140239
Euro Truck Simulator
  • Cosmo1999
    #118314
    Szasztok.
    Változtattam kicsit a kamionon de ilyen lett:

    miért lett ilyen?
    segítségeteket előre is kösz.
    jah és a log ezt írja:
    ******** : log created on : Sunday October 17 2010 @ 12:07:44
    12:07:44 : [sys] running on x86 / Windows XP (version 5.1) / Szervizcsomag 3
    12:07:44 : [sys] DirectX version : 4.09.00.0904
    12:07:44 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 4000+] at ~2109MHz.
    12:07:44 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
    12:07:44 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
    12:07:44 : physical memory detected (2095532K/1102384K)
    12:07:44 : virtual memory detected (2097024K/2065892K)
    12:07:44 : Trying to allocate memory pool (409600K)
    12:07:45 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0xf6c0e0d1]
    12:07:45 : [ufs] registered symlink from /custom_build/en_gb to /
    12:07:45 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xd7556ccb]
    12:07:45 : [ufs] Home directory: 'C:/Documents and Settings/Rendszergazda/Dokumentumok/Euro Truck Simulator'.
    12:07:45 : Mounting extra package: C:/Documents and Settings/Rendszergazda/Dokumentumok/Euro Truck Simulator/mod/Kombajn szallito trailer by Dany'R.scs
    12:07:45 : [zipfs] C:/Documents and Settings/Rendszergazda/Dokumentumok/Euro Truck Simulator/mod/Kombajn szallito trailer by Dany'R.scs: mounted ok, 47 entries [crc_0xc9fd13d1]
    12:07:45 : Mounting extra package: C:/Documents and Settings/Rendszergazda/Dokumentumok/Euro Truck Simulator/mod/new_r_series.scs
    12:07:45 : [zipfs] C:/Documents and Settings/Rendszergazda/Dokumentumok/Euro Truck Simulator/mod/new_r_series.scs: mounted ok, 53 entries [crc_0x5bbdd7a0]
    12:07:45 : exec /home/config.cfg
    12:07:45 : [sys] Executing /home/config.cfg ...
    12:07:45 : uset g_minicon "0"
    12:07:45 : uset g_console "1"
    12:07:45 : uset g_trackir "1"
    12:07:45 : uset g_developer "1"
    12:07:45 : uset g_save_idx "4"
    12:07:45 : uset g_mouse_control "0"
    12:07:45 : uset g_steering_func_param "0.0"
    12:07:45 : uset g_joy_axis_brake_dz "0.0"
    12:07:45 : uset g_joy_axis_brake "1"
    12:07:45 : uset g_joy_ff_gain "1.0"
    12:07:45 : uset g_joy_axis_throttle_dz "0.0"
    12:07:45 : uset g_joy_axis_throttle "1"
    12:07:45 : uset g_joy_axis_ff "0"
    12:07:45 : uset g_joy_axis_combine "1"
    12:07:45 : uset g_joy_axis_steer_sens "0.6"
    12:07:45 : uset g_joy_axis_steer_dz "0.0"
    12:07:45 : uset g_joy_axis_steer "0"
    12:07:45 : uset g_tutorial "0"
    12:07:45 : uset g_job_sort "0"
    12:07:45 : uset g_gauges "1"
    12:07:45 : uset g_mirrors "1"
    12:07:45 : uset g_fatigue "1"
    12:07:45 : uset g_police "1"
    12:07:45 : uset g_subtitles "0"
    12:07:45 : uset g_quality "2"
    12:07:45 : uset g_reflection "1"
    12:07:45 : uset g_atrans "1"
    12:07:45 : uset g_flyspeed "100.0"
    12:07:45 : uset g_lang "en_gb"
    12:07:45 : uset g_colbox "0"
    12:07:45 : uset r_gamma "1.0"
    12:07:45 : uset r_path "12"
    12:07:45 : uset r_msaa "4"
    12:07:45 : uset r_fullscreen "1"
    12:07:45 : uset r_mode "1024x768x32x0"
    12:07:45 : uset r_device "gl"
    12:07:45 : uset r_driver "gl"
    12:07:45 : uset g_texture_usage_stats "0"
    12:07:45 : uset g_fps "0"
    12:07:45 : uset ds8_mix_channels "2"
    12:07:45 : uset ds8_mix_depth "16"
    12:07:45 : uset ds8_mix_rate "44100"
    12:07:45 : uset ds8_reverse_stereo "0"
    12:07:45 : uset s_acceleration "0"
    12:07:45 : uset s_mix_channels "2"
    12:07:45 : uset s_mix_depth "16"
    12:07:45 : uset s_mix_rate "44100"
    12:07:45 : uset s_sfx_enabled "1"
    12:07:45 : uset s_music_enabled "1"
    12:07:45 : uset s_sfx_volume "1.0"
    12:07:45 : uset s_music_volume "1.0"
    12:07:45 : uset s_reverse_stereo "0"
    12:07:45 : uset s_device "ds8"
    12:07:45 : uset r_vsync "1"
    12:07:45 : uset r_quirks "0"
    12:07:45 : uset r_anisotropy_factor "0.5"
    12:07:45 : uset r_texture_detail "0"
    12:07:45 : uset i_force_gain "1.0"
    12:07:45 : uset i_feedback "1"
    12:07:45 : uset i_joystick2 "-1"
    12:07:45 : uset i_joystick1 "-1"
    12:07:45 : uset i_deadzone "0.0"
    12:07:45 : uset i_device "di8"
    12:07:45 : uset m_invert "0"
    12:07:45 : uset m_sensitivity "0.33"
    12:07:45 : uset m_filter "0"
    12:07:45 : Euro Truck Simulator init ver.1.00 (rev. 23414)
    12:07:45 : [gl] ICD OpenGL driver detected.
    12:07:45 : [gl] driver: GeForce 8600 GT/PCI/SSE2/3DNOW!
    12:07:45 : [gl] vendor: NVIDIA Corporation
    12:07:45 : [gl] version: 2.1.2
    12:07:45 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    12:07:45 : [gl] GL_max_texture_size: 8192
    12:07:45 : [gl] taking advantage of 'GL_ARB_multitexture'
    12:07:45 : [gl] Sampler count: 4
    12:07:45 : [gl] taking advantage of 'GL_ARB_fragment_program'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_compression'
    12:07:45 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
    12:07:45 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
    12:07:45 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
    12:07:45 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
    12:07:45 : [gl] taking advantage of 'GL_ARB_vertex_program'
    12:07:45 : [gl] Vertex attribute count: 16
    12:07:45 : [gl] taking advantage of 'GL_ARB_shader_objects'
    12:07:45 : [gl] taking advantage of 'GL_ARB_vertex_shader'
    12:07:45 : [gl] taking advantage of 'GL_ARB_fragment_shader'
    12:07:45 : [gl] taking advantage of 'GL_ATI_draw_buffers'
    12:07:45 : [gl] taking advantage of 'GL_EXT_blend_color'
    12:07:45 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
    12:07:45 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
    12:07:45 : [gl] taking advantage of 'GL_EXT_rescale_normal'
    12:07:45 : [gl] taking advantage of 'GL_EXT_secondary_color'
    12:07:46 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
    12:07:46 : [gl] taking advantage of 'GL_EXT_texture3D'
    12:07:46 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
    12:07:46 : [gl] taking advantage of 'GL_EXT_texture_env_add'
    12:07:46 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
    12:07:46 : [gl] Max anisotropy factor: 16
    12:07:46 : [gl] taking advantage of 'GL_NV_register_combiners'
    12:07:46 : [gl] taking advantage of 'GL_NV_register_combiners2'
    12:07:46 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
    12:07:46 : [gl] taking advantage of 'GL_NV_texture_shader'
    12:07:46 : [gl] taking advantage of 'GL_NV_texture_shader2'
    12:07:46 : [gl] taking advantage of 'GL_NV_texture_shader3'
    12:07:46 : [gl] taking advantage of 'GL_NV_fragment_program'
    12:07:46 : [gl] taking advantage of 'GL_NV_fragment_program_option'
    12:07:46 : [gl] taking advantage of 'GL_NV_fragment_program2'
    12:07:46 : [gl] taking advantage of 'GL_NV_vertex_program'
    12:07:46 : [gl] taking advantage of 'GL_NV_vertex_program2'
    12:07:46 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
    12:07:46 : [gl] taking advantage of 'GL_NV_vertex_program3'
    12:07:46 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
    12:07:46 : [gl] taking advantage of 'WGL_ARB_extensions_string'
    12:07:46 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
    12:07:46 : [gl] taking advantage of 'WGL_EXT_swap_control'
    12:07:46 : [gl] taking advantage of 'WGL_ARB_pixel_format'
    12:07:46 : [gl] taking advantage of 'WGL_ARB_pbuffer'
    12:07:46 : [gl] taking advantage of 'WGL_ARB_render_texture'
    12:07:46 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
    12:07:46 : [gl] taking advantage of 'GL_ARB_multisample'
    12:07:49 : [gl] Detected support for 16x anti-aliasing.
    12:07:49 : [gl] Detected support for 8x anti-aliasing.
    12:07:50 : [gl] Detected support for 4x anti-aliasing.
    12:07:50 : [gl] Detected support for 2x anti-aliasing.
    12:07:50 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
    12:07:50 : Rendering path available: GL1X
    12:07:50 : Rendering path available: ARB1
    12:07:50 : Rendering path available: NV1X
    12:07:50 : Rendering path available: NV2X
    12:07:50 : Rendering path available: NV3X
    12:07:50 : Rendering path available: NV4X
    12:07:50 : Rendering path available: ARB2
    12:07:50 : Rendering path available: GL2X
    12:07:50 : [dx9] Direct3D9 detected.
    12:07:50 : [dx9] Number of adapters found: 1
    12:07:50 : [dx9] Adapter #0: NVIDIA GeForce 8600 GT (nv4_disp.dll) [driver version: 6.14.11.6921]
    12:07:50 : Rendering path available: SM2X
    12:07:50 : Rendering path available: SM3X
    12:07:50 : [gl] CDS init: OK
    12:07:50 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
    12:07:50 : [gl] wglCreateContext: OK
    12:07:51 : [gl] OpenGL framebuffer context init OK
    12:07:51 : [gfx] Created drawable (/procedural/dashboard.tobj)
    12:07:51 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
    12:07:51 : [gfx] Created drawable (/procedural/generic_env.tobj)
    12:07:51 : [gfx] Created drawable (/procedural/water_env.tobj)
    12:07:51 : [snd] select device (ds8)
    12:07:51 : [ds8] Available device : Elsődleges hangillesztő ().
    12:07:51 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
    12:07:51 : [ds8] Available device : CMI8738/8768 Wave (cmipci.sys).
    12:07:51 : [ds8] Initialization OK.
    12:07:51 : g_ui_recache
    12:07:51 : exit
    12:07:51 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
    12:07:51 : Loading city data ....
    12:07:55 : ui t console:system_02
    12:07:59 : music
    12:07:59 : [cmd] 'music' - unknown command
    12:08:00 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/newr/1automat1dd1collor.mat'.
    12:08:09 : ui t console:system_02
    12:08:22 : quit
    12:08:22 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
    12:08:22 : [gfx] Destroying drawable (/procedural/water_env.tobj)
    12:08:22 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
    12:08:22 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
    12:08:23 : [gl] Context shutdown
    12:08:23 : [gl] CDS shutdown: OK
    12:08:23 : [sys] process shutdown
  • VERESS 96
    #118313
    [center][b]Napot![b][center]
    [center][center]
  • hungaro
    #118312
    reklámért elnyerted jutalmadat, 4 elakadásjelzőt, legközelebb ban-t kapsz!
  • Kistódi
    #118311
    Nagyon szép csak olyan mintha kancsi lenne a gép
  • arpipapa
    #118310
    edéb idő van nálunk vagy mi?
    :D
  • Gerypapa 95
    #118309
    egy kis maszek , várom a tulajdonost a kapunyitásért


  • arpipapa
    #118308
    jaj bocs xd azthittem nekem irtad..xd
  • arpipapa
    #118307
    Kicsit olvass vissza..
  • nenus
    #118306
    aszt ez most hogy jön ide?
  • arpipapa
    #118305
    Szia ujbol.
    Én elmondom hogy hogyan csináltam..:
    Beléptem a mod mappába ahol vannak a cuccok..,megkerestem a kamiont,"beleléptem",átirtam amit mondtál,és elmentettem ennyi..
    jah és SCS fájlban van a kamion..
    szval nemértem..
  • arpipapa
    #118304
    Jóreggelt kívánok
  • bazso95
    #118302
    Nagyon szép gép!
  • szazoltan
    #118301
    Szép napot mindenkinek.Fefe,nagyon szép.
  • Gerypapa 95
    #118300
    ez a highline , nagyon szép . grat
  • bazso95
    #118299
    Nagyon szép gép!
  • bazso95
    #118298
    Jó reggelt!
  • Immigrants
    #118297
    Oroszoknál ment aztán a beduinok megdobálták olajos hógolyóval! :DD
  • djano
    #118296
    Jó reggelt!
  • bullseye9
    #118295
    Jó reggelt.

    #118286: profi megoldás, grat.

    Scania NewR Highline + Chereau Technogam:



    Credits: Anaheim, Sheryo, Ventyres, Quentin, Kamaz, etc.
  • bazso95
    #118294
    hy!


  • imihaver
    #118293
    Szép kidolgozott munka!
    #118288: arra a hógömnbre én is kiváncsi lennék:S
  • R420
    #118292
    Az a radar avval fogja a TV-t:ÉÉ
  • nenus
    #118291
    mi az a fekete hógömb a tetején? *.*
  • Cosmo1999
    #118290
    azon is lesz kerék csere.
    Jóéjt mindenkinek.
  • R420
    #118289
    Istenem de otromba a húzó:/Evvel a kerékkel...
  • Cosmo1999
    #118288
    Szép gépek.
    Itt jön az enyém is:

    (a póton kerékcsere lesz de nem találok hozzá való kereket)
  • bazso95
    #118287
    Nagyon szép gép!
  • wanlo
    #118286
    Szép estét!
    Ezzel a képpel köszönök:

    Jó éjszakát mindenkinek!
  • kamionoskiki
    #118285
    A kamion jó a póton van még mit finomítani!
  • R420
    #118284
    Van benne pár hiba...
  • Volvo Fh12 460
    #118283
    hali most már készen vok a kamionnal:D:P
    most már 100%-os:D:P
    a Belsöért NAGY KÖSZÖNET Sipi barátomnak:)

  • Robertoo21
    #118282
    ez igen! kreatív és ötletes! gratulálok nagyon szép!!
  • hungaro
    #118281
    nagyon szívesen, ez a dolgom
  • jozsiking
    #118280
    hungaro Köszönöm szépen
  • djano
    #118279
    Józsi nagyon szép!
  • hungaro
    #118278
    tetszetős
    Kanosjozs képei:


  • jozsiking
    #118277
    Szép jó estét mindenkinek.
    Gratulálok mindenkinek a munkájához.
    Pár kép tőlem is.
    http://kepkezelo.com/images/wgf0z98oy6blm7oe83jd.png
    http://kepkezelo.com/images/0s68ibaq9eectmn2x1mb.png
    http://kepkezelo.com/images/z4so8d863b5i7c70qtqn.png
  • tamás98
    #118276
    király gép
  • Medvecki Martin
    #118275
    amik az úton vannak kamionok azok ti vagytok vagy a gép?
  • kamionoskiki
    #118274
    jó kis gép