7 Days To Die
Jelentkezz be a hozzászóláshoz.
https://www.twitch.tv/sp1gu
Subquake azt ígérte stabil Alpha17.2 után kiadja.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
https://www.twitch.tv/sp1gu
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
Utoljára szerkesztette: Ironman2, 2019.02.28. 04:14:44
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”
Ezt a 2 sort kell kitörölni amiben ezek a szavak szerepelnek!
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Spoiler (katt a megjelenítéshez)
Blood Moon Frequency
This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days.
Blood Moon Range
Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency
Landclaimcount
We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player.
XP Multiplier
Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire.
Adjustable Block Damages
Players: Players can decrease or increase their damage dealt to blocks
AI: The damage dealt to blocks by normal AI
Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time
For serverowners:
Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds
Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”
Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”
Changed: TerminalWindowEnabled default is set to true
Please be sure you are using these properties in your serverconfig.xml:
<property name=”BloodMoonFrequency” value=”7″ /> <!– What frequency (in days) should a blood moon take place –>
<property name=”BloodMoonRange” value=”0″ /> <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –>
<property name=”BloodMoonWarning” value=”8″ /> <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. –>
<property name=”LandClaimCount” value=”1″/> <!– Maximum allowed land claims per player. –>
<property name=”BlockDamagePlayer” value=”25″ /> <!– How much damage do players to blocks (percentage in whole numbers) –>
<property name=”BlockDamageAI” value=”100″ /> <!– How much damage do AIs to blocks (percentage in whole numbers) –>
<property name=”BlockDamageAIBM” value=”100″ /> <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –>
<property name=”XPMultiplier” value=”100″ /> <!– XP gain multiplier (percentage in whole numbers) –>
Added
Option to disable texture streaming
Sleeper check if chunk ready for spawning
Launcher cleanup function for generated RWG worlds
Hits between animals of the same exact class are ignored
Log message for how much XP you got from different sources during your last level
AI FindDestroyPos far to close mode and randomized starting edge check
AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)
AI Destroy Area will try far mode if normal unreachable
AI Destroy Area states, so seek time and attack time are separate
Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand
Logging when player makes levels
Clamping to huge xp gains and changed giveselfxp to allow huge numbers
A “Blood Moon Warning” option.
Changed
Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds
Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health
Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health
Increased chance for rare medicine at traders
Bartering now changes final price instead of reducing/increasing markup.
Gravel trails in the desert are more visible
Vehicles no longer collide with small rocks. Updated small rock texture.
Upgraded rock texture resolution to 512.
Added acid to traders
Increased the duke value of raw meat
Nerfed barter perk sell rates to half of what they were.
Cut sell rate from .2 to .15 value
Reduced amounts of food for sale at traders
Increased width of newContinueGame window, panels and gameoption control
Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again
Increased chance to play power attack grunt sounds
Increased radius of dog and wolf controllers
Increased probability of bones on gore blocks and body bags
Gore blocks and body bags can drop nitrate
Increased probability of coal on burnt blocks
Reduced repair cost of claim blocks
Slightly reduced the depth of the topsoil to make finding ore easier
Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail.
Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps
Vending machines no longer have prepared food or raw ingredients, only canned food and drink
Increased quality tier of items found in loot
Renamed Bone Shiv to Bone Knife
Fixed
Buried supplies show as empty when they’re not should make same as satchels.
Placed landclaims are printed in the console for everyone to see.
Sleeper volume final room bungalow_06 (Eric)
ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate
Snowberry extract uses it’s instead of its in description
DismemberChance can not stack correctly between buffs, items, and perks
Lowered stamina cost for jumping is not mentioned in parkour description
Spawn probability of radiated zombies is not scaling
Sleeper despawn range to a tighter range
When in the prefab/world editor, then starting a game the party carries over
Dismemberment NRE spam
Scrapping paintbrush exploit to dupe paint.
Clients do not see the vulture death animation (dedicated)
Buff kills dont share XP.
NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it.
NRE when trying to remap with the number “9” key
Players torch ignores game settings.
Exploiting gun/auto turret and nailgun for free unlimited nails.
Nail gun nails dupe
Clear sleeper quests can’t be completed
Scrapping dupe exploit
Lower loot abundance may not be working
EntityAlive MinEventContext Tags not being updated
Duping thousands of gas cans (disabled equip when in a vehicle)
Invisible zombies for P2P and dedi clients
Animals are not displaying attack animation for clients
Issue with having 2 finding white river supplies quests.
Dupe exploit using task manager to close client when on a dedi.
Consumeable dupe via mouse and inventory use.
Vending machines dont add time to rented days.
VM dupe using partial stacks.
Clients cannot hear the running blade trap sound loop
When placed singly pallets placed on other will fly off, when base is removed
Chicken was using legacy shader ( Chicken texture is incorrect
Bicycle doesn’t fall over for clients, only the wheels do
Vehicles placed on a client face north and then rotate to placed rotation
Auto turret damages are not matching the damage of their ammo
Bicycle dismounting causes player movement to lock and lose toolbelt items
Small rocks, corn and dead corn were not using local uvs
Players always score sneak damage in pvp when crouched
Goth clothes are not in loot lists
Dupe items with destroying a container and using “E” key at same time its destroyed.
Score achievements replaced by gamestage based achievements
Fire axes did not play power attack grunt sounds
Dogs and vultures are not attacking properly
ModArmorMuffledConnectors should be a stealth class mod
Achievement Playing Doctor was not working
PerkHealingFactor is incompatible with some other forms of healing
Despite being turned off blade traps can still be herd spinning (faintly)
Wrong (repair) upgrade path and burn value on wood spikes
Wedge60 tip corner top was hiding adjacent faces when it shouldn’t
Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched
Ping doesn’t show correctly on the server browser
Wrong loot group assignment for vehicle parts in zombie loot drops
Exiting game after placing campfire cancels trader quest.
Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition)
Dart traps require forged iron to build but forged steel to repair
Buildings and signs etc are popping in a short distance from the player
Glass placement preview is impossible to see on most none squared shapes
Clients can see entities when walls don’t render anymore
P2P connection issues, Skipping LiteNetLib connection attempt, no IP given
Landclaim “Show bounds”, also shows for inactive lcb’s
No Kill / Kill Allies only lead to some buff/features not working.
Worlds without any water source in XML fail to load
Quest rewards dont reflect changes to XP multiplier.
Puny GOD mode does not make you invulnerable
Error when changing female character’s hair
Airdrop in prefab editor
Chat font size to what it was before
Zeds get confused when spawned on top of shelves
Server browser errors after a dedi having issues
Hitting ESC during RWG previewer generation will cause NRE
Clear part for sleeper quests now also works on/for old savegames
Known Issues
RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
In some scenarios double swing may still occur
Tool damage localization is different than actual value
RWG: Floating POIs (Minimal occurrence now)
Trader Jen has a deep voice
Trader Rekt is nicer than usual
Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
Scrapping items in crafting queue while re-logging may go lost
Crafting speed bonus and mod slots do not properly apply to workstations after being closed
Clipping into blocks to see through terrain
Shotgun driver loses sound on 4×4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Mining helmet light doesn’t show for other players
Client molotovs thrown down from an edge not working as good as Host
Hatches don’t always open on the first try
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
Resolution does not always save when >1080p options are available
Burning shaft mod flame effect can transfer to other items on the toolbelt
Healing other players with RMB doesn’t work
Self medicated is not working properly. Not being able to purchase perk is intended.
Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106
If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
White lines may occur on imposter POIs
Some Linux users experience problems
When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
Chunk corruption errors
Showbounds for landclaims shows a box instead of it actual infinite size for y
Illness buff may not properly run out
Nightvision goggles are not very effective
Utoljára szerkesztette: Ironman2, 2019.02.28. 00:05:48
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
https://www.twitch.tv/sp1gu
https://www.twitch.tv/sp1gu
https://www.twitch.tv/sp1gu
https://www.battlemetrics.com/servers/7dtd/3296880
Utoljára szerkesztette: gilverto, 2019.02.22. 14:14:24
És hogy megéri-e vagy sem a hordát végig hentelni, hát kinek hogy. Hidd el, Én is hasonlóan vélekedem a zombik loot nélkülisége miatt, mint Te, de jelenleg ha a játék fejlődésének egyik legjobb módja, hogy hentelni kell a zozókat, akkor sajna azt kell tenni. Bár nekem sem ez a játék mozgató rugója, sőtt!
(legközelebb szóljatok, már nem sokan járunk fel és magam nem olyan jó lenyomni a vérholdat)
https://www.twitch.tv/sp1gu
Kicsit csalódás volt, hogy csak 3 szintet fejlődtem. Persze még gyengék vagyunk fegyverzetből és perkek is híján vannak, de ha később jobb is lesz ez, akkor meg több XP kell a szintekhez, így gondlom akkor sem lesz ez igazi XP farm. Ráadásul első pár alkalom után tuti unalmas is lesz ez a folyamatos özönlés, így nem hiszem, hogy később értelmét látom a hordázásnak így loot nélkül. Küldizés érdekesebb. Majd kell valami automatikus zombi-gyilok rendszer, azt kész.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
De mellette szóljon, hogy még soha nem keveredett vitába magával <#eljen>#eljen>
Gigabyte GA-B85M-D3H/ 16 GB DDR3 / Intel Core I7 4790 / GTX 1070 8 GB / 240 GB SSD / W10 x64
Volt már ilyen random gen és elég idegesítő volt, hogy a folyók elvágták egymástól a területeket. Nem kedveltem azóta voltak jobb random genek.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Dupla loot, dupla XP, custom UI és nagyobb backpack.
gilGear EU PVP 2x xp 2x loot
138.201.55.134 port: 41331
Sosem értettem mi értelme ebben a játékban a PvP-nek, de 1500 óra után már értem 😄
Utoljára szerkesztette: gilverto, 2019.02.21. 19:19:29
De ez csak egy ötlet, ha lenne ilyen táblázat...
Bár lassan több lesz a magyar szerver, mint magyar játékos, aki ide is felnéz... vagyis ezt nehéz megítélni nekem, csak a hozzászólók száma a mérvadó számomra. Persze tudom, hogy sokan "csak" játszanak, ide nem járnak fel tájékozódni.
Spoiler (katt a megjelenítéshez)
Added
Logging when player makes levels
Clamping to huge xp gains and changed giveselfxp to allow huge numbers
A "Blood Moon Warning" option.
Changed
Vending machines no longer have prepared food or raw ingredients, only canned food and drink
Ruleset for 17.1 RWG is used again
Increased quality tier of items found in loot
Renamed Bone Shiv to Bone Knife
Fixed
Clients can see entities when walls don’t render anymore
P2P connection issues, Skipping LiteNetLib connection attempt, no IP given
Landclaim "Show bounds", also shows for inactive lcb's
No Kill / Kill Allies only lead to some buff/features not working.
Worlds without any water source in XML fail to load
Quest rewards dont reflect changes to XP multiplier.
Puny GOD mode does not make you invulnerable
Error when changing female character's hair
Airdrop in prefab editor
Chat font size to what it was before
InvalidOperationException: HashSet
Zeds get confused when spawned on top of shelves
ERR Exception in thread GenerateChunks: EXC out of sync
Server browser errors after a dedi having issues
Hitting ESC during RWG previewer generation will cause NRE
Clear part for sleeper quests now also works on/for old savegames
Known Issues
RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
In some scenarios double swing may still occur
Tool damage localization is different than actual value
RWG: Floating POIs (Minimal occurrence now)
Trader Jen has a deep voice
Trader Rekt is nicer than usual
Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
Scrapping items in crafting queue while re-logging may go lost
Crafting speed bonus and mod slots do not properly apply to workstations after being closed
Clipping into blocks to see through terrain
Shotgun driver loses sound on 4×4 after a while
Workstation tools do not refresh the recipe list when the tools are installed
Can use torch and flaming arrows as light underwater
RWG preview tool localization
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
Mining helmet light doesn’t show for other players
Client molotovs thrown down from an edge not working as good as Host
Hatches don’t always open on the first try
Player model jumps forward of the player camera when accessing an auto turret inventory
Turrets will not target self when set to do so
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
Resolution does not always save when >1080p options are available
Burning shaft mod flame effect can transfer to other items on the toolbelt
Healing other players with RMB doesn’t work
Self medicated is not working properly. Not being able to purchase perk is intended.
Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth...106#post914106
If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
White lines may occur on imposter POIs
Some Linux users experience problems
When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
Chunk corruption errors
Showbounds for landclaims shows a box instead of it actual infinite size for y
Illness buff may not properly run out
Nightvision goggles are not very effective
Utoljára szerkesztette: Ironman2, 2019.02.21. 12:25:54
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Majd agyalok rajta kicsit. Egy google drive doksi lehetne amit bárki szerkeszthet és megtekinthet.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
Én úgy vagyok most az egésszel,ha már random gen,akkor ne kelljen már kompromisszumokat kötni ahhoz hogy ez nem fér bele a szervermemóriába,meg az nem fér bele.Ha egyszer le lehet generálni brutális méretü világokat,akár 16 ezer x16 ezrest is,akkor miért ne élvezhetnénk ki a szerveren a játékot.Igaz a fele nem lesz kijátszva a pályának,de kit érdekel? A felfedezés öröme sokkal nagyobb jelentőséggel bír! Én most bosszankodtam hogy csak 3 giga memóriát adtak a g-portálon,és már a 8000x8000-es pályánál be is tellett a 3 giga,pedig csak páran voltunk.Más vissza is jelezte hogy a memóriatúlcsordulás miatt összeomlott a szerver! Na én ezt nem akarom!
Én arra megyek ki hogy jobb játékélmény legyen,és mindenki élvezze a lehető legjobb játékélményt,hatalmas területekkel,és ne kelljen határokat húzni,és kompromisszumokat kötni,hogy csak egy kis területen toljuk az egészet.Bár azért most a 6144x6144-es se olyan kicsi.
Szóval ha találok jobb megoldást,akkor persze hogy kihasználom azt! Attól meg nem kell tartanom hogy elpártolnak tőlem az emberkék.Nagyon jó barátokra tettem szert,(Ntex,és a többiekkel nagy élmény volt játszani abban a 2 hétben.Köszi utólag is!!! ) De előtte persze kikérem a többiek véleményét is! Most amúgy még nem tervezek váltást,meglássuk milyen lesz az új RWG,mert átalakitják teljesen.Az is lehet hogy száguldozni fog a mostani G-portálon.D
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Az normális ha nincs bent senki, nem telik az idő a szerveren?
andank ingyen 48 órás trialt, a te beállításaiddal. most tesztelem, sose csináltam ilyet szóval örülök a trialnak, eddig 2 playerrel próbáltam 100 zombi után volt kicsi lagg, és közben egy nagy házat is omlasztottunk, de persze ez mondjuk 10-15 playernél tudom megmondani a laggot.
Támogatja az experimentelt, kb 5 perc alatt fel is upgradelte 17.2-re
Pénetek már élesben fog menni, utána tudok írni majd pontosat.
A hosthavoc-on 20 playerrel 12 giga RAM-al 30 dolcsi/hó
Utoljára szerkesztette: gilverto, 2019.02.20. 18:15:07
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11
Fürödtem már be szolgáltatóval experimental időszakban. Azt pl érdemes megnézni, hogy az experimental verziókat mennyire támogatja a szolgáltató, mert nálam az kritikus. Volt olyan amelyik élből elutasította és ott leketyegett a 30 napom használat nélkül.
Olyan napom volt, amit?l Assziszi szent Ferenc gyerekeket rugdosna. M?kutyától, m?krokodiloktól nem kell megijedni, mindegyikben ember van.

