on a ford (close to the place where Momo was held).
    Cross the ford and enter the cave to the Mammoths.
    Recover " a headstock of Mammoth " which trails at the bottom of the cave.
    Leave, turn over it to the factory Voralberg. [ phone call of Olivia, your girlfriend of job ]




    The pile warehouse
    Actuate the lever which is on one of the pillars.
    A mechanical arm comes to take one of the piles.




    The factory of automats
    Enter the factory. Advance on the left of Kate by circumventing the assembly line of manufacture of the automats and to the door of the room of hydraulic energy production.
    Weave on the handle at the end of the chain to release a hamster automat. The large wheel with water is plunged in the river and starts to turn.
    Actuate the lever of left to connect the energy supply of the factory.
    Leave the part and cross all the workshop [ phone call of your mother ]
    You approach lifting truck and reassemble its mechanism. The carriage starts and raises the pile to place it on the assembly line.
    Enter the part of the bottom and turn the crank to reduce Oscar the conducting automat from engine. Speak to him.
    You must finish his manufacture while bringing to him a pair of leg of a quite precise model.
    Oscar gives you " a punch card ".
    Borrow the staircases in the workshop and enter the office of Anna right in top of the steps.
    Look at all the documents on the desk (invoices, letter with Hans and plan of the engine).
    Look in the library and draw on one from the books. A secret trap door swivels and reveals a gramophone with cylindrical discs. Recover the cylinder with music.
    Leave the office and go up to the control panel of the chain of production.
    Introduce the punch card of Oscar. Activate the red indicator on the right all.
    With the lever of left, select the raw material while making ravel the colors until the beige (3 clics).
    Activate the lever of right-hand side to launch the production of the pair of leg of Oscar.
    Recover the pair of legs on the assembly line and give it to Oscar. (if it is not the maid it is enough to start again manufacture by choosing another raw material)
    Oscar leaves to join its engine to prepare the departure.
    Follow it to the station.




    The station
    Get into the coach of the train and speak in Oscar. It is necessary to recover a ticket of transport.
    Go to the office of the station and recover a passage-ticket. You obtain also a letter of heritage of the notary who must be signed to authorize the exit of the train.
    Go up in the coach and visit the interior. There are 4 sites for valuable articles.
    Deposit the cylinder with music on one of the sites of the rack. Deposit the Mammouth headstock on the site of the guéridon.
    Speak In Oscar; it refuses your passage-ticket without the authorization of duly signed exit.
    Leave the Voralberg factory to enquérir you seal of the notary.




    The notarial study
    On the first engineering and design department there is a mechanism to seal. Deposit the authorization of exit on the writing pads. Raise the hat of the mechanism and fill it with the bottle with ink of your inventory. Press on the red button to obtain the blow of Approuvé " plug " on the document. Recover the document.
    Leave the study and go up all Main street to the church. [ Phone call of Marson, your owner ]




    The church
    Made the turn of the church by the line and go towards the bottom of the course.
    Enter the sacristy. Advance to the furnace bridge and move the cross. Take " the key ".
    With this key unbolt all the drawers of the dresser.
    Recover 4 " punch cards " of different colors.
    Open the drawer of the medium and turn the crank on the right which resolves the double bottom.
    Take the letter of confession of the former priest and a long " key of Voralberg ".
    Leave the sacristy.
    You of an external elevator approach which goes up along the bell-tower.
    Look at the control drive and deposit your 4 gears on their site. Actuate the lever of right-hand side.
    In top of the bell-tower, approach you of the automat player of chime and introduce the mauve punch card " " to cause the greeting of the guard of the family vault Voralberg.
    Leave the bell-tower and go to the family vault. Introduce the Voralberg key into the mechanism of the hat. Enter the vault and open the coffin of Hans. There is no body but you can take an extract of " Gazette de Valadilene " and another cylinder with music.
    Turn over in the office of Anna to the factory of automats.




    The factory of automats
    Deposit the second cylinder in the gramophone. You attend the scene of the accident of Hans.
    Recover the cylinder and the plate with the two puppets.
    Turn over in the coach to the station.

    The station
    Deposit the two objects (cylinder and plate with puppets) on the sites reserved for this purpose.
    Give the authorization of exit of the train to Oscar then the passage-ticket.
    Oscar indicates to you that it is necessary to wind the spring of the engine.
    Get out of the coach by your left while leaving. Advance along the engine and turn the mechanism to wheel. Then actuate the lever. The spring of the engine went up. Retract the mechanical arm while turning the wheel again.
    Present your passage-ticket at Oscar. [ phone call of daN, your husband ]
    A length and beautiful voyage start towards a still unknown destination.




    The university city of Barrockstadt
    The station
    Arrived in the station of Barrockstadt, speak in Oscar.
    It is necessary to find a means of reassembling the mechanism with spring of the engine.
    Get out of the coach on your line, skirt the engine and carry on your way along banks to the Large Wall. In the passing you notice the existence of a mechanism to wind the spring of the engine.
    Turn over towards the station, Oscar challenges you to transmit a message to you. The vice-chancellors of the university convene you for a maintenance.
    Continue the exploration of the station on the basis of the other side of the quays. Speak to the head about station.
    You learn the existence from a mechanical eagle perched in top of the station and which collects eggs of Cuckoo of Amerzone.
    Collect the hook which trails on the beach.
    Cross the channel by borrowing the metal bridge.
    Skirt the channel to the barge and speak with mariniers.




    The barge
    You accept a market: to tractor draw the engine with the barge you must make him cross the lock and give 100 dollars.




    The bandstand
    you Direct towards the university. You pass in front of a bandstand. Make the turn of the kiosk. There is a door blocked by a mechanism with rocker. It is necessary to find an egg to free it.
    Enter the large university.




    The room of the council
    Go on your left at the bottom of the corridor and enter the room of the council of the vice-chancellors.
    Speak to them. They order to you to make leave your train. You accept a market: they will give you 100 dollars against the repair of the bandstand.
    Leave the room of the council and cross all the Large Hall of honor.




    The Large Hall
    You meet the Professor of Pons paleontology. Speak to him. It knows Hans well. They have the common passion of the Mammoths. The professor is with the research of the Mammouth headstock about which Hans spoke to him.
    Leave the Professor and pass by the library.




    The library
    Take on one of the tables the book of " the memories of a forwarding in Amerzone ".
    You learn there that the red Cuckoo of Amerzone likes bays of " forest Sauvignon ".
    In the gallery top, go up on the scale and recover a book on " the plants and mushrooms ".
    You learn there that the mushroom Yangala-Cola has faculty to multiply by ten vision.
    In your coach recover the Mammouth headstock to give it to the Professor.
    [ phone call of Marson, your owner ]




    The Large Hall
    Give the headstock to the Professor. He withdraws himself in his laboratory to study it. Follow it.




    The laboratory
    Take in a wall cupboard a new " cylinder " with music.
    Take on one of the straw mattresses " a test-tube grip " and a Yangala-Cola powder " bottle ".
    Speak to the Professor about " Sauvignon ". It sends to you to discuss it with the head station.




    The station
    Meet the head of station again and speak to him about " Sauvignon ". It seems very embarrassed!




    The train
    Get into your coach and listen to the message contained in the third cylinder (to listen to the cylinders, they should be laid out in the mechanism under the plate for the puppets with the center of the coach).
    By leaving the station, speak again of the Sauvignon " subject " to the head of station. He sends to you to discuss it with Professor Pons.




    The laboratory
    Meet the Professor and speak to him again about the Sauvignon " subject ".
    It sends to you to discuss it with the vice-chancellors.




    The room of the council
    Speak to the vice-chancellors about the Sauvignon " subject ". They acknowledge that there is a small wine traffic of forest Sauvignon and thus the existence of a garden to cultivate the vine.




    The station
    Turn over to the station speech to the head of station concerning the Sauvignon " subject ".
    It acknowledges the existence of the small traffic and leads you to the garden. Follow it.
    Cross the railway by the metal bridge and continue the way which engages in the vegetation.




    The garden
    At the bottom of the garden, collect " bays of Sauvignon ".




    The station
    Of return on the station platform, advance forwards locomotive without crossing the railway.
    There is a scale which goes up towards the footbridge at the top of the station.
    Red Cuckoos of Amerzone prevent you the access.
    Give them bays of Sauvignon to be eaten.
    Go up on the scale to the mechanical eagle.
    With the test-tube grip, catch " egg of Cuckoo ".
    Go down again and go to the bandstand. The head of station, to excuse itself, gives you a wine bottle " of Sauvignon ".




    The bandstand
    Advance to the mechanism of the door.
    Deposit egg of Cuckoo in its site and open the door.
    To the interior of the kiosk, go down to the basement and operate the lever.
    All mechanics is started: the kiosk is repaired.
    See the vice-chancellors to announce the good news to them.




    The room of the council
    Speak to the vice-chancellors about the subject " money ". They give you 100 dollars.




    The barge
    give the 100 dollars to mariniers.
    They throw you the key of the control board of the lock. Collect it.
    It is now necessary to open the lock and to make pass the barge.
    You direct towards the control board of the lock which is in the station along the quay.
    [ phone call of your mother ]




    The lock
    you Approach control unit of the lock.
    Open the panel with the key. The instructions of order are in an incomprehensible language. Look at on the right desk, there is a display panel. Note the telephone number (2766 6742).
    Make this number with your portable and note the procedure:
    To start, press on #;
    For the locks of Barrockstadt, to support on 4;
    To make assemble the water level, support on 1;
    To make descend the level from water, support on 2;
    To confirm, support on *.
    Make code 42 " now * " to make descend the level from water and open the lock.
    Warn mariniers.
    Make then code " 41 * " to close the lock and to make assemble the level of water.
    The barge passed on the other side.




    The station
    Go on the quays between the engine and the barge.
    Speak with mariniers about " blow of hand " to hang the train.
    Assemble the hook of your inventory with the chain which marinier launchlaunched.
    The engine is tractor drawn to the station of reassembly of the springs.
    Advance on the banks to the train [ phone call of Professor Pons ]
    You are invited to assist during Paléontologie of the Professor in the amphitheatre.




    The amphitheatre
    the amphitheatre is on the floor of the university.
    Follow the lecture and go to the laboratory.




    The laboratory
    Recover the Mammouth headstock and the duplicated lectures note of the course.




    The engine
    Turn over to the station of reassembly within the competences of the engine.
    Pass on other side of the train and as in the station of Valadilene, reassemble the mechanism with spring of the engine.
    [ phone call of daN, your husband ]
    go up in the coach and deposit the Mammouth headstock on its base.
    Speak In Oscar. The train advances to the Large wall.




    The counter
    Leave the train and go to the counter to recover an authorization of passage.
    Circumvent the counter and go up in top of the Large Wall.
    [ phone call of Olivia, your girlfriend of job ]




    The guardroom
    Enter the guardroom and speak to the Malatesta Captain.
    It does not want to deliver you of visa of passage.
    Look in the long sight. Carry out the development.
    You note that there is no rider at the horizon.
    Speak to the Captain again about the dead tree.
    Look on the desk, there is a pair of broken glasses and two glasses.
    Fill glasses with wine of Sauvignon and add Yangala-Cola powder.
    Speak to the Captain once again.
    Its ocular vision will be multiplied by ten and it will recognize its error of appreciation of situation.
    It grants to you the authorization of crossing of border.




    The counter
    Turn over to the counter and give the visa to Oscar.
    You obtain a passage-ticket.




    The train
    Turn over in your coach and give the passage-ticket to Oscar.
    The voyage continues towards an always unknown destination.




    The industrial complex of Komkolzgrad
    The quay
    Get out of the train and skirt the quay towards the engine. Oscar challenges you. It is again necessary to reassemble the mechanism with spring of the engine.
    Speak In Oscar.
    Advance until the end of the quay towards the gantry in the shape of Giant.

    The gantry
    Go up in the cabin of the gantry.
    Recover on a rack: " a cylinder with music ", " a plan " of the gantry and " a lever ".
    Engage the lever on the control panel.
    Advance twice the gantry towards the engine.
    Press on the red button to carry out the reassembly within the competence of the engine.
    Make move back the gantry twice.
    Go down from the gantry; you attend the escape of an unknown which was assembled on train.




    The train
    Get into your coach.
    Deliver Oscar of its bonds; the unknown stole its hands to him.
    Speak In Oscar.
    Collect " the chisel with metals " which trails on the ground.
    Listen to the message recorded on the fourth cylinder.




    The gantry
    Turn over in the cabin of the gantry and make advance it once.
    Leave the cabin and jump on the edge of the building.
    With the chisel with metals, to cut out the metal plate and enter the room.
    On a rack, recover " a candle automat ".
    Turn over in the cabin of the gantry and make move back it once.
    Leave the gantry.




    The quay
    Go to the other end of the quay.
    Actuate the lever of the elevator of the mine and go up inside.
    [ phone call of daN, your husband ]




    The mine
    Approach the case of ordering of lighting.
    Deposit " the candle automat " above and actuate the lever. The mine is illuminated.
    Cross the gallery and go up in the elevator.
    The blast furnaces
    Open the large metal door starting from a being case just on the left.
    Assemble the steps which lead to a giant organ.
    Advance close to the automat pianist and take " the screwdriver ".
    Make the turn of the drains.
    There is a scale which is blocked by a metal plate screwed above.
    Use your screwdriver to dismount it.
    Go up on the scale and enter the control room of the factory.




    The control room
    You meet the director of the mining complex.
    It acknowledges to have borrowed the hands of Oscar to make it possible its own automat to play of the organ.
    Speak with the director. He wants to make come the professional singer Helena Romanski for a recital in his factory.
    Go in the museum.




    The Romanski museum
    At the bottom of the museum, in a drawer of table, recover a book dedicated to Helena as well as a pile of letters sent by the director.
    Telephone your mother to know some more about Helena.
    Meet the director again.
    [ phone call of daN, your husband ]




    The control room
    Speak to the director about the Aralbad " subject " then the other subjects to return to you in the space base.
    Leave the control room and to borrow the monorail which is just while leaving.




    The space base
    [ phone call of Olivia, your girlfriend of job ]
    Assemble the steps towards the station. In top on the left of the engine, a staircase goes up towards the cage of a golden eagle. On right-hand side of the engine the capsule of the Commander of the base is. Enter the capsule.




    The capsule
    Speak to the Commander.
    Collect the vodka bottle. The Commander leaves the capsule while staggering and will collapse further.
    Excavate the capsule and recover " a key " and " a letter of the general direction of the programs ". It indicates that the Voralberg program was abandoned.
    Leave the capsule and advance towards the control panel of the mechanical arm.




    The space base
    With the key, to activate the control panel.
    Make relocate towards the left the mechanical arm, then towards the bottom.
    Go down from the platform. On the side of this one, turn the wheel of supply water.
    Go up close to the desk and actuate the lever of payment of water. The Commander awakes his hangover.
    Speak to the Commander about all the subjects.




    The step of launching
    Continue the exploration of the base towards the step of launching.
    On the left, assemble the steps to the laboratory of control.




    The laboratory of control
    On the control panel, take " the key " and engage it in the lock.
    Open the lid and reconnectez the two cables.
    Push the lever of food.
    None the buttons functions without blood analysis!
    Withdraw the case of blood analysis " on the right desk.
    Leave the laboratory and cross the launching pad.




    The airship
    On other side is an airship at the top of a metal staircase. It is closed with key and of many birds took possession of it!
    Turn over to see the Commander.




    The space base
    Speak to the Commander about the airship. It gives you " the key ".




    The airship
    Get into the airship and actuate the lever. Nothing occurs!




    The step of launching
    Find the Commander on other side of the step of launching.
    You make a market: transport towards Aralbad against the repair of the rocket.
    Present to him the blood analyzer.
    Go up to the laboratory of control.




    The laboratory of control
    Deposit the blood analyzer in its site on the desk.
    Press successively on the buttons of left on the right.
    The blood analysis is positive and blocks the process. Put your finger in the analyzer and continue the sequence.
    After takeoff, recover the crank that the Commander threw.
    Go up to the cage of the golden eagle.




    The golden eagle
    Engage the crank in the opening.
    The golden eagle leaves in hunting all the birds obstructing the departure the airship.
    Go in the airship.




    The airship
    Actuate the lever.
    The voyage continues towards Aralbad.




    Thermal baths of Aralbad
    The hotel
    Enter the hotel.
    [ phone call of Marson, your owner ]
    speak to the receptionist. He refuses to help you to meet Helena.
    At side of the grids which lead to the thermal baths, there is a broom cupboard. Recover " a can of detergent ".
    Pour the detergent in the fountain and return in the hotel.
    Open the curtain which gives on the external court.
    Call the receptionist while pressing on the bell of the counter.
    Frightened by what occurs in the fountain, the receptionist leaves his station.
    Make the turn of the counter and look in the register of the registered voters. There is the name of Helena; and opposite the number pension 1270.
    Take also the leaflet of the Kronskey hotel. At the interior there is the telephone number of the Meurizt hotel in Paris (46433643).
    Press on the red button to unbolt the grid which gives in the basins of the thermal baths.




    The thermal baths
    on your left and you of James approach Take, the automat male nurse. He teaches you that Helena is on the pontoon vis-a-vis the sea.
    Carry on your way. There is a grid which leads to the pontoon and a control panel allows its opening if the code with 4 digits is known. Test " 1270 " and lower the lever. That does not open the grid but the door of the cloakrooms.
    Advance until the bottom of the thermal baths and recover a goblet of crystal champagne.
    Continue the turn of the basin and enter the cloakrooms. Collect a chart of access carrying number 0968.
    Turn over to the control panel and enter code 0968. Lower the lever. The grid opens finally. Enter the hopper and take the gas mask. Leave on the pontoon.




    The pontoon
    Go until the end of the pontoon and speak in Helena.
    It asks to call you James.
    Close to the kiosk there is a bell. Take and turn over it towards the hotel. Before arriving at the hotel, there is a support for the bell. Hang the bell above and sound.




    The thermal baths
    Enter the hotel and speak to James.
    [ phone call of your mother ]
    Helena arrives at the bar. Speak to him.
    She teaches you that she does not have any more a voice to sing. But once at the hotel Meurizt, the barman prepared a miraculous drink to him which enabled him to find its voice.
    Telephone the Meurizt hotel to the 46433643. and note the receipt of the cocktail blue Helena.
    Open the wall cupboard with the bottom of the counter and recover a lemon and a bottle of crystallized honey.
    Make the turn of the basin and turn the valve which makes it possible to make heat the small basin.
    To plunge the honey bottle to return it inside liquid.
    Turn over to the bar, vis-a-vis the mechanical distributor.
    Deposit in their sites: the lemon, the bottle of Vodka and honey.
    Take the piece of paper which is wedged in the pipes. It indicates the combination of the keyboard to pour the various ingredients.
    To make the cocktail blue Helena:
    To light the machine by pressing on the button all on the left;
    Pour Vodka by positioning the joystick on the key " of " and while pressing on the second key of the keyboard;
    Pour blue curaçao by positioning the joystick on the treble clef " " and while pressing on the third key of the keyboard;
    Pour honey while pressing on the fifth button;
    Pour lemon while pressing on the fourth button;
    Pour ice while pressing on the second button;
    And checker the whole while pressing on the button all on the right.
    Helena found its voice. Speak to him. A test still should be made.
    Deposit champagne glass on the counter and speak again in Helena so that it sings.
    Glass breaks. Helena agrees to go in Komkolzgrad.
    Get into the airship.




    The airship
    [ phone call of Olivia, your girlfriend of job ]
    Immediate loading for Komkolzgrad.




    The industrial complex of Komkolzgrad




    The Helena
    blast furnaces begins the recital but the director makes it captive in a cage.
    Go up towards the cage and use the chisel with metals to break the lock.
    With the screwdriver, recover the hands of Oscar.
    Leave the scene. Helena is able to escape.
    Borrow the elevator towards the mine.




    The mine
    Cross the mine towards the other elevator. Actuate the lever, but the director with very trapped.
    Use the ventilation duct to escape to you.




    The quay
    While leaving, you notice that one of the cases is open. Take the explosive which is there.
    Go to the engine and speak in Oscar.




    The train
    Get into the coach. The gantry approaches and blocks the passage.
    [ phone call of daN, your husband ]
    Speak In Helena.




    The quay
    Leave and speak in Oscar.
    Advance close to the gantry and deposit the bomb on the foot.
    One needed little of them!




    Thermal baths of Aralbad
    The station
    Leave the train and advance to the engine.
    Wind the springs of the engine.
    Speak In Oscar.
    The receptionist announces to you the arrival of one parcel to the hotel.




    The hotel
    take the parcel with the reception of the hotel. It is about a Mammouth automat.
    [ phone call of Marson, your owner ]
    [ phone call to the reception ]
    Helena requires of you with the bar.




    The thermal baths
    Speak in Helena. It tells you his adventure with Hans.
    Join Hans on the pontoon.




    The pontoon
    Speak in Hans. It signs the sale contract of its factory with Valadilene.
    [ phone call of Marson, your owner ]
    Final scene...




    End

    Game-Solves
    http://members.brabant.chello.nl/~h.vangompel/


    Forum

    http://pub24.ezboard.com/bgamesolves





    This are a translation from a French solution
  • DEx-
    #83
    Bocs, ha kicsit hosszú lett :)
  • Sephi
    #85
    anyam... hat figyej! Aki igazi kalndjatekos annak nem kell leiras! En megetrtem hogy egy ket resznel leakadsz de azert annyira nem hogy 2 percenkent nezd a leirast...
  • fucko
    #86
    Hat bazze..Faszer kellett bemasolni!Most ha akarja valaki megnezi az alul feltuntetett linken.De most igy mar hiaba is kerdem meg pl.(hogy hogy kell bekurbizni a leghajot mer nem talalok neki lyukat)direkt nem nezem a leirast mert ha valahol elakadok es benne keresem a megoldast akkor kenytelen-kelletlen olyan dolgokat is megtudhatok amiket szivesebben magamtol talaltam volna ki ami vegulis a lenyege a kalandjatekoknak,es aki meg mar bekapzsul lusta lesz gondolkodni es azon veszi eszre magat hogy vegigvitte anelkul hogy megeroltette vona az agyat.
  • fucko
    #87
    De amugy a kurblival hol kell a leghajot beinditani?:)
  • fucko
    #88
    Nah ez is megvan faszer lamazok:)
  • Pharaoh
    #90
    Ott tartok, hogy megnéztem a The Romanski museum-ot, de utána nem tudok már mit csinálni.
    Mit kell ezután?
  • fucko
    #92
    **Hivjatok fel anyátok**:)))
  • fucko
    #93
    Vegignyomtam es nagyon bejött,csak ne lett volna olyan rövid.A LJ is ilyen rövid?
  • fucko
    #96
    **Sasa:szerezned kell szőlőt az allomas melletti bezart reszbol ugy hogy megszerzel a könyvtarbol egy könyvet majd beszelgecc a alomasfonokkel meg a proffal es kiszeded a rektorokbol hogy letezik,aztan a allomasfonok beenged.