Diablo
Jelentkezz be a hozzászóláshoz.
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még ilyen ötleteket<#eljen>#eljen>
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új videók.
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
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* Diablo I - Skills were acquired from books. This was a simple system, and it was always exciting to find a random book. But the inability to customize your skills, coupled with the random nature ruined the balance.
* Diablo II - Skills were unique to each class, which allowed many different builds. But often you would focus on only a few skills, ignored the unwanted ones. Many didn't need a full 20 points to be effective. There was also no respec.
* Diablo II v1.10 - Introduced Synergies. Allowed addition strategy for builds, lessened point saving but did no eliminate it. Added additional complexity and confusion.
* World of Warcraft - Talents evolved from Diablo II skills, Separated skill acquisition from Customization.
* Why that works for Diablo - Point hoarding becomes useless, more options as you build, as well as respec.
* Why that doesn't work for Diablo - Fewer Builds, less customization, low impact on character, high number of skills
Goal for Diablo III Skills
* Simple to understand
* Compelling early and late game, they have to work in Hell and Nightmare difficult just as well as Normal.
* Many variants of builds possible
* Support for six active skills
Rejected Ideas for Diablo III
* Skill rings - drops-attached to skills, upgrades, etc...
* Radial skill system - build out from circle, not different from regular
* Radial beads - another version of radial
* Skill wheel - too complex.
* Skill cards - outer cards combined with inner to create skill
* Horadric skill cube - "no comment"
* Simplified advancement - simple version of d2/wow talents
* Tiered skill - same idea on its side
* Progressive skills - spent points on upgrade to skill, changed its nature
* Schools and specializations
* Hex advancement
"What We Learned"
* Different but worse isn't better, better is better.
* Two ideas we liked, randomly dropped skills and skill modifications.
Skill System Today
* Evolution of diablo2 skills
* Synergies integrated as new skills
* Skill Runes (new system)
* Respec (not yet designed)
Issues
* Intimidating
* Higher number of skills
* No deep spending in signature skills is bad
* Assigning skills is unintuitive
* Respec system not yet done
* Not final, but on the right track
Rune System
* Runes randomly drop
* Use for all Classes
* Significant impact on skills
* System encourages experiment
* Uses elements from other systems we tried
* Random drops affecting skills
* Skill customization, crafting
Examples of Runes
* Teleport with striking rune, damages nearby monsters
* Teleport with multistrike, creates images of yourself to distract, similar to shadow warrior
V9ykn8_TZL0
Amúgy én mint laikus had kérdezem, mi a különbség sorcerer meg wizard között. Olyan basic, 100 méterrõl is kiszúrni különbség. Mert hiába töröm a fejem.
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
igazabol nekem tok 8 hogy en oszthatom e el, vagy ez a predesztinalt stat elosztas lesz(amig logikus kereteken belul marad) ugyis a spellek/talentek/abilityk lesznek a lenyegek.
Báááár, én is mikor gyerekkoromba vittem vissza a qva nehéz üresüvegeket a közértbe zsebpénz gyanánt. Sokat tudtam elmélkedni az élet nagy dolgairól. Minden jó dolog lehet akkor jutott eszembe. Igazából akkor lehet nincs is igazam 😄
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
De azért nem kéne csak elvenni, hanem akkor kitalálni valamit helyette.
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lehet csak a demo miatt csinálták így. Ennél azért ötletesebbnek tartom a Blizzardot :|
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
I was able to be one of the first to tryout the new playable demo Diablo III. I was able to get a lot of information so far in regards of skills, gameplay, graphics, dialog, NPC's, and more...
One of the more interesting things about the game play is the Character Stat Assigning. I was able to level up the Wizard and the Witchdocter to a few levels and noticed something strange.
I was able to talk to the lead director of the demo area and was no at liberty to say but was able to tell me that Character Stat assigning will be totally automatic. You will not have any control of which stats get increased. This greatly reduces stragety and builds for the near future when Diablo III gets announced.
innen
hát ez nekem nagyon nem tetszik!
Let me tell you something my friend. Hope is a dangerous thing. Hope can drive a man insane.
Gecidurva - igy csajba nem jön be - olyan kicsit torz a feje, szögletes, ferde szemûs ? na mind1
bwt fasza lesz
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
nekem a legjobban a trailerben az tetszik, amikor lelassítja az idõt, bekerül pár lövedék a gömbbe és azokat "visszalöki" az ellenre. az nagyon babán néz ki!
Let me tell you something my friend. Hope is a dangerous thing. Hope can drive a man insane.
Olyasmira gondoltam egyébként h buffokat ad, meg healel.
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
btw dio-ban pap féle nem szokott lenni ? Csak 1-el toltam, de ott nem nagyon láttam.
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
Egyébként itt most õ magasabb volt mint a többi nem ? Mert az uncsi lenne ha mindenki 1bõl meghalna 😊
[ cod.magyaritasok.hu ] _____|\\_____\\o/___ Cápatámadás ಠ_ಠ
Az is biztos, hogy egy erõsen hibrid lesz, hiszen most már két caster és egy harcos van, szóval az íjásznak lesz harcos ága hasonlóan a dárdás amazonhoz.
Amúgy nálam is az idõlassítás viszi a pálmát, valami hihetetlenül látványos. A két gameplay videóban ami elérhetõ, az a legjobb mikor íjászok lõnek rá és akkor használja, a nyilak is szinte lebegnek, annyira lelassulnak.
Már csak a balance-tól tartok...
