81526
-
#14636
nemkell ahoz eredeti hogy neten játszhassál :w -
#14635
dik neked megvan eredetibe?:/ -
#14634
nyertem:\ -
#14633
én megyek :\\:D -
#14632
majd jöjjön vki játszani:) -
#14631
és jó? mármint hogy tetszik neked?
már nekem is "süvít" lefelé, néha 10 kb/s-el is P -
#14630
na ennyi volt felrakni
tök egyszerű -
#14629
lejött a
******************************************************
* PRO EVOLUTION SOCCER 5 PC - SUPERPATCH 2.0 APPLIED *
******************************************************
FEATURING...
- 100% correct Team/Player/League names
- 100% full official player kits
- Latest transfers (to Dec. 20th 2005)
- New balls (Nike Aerow, new World Cup ball, etc.)
- New updated official stadiums with banners
- New adboards
- New team flags
- New team chants
- New turfs
- New boots
- New chants, menu screens and music
- New 2D minikits
- New more realistic faces
- New refereee kits
... MUCH MORE!
----------------------------------------
INSTALLATION INSTRUCTIONS (ENGLISH ONLY)
----------------------------------------
(1) Uninstall any existing installation you have of the game already.
Double-click the 'setup' file. The installation process will begin.
(2) When prompted, enter the following serial number:
nxud-pacv-em2x-kpc9-6ayu. If you already own the game, enter the serial number
that came with your original copy.
(3) When installation has finished, double-click the 'Superpatch 2.0 Option File'
file. Just follow the instructions and agree to each option. This will install
the option file for the game with the correct team & player names, etc.
(4) Run the 'Settings' program to configure your keyboard/joypad and screen resolution
for the game. After installation, this 'Settings' program can be found via the
Windows Start menu by clicking:
Start -> All Programs -> KONAMI -> Pro Evolution Soccer 5 -> Settings
Alternatively, you can find it in the following folder:
C:\Program Files\KONAMI\Pro Evolution Soccer 5
(5) If you don't have the original PES5 PC DVD, you can use the No-CD pes5.exe
file to run the program. Simply copy it to the following directory:
C:\Program Files\KONAMI\Pro Evolution Soccer 5
(6) Double-click on the 'LOD Mixer 1.6' file. This will allow you to improve the
in-game graphics beyond the regular 'Settings' program. The full instructions
for this program are included at the end of this text file.
Enjoy!
LOD Mixer 1.6 - Full Instructions
1. SUPPORTED GAME VERSIONS
--------------------------
PC: PES5, PES5 Demo 2(no voice), PES4, WE8I.
XBOX: PES5, PES5-beta
NOTE: Not all features are supported in all game versions on all platforms.
For example, "crowd-fix for all cameras" and League/Cup/ML controls only
apply to PES5, since PES4/WE8I didn't have those problems. Also, the
League/Cup/ML controls are so far only available for PC-version of PES5
(Xbox support for those features is still to be implemented).
2. INTRODUCTION
---------------
This tool was initially just for Level-of-Detail adjustment for player and
goalkeeper models, but now has evolved into more general graphics/gameplay
tweak tool. In addition to LOD, you can now turn on the crowd rendering on
all cameras, and also control various aspects of League/Cup/Master League
matches, such as: weather, stadium selection, crowd attendance, and more.
3. THE IDEA OF LOD
------------------
This is by no means a formal definition of Level-of-Detail (LOD) idea, but
merely a short introduction to the concept, which will hopefully be helpful
in understanding what the LOD Mixer program does, and how to use it.
Typically (and PES5 is no exception), a rendering engine in 3D games is
designed to take advantage of the fact that objects that look small need
simpler models than objects that look big. A close-up view of a car may
require thousands of polygons to look convincing, but may only need a few
hundred when the distance between it and the camera is big and the amount
of pixels it occupies on the screen is small. By using simpler models for
far-away objects, the game engine saves GPU cycles that could be used for
creating additional visual effects, or just to maintaining a smooth frame
rate. Level-Of-Detail algorithm is the logic that decides when to use
a particular model for a particular object.
For the task of rendering players and goalkeepers, PES5 uses 5 different
levels of detail, which are dynamically switched depending on a set of
factors: distance from camera to player, playing mode, active player, etc.
#1: Very high-detail models, big (512x256) textures",
#2: High-detail models, medium (256x128) textures",
#3: Medium-detail models, medium (256x128) textures",
#4: Low-detail models, small (128x64) textures",
#5: Very low-detail models, small (128x64) textures",
LOD #1 is used for cut-scenes and more in replays than in actual game. It's
the only one that uses best quality kit textures - 512x256. LOD #2 and #3
are typically used for many cameras, including "Normal Long" and "Wide".
LOD #2 is also used for some cut-scenes - like pre-match photos, for example,
and also in replays. LOD #4 - on "Wide" and "Bird's Eye", and LOD #5 i was
only able to see with "Bird's-Eye" cameras.
To illustrate the concept, consider this scenario:
The camera is really close to the player, so the game engine selects LOD #1
to show the very well detailed model of the player with nice-looking textures
As the player moves away from the camera, at some point the game engine
decides that the very high level of detail is not needed anymore, and it
should be switched to next one - LOD #2, since the camera is now
far enough and the user won't notice the difference. Here's where the problem
occurs with PES5, PES4 and WE8I: we actually DO see the
difference, because KONAMI implemented a very aggressive LOD algorithm and it
switches to lower-detail models way too early, and that's why we see annoying
artifacts, as player balding and low-quality kit textures. I can only guess
why they did it, and i think it's because the lowest denominator system
- PS2 - couldn't sustain the smooth frame rate with a more concervative
LOD switching algorithm.
4. HOW TO USE THE PROGRAM
-------------------------
LOD Mixer should automatically find your PES5/PES4/WE8I installations and
display the pathnames in a drop-down list. If the program for some reason
cannot find your game, or if you simply want to manually specify the filename,
type it into the "EXE:" textbox, and press [Tab] key. (the filename that you
enter doesn't have to be a full absolute pathname, but can be short one -
LOD mixer will treat it relative to its current directory.)
For XBOX users: put the "default.xbe" file into the same directory where
you have lodmixer.exe. Start lodmixer.exe. In the "EXE:" textbox, manually
type in "default.xbe", then press [Tab] key. You should see the EXE Info text
change to "PES5 XBOX" (or "PES5 XBOX Beta"), and the LOD configuration should
get displayed in the drop-down lists.
4.1. LOD LEVELS
---------------
If you running the program the very first time, you'll see the default LOD
configuration: 1,2,3,4,5. This means that the LOD algorithm will use #1-models
for LOD #1, #2-models for LOD #2, and so on. Change that configuration by
selecting different items in drop-down boxes, press "Save" button, and
that's it. You can now close the LOD Mixer and start the game.
The idea of changing the default setup, is to force the game engine to
use higher-detail models for the cases when it used simpler ones, and vice
versa. For example, you can force it to use best-detail models for LOD #1,2,3
and keeping the defaults for LOD#4 and 5.
This is the configuration for such example: 1,1,1,4,5.
Or you can choose 5,5,5,5,5 which will result in really simplified models
used for all cases. (This extreme config looks kinda funny :-), if for
instance your PC is not powerful and you want to sacrifice some visual
quality for smooth frame rate. Typically though, if you have a good PC, you'd
want to use something like 1,1,2,2,3.
Now, for all of you, who have honestly read the above sections and has
difficulty understanding the concept, don't be discouraged. LOD Mixer is a
very simple program: you can use in a purely "black-box" experimental way:
select a random configuration, press "Save" button, close the LOD Mixer,
start the game and see how your changes affect the display.
You can try 1,1,1,1,1, but this seems to be an overkill, because LOD #4 and
LOD #5 don't really need that sort of precision, and the rendering logic
unnecessarily takes the CPU(GPU) cycles, without adding anything visually
in those situations.
For me the following configuration works quite well: 1,1,2,2,3
(Which means that the five drop-downs look like this:
LOD #1 - #1: Very high-detail models, big (512x256) textures",
LOD #2 - #1: Very high-detail models, big (512x256) textures",
LOD #3 - #2: High-detail models, medium (256x128) textures",
LOD #4 - #2: High-detail models, medium (256x128) textures",
LOD #5 - #3: Medium-detail models, medium (256x128) textures",
Numbers on shorts (and - for national teams - on players chests) are
always there, no more "fake" baldness, captain armbands are always visible,
cut-scenes (pre-match photos and etc.) have the highest quality. On my PC,
i didn't experience any slowdown with this configuration, but you'll
have to try it on yours to see how it deals with the task of rendering
more polygons.
In a way this is a fun experiment, which gives you an opportunity to
affect the game engine.
4.2. CROWD SWITCH
-----------------
Yes, you can now see the crowd on all the cameras!
PES5 rendering engine disables crowd display on the following cameras:
Normal Medium/Long, Wide, Bird's-Eye, Vertical Medium/Long. This was really
annoying, because Normal Long and Wide are probably the two most popular
cameras, and without the crowd, the match athmosphere is lost. By setting the
"Show crowd on all cameras" checkbox, you can fix that problem. Just check
the checkbox, and hit the "Save" button. Not much more to say here. :)
4.3. LEAGUE/CUP/MASTER LEAGUE controls (PES5 only)
--------------------------------------------------
I. Weather
~~~~~~~~~~
Although it hasn't been formally proved, but so far the evidence shows
that in PES5, the weather is always fine in Cups, Leagues, and
Master League. There appears to be a bug in the program, which disables
weather changes in those modes, and as a result, the only way to see the
weather effects - such as snow and rain - is to use Match Mode (exhibition
game).
LOD Mixer allows you to fix that: with the "Weather" drop-down, you can
either enforce specific weather that you want to occur in Cup/League/ML
modes, or use one of the 3 random weather algorithms:
1. Konami Random/Seasonal - weather selection algorithm (which seems
to had been disabled by default, but LOD mixer unlocks it). I haven't
spend much time to try to understand the logic of this algorithm, but from
experiements, it looks like the rain and snow do occur, but very rarely.
2. Mild Random/Seasonal - random weather selection algorithm. This is
actually a true random algorithm (not based on pseudo-random number generator),
which uses frame counter as its source of randomness. The algorithm picks
the weather based on these probabilities:
SUMMER: Fine - 10/16, Rain - 6/16
WINTER: Fine - 8/16, Rain - 4/16, Snow - 4/16
3. Cold Random/Seasonal - same algorithm as "Mild", but with a different
set of probabilities, so that the weather on average is more miserable.
(Meaning that you should get rain and snow more often)
SUMMER: Fine - 8/16, Rain - 8/16
WINTER: Fine - 4/16, Rain - 5/16, Snow - 7/16
II. Other settings
~~~~~~~~~~~~~~~~~~
Sometimes you may want to enforce a particular set of settings in a league
or cup or master league match. For example, if you're playing the World Cup
(a.k.a. International Cup), and you managed to get to the final, you'd
probably want to make sure that the stadium is full of spectators, and
maybe you want to pick a particular stadium or time-of-the-day to play
the final match. The game doesn't provide the means to do all that, but
with LOD Mixer you can. For each setting, you can either force a particular
value, of let the game logic decide.
(BTW, if you want to force snow on Oita Big Eye stadium - you're out of luck,
because it's a stadium with a closed roof! Even though the weather outside
will be snowy and cold, the pitch will still be in perfect condition. Just
thought it was a nice little detail, well implemented by Konami. :-)
All of the controls are pretty much self-explanatory, so the best way to
learn them is to try and see what happens. After you make changes, don't
forget to press "Save" button, then exit LOD mixer, and you're ready to
play.
Should things go wrong, or if you simply want to go back to original
settings, simply choose "Default game logic" item in all controls, then
press "Save", and you're done. (Of course it never hurts to have a
backup copy of your PES5.exe - just in case - but that you should do
before you make any changes with LOD Mixer.)
5. The "Defaults" button
------------------------
Pressing "Defaults" button will reset everything to original state, as
things were in original exe-file: LODs will become 1,2,3,4,5, Camera fix
will be disabled, and all advanced controls for League/Cup/ML modes will
be back to "Default game logic" selections. Remember, that you still
need to press "Save" to write those changes into the executable file.
Doing so effectively uninstalls any LOD mixer mods. -
#14628
nah megjött végre,regisztrálok gyorsan :D tiszta izgatott vagyok:D -
#14627
Jaj bocs
-
#14626
válaszolt már Breki -
#14625
Már 2* csinálta hogy megszakadt valamiért ez nagyon gáz mert 2 vereség simán.Ja és a #14620 válaszolna valaki.Köszi
-
#14624
sztem sehogy
új prifilt hozhatsz létre -
#14623
nincs ilyen
nem kaptál kézikönyvet? -
#14622
A nevemet hogy lehet megváltoztatni online-on? -
#14621
bármelyik pillanatokban megjön a játék,majd várom a jelentkezőket:D -
#14620
Elvileg mindegy ki a Host ugye?Mert ahogy észreveszem az 1. félidőt azt én csinálom a 2. félidőt meg az ellenfél? -
#14619
még nekem se jött le -
#14618
Érdekes, nekem alig jön, eddig 1 h 8 min alatt 3,67 mb-ot töltött csak le.
-
#14617
mondjuk előtte is lüke volt mert beállítom a juve mezt erre fehér mezt választ hiába irom neki
mekérdi mire gondolok........... -
#14616
áááá ilyen nincsen
4-0-ra vezetek a második féidő elején erre a gyerek kilép
persze így nem jár pont -
#14615
köszi -
#14614
nem
#14321 -
#14613
Ja, akkor az még nem publikus? Csak tesztelésre szeded, nem? -
#14612
nem egyről beszélünk
nekem wolf elküldte a 2.0-ás linkjét én arról beszélek -
#14611
Ez ez? "The Wolf PES5 Superpatch 1.0.1" De ez miben különbözik a Superpatchtől? -
#14610
De mákom van... vagyis félig. Mert tegnap még le tudtam szedni a 3 file-t a filefrontról, mára viszont már törölte FCH. -
#14609
nekem is, de már 98%-nál jár
igaz én szedtem közben 8 giga zenét szilveszterre és leszabályoztam a feltöltést -
#14608
ez sztem nincs fent a filefronton
igen abban vannak -
#14607
azt a wolfosat nem csak torrentről lehet?mert nekem arról ilyen 5-6 kbps-sel jön -
#14606
Próbálkoztam a torrenttel is, de a filefrontról gyorsabban jött.
Csak a 0_text-et, az e_text-et és az opt file-t szedtem le. A 0_sound elég soknak tűnt, a menü zene úgyse nagyon szükséges, de azért asszem vmikor azt is leszedem, csak tegnap nem volt sok időm.
A 0-soundban vannak a szurkolói hangok is? Mert akkor kelleni fog... -
#14605
night rain
-
#14604
ja egy időben nekem is tetszettek -
#14603
hát igen :D -
#14602
ezek vannak benne igen,magyar nyelvü is,és van keresője is -
#14601
Az evo-web egyik fórumán találtam őket és most raktam be, nekem tetszenek ezek az elektromos táblák. -
#14600
-
#14599
-
#14598
Na ilyesmi lesz
-
#14597
ez a kijelző
a zászló ugye azért van mert ausztria játszik


