50202
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Chak #20324 Aha jelenlegi állás szerint az AoY 4 játszható fajt tartalmaz. Temporal eventen meg kell 1 darab karakterrel végig menni. Ofc bármi változhat és én csak tippelek/jósolok/korábbi évek alapján következtetek :D -
Plata #20323 Milyen négy karakter te tök,1 kari de 4 fajból lehet választani. 
Nem a tavalyi eventen kaphattál oylan cuccokat amiket nem kapsz meg csak úgy,ott van a spéci Boff is,a speckó traitek,device-k,satubbi.
Utoljára szerkesztette: Plata, 2016.05.14. 20:38:40 -
Kotomicuki #20322 Na de, ezeket megszerezheted úgy is, ha ezek begyűjtésére koncentrálsz a karakter kihúzogatások helyett(i időben)...
Sz'al, az egyedi cucc lényegében az, ami a döntő lesz - bár, esetemben még ez sem: kell a bánatnak még 4 karakter, amikhez naponta, akár többször be "kelljen" lépni! -
Plata #20321 De nem tudom mikor jön,jövőhéten kristály event,ha annak vége risa event. -
Plata #20320 Na igen karinként vagy 50 ezer dili,sok száz mark,raklap craft alap. -
Chak #20319 A sok dili, r&d cucc és a raklapnyi mark az accon minden karinak, nah az volt az igazi jóság. Remélem idén is ilyeneket adnak. -
Plata #20318 Tévedsz,tavaly sem ruha volt a jutalom,hanem traitek és ground meg űr cuccok.
Mai napig használom őket,az űr trait nem nagy szám,de a device jó.És ez még csak a jéghegy csúcsa,rengeteg jutalmat kaptál. -
Chak #20317 Kemény az mmo Izaurák élete :D -
Kotomicuki #20316 Tehát, a lényeg: hogy a nap 24 órájában a játék előtt kockuljál és majd kiszúrják a szemed ezért valami rucival, vagy ahhoz hasonlatosan "értékes" dologgal...
Aha, értem!
Ezek után nem hiszem, hogy bele fogok vágni - időm sincs rá, nemhogy késztetésem még karaktereket indítani, amik további időt rabolnának el az életemből (már ez a 8 is sok, ami van - meg nem hinném, hogy akárcsak egynek is teljesítve lenne az itt felsorolt, összes küldetés)!
Utoljára szerkesztette: Kotomicuki, 2016.05.14. 19:24:19 -
Chak #20315 Nem tudom mikor indul, de ha tippelni kéne akkor kb az X3al egyidőben startól. A jutalmak meg h nem banolnak ki ha végig csinálod. Egyértelmű. Viccet félretéve deltás eventből ki indulva majd valami account unlockos rewardokra számítanék. Ami lehet akármi. Elvileg júliusban indul a AoY.
Utoljára szerkesztette: Chak, 2016.05.14. 18:34:37 -
Matusy #20314 Mikortól megy ez az event és mi a jutalom? -
Kotomicuki #20313 De még mindig nem értem, ennek mi haszna lenne egyáltalán...
Kapsz trait-et, skill-t amit máshogy nem szerezhetsz meg és az ordenálé OP lesz, vagy mi? -
istikovacs #20312 Jó ez így, úgyis vulkáni scit akartam 
Mirror Soval esetleg (ha már mirror Archer kiszúrt vele), vagy Sarek.
Utoljára szerkesztette: istikovacs, 2016.05.14. 17:56:03 -
Plata #20311 Temporal kari csak fedes lehet,ember,vulkáni,tellarita és andóriai.
Vagy ha tudsz kreálni romulán esetleg klingont embert akkó szólj.
Utoljára szerkesztette: Plata, 2016.05.14. 17:48:13 -
istikovacs #20310 Na, akkor jó lesz ez remélem.
Elkezdek egy romulánt, klingont, meg egy sci fedet.
Vagy most olvasom a ph-n, hogy csak fedessel lehet, akkor semmi gáz. legalább nem kell végigszenvedni a többi frakcióval.
Utoljára szerkesztette: istikovacs, 2016.05.14. 17:45:39 -
Plata #20309 Deltát is meglehetett csinálni félévvel is később.
Ha megvolt kreálva a karid. -
istikovacs #20308 Jól hangzik:)
Szerintem, ennek nem lesz idő korlátja, mint a deltának, mert amit írsz (ha naponta 1 pontot hozok, akkor is legalább 3 hónap), az így is sok. Hát még akinek nincs is sok zenes hajója, vagy ec, amiből vehet legalább mirror hajókat. -
Plata #20307 Figy,biztos sok idő lesz,90 szint kell a spechez,ha napi 1 szintet farmolsz az is 3 hónap,Admiraltyt t10 szintre húzni minimum 2 hét,ha sok hajód van.
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istikovacs #20306 És minderre mennyi idő van?
A deltás 1 hónap volt kb, de ott az admiralitys szart, és a specializationt (ami tényleg kb 2 hónap) nem kellett, csak küldizni.
Delta (50-es szint, plusz r&d 5-ös szint, és a megadott küldetések befejése) aránylag bírható volt.
Jó lenne, ha sokkal több idő állna rendelkezésre, a deltánál. -
Chak #20305 Ez nálam egy karival számolva is hónapok lesznek megcsinálni, és ha most is kell vagy 3 akkor az igaz anális majális event lesz és kiégek 2 évre minimum lol -
Plata #20304 Hááát,a doffos része szar,bár assem azzal sem lesz gondom,át pakolok nagy kariktól 60-70 kék lila doffot,de a küldizés része már szar,az összes tetves küldit meg kell csinálni,és itt a gond az 50+ küldikkel van,utálom őket.
Meg kiveszek neki majd 50-60 hajót admiraltyba és akkor tán gyorsan meg lesz,de úgy is legalább 2 hét 1 admiralty maxolása.
Jah 3 spec ágat kell maxolni,az 90 szint,lol.
Utoljára szerkesztette: Plata, 2016.05.14. 17:09:12 -
Kotomicuki #20303 Tehát, a "kisember" nyugodtan hagyhatja a fenébe!
De milyen előnyöket adna ez egyáltalán, amiért megérné ennyit szívni? -
Plata #20302 Ezerszer.
Két spec fullozásához kb 60 szint kell.
Plusz az összes buzi küldi.
Admiralty lószar,de a doff commendations az cumi. -
Chak #20301 Temporal Agent Goals:
•Rank
•Reach Level 10/20/30/40/50
•Specialization
•Spend 1/5/15 Specialization Points
•Complete 1 Primary Specialization
•Complete 3 Primary Specailizations
•R&D
•Reach level 1 in any R&D School
•Reach level 5 in any R&D School
•Episodes
•Play all Story Arcs (inlcuding Delta Quadrant, Future Proof and Yesterday's War)
•Also Goal to play Half of it
•Admirality
•Reach level 1/5/10 in any Admirality
•Reach level 10 in 2 Admirality
•Reach level 10 in all 3 Admirality Campaigns
•Reputation
•Reach Rank 1/3/5 in any Reputation
•Reach Rank 5 in All 9 Reputations (this includes the New Temporal Defense Rep)
•Duty Officer Commendations
•Reach Rank 1 in 1 Duty Officer Commendation Category
•Reach Rank 2 in 2 Duty Officer Commendation Categories
•Reach Rank 3 in 3 Duty Officer Commendation Categories
•Reach Rank 4 in 4 Duty Officer Commendation Categories
•Reach Rank 4 in all 6 Duty Officer Commendation Categories´
•Fleet
•Join A Fleet
•Locate Temporal Probes
•Locate Temporal Probes in Various Missions:
•Diplomatic Orders
•Hide and Seek
•Stop The Signal
•Researcher Rescue
•The Kuvah'magh
•Treasure Trading Station
•Secret Orders
•Skirmish
•What Lies Beneath (in there Twice)
•Night Of The Comet
•The Ultimate Klingon
•The Doomsday Device
•City on the Edge of Never
•Past Imperfect
•The Undying
•Installation 18
•Empress Sela
•Temporal Ambassador
•Desperate Measures
•Shadow Play
•Taris
•The Vault
•Mine Enemy
•Frozen
•Coliseum
•Cutting the Cord
•Spoils of War
•Jabberwocky
•The Factory
•The New Link
•Second Wave
•Operation Gamma
•Facility 4028
•Boldly Then Rode
•Cold Call
•Out in the Cold
•Cold Comfort
•Cold Case
•Cold Storage
•Where Angels Fear to Tread
•A Gathering Darkness
•Assimilation
•Fluid Dynamics
Ha ez igaz akkor sokkal körülményesebb lesz mint a deltás. -
Plata #20300 Én át nyálaztam valamennyire. -
lammaer #20299 Van aki ezt átolvassa? :) -
Plata #20298 Ships:
Temporal Ships [T6]:
Temporal Dreadnought Cruiser [T6]:
Console (Chronotachyon Capacitor):
Active:
Taunts up to 5 foes wihtin 5km for 15sec
+{Magnitude} Hull Healing every 1 sec for 15sec
+{Magnitude} Shield Healing every 1 sec for 15sec
Incoming Energy Damage adds:
To Self: +1 Chronotachyon Capacitance counter for 15sec (Stacks up to 20 times)
After 15 sec applies Chronotachyon Charge to self:
+20-40% Bonus Directed Energy Damage for 15sec
+5-10% Critical Hit Chance for 15sec
+25-50% Critical Severity for 15sec
The last few increase with the amount of Chronotachyon Charges
Passive:
+10 Starship Hull Capacity
+50 Starship Engineering Readiness
Starship Trait (Exotic Modulation):
After Using Directed Energy Modulation or any Temporal Operative Bridge Officer ability:
+20% Exotic Damage for 15sec
Bridge Officer Stations:
Lt.Cmdr. Tac | Ens. Eng | Cmdr. Eng/Temp Ops | Lt.Cmdr. Sci | Lt. Uni/Temp Ops
Enhanced Warp Core
Temporal Raider [T6]:
Console (Tactical System Stabilizer):
Active:
Self: -5% Recharge Time on Bridge Officer abilities every 3 sec for 30sec
30% Firing Cycle Haste for Energy Weapons for 30sec
Passive:
+20 Starship Energy Weapon Training
+50 Starship Tactical Readiness
Starship Trait (Regroup):
When Activating Attack Pattern Bridge Officer Abilities:
Self: -15% Recharge Time on Temporal Operative Officer abilities
Self: -15% Recharge Time on Engineering Bridge Officer abilities
Bridge Officer Stations:
Lt. Uni/Temp Ops | Lt.Cmdr. Uni | Lt.Cmdr. Uni | Cmdr. Uni/Temp
Battle Cloaking Device
Raider Flanking
Temporal Multi-Mission Science Vessel [T6]:
I was wrong it Does have a hangar bay
This information was introduced with the last patch
Console (Causal Anchor):
Active:
10km Range
Creates a pair of {Level} Temporal Anomalies for 30sec:
Temporal Anomaly (3km Radius):
Slowly mode toward one another
{Magnitude} Physical Damage per sec (ignores shields)
(Damage increases as Anomalies get closer to one another)
-{Magnitude} Repel
When two Anomalies come in contact with one another (or after 30sec):
{Magnitude} Physical Damage (100% Shield Penetration) to up to 5 targets wihtin 3km
{Magnitude} Repel to up to 5 targets within 3km
Passive:
+15% Exotic Damage
+2% Exotic Damage Critical Chance
Starship Trait (Particle Feedback Loop):
Using a Exotic Damage Bridge Officer ability:
to self: +50 Starship Hull Penetration for 30 sec (Stacks up to 3 times)
Bridge Officer Stations:
Lt. Tac/Temp Ops | Lt.Cmdr. Eng | Ens Sci | Cmdr. Sci/Temp Ops | Lt.Cmdr. Uni
Temporal Battlecruiser [T6]:
Console (Deploy Heavy Phaser Assault Platform):
Active:
Creates a {Level} Heavy Phaser Assault Platform for 35 seconds
Heavy Phaser Assault Platform:
{Magnitude} Phaser Damage per sec to up to 5 targets within 10km
After 30seconds begins Self Destruct Sequence
Self Destruct:
After 5sec countdown:
{Magnitude} Kinetic Damage (100% Shield Penetration) to up to 5 targets wihtin 3km
+{Magnitude} Repel to up to 5 targets wihtin 3km
Passive:
+15% Mine and Torpedo Damage
+15% Phaser Damage
Starship Trait (Retaliation):
When critically hit (Stacks up to 3 times):
+10% All Damage for 15sec
+1% Critical Chance for 15sec
Bridge Officer Stations:
Lt Tac/Temp Ops | Lt.Cmdr. Tac | Cmdr. Eng | Lt. Sci | Lt. Uni
Temporal Cruiser [T6]:
Console (Chroniton Particle Exciter):
Active:
Affects Team and Self (20 max)
+300 Damage Resistance Rating
+200% Hull Healing for 15sec
+300% to Shield Heals for 15sec
Passive:
+{Magnitude} Kinetic Damage Resistance Rating
3.3% Maximum Hull Capacity
Starship Trait (Shield Overload):
Upon Activation of Emegency Power to Shields:
Self: +75 All Damage Resistance Rating
Self: Reduces Damage to Shields by 75%
These Effects decrease drastically each 5 seconds for 30 seconds
Bridge Officer Stations:
Lt.Cmdr Tac | Ens. Eng | Cmdr. Eng/Temp Ops | Lt.Cmdr. Sci | Lt. Uni/Temp Ops
Temporal Escort [T6]:
Console (Timestream Rift Warhead):
Active:
10km Range, 180' Targeting Arc
Foe: {Magnitude} Physical Damage (Ignores Shields)
Creates a Temporal Rift at your target for 15 seconds with 3km Radius:
{Magnitude} Physical Damage every second
-75% Flight Speed
20% Chance to Hold every second
Passive:
+{Magnitude}% Directed Energy Damage
+{Magnitude}% Critical Severity
Starship Trait (Designated Target):
If target of Focused Assault is destroyed while active allies within 5km of enemy gain:
Designated Target:
Target: Recover 20% of Max Hull Hit Points
Target: +10% All Damage for 15 sec
Bridge Officer Stations:
Ens. Tac | Cmdr. Tac/Temp Ops | Lt. Ens | Ltc
Temporal Science Vessel [T6]:
Console (Nanoprobe Containment Module):
Active:
10km Range
Foe: {Magnitude} Physical Damage every 2 sec for 20 sec (100% Shield Penetration)
Foe: -50% All Damage for 20sec
Chance to aplly Nanoprobe Contagion Field to up to 6 enemies withing 3km:
Chance increases every second from 12.5% to 100%
Foe: {Magnitude} Physical Damage every 2 sec for 10 sec (100% Shield Penetration)
Foe: -50% All Damage for 10sec
Passive:
+10 All Damage Resistance Rating
+6% Exotic Damage
Starship Trait (Improved Polarize Hull):
Upon Activation of Polarize Hull:
Self: Periodically removes Movement Impairing effects every 1 sec for 15sec
Self: Periodically removes Hazard debuffs every 1 sec for 15sec*
Bridge Officer Stations:
Ens. Tac | Lt.Cmdr. Tac | Lt. Eng/Temp Ops | Cmdr. Sci/Temp Ops | Lt.Cmdr. Uni
Low Tier Temporal Ships:
Temporal Science Vessel [T2]:
Console ((Temporal Destabilization Probe](http://i.imgur.com/zlDVTsV.png)):
Active:
{Effect} that flies toward target's current location:
Foe: Reduces Turn Rate by {Magnitude}% {Duration}
Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
Foe: {Magnitude}% Firing Cycle Reduction for Energy Weapons {Duration}
When target reached, all foes within 3km:<br>
{Effect}
Foe: {Magnitude}% Firing Cycle Reduction for Energy Weapons {Duration}
Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
Foe: Reduces Turn Rate by {Magnitude}% {Duration}
Bridge Officer Stations:
Ens. Tac | Ens. Eng | Lt. Sci | Lt. Uni
Temporal Escort [T3]:
Console (M6 Computer):
Active:
+30% All Damage for 15sec
+50% Cooldown reduction on Tactical Bridge Officer Abilities
35% Firing Cycle Haste for All Weapons for 15sec
+15% Accuracy for 15sec
+15% Defense for 15sec
Bridge Officer Stations:
Lt.Cmdr. Tac | Lt. Eng | Lt. Sci | Lt. Uni
Temporal Cruiser [T4]:
Console (Temporal Destabilization Matrix):
Active:
Temporal Shockwave:
4km Sphere
Target: {Magnitude} Physical Damage every 1 sec for 15sec (Ignores Shields)
Target: -25 All Energy Damage Resistance Rating
Target: Increases Damage to Shields by 25% for 15sec
Bridge Officer Stations:
Lt.Cmdr Tac | Ens. Eng | Cmdr. Eng | Lt. Sci | Ens Uni
Temporal Battlecruiser [T5]:
Console (Photonic Decoy Beacon):
Active:
{Default} for 60 seconds: Photonic Decoy Beacon (Applies to all foes within range):
Target: Taunts all foes within 5km
When hit by enemies, applies Photonic Decoy Disruption to attacker:
At 5 stacks of Decoy Disruption:
Target: -5 All Damage Resistance Rating per stack {Duration} (Max 5 stacks)
Target: {Magnitude} All Shields per pulse
Target: Attacker receives 1 stack of Decoy Disruption
Target: Increases Damage to Target's Shields by 5% per stack {Duration} (Max 5 stacks)
(Target affected by Disable is immune to Decoy Beacon's Disable effect {Duration})
Bridge Officer Stations:
Ens. Tac | Lt.Cmdr. Tac | Cmdr. Eng | Lt.Cmdr. Sci | Ens. Uni
All Temporal Ships feature the Molecular Reconstruction
3 Available Configurations:
Defensive Configuration:
~ provides a boost to Maximum Hit Points and Threat Generation and reduces recharge time on Engineering Bridge Officer abilities, but comes at the cost of a small reduction to Flight Speed and Turn Rate. This configuration also generates 1 Defensive Counter every 10 seconds.
Self: +10% Hull HP
Self: +0.5 Regeneration (Doubled outside of combat)
Self: -10% Recharge Time on Engineering Bridge Officer abilities every 10 seconds while in combat
Grants 1 Defensive Counter once every 10 Seconds while in combat
Self: -{Magnitude}% Flight Speed
Self: -{Magnitude}% Turn Rate
Offensive Configuration:
~ provides a boost to Flight Speed, Turn Rate and reduces the recharge tiem of Tactical Bridge Officer abilities, but comes at the cost of reduced Maximum Hit Points. This Configuration also generates 1 Offensive Counter every 10 seconds.
Self: +20% Flight Speed
Self: +25% Turn Rate
Self: -10% Recharge Time on Tactical Bridge Officer abilities every 10 seconds while in combat
Grants 1 Offensive Counter once every 10 Seconds while in combat
Self: -{Magnitude}% Hull HP
Support Configuration;
~ provides a boost to Hull Healing, Shield Healing, Exotic Damage and reduces recharge time on Science Bridge Officer abilities, but comes at the cost of reduced Weapons Damage. This configuration also generates 1 Support Counter ever 10 seconds.
Self: +25% Hull Healing
Self: +25% Shield Heals
Self: +25% Exotic Damage
Self: -10% Recharge Time on Science Bridge Officer abilities every 10 seconds while in combat
Grants 1 Support Counter once every 10 Seconds while in combat
Self: -{Magnitude}% Weapon Damage
Special Ability:
Molecular Deconstruction Beam:
~ inflicts Radiation Damage, reduced its target's damage resistance and disables the target briefly. Offensive Counters increase this ability's damage. Defensive Counter increase this ability's Damage Resistance Debuff. Support Counters increase the duration of ths ability's Disable.
10km Range
Foe: {Magnitude} Radiation Damage (50% Shield Penetration)
(Damage scales with number of Offensive Counters consumed)
Foe: -20 Damage Resistance Rating for 15sec
(Damage Resistance Debuff scales with number of Defensive counters consumed)
Foe: Disable for 1sec
(Disable Duration scales with number of Support Counters consumed)
Self: Consumes all Offensive, Defensive and Support counters
Vorgon Ships:
Vorgon Tyjara Cruiser
Indications of new Consoles / Traits:
Vorgon Support Probes
Vorgon Tractor Probes
Events:
Crystalline Event
Reward: Console:
Crystalline Absorption Matrix:
10k Range
to self: +500 All Energy Damage Resistance Rating
Every 3 sec, to 3 random targets in forward 180' arc:
Apply Matter Conversion Beam for {Magnitude} Antiproton Damage
Once per sec when hit by Energy Damage, +13.3% Bonus Damage for Matter Conversion Beam
The Battle of Procyon V (Classified as Event Map, may be STF as well)
Appearance of Enterprise J likely (Data already exists)
Values for HP as a "Mapvariable"
Temporal Agent Recruit Event:
Window / Widget Added for
Similiar to Delta Recruit Window
Temporal Transponder Item (to open Temporal Agent User Interface)
Special Temporal Agent Upgrade Kits
Lockbox 20:
Kit Modules:
Sabotage (Engineering):
Targets Foe (10 max)
30m Range
Causes Non-Living foes to deal {Magnitude} Electrical Damage (Damage reduced from Epicenter) to all other Foes within 15 before being destroyed
To Living Foes withing 30n of target; Disables Ranged Weapons for {Duration} seconds
Cease Fire (Tactical):
Targets Foe (5 max)
45 degree cone
to target: Disable for {Duration} sec (Fragile)
to self: Disable for 5 sec (Fragile)
If Disable on Self lasts full duration, +{Magnitude}% All Damage for 5 sec
Cold Fusion Flash (Science):
Targets Foe
30m Range
{Magnitude} Cold every 1 sec for {Duration}
Root for {Duration}
10% Chance: Stun for {Duration}
Phaser Emitter Weapons
some of them are labelled with "Kelvin"
Item Sets:
Temporal Ships Console Set
2pc: 31st Century Technologies:
+10% Directed Energy Damage
+3% Maximum Hit Points
3pc: Temporal Synergies
50% recharge time reduction to 31st Century Temporal console abilities
Temporal Space Set:
2pc: Predictive Decay Algorithms:
Increase strength of Damage over Time effects by {Magnitude}%
3pc: Timeline Expertise:
Using Engineering Team, Science Team, or Tactical Team gives you: 2 unknown effects
4pc: Temporal Fracture:
Lock your target and up to 3 nearby enemies in a Temporal Fracture. This Fracture Holds enemy while dealing Physical damage over time. The hold is not broken by taking damage.
DoT and Hold Target, then spreads to additional Foes
Probably from the New Reputation
Temporal Ground Set:
2pc: Chroniton Acclimation:
Stun and Damage Targets over time in an area
3pc: Temporal Stasis
Lock your target and up to 3 nearby enemies in a Temporal Stasis. This Stasis Stuns foes while dealing Physical damage over time. The stun is not broken by taking damage.
Probably from the New Reputation
Reputation:
Temporal Defense Initiative
Elite Mark:
Chronometric Buffer
Reputation Traits:
T1 (Ground):
Temporal Flux Conditioning: +30 Bonus Damage over Time Resistance Rating
Miniaturized Chrono-Capacitor: Reduce Recharge Time for Kit Module abilities by 7.5%
T2 (Space):
Temporal Flux Dissipators: +30 Bonus Damage over Time Resistance Rating
Chrono-Capacitor Array: Reduce Recharge Time for Bridge Officer abilities by 7.5%
T3 (Ground):
Combat Awareness: +15% Ranged Damage against Controlled Targets
Reprisal: When affected by a Control effect: Gain +50% Critical Severity for 5sec
T4 (Space):
Controlled Countermeasures: +15% Bonus Energy Weapon and Projectile Damage against Controlled targets
Counter-Stroke: When affected by a Control effect: Gain +50% Critical Severity for 5sec
T5 (Space):
Anti-Time Entanglement Singularity:
Creates a level {Level} Anti-Time Entanglement Singularity for 12sec:
{Magnitude} Physical Damage (100% Shield Penetration) each sec
Radius starts at 4km and continually shrinks
-75% Flight Speed and Turn Rate while within Singularity
20% Chance: Hold targets (Chance halfed vs. Players)
Items:
Weapons: Temporal Defense Chroniton
Secondary Space Set:
Special Weapons: Beam Array, Dual Heavy Cannons
Chroniton Drive Actuator Universal Console
Advanced Temporal Defense Chroniton Torpedo Launcher
Main Space Set:
Temporal Defense Initiative Overcharged Singularity / Warp Core
Temporal Defense Initiative Regenerative Shield Array
Temporal Defense Initiative Combat Impulse Engines
Temporal Defense Initiative Deflector Array
Kit Modules:
Assault Kit Module - Chroniton Micro-Torpedo Spread
Launch a spread of Chroniton Micro-Torpedos. The torpedoes home in on your target and up to six additional foes within a cone. Micro Chroniton Torpedos deal Kinetic damage, slow, and knock back their targets.
Cone AoE Kinetic Damage, Knockback and Slow
Research Kit Module - Anti-Time Entanglement
Anti-Time Entanglement Field creates a localized Anti-Time distortion around the target, damaging and slowing enemies within its radius. The field rapidly shrinks in size until it completely dissipates.
Shrinking AoE Damage and Slow Field
Mechanic Kit Module - Bio-Harmonic Emitter
Bio-Harmonic Emitter deploys a Bio-Harmonic layer around your team. This layer provides additional protection against incoming attacks while healing affected targets.
TempHP to Team, Heal over Time while active
Ground Set:
Temporal Defense Initiative Adaptable Combat Armor
Advanced Temporal Defense Chroniton Dual Pistols
Temporal Defense Initiative Personal Shield
Misc:
Temporal Defense Initiative Warp Engines
Specialization:
Temporal Operative:
NOTE: Values for skills are formatted like this: *[Rank1/Rank2/Rank3]*
T1 Ground:
Imminent Decay
to target: 5% chance: {Magnitude} Physical Damage every 1 sec for 5 sec
Decay Amplification I & II
+[10%/20%] All Damage for all Ground Damage-Over-Time effects
Decayed Defenses I & II
When activating a DOT effect on Foe: to target: -[5/10] All Damage Resistance Rating for 10sec
T1 Space:
Entropic Rider
to target: 2.5% chance: {Magnitude} Physical Damage every 1 sec for 5 sec (10% chance with Projectiles)
Atrophied Defenses I & II
When activating a DOT effect on Foe: to target: -[5/10] All Damage Resistance Rating for 10sec
Entropic Amplification I & II
+[10%/20%] All Damage for all Space Damage-Over-Time effects
T2 Space/Ground:
Inevitability I, II & III
+[10%/15%/20%] Power Recharge Speed on all Kit Module abilities
+[5%/7.5%/10%] Power Recharge Speed on all Exotic Damage Bridge Officer abilities
Uncertainty I & II
Space: [5%/10%] of Exotic Damage returned to self as Shield Heal
Ground: [5%/10%] of Kit Module Damage returned to self as Shield Heal
T3 Ground:
Modular Momentum I & II
Activating a Kit Ability instantly reduces Secondary Firing Mode Cooldowns by [2/3]sec or [10%/15%] (whichever is less)
Temporal Rebuke
When hit by attacker within 5m: Foe is teleported 30m away and Rooted for 2sec
Decaying Rebuke I & II
{Magnitude} Physical Damage per sec for 10sec (ignores Shields)
T3 Space:
Temporal Cross-Wiring I &II
Activating an Exotic Damage Ability grants [2.5%/5%] Firing Cycle Haste for Energy Weapons for 10sec (stacks up to 4 times)
Anomaly Leash I & II
Anomalies will slowly move to your current target (Anomalies: Gravity Well, Tykens Rift, Subspace Vortex, Ionic Turbulence, Chronometric Inversion Field, Timeline Collapse)
Anomalies gain a Flight Speed of [10/20]
Phasic Artillery
After launching Mines or a Targetable Torpedo, grant them {Magnitude} Temporary Hitpoints
T4 Space:
Continuity
When reduced below 10% Hull, trigger Continuity (max once per 3 minutes):
When triggered, apply to self:
Teleport backwards 8km from currten position and facing
+{Magnitude} Hit Points
+{Magnitude} Shield Regeneration per Facing
Also causes "Adjustment Period" debuff:
-80% All Damage for 20sec
-66.7 Flight Speed for 20sec
Casual Glitch I & II
When Continuity is triggered: Reduce Cooldown on all Bridge Officer and Captain Abilities by [25%/50%]
Temporal Adaption I
"Adjustment Period" debuff only lasts 10sec
Temporal Adaption II
"Adjustment Period" debuff no longer applies
Traits:
Neutral Zone
+30 All Damage Resistance Rating vs. any foes you have not attacked within the past 20sec
Brawler
When you take damage from a Melee Attack: +30% All Damage for 10sec for Melee Attacks
When you deam damage with a Melee Attack: +30 All Damage Resistance Rating for 10sec vs. Melee Attacks
Expedient Care
When using Heal or Shield Heal on a non-self Ally:
To Healed Ally: to target: +20% All Damage for 5sec
To Healed Ally: to target: +20 All Damage Resistance Rating for 5 sec
To Self: Reduces Heal and Shield Heal Cooldowns by 20%
Undying Tenacity (Racial Trait -> [Basic/Normal/Superior])
+[20/30/50] Stun, Slow, Placate Resistance Rating
+[1.9%/3.8%/5.6%] All Damage
+[1.9%/3.8%/5.6%] Threat Generation
Maps:
Caleb IV System
Edren IV System / Ground
Galondron Core System / Ground
K13
Lirss System
Conqured New Khitomer System / Ground
Proto Nebula Space / Ground
Edren IV Ground Queue
Delphic Expanse
Procyon V System / Enterprise J Ground; Krenim Ship Ground (all labelled Procyon V)
Misc:
At leat 2 new Episodes:
Ragnarok
Til The End Of Time
Texture Files Suggest New PVE Queue:
"Days of Doom"
Data for a few Universal Consoles with "Kelvin" in there internal name. Examples
Mining Drill Laser Emitter (Tagged with 'ROM'):
10km Range
to target {Magnitude} Kinetic Damage (50% Shield Penetration / Damage increases over Time)
-0 - 60 All Damage Resistance Rating (Debuff Increases over Item)
Recharge will be 2sec per second spent damageing a foe (min 10sec)
Auxiliary Ejection Assembly (Tagged with 'FED'):
Launch four Auxiliary Warp Cores which will travel 2km behind your current position before detonating in a 5km radius
To Foes:
{Magnitude} Kinetic Damage
To Self:
+150% Speed and +300% Turnrate for 4 sec (stacks 4 times)
Immunity to Movement Debuffs for 4 sec
Proton Charge Launcher (Tagged with 'KLG')
Broadside Emitter Arrays:
Affects Foe (6 max)
Fires 10x per sec at a random foe in left or right 90' degree arcs
Per Shot: {Magnitude} Phaser Damage (x60)
Utoljára szerkesztette: Plata, 2016.05.14. 09:05:11 -
Lokker #20297 plusz -
Chak #20296 örülök h valaki értékeli a kiszólásomat :D -
Plata #20295 Őszintén szólva nekem már fent volt STO,csak felvettem manuálisan a steamen a játékok közé,és onnan indítom meg frissítem,mert úgy gyorsabb.
Ugyanazzal a névvel és jelszóval tudsz belépni steam indításnál is.
Utoljára szerkesztette: Plata, 2016.05.13. 21:46:28 -
Angelus1991ster #20294 De ha ARC-nál csináltam accot, az steam-esnél nem ugyanaz. Vagy ugyanaz? -
Plata #20293 Nem nulláról indul újra,csak ha mondjuk ma leszedsz 5 gigát akkor holnap a 7 gigát 0-ról kezdi.
Jah basszus,ne ARC-al szedd hanem steam-el,gyorsabb.
Utoljára szerkesztette: Plata, 2016.05.13. 21:30:15 -
Angelus1991ster #20292 Launcherben letöltés mindig újra indul vagy a letöltési folyamatot, ott hagyja abba ahol tartott?
Csak mert 12 gb-ot egybe nem tudnék letölteni. Válaszokat előre is köszönöm. -
Angelus1991ster #20291 Rendszerúri XD Arc megkaphatná a Stargate jogait :D és csinálhatna STO másolatot. -
Plata #20290 Zolinak nem írtam,de adminnak igen,ő válaszolta ezt. -
Chak #20289 nem lehet írni neki vagy valami adminnak h átvennéd a rendszerúri feladatokat? -
Angelus1991ster #20288 Plusz!
Bár én csak egy senkiházi zöldfülü vagyok. -
Plata #20287 Gondoltam feldobom a fórumot meg felújítom,de nem fog összejönni.
Bár Zoli utoljára majdnem két éve írt a fórumba,de nem rég még belogolt így marad ő a házigazda. -
Chak #20286 teljhatalom vagy semmi!!!four! -
Chak #20285 Ja nem tudom írta-e már valaki, de az e heti pecs valamilyen komoly bug miatt lett visszavonva és majd kövi héten jön remélhetőleg normálisan.
