7 Days To Die

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#5211
megvan blocks.xml!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5210
nem oda kell! pill

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5209
ok mindjárt nézem is! aztán benézek és lesz egy restart a nehézség visszavétele miatt is.
átállítom publicra és mehet akkor févöritbe is
Utoljára szerkesztette: 7days, 2014.11.24. 20:59:09

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5208
gondolom a recipes.xml-be,de asszem van bennt ilyen már,csak módositani kell

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5207
pedig lejebb vettem az erősséget, de amúgy befolyásolja a wellness is accem.
lejjebb veszem azt is. amúgy ezt ha jól értelmezem a receptekhez kell bedobni amit lentebb kimásoltál ugye?

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5206
no meg a zombik kurva erősek,2 ütéstől kampec,a kutya alig ért hozzám,megint kampec.duplán van a lebénulás,az alatt szét is vernek simán,lehetetlen védekezni ellene! szerintem a zombik erősségéből vegyél vissza,tonya is ezt kéri!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5205
oké majd este beírom órán vagyok

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5204
nagyon jó a játék,csak ez az ültetvénybug ne lenne!
Utoljára szerkesztette: Ironman2, 2014.11.24. 16:43:09

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5203
xD ez kész

#5202
Bugos az öntött beton is! A falapok nem pattannak le róla,de steamon csináltak rá megoldást!! Na ezt beirhatnád Slex!

a note on the bugged concrete ,
just got this off the steam forums and it works,
lets you use the upgrade tool, to effectively dry the blocks

<block id="1157" name="pouredConcrete">
<property name="Material" value="wood" />
<property name="Class" value="UpgradeRated" />
<property name="Shape" value="CubeCutoutBackFaces" />
<property name="Mesh" value="cutout" />
<property class="UpgradeBlock">
<property name="ToBlock" value="concreteReinforced" />
<property name="Item" value="woodPlank" />
<property name="ItemCount" value="0" />
<property name="UpgradeHitCount" value="1" />
</property>
<property name="Texture" value="176,176,186,186,186,186" />
<drop event="Destroy" count="0" />
<property name="Group" value="Building" />
</block>
Utoljára szerkesztette: Ironman2, 2014.11.24. 14:19:46

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5201
A játék jelenlegi verziója csak 64 bites rendszereken fut,de készítik a 32 bites fixet,hamarosan lesz update!

Hey Survivalists,
we corrected an error on the backend that was causing 32bit users to get the 64bit version of the game. We thank you for your patience and will continue to work hard fixing the worst A10 bugs.


Cheers Richard

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5200
Tényleg azt le se irtam hogy átmentem egy zárt fémajtón simán.Ajtó elött meg kell nyomni a futást,többször kell próbálkozni,mert elsőre nemsikerül,és az ajtó széle fele kell slasszézni.Nekem többször is átment rajta
Létrákkal meg vigyázzatok,mert csúszós lett! Rohadtul le lehet esni róla! Tegnap tapasztaltam,és irják már a fórumon is.Ami örvendetes viszont hogy a sivatagban megint lehet futkározni!
Utoljára szerkesztette: Ironman2, 2014.11.24. 13:56:22

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5199
Akkor nem is érdemes megint nagy projektbe belekezdeni

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5198
Szavannában kukoricák nőnek.DDD

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5197
Lehet valamivel ütközik a sok foltozgatás miatt,gondolom korábban jó volt.

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5196
Ugy latom sok a hiba 😄 pedig hogy mondtak hu meg 1-2 nap meg stb mire kijavitunk sok hibat....
Nem tudom hogy mukodik egy teszt sose lattam csak elkepzelesem van. De ha tesztelek egy jatekot akkor elkezdem ugy mint ha rendesen jatszanek es mindent kiprobalok.... Igy kijonnek a hibak. Mint regen a duplikacio es sok mas ami igen egyertelmu volt vagy a fulladasos dolog ...
Na de ilyen ez 😊 majd meglesz csinalva egyszer jol 😊

#5195
Még nem próbáltam ki az ültetvényezést, de ha tényleg így van akkor az elég gáz :S és azt mondja meg valaki, hogy ezt nem vették észre?<#ijedt>

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5194
vannak kisebb falvak,5-6 házból áll,meg pár utcából,na ottan azért vannak cuccok rendesen!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5193
akkor jönnek a patchek sorban nemsokára!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5192
alul van a favorit,egy kicsi csillag,de csak akkor lehet ha ki van listázva a szerver!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5191
hi! meggyüttem!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5190
A farm fasza lett felveszed a növényt de nincs a tatyóban.Ez a wellnes rendszer meg nagyon nehézé tette a játékot mert kicsi hpval és staminával kezdesz és nagyon lassan fejlődik ráadásul még minuszt is kaphatsz ha éhezel vagy szomjazol.
#5189
mocapot a kövire ígérték amúgy? már nem emlékszem, de mintha...
Megtalálta valaki a févörithez adást? egyáltalán a févöritet? mert én nem.
supply akkor nem túl jó, adhattak volna neki zárat. egyébként nemsokára felnézek pár órára.

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5188
amúgy megőrzi az utolsó ip cimet ahol voltál,nem kell mindig beirogatni

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5187
ott van fent az ip

Sanctuary (SLex szervere) -- 144.76.237.104 port:25930
Utoljára szerkesztette: Ironman2, 2014.11.23. 14:54:06

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5186
amúgy a suply ládának nem sok értelme van,csak ha tényleg már nagyon sok felesleges cuccod van,akkor igen.nem zárható,és sérölékeny is,sőt akkora helyet foglal el mint egy kocka

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5185
Hogy keressek rá? Mert az előző néven nem találom.
#5184
<#integet2>
slexé igen,a többiekét még nem próbáltam

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5183
Hello! működik már a szerver?
#5182
ja de most voltam bennt,és így jó ahogy van a szerver! rögtön le is telepedtem.D jó messze leszünk egymástól!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5181
Spoiler (katt a megjelenítéshez)


ami kurva nagy meglepetés volt hogy nem lehet betemetni magunkat a föld alá földdel,mert a fejemre hullott,és meghaltam.lehet az életem kevés volt,arra nem emléxem,de nagyot néztem

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5180
már szavaztunk egyszer,random map legyen! mindenki most ezt akarja! egyrészt azért is mert elárulom hogy több lett az épület a random mapen,és városok is sürübben vannak,én kapásból átmentem 2 város közt rövid úton
Utoljára szerkesztette: Ironman2, 2014.11.23. 12:27:25

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5179
nem mertem leirni,de tényleg korai stádiumban van a karakterkészítő,nem is érdemes vele sokat vesződni,mert nagyon bugos,amúgy sok értelme nincs neki játékon belül,mert kivülről megint nem látom magamat,a többit nem irom le,nagyon sok újdonság van,az állatok animációján van változás,a zombik még nagyon csámpásak még mindig.D
Utoljára szerkesztette: Ironman2, 2014.11.23. 12:25:25

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5178
köszi! este nagyon hiányoztál! 😊)

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5177
Frissítve az oldalam az új beállításokkal és egy szavazás is van (egy hétig él) arról, hogy a Random map legyen vagy pedig Navezgane.
Illetve itt is várom a javaslatokat bármire <#wink>

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5176
Már a karakter készítőnél gondok akadtak annyira el lehet vele játszani 😄

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5175
Őszintén szólva nem hittem, hogy ma kiadják, nah mindegy szerver frissítve random map betéve erősség közepes jelenleg.
És bocsi a késésért
Utoljára szerkesztette: 7days, 2014.11.23. 06:21:01

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5174
Bocsika, én bealudtam mindjárt frissítem, megnézem frissül-e magától egy restartnál.

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5171
most itt próbálunk egyelőre:146.0.32.133 port:16950 (nem magyar)
Utoljára szerkesztette: Ironman2, 2014.11.23. 01:59:48

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5170
Meg várom hogy legyen server azt akkor meg építem a kis birodalmamat.
#5168
ja,most nem irok semmit,mert sok spoiler lenne,próbáljátok ki,egyelőre magyar szerverek nem frissültek!
Utoljára szerkesztette: Ironman2, 2014.11.23. 01:14:48

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5167
Végre meg történt a csoda.
#5164
ALFA 10 IS OUT!!!!

Olyan hosszú hogy spoilerbe rakom!

Spoiler (katt a megjelenítéshez)


Goededag Survivalists,
Alpha 10 code name “The Apocalypse Release” is out and it’s one of our biggest releases to date. The feature rich Apocalypse update includes: our new character creation system with face/body morphing and visible clothing, our new zombie horde world heat map system, a new wellness system which tracks eating habits and disease, a new model based destructible/upgradable door system, an enhanced buff system with criticals, hunger, thirst and lighting zombies on fire, a brand new sexier easier to use server browser, a new random gen township system for dynamic small towns in every biome, Linux client and dedicated server support, offline mode support, a world destruction art pass, over a dozen new locations including gun stores with signs, concrete upgradable fort building, farming overhaul and a multitude of fixes, requested changes

Folks this is the largest content drop to date as Fred Sanford used to say “it’s the big one.” This update has some big framework changes so starting a new game is a must. Please don’t try to salvage your old saved game. And for those of you that experience any problems please use your steam client to delete local files and reinstall the game.

Now for a complete list of Alpha 10 release notes read on you big dummy!

Official Alpha 10 Release Notes

Added

Added a brand new Character Creation System complete with custom face, body morphing and fully visible clothing and armor on your character. With it you can make customize your character and make him or her look like you’d like. Future versions will include custom skin, eye color and hair style choices. Also included in this build are a shit ton of new lootable or craftable clothing including: Kevlar helmets, swat helmets, bandanas, goggles, sun glasses, denim jacket, pants, worn boots and tank tops. You can also remove, make a favorite outfit and put it back on quickly using the -, star and + buttons below the new character mirror in the inventory menu as well as rotating around your character in the mirror. Profile Creation has been added to the game options menu where you can create your custom charters as well as zoom in and pan around them.
Added a new zombie horde world heat map system that tracks how much noise and smells have added up in a zone. Over time the zone will cool down, but if it heats up too fast spider zombies will come and investigate the area. If they find something and start screeching a horde will soon follow. Campfires, forges, smells and dead animal gore also contribute to the heat maps intensity.
Added a new Wellness System that can go up and down based upon your eating habits, disease and death. Your wellness influences your stamina and health cap and can go from 0 to 200 over boosting these caps. Note: 100 is your base starting wellness. If you live well you’ll benefit from it with more stamina and health potential. If you live poorly you’ll suffer with less stamina and health. You can check this stat in your character screen. Remember that dying is bad so you have to play the game a little more cautious. It is possible to live well for several days and raise your wellness level quite high and reap the benefits of boosted stamina and health.
Added a new model based destructible/upgradable door system provides elegant door animations, multistage destruction and upgrades to all player built and intact world doors. Now you know when a door is going to break open with physical model changes, particle effects and impact sounds. Also replaced all world doors with new model ones
Added our enhanced buff system which controls the new debuff hunger and thirst states with multiple stages. Dehydration will kill you faster than starving and both lower your wellness. Also the broken leg system has been reworked to a more intuitive healing system with a splint icon. The new system allows buffs to affect other buffs, buffs to affect zombies and animals and even apply critical and timed damage. With it clubs have a chance to do criticals on heads, arrows cause bleed out on other players and animals and torches can light zombies on fire. Zombies are immune to bleeding, sickness, and disease.
Added a brand new server browser with a completely overhauled GUI. The new browser spools pages of servers better and has a large row of top buttons providing options to sort servers by Standard, Modded, Peer to Peer, Friends, History/Favorites, LAN and more. The main left panel has a sub header with icons for easily digesting server information and sort by many categories including ping. The browser also includes a new vertical server stats page on the right with a custom server message, and server address link
Added a township system that creates small towns in random gen can appear in every biome type with a greater probability than cities but less probable than rural locations along roads. They are smaller than cities but can have between 2-8 blocks with each block having anywhere from 4 to 8 buildings.
Added Linux 32 bit client and the Linux dedicated server 32 bit only. Future versions will include 64 bit.
Added Steam offline mode support. now you can play Survival SP or Survival MP by yourself or continue your client hosted games offline
Added a post apocalypse world destruction art pass. Every structure has been upgraded with boarded windows, cracked windows, broken windows, partially broken doors, locked doors, old blinds and more.
Added new random gen locations with custom signs including Shotgun Messiah’s gun stores and Pass-n-Gas gas stations as well as several new wasteland city buildings, rubble piles, parking lots, 4 farm shed variants and 4 vacant junk filled lot variants to the world
Added new concrete fort building path. You start with a rebar frame and place it. Then you upgrade that with wood planks which places the concrete forms. Then you take a bucket of concrete mix and pour it on the wood form and when it dries the wood pops off and you have hard reinforced concrete. Also added a new broken concrete texture
Added new better ladder physics so players can stay on ladders easier and fight from ladders
Added 5 new craftable containers that are labeled with symbols for player crafted storage to keep your items organized including guns, ammo, supplies, food and explosives
Added new search by ingredient that shows uses of an item
Added mouse over ingredient name tooltip to crafting tarp
Major efforts put into server performance which should support more players in multiplayer than before. Optimized mesh building of chunks so that this should take less CPU power
Added new improved wood hit set for using wooden weapons to hit zombies and objects in the world of varying material types
Added scrap armor recipes
Added bio-fuel. It is made from animal fat in the beaker
Added pigs, stags drop animal fat and animal fat to fat zombie loot
Added new nail gun to loot which can be used to upgrade forts really fast or used as a weapon requires new nail ammo which can be found in loot or forged
Added recipe for concrete mix
Added new recipe for gravel using small stones. Note the old two recipes are still there as well
Added a baby cotton plant that grows into the existing cotton plant
Added lead and tungsten trophies to the loot
Added reinforced concrete ramps
Added a texture quality option to Options->Video to allow to down sample textures to half and quarter resolution. This will lead to memory and speed improvements on lower end hardware
Added tallow made from animal fat in a cooking pot
Added Animal Stealth and sneak damage (must be crouched and they must be unaware). NOTE: animals do not affect player stealth state
Added new hard to get loot stash in each apartment building which include a munitions crate and Shotgun Messiah crate
Added animal gore block which spawns after looting an animal or after an animal dies. These contribute to the horde heat map
Added vegetable stew
Added mold time to forge
Added shipping crates which must be broken to expose a lootable interior crate
Added new shotgun messiah loot containers
Added spawnDeadChance to biome spawning to allow the simulation of ambient ecosystem heat and the potential to spawn scout hordes not directly due to player interaction
Added both good and bad wellness attributes to all foods
Added goldenrod seed recipe
Added slight animated wobble to campfire and forge lights to create natural bouncing shadow effect, as a followup to the disabled flicker that caused headaches previously
Added MacDyvers guide to scrap metal crafting which unlocks scrap iron armor recipes
Added new craftable Wooden Hatch Doors which can be placed to fill a ladder hole. Note the top ladder block must be placed first
Added zoom function to sniper rifle scope part for a makeshift telescope
Added: Hard coded backpack for the player, this will always be on the player. Note: future version will include crafting backpacks
Added gravel to mining and added stability to coal and potassium nitrate
Added to Navezgane the new small gun store in the snow biome and the large gun store to the wasteland biome
Changed

Changed Overhauled clubs. They use more stamina now and have a slower animation but do more damage. Barbed and spiked clubs have a chance to do bleeding damage
Changed farming with a complete overhaul. The hoe now raises dirt and makes the dirt it raises fertile (along with a new fertile dirt texture) and the ground adjacent to it gets flattened out and it clears out the grass and turns it to regular dirt. So you can make these nice pretty looking farm fields now and its easy to tell where to plant as well. Seeds will project where the plant will be planted when you focus on a spot. Also crops won’t break if walked on any more and grass doesn’t grow under your crops or on the dirt adjacent to it that was hoed. If you want to grow grass just place a dirt block. Also we added goldenrod farming
Changed Bone breaking. Now there are two stages. A sprain or break. Both can be splinted. Splints are still applied like before but when you splint your leg it replaces the broken leg icon with a splint icon. When the leg heals the splint icon is removed. If you fall while splinted the splint will break off and a new one will be needed
Changed removed planks block and many other old blocks that used its textures
Changed replaced old wood planks with new plank counterparts
Changed updated fertile farm ground texture
Changed farming grass no longer will grow on hoed earth. Crops will not grow on placed dirt only on hoed dirt. Grass grows on placed dirt blocks. The hoe turns dirt into fertile farm ground now
Changed icon for lead trophy
Changed removed deprecated material metal_no_distortion
Changed wasteland cars are easier to mine for resources
Changed updated white brick and decayed brick textures
Changed updated adobe peach and white textures and clay roof texture
Changed all sidewalks to be cracked with a new sidewalk texture
Changed corn crops to new growing concept
Changed Antibiotics and grain alcohol cook twice as fast
Changed gas cans are now made from grain alcohol and bio fuel
Changed: Reduced the health of pigs to match stags
Changed cloth and plant fiber torches now require animal fat
Changed yucca juice now takes 4 yucca
Changed removed recipes for concrete blocks replaced by new upgradable concrete forms
Changed dirt to grow grass in at a random time interval
Changed you can’t eat or drink if you are full or not thirsty
Changed If you eat or drink excess food or water increases your meter more than 100% (but it still shows as 100%). (i.e. this means food/water can be over saturated)
Changed lowered airdrop medicine quantities a bit
Changed moving in water slows you down
Changed now plants continue growing, even if no player is around
Changed Forge and Campfire now operate if no player is nearby
Changed Creative menu can now also be enabled per client with the “cm” / “creativemenu” command
Changed almost all prefabs to use a new Terrain Filler block. This allows these prefabs with allow topsoil decorations true flag to fit into nearly all biomes for better locational variety
Changed fuel values and weight values of many objects
Changed resource rocks no longer drop coal or potassium nitrate powder
Changed fire should debuff if in water
Changed hay bales can now be picked up and negate all fall damage
Changed Air Drop from hours to Days and changed the Default to Every 3 Days and change the options to Disabled, 1 Day, 3 Days, 7 Days
Changed in game option main categories to Stock, Modded and Multiplayer reorganizing the options under these 3 new fields and reordered the options under them to better match our new server browser structure.
Changed removed Difficulty Presets, Damage Given and Damage received and rolled them into one new category called Difficulty with 6 levels 1. Scavenger, 2. Adventurer, 3. Nomad, 4. Warrior, 5. Survivalist and 6. Insane
Changed updated particle system on wall torch, campfire and forge
Changed updated shader on sniper rifle
Changed increase zombie dogs pain-hit pause to make dogs better
Changed increased chance for rare books to appear
Changed random gen spawning to limit the largest buildings in the cities with the new MaxPerHub function. F.E you should only see one movie theater or 1 of the same large apartment building
Changed updated English.txt with all new in-game items, blocks and clothing
Changed optimized resource boulders to use less draw calls
Changed recipes learned from books will now show on the tooltip above the toolbelt
Changed improved locker loot, added clothes and football helmets
Changed disabled BB Colors on server names and chat window
Changed lowered volume of frig, chainsaw and auger
Changed: Zombies respawn immediately in wasteland. 4 days in other biomes. Animals respawn every 5 days
Fixed

Fixed bug in spawn algorithm that led zombies spawn in player’s view cone
Fixed prefabs and roads overlapping sometimes causing an asphalt block with air density
Fixed Terrain decoration flag on small trees in burnt forest
Fixed dysentery so it advances and lasts forever until cured
Fixed Goldenrod doesn’t break when you walk on it
Fixed wrong popup “Player was kicked by server” if a player was kicked and disconnected from another server after being kicked
Fixed with Unity 4.5.4: game window always on top
Fixed with Unity 4.5.4: Mac full screen sometimes shows texture garbage
Fixed flickering between up/downgrades of block entities
Fixed not being able to eat food that increases hydration when full. Food is discarded in this case but hydration is consumed
Fixed improperly rotated cabinets in the apartments
Fix airdrop crates showing smoke if they are in unloaded chunks
Fixed culling distance on wall torch, campfire and forge
Fixed scope aim location on sniper rifle, added muzzle origin
Fixed Dropped items like grass should not clip into terrain any more
Fixed dupe bug that allowed you to copy your inventory on exiting the game with Alt-F4 or killing the game process
Fixed game speed exploit when moving from single player to a multiplayer server
Fixed zombie pain-hit pause
Fixed weight of scrap lead so that single trophies can be scrapped
Fixed bug that ambient sound volume was also controlled by music volume slider
Fixed joining a password protected server through steam://connect/ links or the friend list while the game is not running
Fixed console commands issuing exceptions will not spawn in the server log any more
Fixed (Mac/Linux only): problem that some float values were read wrong on non-english locales
Fixed nullref in buffs
Fixed password for a door or chest was using a header font
Fixed replaying a saved game you can reread the books again
Fixed ambient loops to not use 3d position
Fixed repair wrench should not be allowed to upgrade concrete
ServerConfig.xml and Dedicated Servers

Added Linux Dedicated Server Support
Changed in game options to Standard, Modded and Multiplayer reorganizing the options under these 3 new fields. Changing Modded options or XML files will make a server sort into the modded server list
Added config options: ServerDescription, ServerWebsiteURL
Removed serverconfig options PlayerDamageGiven and PlayerDamageReceived. Those are integrated with the GameDifficulty (0 = 200% given, 50% received, 1 = 150% / 75%, 2 = 100% / 100%, 3 = 75% / 150%, 4 = 50% / 200%, 5 = 25% / 250%)
Removed horde mode and death match parameters (DayCount, FragLimit, MatchLength, RebuildMap) from serverconfig.xml
Renamed VACEnabled to EACEnabled
For servers to show up in the new “standard” category in the server browser the following settings have to be at their default values: DayNightLength = 40, DropOnDeath = 0, DropOnQuit = 1, CraftTimer = 1, LootTimer = 1, EnemySenseMemory = 60, EnemySpawnMode = 3, NightPercentage = 20 – 50, BlockDurabilityModifier = 100, LootRespawnDays = 7, LootAbundance = 100, AirDropFrequency = 72, BuildCreate = false. Also the XML files in Data/Config/ may not be modified
Changed default port to 26900. If this port is used and the server set to public it will be found in the local LAN in the LAN tab of the server browser
Tools and Modding

Folks we’re not really officially supporting modding yet but we’re working on some of the proper framework to do so. That said here are some things that have been done or are in the works.
Changed Xml configuration files reside now in Data/Config for modding
Because we changed our Block IDS dramatically for organizational and performance benefits we have asked Hal 9000 to create a prefab conversion utility which thankfully he agreed. The Utility converts your previously built user prefabs to our new block IDs so you can use them with Alpha 10. More info and download here: http://www.vendocode.com/SDTD/SDTD.asmx/GetPrefabConverter
Hal 9000 is also working with us on an official Xml Editor which will help folk’s mod the game. It can be downloaded here: http://www.vendocode.com/SDTD/SDTD.asmx/GetXMLEditor
Known Issues

Some clients may experience connection problems while playing which can result in the world chunks not drawing and zombies not moving. This can be fixed by disconnecting and reconnecting
When loading a previous saved game Weapons can sometimes load rotated incorrectly. This can be fixed by switching hold items
Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build
The Iron armor and scrap armor sets are missing their materials and appear to be chrome. This will be fixed in the next patch

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5163
LOL,már frissít is a steam!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5162
Be se tudom szúrni ide a release infot,mert lehalt az egész!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5160
Lehalt az oldal! Kijött az alfa 10!!!!

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5159
pedig pont egy jobb spawn rendszer hiányzik az egész gémből

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5158
most meg azt írják, hogy az animációs gondot megoldották, de nem megy a heat map... <#duma><#csodalk>

Steam id: a_don ; név: ? DON ? Asus Rampage V Extreme ; Intel Core i7 5930K; ASUS GeForce GTX 980 Ti Poseidon ASUS monitor gamer egér és billenty?zet.

#5157
Nekem nagyon bejön a supply láda! Még a másik fajta ládát is meghagyták,de szerintem a supply nem lesz védett,majd meglátjuk! Csak kurva nagy hely kell neki,meg nem esztétikus,inkább külön raktárhelység kell az ilyen ládáknak!
Utoljára szerkesztette: Ironman2, 2014.11.22. 13:38:46

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11

#5156
Vigasztalásul löktek pár képet az alfa 10-ből:














Utoljára szerkesztette: Ironman2, 2014.11.22. 13:35:55

ASUS PRIME Z790-p,Intel CoreI7-12700K 3600Mhz,Gainward Geforce RTX 4060 8Gb VRAM,32GB DDR5 Kingston memory,Samsung S24D300H0 monitor,WIN 11