PRO EVOLUTION SOCCER kiegészítők
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Minden esetre így érdekes...
kserv.dll - 7.3.1.3 (compatible with Kitserver 7.4 and 7.3)
- fixed kit support for South Korea. With Konami patch 1.20, they moved those kits from cv_0.img to pdata.img, and because of that kitserver didn't work properly for South Korea kits. Now it does.
http://files.filefront.com/kserv+7313zip/;11566718;/fileinfo.html
http://rapidshare.com/files/139103916/kserv-7313.zip.html
volt 2 évrõl szó, de az a pes 6 és pes 7 között lett volna, de kamu volt
Asus M5A97 Evo, AMD FX8150 3,6 GHZ, 2X4 GB Kingston Hyper 1600 MHz CL9, Radeon R9-280X, 256GB Samsung SSD, 2x500 GB HDD, Asus VE247H Led
EGYENL?RE a tortát daraboljuk fel hogy mindenkinek jusson, de EGYEL?RE nem tortázunk, mert nincs senkinek születésnapja...
A gameplay az meg majd ahogy Breki is mondta a demo-ban fog kiderülni hogy mien is igazából!
A játék sebessége jobbnak tûnik mint a 2008 ban!
Egyrészt nem vagyok az a tipus aki állandóan ezeket nézi, másrészt még nemis volt idõm rá.
Egyikbe belenéztem, grafikailag nem vártam mást, gameplayt ilyenekbõl megitélni meg annyira nem lehet.
Majd a demonál kiderül.
De teljesen más graf-ot ne várjatok nem ez a lényeg.
Én szeretném legjobban, ha PC-re jobb Fifa jönne ki, deha vmi nem tetszik megmondom és nem fogom dicsérni azért mert Fifa.
A Pes6-nál is elmondtam, hogy mi nem tetszik
viszont elárulok vmit 2003-tól kezdve több éven át napi szinten játszottam Fifával online mircen napi 10 meccseket is toltunk, pl
a kint késõbb nemzetközi versenyen nyerõ Popec-el és Rudee-val
A korábbi fifákhoz már gameplay patchokat gyártottam és 2004-ben én írtam az itteni értékelés a Fifa 2004-rõl, felkérést szerint azért mert
nagyon jól ismerem a játékot.
Évekig voltam Fifa fórumok házigazdája Hedge-vel felváltva.
Amikor pes3 kijött pedig én voltam a pes3-as fórumban nagy elfogult fifa-s.......
De az a fehér menü az nem tetszik azt biztos le fogom cserélni ha lesz rá lehetõség!<#vigyor2>#vigyor2>
http://www.gamingaccess.com/index.php?news_id=14496
Kérem kapcsolja ki!
miért lennék annyira PES fan?
És áruld már el mit látok bele
Azért érdekes, hogy pár éve meg még akkora fifa fan voltam egyesek szerint
mondjuk azis hülyeség volt.
Szval megalapozatlanul nem kéne célozgatni vagy mondj konkrétumot.
Try this new DLL: afs2fs.dll - 7.2.2
http://files.filefront.com/afs2fs+722zip/;11559037;/fileinfo.html
The only new thing is that it allows to put the img folder into an arbitrary place, as opposed to earlier version, where that location was fixed (had to be in kitserver folder).
So, move the 'img' to say a directory called 'C:\mypesfiles'. Then in kitserver's config.txt, add the following:
img.dir = "c:\mypesfiles\"
Kérem kapcsolja ki!
most látom, hogy sokan nem :D majd Breki úgy is megvédi a készítõket -.-
Kérem kapcsolja ki!
Kérem kapcsolja ki!
★ 汤姆 李
EGYENL?RE a tortát daraboljuk fel hogy mindenkinek jusson, de EGYEL?RE nem tortázunk, mert nincs senkinek születésnapja...
EGYENL?RE a tortát daraboljuk fel hogy mindenkinek jusson, de EGYEL?RE nem tortázunk, mert nincs senkinek születésnapja...
EZ A VIDEÓ MUTAT EDDIG A LEGTÖBBET A JÁTÉKBÕL!!! Igaz Seabass kissé belelóg a képbe...<#vigyor>#vigyor>
http://www.gamingaccess.com/index.php?news_id=14490
Érdemes legalább 2x megnézni mer egyszer csak a videót, a másikban meg csak a szöveget!
Kérem kapcsolja ki!
dxdiag
menj a hang fülre és állítsd alapgyorsításra és kilépés! ha így se megy, akkor vedd ki a gyprsítást teljesen
http://www.gamingaccess.com/index.php?news_id=14491
A minõsége elég rossz az elözõt letöltöttem és úgy sokkal jobb minõsége volt!
http://www.pesfan.com/news/?id=7236213
http://www.gamingaccess.com/index.php?news_id=14486
http://www.gamingaccess.com/index.php?news_id=14479
http://www.gamingaccess.com/index.php?news_id=14482
Everyeye.it PES 2009 preview in English
http://www.gamingaccess.com/index.php?news_id=14474
Official Press Release:
Konami Digital Entertainment GmbH has announced that it has secured an agreement to feature Wembley Stadium in its forthcoming PES 2009 title for PLAYSTATION®3, Xbox 360, PC-DVD, PlayStation®2 and PSP® (PlayStation®Portable).
The publisher has agreed a three-year deal with Wembley Stadium which will allow an accurately modeled version of the English national stadium to appear in PES 2009. The Tokyo-based development team has been given unrivalled access to Wembley’s schematics and has created a stunning in-game replica of the footballing landmark. It marks the first of a number of agreements which will see PES 2009 bolstered by a number of new officially licensed additions and key new gameplay features.
PES 2009 is the latest installment of the award-winning Pro Evolution Soccer Series, which is known by millions of fans for its intuitive gameplay and incredible realism. For PES 2009, Konami is set to announce a raft of new additions that will further bridge the gap between PES and the real thing. The new game has undergone a stunning graphical update to ensure its players look and move even more like their real-life counterparts. Similarly, all-new options allow users to tailor the game to their own tastes, while new moves, innovative new control elements and key online elements will further the realism of the new game.
“Wembley is synonymous with the game of football and is a sporting icon known the world over. and we are extremely proud to be featuring the stunning new stadium in PES 2009,” commented Jon Murphy, PES Project Leader for Konami Digital Entertainment GmbH. “It will be the perfect location to showcase the new aesthetics and stunning gameplay of PES 2009, and Japan has done an incredible job of recreating this amazing stadium for the new game.”
Tom Halsey, Wembley Stadium’s Head of Sponsorship, said: “We are delighted that the stadium will be featuring in PES 2009. Pro Evolution Soccer is one of the world’s leading football console games and it is fitting that the newly rebuilt home of football is an integral part of the new game’s design. The team has really captured the unique design of the stadium – it looks fantastic on screen.”
After last season’s dismal outing of Pro Evolution Soccer, many fans started to question how much further the game could progress and if the developers were really in-touch with their fan base outside of Japan. As soon as the game was released, interviews from Seabass himself began to circulate where he was almost apologetic with the game that had just been put out. Added to the justified criticism aimed towards PES 2008, the FIFA series had kicked itself up the backside and last year released a game many thought was the turning point in the PES vs FIFA argument which keeps rumbling on.
With a now tainted reputation, PES slunk quietly back into its cave knowing it had to do better next time around. Nearly a year has passed since the release of PES 2008 and the developers have been hard at work in Japan desperate to make up for the shortcomings of their previous game.
TheBoss was invited by Konami down to their offices last week for an exclusive playtest of the new Pro Evolution Soccer game. He had the chance to play a 70% complete build on the PS3 (the development process is much further on than 70%).
THE STUFF OF LEGENDS
The major new addition to PES 2009 is the Become a Legend mode, which has existed in the Japanese J-League games for the last couple of years under the name ‘Fantasista’. Thankfully, Konami have decided to rename the mode for the world market and improve upon their original design. You create your potential legend when you first enter the mode and then it’s off to a trial match where, based on your performance, a scout will pick you out and offer you a deal at a club. Once at a club, it’s your job to work your way up through the ranks through good performances before making the jump into the first team. Impress enough and you could earn yourself a move to a major club, but if you do badly you’ll find yourself relegated back to the bench and maybe even a move to smaller club!
Your player’s stats are generated after the trial game and will be calculated according to your performance in the match, as well as what your main strengths or weaknesses were. During the season, the more your player plays, the quicker he will develop and by focusing on your passing for example and executing several key passes, your passing stats will increase quicker. The same applies to other characteristics of your player, so in theory will mirror your own playing style. Sitting on the bench for long periods of time will doing nothing to develop your Legend (and won’t alleviate your boredom either, although thankfully you can increase the speed of the game during these times until you get substituted on) and you may find yourself better off transferring to a smaller club to hone your skills in the first team before making the step back up.
As this has the potential to be a deep mode, all the options couldn’t be explored in the playtest but the first impressions of it are very positive. The new vertical player cam, which was partly on show during the PES 2009 trailer, works very well. During the season, you can check out your own personal playing stats as well as your team stats as you could in Master League mode. One slight limitation of the mode is the fact you can’t play as a goalkeeper or a defender through this mode. The lack of a goalkeeper option is clearly understandable as it would need a new range of controls specifically for the keeper, but slightly disappointed you can’t be a defender. Possibly the programmers thought it wouldn’t be as exciting to be a defender, or more likely it would have required the developers to work extensively on your team mates defensive AI possibly delaying the game. If you’re desperate to play as a defender, then you could pick WB as your position and try to sign for a team which uses wing backs who will subsequently give you some defensive responsibility.
If you get bored of just taking your superstar through the offline game mode, then you should be delighted with another major new addition in ‘Legends’, the online version of Become a Legend where you take your player online and play with others against the computer.
The Master League mode hasn’t received much attention with only slight tweaks being made to the negotiations and player loyalty which has already been touched upon in the most recent press release from Konami.
It’s certainly a disappointment that so little has been done in a mode which was once regarded as one of the best single player modes in any sports game, where even small additions could breathe new life into Master League.
EDITING BACK WITH A BANG
One section of the game which has received much needed attention is the edit mode. Back on the PS2, the edit modes were expansive allowing you to edit pretty much everything to do with a team and players but when the game was debuted on a next-gen system, the edit mode was almost non-existent. PES 2008 improved on this by allowing you to edit more than just player names but it still lacked many of the features that still existed on the PS2 version of the game. In its defence, it did bring a couple of new features to the table in the ability to take photos and use them on kits, as well as comprehensive face editing.
PES 2009 improves on this again with the return of emblem editing, which will make the team selection screen much easier for me! You can either use the Pixel Paint method unveiled in the press release, or you can import a jpg file off the hard drive for the badge. The kit editing has also been improved upon with new template designs, as well as the ability to import jpg files off the hard drive for sponsor and manufacturer logos with enough room for 40 team’s images to be saved. There’s enough room on the shirts for one badge and one ‘logo’ design to be displayed at once so the people in the editing section should be able to make some top notch designs! Boot editing misses out again but with a plethora of designs and colours to choose from, PES players with a boot fetish should be satisfied with the amount on offer. The standard player editing options still exist, as do the team options. One added extra is the ability to import your own crowd chants, so all the scousers can finally replicate famous European nights with ‘You’ll Never Walk Alone’ being belted out by the home fans in the dying minutes of a game.
All these new additions to the game will ultimately amount to nothing if the gameplay doesn’t stand up to previous instalments of the game, and more importantly, what the competition has brought to the party.
One major alteration to the core gameplay is the implementation of true manual control. In the past, once a player had passed the ball to a team-mate, the cursor would then automatically switch to the player receiving the pass. However, in PES 20009 the cursor will not switch unless you select him. This new control system seems like a step forward as it allows you to pass the ball to a computer controlled player whilst you run into space with the passer, before switching control to the ball carrier and playing a through ball to the man you ran into space with. This new control system may take a bit of time to get the hang of, even for a PES veteran, and expect to find yourself in many keystone cop defending situations as you lose track of who you’re controlling!
One of my main gripes with PES 2008 was the erratic and often hopeless goalkeepers who would consistently parry shots back into play for an easy tap in by the opposition striker. Thankfully, during the playtest the keepers seemed much more alive to their surroundings, rarely spilling easy shots and reacting far quicker after diving to save a shot. Another regular complaint across the PES community was the invincibility of dribblers who were able to run the entire length of the pitch brushing off all defenders before unleashing a shot from a narrow angle which would end up in the back of the net. Again, Konami have listened to the complaints and have improved the tackling making it much harder to beat a player meaning we shouldn’t be seeing as many sixty yard dribbles in the future.
Shooting is also harder, with strikers no longer able to score from tight angles as often as they were able to in PES 2008. Body positioning and the striker’s stats play a bigger part in determining how accurate the shot will be, meaning you will have to create clearer chances for your front men for them to have a good chance of beating the ‘keeper.
The player animations have also received a slight revamp, with the ‘ice skating’ animations less obvious. The player models appear better than ever, with faces looking even more realistic than before. The lighting effects make the players look more like people and less like wax work models from Madame Tussauds. Beckham even had his neck tattoos!
The long balls and crosses now seem ‘floaty’, with crosses proving quite effective against the computer with crosses aimed at the back post leading to some easy goals. Against human opposition this didn’t seem as effective so perhaps it’s just a small AI niggle which hadn’t been fixed yet.
Some small niggles still remain in the game, such as the invisible wall around the throw in taker and the odd controversial decision from the referee. The number of stadiums has been increased from the rather paltry offering of PES 08 to a healthier sounding 24, with some stadiums returning from the PS2 versions like the Rasunda in Sweden and the Amsterdam Arena, joining some new officially licensed stadiums such as Wembley. Some new teams will be joining the roster but with licenses not 100% confirmed at this point, a complete team list can’t be given at this time.
AND THE WIND IS SHOOTING THROUGH THE STADIUM!
Audio wise, the commentary team of Jon Champion and Mark Lawrenson return with a few new lines of input to entertain you during your games, but apart from the odd new comment very little has changed from the previous game. One of PES’ many charms for me was the quirky J-Pop tunes that greeted you when you navigated through the menus. Still without any mainstream music, there are over sixty rock songs to choose from on the playlist, with the added ability to import custom mp3 files to play on the menus.
The one Achilles heel of PES has always been the online side of the game. When it was introduced back in PES 5 it suffered from some serious lag. Fast forward to today and the game still has its laggy moments which, truth be told, is unacceptable. PES 2008 had some of the popular features removed, such as the ability to play 2vs2 and even one of the more essential features in the lobby. PES 2009 tries to rectify this by bringing back the lobby to find your opponents, and 2vs2 returns as well. With the addition of ‘Legend’ mode Konami have increased the number of online options, but if the game doesn’t run smoothly then it will fall flat on its face.
Final conclusion:
If you search through this site you will not find any comments from me about PES 6 or 8. The PES version of choice in the office for the past 2 years has remained the PS2 version (essentially PES 5). For the first time it looks like we might finally get a next gen version of PES worthy enough to make the jump.
It feels as if the developers have gone back to PES 5 and developed from there. The results mean it not only plays like 5 but all the problems of 6 and 8 are erased.
On the good side there’s NO SLOW DOWN, no 60 yard cheap runs, no 1/2 way line goals, keepers are better and the whole game just feels like PES as you know it. Combine that with new Legends modes, Champions League mode and a more complete edit mode and things are looking promising.
On the bad side there was some soft defending on corners, teams tended to collapse after a few goals went in and then some minor gripes with flickering replays and unfinished kits, but with two months to go there’s plenty of time to get these ironed out.
For me the one thing I'm now praying for is that they finally sort out the online problems, if they can nail that then we will have the best next gen football game on the market.