PRO EVOLUTION SOCCER kiegészítők
Jelentkezz be a hozzászóláshoz.
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC
Légyszi, különben nem játszom veled többet, mert nem tudok!
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC
FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...
ASROCK Z170 - I5 6600 - 4*4 Gb Corsair 3200 - 500 Gb Samsung 850 Evo SSD - Asus Gtx 1070 Strix OC

Amsterdam Arena
Allianz Arena
Veltins Arena
Olympico
Highbury
Changes for the first 4 Stadiums:
changed turff (thanks frenkie)
- added snow on the turff for day snow and nigh snow on the first 4 stadiums. i know some of this stadiums can close the roof but for more variety i added the snow also for this stadiums
changes for highbury:
changed turff for highbury which is less dark, it's finer. i used this also in pes4 (thanks frenkie for the turff)
installation:
1. save your old 0_text !!! and unpack stadium_patch.rar
2. double click on stadium_patch.dkz, dkz studio will open
3. click on patch, import patch in a folder
4. choose your dat folder from pes5
5. wait until the files has been imported and after that click ok
6. start the game
download link 1: http://s45.yousendit.com/d.aspx?id=0KI9XQ1XIS78530M0IRAJWHWB5
download link 2:
http://rapidshare.de/files/10924146/stadium_patch.rar.html
pics:
allianz day fine
http://www3.filehost.to/files/2006-01-13_03/200854_allianz.jpg
allianz day snow
http://www3.filehost.to/files/2006-01-13_03/200905_allianz2.jpg
highbury day fine
http://www3.filehost.to/files/2006-01-13_03/200912_highbury.jpg
de most komolyan gondolod kapásból tudom hogy melyiknap?
amúgy ha a labda szóra rákeresel meglesz de tudom hogy akkoris azt mondtad, hogy ezek képek
pedig simán gs-el berakható
Tud valaki segíteni?
FINCHE VIVRO ODIERO VIOLA E GRANATA,ODIERO LA POLIZIA E PER SEMPRE LE ODIERO...
Ha te nem lennél, most se tudnánk... 😊
De le vagyunk maradva 😛
Hát igen én össze vissza szoktam a lobby-k közt kalandozni,ahol épp vannak sokan.De azért általában Angol-Francia szerveren vagyok.
Aki tudja hogy nem tud semmit, az máris tud valamit.
Angolok ellen általában jó
Meg lehet neked kisebbeed van P
Milyen bajnokságban?????
Nem igy a külföldi vitézek ellen,ahol félidõben megindul a laggparty néha.Nem értem miért van ez,de hát nincs mit tenni...
Aki tudja hogy nem tud semmit, az máris tud valamit.
Nem rossz elgondolás... Bár pont ütközik az elõbbiekkel, amit mondtam.. Az régen rossz, ha sokat kell gondolkodni, h. most mit is csináljak.. érezni kell 😊 De ésszreûen... Ha minden belassul, akkor az igazi gyors játéknak is lõttek, amivel pl. egy védelmet meg lehet bolondítani, mert simán leolvashatóak a dolgok.. de nyilván nem ennyi a redukció... 😊 De pl. azért jó, ha nem tizedmásodpercenként kell nyomni a passt 😊))
De ezt ha felrakom, akkor más gameplayt kapok online nélkül, nem?
This was the best I can do and I hope you all give it a try, it's an enjoyable game for me now.
Please give myself credit if you plan on distributing your files; thank you.
Suggested STAR LEVEL:
* * * - Three Stars. 15-20mins
Why? The game, with my values, has slowed down and has been enjoyable. On the higher level stars - the game picks up again with the utmost unrealistic approach in matters of defensive aggression by the AI. I understand if they're losing by a goal with 2 minutes remaining in the game, but to have to be bombarded like that through an entire MATCH is unexcusable.
Now if this hurts your pride as avid PES5-aholics then I apologize, but if you want realistic gampelay - you have to step down your level. Personally I've played 5-6 stars my whole life, but the defensive aggression is too frustrating at those levels. Please take my advice and go with 3 stars - Some games will be easy, some games will be a challenge - it all depends who you use.
The Option file is at the bottom; here are the values per/position that I have re_rated followed by an explanation.
BY POSITION:
POS - VALUE = (+/- or = ) - EXPLANATION
---------------------------------------------------
TOP SPEED = (-15) - Slows the speed of the game all together combined with the other values for other positions.
HEADER = (= 10) - They win alot of head balls, almost too many - it's hard to score this way so by decreasing or setting the value to 10 I've seen more realistic chances. The ball can get caught up by two heads clashing leaving the ball for a rebound or something. Very exciting when the ball gets in the box, as it should be.
JUMP = (= 10) - Another value that will help the attacking game, but also provide a random/realstic chance. Supports the Header value re-rate well.
AGGRESSION = (= 10) - At default I think defensive aggression is too overbearing, it's just too much, too many gaps open-too easy. Also this value and the next one is the KEY to getting Master League and League simmed scores above 1-0,1-1 to 5-0, 2-5; etc.
DEFENSE = (= 10) - Similar to aggression for the simmed results. Don't think the game will be easier now that the value of defense has decreased, it's as if it never went away. The values that are left alone or to be edited for all positions later are what makes up the flow of the game.
-----------------------------------------
TOP SPEED = (-7) - Didn't want to decrease too much, unlike defenders, but it also helps slow down the game.
AGGERESSION = ( =10) - Same reason as defenders.
DEFENSE = ( =10) - Same.
BALANCE = ( = 99) - This was an attempt to reduce the amount of fouls, its helped a little - players don't fall down as much, but enough to warrant some cards here and there. I did this for the MF/FW only because they get fouled the most in all the games I've experienced.
---------------------------------------
ALL POSITIONS
VALUE = (+/- or = ) - EXPLANATION
TEAMWORK = (-20) - This was in hopes of seeing less of the useless through ball the AI always seems to go for - which 8/10 it would be intercepted. After doing so I've seen less of the linear attack which has plagued this year's version to the core.
TECHNIQUE = (-20) - Also to prevent linear attacks straight down the middle. It's a nice touch because the players pass the ball in ever single direction more than just forwards all the time. I've seen plenty of high balls switching the point of attack.
LONG PASS SPEED = (-30) - By doing this it's prevented the AI deciding to try those long balls (Beckham-like) through the defense. Also it slows the game down a bit more and the ball still travels at a decent speed in the air.
SHORT PASS SPEED = (-30) - Slows the game down to an enjoyable pace. It makes you really think about who and where you want to pass the ball, I really enjoyed having to actually pay attention instead of just trying to slot balls easily through.
RESPONSE = (-30) - Will lower GKs as well, which is good.I felt some Keepers would react too quickly to the close range shots appearing to be "superman" so now they react slower, but their body moves quicker; I've seen some pretty fantastic saves. Also it slows the game down a bit more so the AI isn't "automatic" with their somewhat perfect through passes - and even if it is perfect, chances are slim to catch up with the ball depending on other variables.
MENTALITY = ( =10) - Still a value I'm tinkering with. I'm not sure how it affects the gameplay, but I believe it's made somewhat of a difference on how players attack and defend. Sometimes I will see a very aggressive attack or aggressive defense. Other times I wil see a mellow, contained approach to the game - its good to know (or not know) that the next game I play will hold different outcomes and approaches.
DRIBBLE SPEED = (-7) - Slows the game down, depending on their agility value, players won't turn as quickly and "arcadey".
SHOT POWER = (-7) - Gives the newly reduced responsed keepers a chance to save some bullets, but not all the time. Also helps in the unrealistic long distance scoring.
SHOT TECHNIQUE = (+17) - The only value I have included a plus-sign. I like to see all sorts of types of ways to score, and thats merely what this value enhances.
ATTACK = ( = 10) - Just another value I've been messing with, it seems to prevent linear attacks and prevent constant forward attacks through out the game.
-------------------------------------
Option File:
This option file was altered by myself, but the Author of the original version was the PESFan one a while ago. The reason I included the values above is so that those of you who do not wish to use this out-dated option file can implement my re_ratings into the newer ones - which I plan on doing sometime soon. If you're too lazy, can't be bothered, etc - here is mine.
http://rapidshare.de/files/10932141/Sepakbola10v1.0PES5.rar.html
ENJOY!
PES/WE letöltések a www.peshungary.hu oldalon!
PES/WE letöltések a www.peshungary.hu oldalon!
PES/WE letöltések a www.peshungary.hu oldalon!
Vannak ilyen finomságok...
Jah, érdekelne a módszered 😛 Nekem sajna nem volt idõm gyakorolni ezeket a dolgokat, most mással vok elfoglalva + a játékban is.. szóval ilyen szintre még nem most kerülök, hogy errõl akár diskuráljunk egymást segítve. 😊
Hát jah, én szerencsére ilyennel még nem találkoztam, nekem még nem lõttek onlineban szabadrúgás gólt, igaz nem is nagyon szoktak hozzájutni...
jó fej volt
állandóan azt írta I'm Lucky Man
hamar vezettem úgy nézett simán nyerem nem nagyon voltak helyzetei aztán egy szerencsés góllal fejesbõl egyenlített akkoris ista hogy milyen lucky P
Elõtte meg egy olyan góllal kaptam ki egy 300 meccsestõl hogy indítás keresztbe a 16-oson belül a védõvel lefülelem passzolnám tovább középre aholo két emberem is áll ezek meg elvétik egyik még becsúszva elkotorja tovább ott kép ember összefut elesnek a labda ottmarad az öt és felesen a srác meg begurítja.
Nem tudtam sírjak-e vagy nevessek
az ember simán vezet egy nullra uralja a meccset semmi gond védelem jól zár erre 40 méteres szabadrúgást belövi.
Ugye mondhartnád miért nem próbáltam alkalmazni a módszerem.
Hát õszinténszólva eszembe se jutott, hogy onnan belövi.
Ott már nincs olyan, hogy figyelni az irányításra
csak a játékra koncentrálnak.
ezen felül a kapura lövés is full rutinból megy, ill. magabiztosak abban, h. onnan el lehet lõni, és a begyakorolt erõsséggel, stb, be is mehet...
Én sokszor gondolkodom, h. rálõjem, ne lõjem?? meg HOGY lõjem???
ott már minden rutinból megy.. érzésbõl. bár gondolom nálad is.
És amúgy ez a foci lényege is, ha vki focizik, focizott, az tudja, hogy mit jelent egy ezredmásodperc alatt dönteni, hogy hova, mit , mikor, milyen erõsséggel (és jól dönt!).
Nekem ez spec. tökre hiányzik, amióta nem focizhatom. 😞(
PESben meg a gémpaddal szívok 😛 pedig itt is lehet feel the powert nyomni, sok a döntési lehetõség, a variáció...
