Star Wars: The Old Republic (MMORPG)
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|Fatal1ty 990FX Killer|FX 8320 4.5GHz|Gigabyte HD7950OC 3GB|GEIL BLACK DRAGON 1600MHz 16GB DDR3|SAMSUNG 830 64GB SSD|
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
I7-4790K, ASUS SABERTOOTH Z97 MARK2, 16GB DDR3, ASUS STRIX GTX970 4GB 2xSLI, Samsung 256GB SSD 840 Pro MLC, 10.5TB HDD, Dell U2711H (2560x1440), CM Stryker, Scythe Mugen 3
\"Ab sagittae Hungarorum libera nos domine!\"
\"Ab sagittae Hungarorum libera nos domine!\"
egy szó mint száz nem csalódtam, és megérte várni, ja és hol a francba találok lila kristályt? 😄 tenksz ha valaki esetleg tudja
Amd Athlon 4x 750k, 8gb Corsair 1600mhz, Amd R9 270 2gb
SG troll, ban, büntetőpont, hsz törlés FAQ: http://kocsog.eu/ban/
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Tökéletesen csinálja bioware. Mintaértékû a headstart eddig és szerintem ez a minõság meg is marad launchig és tovább.
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\"I am scissors. Paper is fine, nerf rock.\"
MSI z170m I i7 6700 I DDR 4 Corsair 16Gb 3200 I Gigabyte Gtx1070 8Gb I SPCC SSD 256Gb I Chieftec 700W I 1Tb WesternDigital HDD
Mit Ígértek? "jujj becsülünk titeket meg minden csak rendeljétek elõ...hóóó akár ennyivel meg ennyivel elöbb kezdhetsz...ez egy ócska gyenge kifogás hogy szerverek..itt más is van. Szemét egy Marketingfogás.
MSI z170m I i7 6700 I DDR 4 Corsair 16Gb 3200 I Gigabyte Gtx1070 8Gb I SPCC SSD 256Gb I Chieftec 700W I 1Tb WesternDigital HDD
MSI z170m I i7 6700 I DDR 4 Corsair 16Gb 3200 I Gigabyte Gtx1070 8Gb I SPCC SSD 256Gb I Chieftec 700W I 1Tb WesternDigital HDD
"First, Early Game Access and launch is not supposed to be a stress test."
"Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues."
Mindegy most már valahogy csak kibírjuk<#beka3>#beka3>
\"I am scissors. Paper is fine, nerf rock.\"
MSI z170m I i7 6700 I DDR 4 Corsair 16Gb 3200 I Gigabyte Gtx1070 8Gb I SPCC SSD 256Gb I Chieftec 700W I 1Tb WesternDigital HDD
"European Servers
No Servers Available "
Na mivan? Hol vagyunk mi? EUROPÁBAN!!!
Ismételten le vagyunk Sz"rva...MI nem RENDELTÜK ELÕ vagy mi a fene van! Ezt kéne büntetni, istenem ezek rasszista szemetek!
MSI z170m I i7 6700 I DDR 4 Corsair 16Gb 3200 I Gigabyte Gtx1070 8Gb I SPCC SSD 256Gb I Chieftec 700W I 1Tb WesternDigital HDD
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Rift volt az etalon eddig nálam mmo launch terén, de ez ûberel mindent eddig.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Más... General chat marha furcsa hogy szinte semmi negatívat nem olvas az ember 😄 Szokatlan ez egy új mmonál. Sehol egy anyázás, sehol egy dev bashing 😞
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.
First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.
For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.
The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.
What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.
Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.
Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and role out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.
Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.
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The Old Republic
The final wave of emails have been sent. We will be sending another wave tomorrow starting at 8am CST.
GW2: Dragonknight.5302
