50202
  • Chak
    #20324
    Aha jelenlegi állás szerint az AoY 4 játszható fajt tartalmaz. Temporal eventen meg kell 1 darab karakterrel végig menni. Ofc bármi változhat és én csak tippelek/jósolok/korábbi évek alapján következtetek :D
  • Plata
    #20323
    Milyen négy karakter te tök,1 kari de 4 fajból lehet választani.
    Nem a tavalyi eventen kaphattál oylan cuccokat amiket nem kapsz meg csak úgy,ott van a spéci Boff is,a speckó traitek,device-k,satubbi.
    Utoljára szerkesztette: Plata, 2016.05.14. 20:38:40
  • Kotomicuki
    #20322
    Na de, ezeket megszerezheted úgy is, ha ezek begyűjtésére koncentrálsz a karakter kihúzogatások helyett(i időben)...
    Sz'al, az egyedi cucc lényegében az, ami a döntő lesz - bár, esetemben még ez sem: kell a bánatnak még 4 karakter, amikhez naponta, akár többször be "kelljen" lépni!
  • Plata
    #20321
    De nem tudom mikor jön,jövőhéten kristály event,ha annak vége risa event.
  • Plata
    #20320
    Na igen karinként vagy 50 ezer dili,sok száz mark,raklap craft alap.
  • Chak
    #20319
    A sok dili, r&d cucc és a raklapnyi mark az accon minden karinak, nah az volt az igazi jóság. Remélem idén is ilyeneket adnak.
  • Plata
    #20318
    Tévedsz,tavaly sem ruha volt a jutalom,hanem traitek és ground meg űr cuccok.
    Mai napig használom őket,az űr trait nem nagy szám,de a device jó.És ez még csak a jéghegy csúcsa,rengeteg jutalmat kaptál.
  • Chak
    #20317
    Kemény az mmo Izaurák élete :D
  • Kotomicuki
    #20316
    Tehát, a lényeg: hogy a nap 24 órájában a játék előtt kockuljál és majd kiszúrják a szemed ezért valami rucival, vagy ahhoz hasonlatosan "értékes" dologgal...
    Aha, értem!
    Ezek után nem hiszem, hogy bele fogok vágni - időm sincs rá, nemhogy késztetésem még karaktereket indítani, amik további időt rabolnának el az életemből (már ez a 8 is sok, ami van - meg nem hinném, hogy akárcsak egynek is teljesítve lenne az itt felsorolt, összes küldetés)!
    Utoljára szerkesztette: Kotomicuki, 2016.05.14. 19:24:19
  • Chak
    #20315
    Nem tudom mikor indul, de ha tippelni kéne akkor kb az X3al egyidőben startól. A jutalmak meg h nem banolnak ki ha végig csinálod. Egyértelmű. Viccet félretéve deltás eventből ki indulva majd valami account unlockos rewardokra számítanék. Ami lehet akármi. Elvileg júliusban indul a AoY.
    Utoljára szerkesztette: Chak, 2016.05.14. 18:34:37
  • Matusy
    #20314
    Mikortól megy ez az event és mi a jutalom?
  • Kotomicuki
    #20313
    De még mindig nem értem, ennek mi haszna lenne egyáltalán...
    Kapsz trait-et, skill-t amit máshogy nem szerezhetsz meg és az ordenálé OP lesz, vagy mi?
  • istikovacs
    #20312
    Jó ez így, úgyis vulkáni scit akartam
    Mirror Soval esetleg (ha már mirror Archer kiszúrt vele), vagy Sarek.



    Utoljára szerkesztette: istikovacs, 2016.05.14. 17:56:03
  • Plata
    #20311
    Temporal kari csak fedes lehet,ember,vulkáni,tellarita és andóriai.
    Vagy ha tudsz kreálni romulán esetleg klingont embert akkó szólj.
    Utoljára szerkesztette: Plata, 2016.05.14. 17:48:13
  • istikovacs
    #20310
    Na, akkor jó lesz ez remélem.
    Elkezdek egy romulánt, klingont, meg egy sci fedet.
    Vagy most olvasom a ph-n, hogy csak fedessel lehet, akkor semmi gáz. legalább nem kell végigszenvedni a többi frakcióval.
    Utoljára szerkesztette: istikovacs, 2016.05.14. 17:45:39
  • Plata
    #20309
    Deltát is meglehetett csinálni félévvel is később.
    Ha megvolt kreálva a karid.
  • istikovacs
    #20308
    Jól hangzik:)
    Szerintem, ennek nem lesz idő korlátja, mint a deltának, mert amit írsz (ha naponta 1 pontot hozok, akkor is legalább 3 hónap), az így is sok. Hát még akinek nincs is sok zenes hajója, vagy ec, amiből vehet legalább mirror hajókat.
  • Plata
    #20307
    Figy,biztos sok idő lesz,90 szint kell a spechez,ha napi 1 szintet farmolsz az is 3 hónap,Admiraltyt t10 szintre húzni minimum 2 hét,ha sok hajód van.
  • istikovacs
    #20306
    És minderre mennyi idő van?
    A deltás 1 hónap volt kb, de ott az admiralitys szart, és a specializationt (ami tényleg kb 2 hónap) nem kellett, csak küldizni.
    Delta (50-es szint, plusz r&d 5-ös szint, és a megadott küldetések befejése) aránylag bírható volt.
    Jó lenne, ha sokkal több idő állna rendelkezésre, a deltánál.
  • Chak
    #20305
    Ez nálam egy karival számolva is hónapok lesznek megcsinálni, és ha most is kell vagy 3 akkor az igaz anális majális event lesz és kiégek 2 évre minimum lol
  • Plata
    #20304
    Hááát,a doffos része szar,bár assem azzal sem lesz gondom,át pakolok nagy kariktól 60-70 kék lila doffot,de a küldizés része már szar,az összes tetves küldit meg kell csinálni,és itt a gond az 50+ küldikkel van,utálom őket.
    Meg kiveszek neki majd 50-60 hajót admiraltyba és akkor tán gyorsan meg lesz,de úgy is legalább 2 hét 1 admiralty maxolása.
    Jah 3 spec ágat kell maxolni,az 90 szint,lol.
    Utoljára szerkesztette: Plata, 2016.05.14. 17:09:12
  • Kotomicuki
    #20303
    Tehát, a "kisember" nyugodtan hagyhatja a fenébe!
    De milyen előnyöket adna ez egyáltalán, amiért megérné ennyit szívni?
  • Plata
    #20302
    Ezerszer.
    Két spec fullozásához kb 60 szint kell.
    Plusz az összes buzi küldi.
    Admiralty lószar,de a doff commendations az cumi.
  • Chak
    #20301
    Temporal Agent Goals:
    •Rank
    •Reach Level 10/20/30/40/50

    •Specialization
    •Spend 1/5/15 Specialization Points
    •Complete 1 Primary Specialization
    •Complete 3 Primary Specailizations

    •R&D
    •Reach level 1 in any R&D School
    •Reach level 5 in any R&D School

    •Episodes
    •Play all Story Arcs (inlcuding Delta Quadrant, Future Proof and Yesterday's War)
    •Also Goal to play Half of it

    •Admirality
    •Reach level 1/5/10 in any Admirality
    •Reach level 10 in 2 Admirality
    •Reach level 10 in all 3 Admirality Campaigns

    •Reputation
    •Reach Rank 1/3/5 in any Reputation
    •Reach Rank 5 in All 9 Reputations (this includes the New Temporal Defense Rep)

    •Duty Officer Commendations
    •Reach Rank 1 in 1 Duty Officer Commendation Category
    •Reach Rank 2 in 2 Duty Officer Commendation Categories
    •Reach Rank 3 in 3 Duty Officer Commendation Categories
    •Reach Rank 4 in 4 Duty Officer Commendation Categories
    •Reach Rank 4 in all 6 Duty Officer Commendation Categories´

    •Fleet
    •Join A Fleet

    •Locate Temporal Probes
    •Locate Temporal Probes in Various Missions:
    •Diplomatic Orders
    •Hide and Seek
    •Stop The Signal
    •Researcher Rescue
    •The Kuvah'magh
    •Treasure Trading Station
    •Secret Orders
    •Skirmish
    •What Lies Beneath (in there Twice)
    •Night Of The Comet
    •The Ultimate Klingon
    •The Doomsday Device
    •City on the Edge of Never
    •Past Imperfect
    •The Undying
    •Installation 18
    •Empress Sela
    •Temporal Ambassador
    •Desperate Measures
    •Shadow Play
    •Taris
    •The Vault
    •Mine Enemy
    •Frozen
    •Coliseum
    •Cutting the Cord
    •Spoils of War
    •Jabberwocky
    •The Factory
    •The New Link
    •Second Wave
    •Operation Gamma
    •Facility 4028
    •Boldly Then Rode
    •Cold Call
    •Out in the Cold
    •Cold Comfort
    •Cold Case
    •Cold Storage
    •Where Angels Fear to Tread
    •A Gathering Darkness
    •Assimilation
    •Fluid Dynamics


    Ha ez igaz akkor sokkal körülményesebb lesz mint a deltás.
  • Plata
    #20300
    Én át nyálaztam valamennyire.
  • lammaer
    #20299
    Van aki ezt átolvassa? :)
  • Plata
    #20298
    Ships:
    Temporal Ships [T6]:
    Temporal Dreadnought Cruiser [T6]:
    Console (Chronotachyon Capacitor):
    Active:
    Taunts up to 5 foes wihtin 5km for 15sec
    +{Magnitude} Hull Healing every 1 sec for 15sec
    +{Magnitude} Shield Healing every 1 sec for 15sec
    Incoming Energy Damage adds:
    To Self: +1 Chronotachyon Capacitance counter for 15sec (Stacks up to 20 times)
    After 15 sec applies Chronotachyon Charge to self:
    +20-40% Bonus Directed Energy Damage for 15sec
    +5-10% Critical Hit Chance for 15sec
    +25-50% Critical Severity for 15sec
    The last few increase with the amount of Chronotachyon Charges
    Passive:
    +10 Starship Hull Capacity
    +50 Starship Engineering Readiness
    Starship Trait (Exotic Modulation):
    After Using Directed Energy Modulation or any Temporal Operative Bridge Officer ability:
    +20% Exotic Damage for 15sec
    Bridge Officer Stations:
    Lt.Cmdr. Tac | Ens. Eng | Cmdr. Eng/Temp Ops | Lt.Cmdr. Sci | Lt. Uni/Temp Ops
    Enhanced Warp Core

    Temporal Raider [T6]:
    Console (Tactical System Stabilizer):
    Active:
    Self: -5% Recharge Time on Bridge Officer abilities every 3 sec for 30sec
    30% Firing Cycle Haste for Energy Weapons for 30sec
    Passive:
    +20 Starship Energy Weapon Training
    +50 Starship Tactical Readiness
    Starship Trait (Regroup):
    When Activating Attack Pattern Bridge Officer Abilities:
    Self: -15% Recharge Time on Temporal Operative Officer abilities
    Self: -15% Recharge Time on Engineering Bridge Officer abilities
    Bridge Officer Stations:
    Lt. Uni/Temp Ops | Lt.Cmdr. Uni | Lt.Cmdr. Uni | Cmdr. Uni/Temp
    Battle Cloaking Device
    Raider Flanking

    Temporal Multi-Mission Science Vessel [T6]:
    I was wrong it Does have a hangar bay
    This information was introduced with the last patch
    Console (Causal Anchor):
    Active:
    10km Range
    Creates a pair of {Level} Temporal Anomalies for 30sec:
    Temporal Anomaly (3km Radius):
    Slowly mode toward one another
    {Magnitude} Physical Damage per sec (ignores shields)
    (Damage increases as Anomalies get closer to one another)
    -{Magnitude} Repel
    When two Anomalies come in contact with one another (or after 30sec):
    {Magnitude} Physical Damage (100% Shield Penetration) to up to 5 targets wihtin 3km
    {Magnitude} Repel to up to 5 targets within 3km
    Passive:
    +15% Exotic Damage
    +2% Exotic Damage Critical Chance
    Starship Trait (Particle Feedback Loop):
    Using a Exotic Damage Bridge Officer ability:
    to self: +50 Starship Hull Penetration for 30 sec (Stacks up to 3 times)
    Bridge Officer Stations:
    Lt. Tac/Temp Ops | Lt.Cmdr. Eng | Ens Sci | Cmdr. Sci/Temp Ops | Lt.Cmdr. Uni

    Temporal Battlecruiser [T6]:
    Console (Deploy Heavy Phaser Assault Platform):
    Active:
    Creates a {Level} Heavy Phaser Assault Platform for 35 seconds
    Heavy Phaser Assault Platform:
    {Magnitude} Phaser Damage per sec to up to 5 targets within 10km
    After 30seconds begins Self Destruct Sequence
    Self Destruct:
    After 5sec countdown:
    {Magnitude} Kinetic Damage (100% Shield Penetration) to up to 5 targets wihtin 3km
    +{Magnitude} Repel to up to 5 targets wihtin 3km
    Passive:
    +15% Mine and Torpedo Damage
    +15% Phaser Damage
    Starship Trait (Retaliation):
    When critically hit (Stacks up to 3 times):
    +10% All Damage for 15sec
    +1% Critical Chance for 15sec
    Bridge Officer Stations:
    Lt Tac/Temp Ops | Lt.Cmdr. Tac | Cmdr. Eng | Lt. Sci | Lt. Uni
    Temporal Cruiser [T6]:
    Console (Chroniton Particle Exciter):
    Active:
    Affects Team and Self (20 max)
    +300 Damage Resistance Rating
    +200% Hull Healing for 15sec
    +300% to Shield Heals for 15sec
    Passive:
    +{Magnitude} Kinetic Damage Resistance Rating
    3.3% Maximum Hull Capacity
    Starship Trait (Shield Overload):
    Upon Activation of Emegency Power to Shields:
    Self: +75 All Damage Resistance Rating
    Self: Reduces Damage to Shields by 75%
    These Effects decrease drastically each 5 seconds for 30 seconds
    Bridge Officer Stations:
    Lt.Cmdr Tac | Ens. Eng | Cmdr. Eng/Temp Ops | Lt.Cmdr. Sci | Lt. Uni/Temp Ops

    Temporal Escort [T6]:
    Console (Timestream Rift Warhead):
    Active:
    10km Range, 180' Targeting Arc
    Foe: {Magnitude} Physical Damage (Ignores Shields)
    Creates a Temporal Rift at your target for 15 seconds with 3km Radius:
    {Magnitude} Physical Damage every second
    -75% Flight Speed
    20% Chance to Hold every second
    Passive:
    +{Magnitude}% Directed Energy Damage
    +{Magnitude}% Critical Severity
    Starship Trait (Designated Target):
    If target of Focused Assault is destroyed while active allies within 5km of enemy gain:
    Designated Target:
    Target: Recover 20% of Max Hull Hit Points
    Target: +10% All Damage for 15 sec
    Bridge Officer Stations:
    Ens. Tac | Cmdr. Tac/Temp Ops | Lt. Ens | Ltc

    Temporal Science Vessel [T6]:
    Console (Nanoprobe Containment Module):
    Active:
    10km Range
    Foe: {Magnitude} Physical Damage every 2 sec for 20 sec (100% Shield Penetration)
    Foe: -50% All Damage for 20sec
    Chance to aplly Nanoprobe Contagion Field to up to 6 enemies withing 3km:
    Chance increases every second from 12.5% to 100%
    Foe: {Magnitude} Physical Damage every 2 sec for 10 sec (100% Shield Penetration)
    Foe: -50% All Damage for 10sec
    Passive:
    +10 All Damage Resistance Rating
    +6% Exotic Damage
    Starship Trait (Improved Polarize Hull):
    Upon Activation of Polarize Hull:
    Self: Periodically removes Movement Impairing effects every 1 sec for 15sec
    Self: Periodically removes Hazard debuffs every 1 sec for 15sec*
    Bridge Officer Stations:
    Ens. Tac | Lt.Cmdr. Tac | Lt. Eng/Temp Ops | Cmdr. Sci/Temp Ops | Lt.Cmdr. Uni

    Low Tier Temporal Ships:
    Temporal Science Vessel [T2]:
    Console ((Temporal Destabilization Probe](http://i.imgur.com/zlDVTsV.png)):
    Active:
    {Effect} that flies toward target's current location:
    Foe: Reduces Turn Rate by {Magnitude}% {Duration}
    Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
    Foe: {Magnitude}% Firing Cycle Reduction for Energy Weapons {Duration}
    When target reached, all foes within 3km:<br>
    {Effect}
    Foe: {Magnitude}% Firing Cycle Reduction for Energy Weapons {Duration}
    Foe: Reduces Impulse Speed by {Magnitude}% {Duration}
    Foe: Reduces Turn Rate by {Magnitude}% {Duration}
    Bridge Officer Stations:
    Ens. Tac | Ens. Eng | Lt. Sci | Lt. Uni

    Temporal Escort [T3]:
    Console (M6 Computer):
    Active:
    +30% All Damage for 15sec
    +50% Cooldown reduction on Tactical Bridge Officer Abilities
    35% Firing Cycle Haste for All Weapons for 15sec
    +15% Accuracy for 15sec
    +15% Defense for 15sec
    Bridge Officer Stations:
    Lt.Cmdr. Tac | Lt. Eng | Lt. Sci | Lt. Uni

    Temporal Cruiser [T4]:
    Console (Temporal Destabilization Matrix):
    Active:
    Temporal Shockwave:
    4km Sphere
    Target: {Magnitude} Physical Damage every 1 sec for 15sec (Ignores Shields)
    Target: -25 All Energy Damage Resistance Rating
    Target: Increases Damage to Shields by 25% for 15sec
    Bridge Officer Stations:
    Lt.Cmdr Tac | Ens. Eng | Cmdr. Eng | Lt. Sci | Ens Uni

    Temporal Battlecruiser [T5]:
    Console (Photonic Decoy Beacon):
    Active:
    {Default} for 60 seconds: Photonic Decoy Beacon (Applies to all foes within range):
    Target: Taunts all foes within 5km
    When hit by enemies, applies Photonic Decoy Disruption to attacker:
    At 5 stacks of Decoy Disruption:
    Target: -5 All Damage Resistance Rating per stack {Duration} (Max 5 stacks)
    Target: {Magnitude} All Shields per pulse
    Target: Attacker receives 1 stack of Decoy Disruption
    Target: Increases Damage to Target's Shields by 5% per stack {Duration} (Max 5 stacks)
    (Target affected by Disable is immune to Decoy Beacon's Disable effect {Duration})
    Bridge Officer Stations:
    Ens. Tac | Lt.Cmdr. Tac | Cmdr. Eng | Lt.Cmdr. Sci | Ens. Uni
    All Temporal Ships feature the Molecular Reconstruction
    3 Available Configurations:
    Defensive Configuration:
    ~ provides a boost to Maximum Hit Points and Threat Generation and reduces recharge time on Engineering Bridge Officer abilities, but comes at the cost of a small reduction to Flight Speed and Turn Rate. This configuration also generates 1 Defensive Counter every 10 seconds.
    Self: +10% Hull HP
    Self: +0.5 Regeneration (Doubled outside of combat)
    Self: -10% Recharge Time on Engineering Bridge Officer abilities every 10 seconds while in combat
    Grants 1 Defensive Counter once every 10 Seconds while in combat
    Self: -{Magnitude}% Flight Speed
    Self: -{Magnitude}% Turn Rate
    Offensive Configuration:
    ~ provides a boost to Flight Speed, Turn Rate and reduces the recharge tiem of Tactical Bridge Officer abilities, but comes at the cost of reduced Maximum Hit Points. This Configuration also generates 1 Offensive Counter every 10 seconds.
    Self: +20% Flight Speed
    Self: +25% Turn Rate
    Self: -10% Recharge Time on Tactical Bridge Officer abilities every 10 seconds while in combat
    Grants 1 Offensive Counter once every 10 Seconds while in combat
    Self: -{Magnitude}% Hull HP
    Support Configuration;
    ~ provides a boost to Hull Healing, Shield Healing, Exotic Damage and reduces recharge time on Science Bridge Officer abilities, but comes at the cost of reduced Weapons Damage. This configuration also generates 1 Support Counter ever 10 seconds.
    Self: +25% Hull Healing
    Self: +25% Shield Heals
    Self: +25% Exotic Damage
    Self: -10% Recharge Time on Science Bridge Officer abilities every 10 seconds while in combat
    Grants 1 Support Counter once every 10 Seconds while in combat
    Self: -{Magnitude}% Weapon Damage
    Special Ability:
    Molecular Deconstruction Beam:
    ~ inflicts Radiation Damage, reduced its target's damage resistance and disables the target briefly. Offensive Counters increase this ability's damage. Defensive Counter increase this ability's Damage Resistance Debuff. Support Counters increase the duration of ths ability's Disable.
    10km Range
    Foe: {Magnitude} Radiation Damage (50% Shield Penetration)
    (Damage scales with number of Offensive Counters consumed)
    Foe: -20 Damage Resistance Rating for 15sec
    (Damage Resistance Debuff scales with number of Defensive counters consumed)
    Foe: Disable for 1sec
    (Disable Duration scales with number of Support Counters consumed)
    Self: Consumes all Offensive, Defensive and Support counters

    Vorgon Ships:
    Vorgon Tyjara Cruiser
    Indications of new Consoles / Traits:
    Vorgon Support Probes
    Vorgon Tractor Probes
    Events:
    Crystalline Event
    Reward: Console:
    Crystalline Absorption Matrix:
    10k Range
    to self: +500 All Energy Damage Resistance Rating
    Every 3 sec, to 3 random targets in forward 180' arc:
    Apply Matter Conversion Beam for {Magnitude} Antiproton Damage
    Once per sec when hit by Energy Damage, +13.3% Bonus Damage for Matter Conversion Beam
    The Battle of Procyon V (Classified as Event Map, may be STF as well)
    Appearance of Enterprise J likely (Data already exists)
    Values for HP as a "Mapvariable"

    Temporal Agent Recruit Event:
    Window / Widget Added for
    Similiar to Delta Recruit Window
    Temporal Transponder Item (to open Temporal Agent User Interface)
    Special Temporal Agent Upgrade Kits
    Lockbox 20:
    Kit Modules:
    Sabotage (Engineering):
    Targets Foe (10 max)
    30m Range
    Causes Non-Living foes to deal {Magnitude} Electrical Damage (Damage reduced from Epicenter) to all other Foes within 15 before being destroyed
    To Living Foes withing 30n of target; Disables Ranged Weapons for {Duration} seconds
    Cease Fire (Tactical):
    Targets Foe (5 max)
    45 degree cone
    to target: Disable for {Duration} sec (Fragile)
    to self: Disable for 5 sec (Fragile)
    If Disable on Self lasts full duration, +{Magnitude}% All Damage for 5 sec
    Cold Fusion Flash (Science):
    Targets Foe
    30m Range
    {Magnitude} Cold every 1 sec for {Duration}
    Root for {Duration}
    10% Chance: Stun for {Duration}
    Phaser Emitter Weapons
    some of them are labelled with "Kelvin"
    Item Sets:
    Temporal Ships Console Set
    2pc: 31st Century Technologies:
    +10% Directed Energy Damage
    +3% Maximum Hit Points
    3pc: Temporal Synergies
    50% recharge time reduction to 31st Century Temporal console abilities
    Temporal Space Set:
    2pc: Predictive Decay Algorithms:
    Increase strength of Damage over Time effects by {Magnitude}%
    3pc: Timeline Expertise:
    Using Engineering Team, Science Team, or Tactical Team gives you: 2 unknown effects
    4pc: Temporal Fracture:
    Lock your target and up to 3 nearby enemies in a Temporal Fracture. This Fracture Holds enemy while dealing Physical damage over time. The hold is not broken by taking damage.
    DoT and Hold Target, then spreads to additional Foes
    Probably from the New Reputation
    Temporal Ground Set:
    2pc: Chroniton Acclimation:
    Stun and Damage Targets over time in an area
    3pc: Temporal Stasis
    Lock your target and up to 3 nearby enemies in a Temporal Stasis. This Stasis Stuns foes while dealing Physical damage over time. The stun is not broken by taking damage.
    Probably from the New Reputation
    Reputation:
    Temporal Defense Initiative
    Elite Mark:
    Chronometric Buffer
    Reputation Traits:
    T1 (Ground):
    Temporal Flux Conditioning: +30 Bonus Damage over Time Resistance Rating
    Miniaturized Chrono-Capacitor: Reduce Recharge Time for Kit Module abilities by 7.5%
    T2 (Space):
    Temporal Flux Dissipators: +30 Bonus Damage over Time Resistance Rating
    Chrono-Capacitor Array: Reduce Recharge Time for Bridge Officer abilities by 7.5%
    T3 (Ground):
    Combat Awareness: +15% Ranged Damage against Controlled Targets
    Reprisal: When affected by a Control effect: Gain +50% Critical Severity for 5sec
    T4 (Space):
    Controlled Countermeasures: +15% Bonus Energy Weapon and Projectile Damage against Controlled targets
    Counter-Stroke: When affected by a Control effect: Gain +50% Critical Severity for 5sec
    T5 (Space):
    Anti-Time Entanglement Singularity:
    Creates a level {Level} Anti-Time Entanglement Singularity for 12sec:
    {Magnitude} Physical Damage (100% Shield Penetration) each sec
    Radius starts at 4km and continually shrinks
    -75% Flight Speed and Turn Rate while within Singularity
    20% Chance: Hold targets (Chance halfed vs. Players)
    Items:
    Weapons: Temporal Defense Chroniton
    Secondary Space Set:
    Special Weapons: Beam Array, Dual Heavy Cannons
    Chroniton Drive Actuator Universal Console
    Advanced Temporal Defense Chroniton Torpedo Launcher
    Main Space Set:
    Temporal Defense Initiative Overcharged Singularity / Warp Core
    Temporal Defense Initiative Regenerative Shield Array
    Temporal Defense Initiative Combat Impulse Engines
    Temporal Defense Initiative Deflector Array
    Kit Modules:
    Assault Kit Module - Chroniton Micro-Torpedo Spread
    Launch a spread of Chroniton Micro-Torpedos. The torpedoes home in on your target and up to six additional foes within a cone. Micro Chroniton Torpedos deal Kinetic damage, slow, and knock back their targets.
    Cone AoE Kinetic Damage, Knockback and Slow
    Research Kit Module - Anti-Time Entanglement
    Anti-Time Entanglement Field creates a localized Anti-Time distortion around the target, damaging and slowing enemies within its radius. The field rapidly shrinks in size until it completely dissipates.
    Shrinking AoE Damage and Slow Field
    Mechanic Kit Module - Bio-Harmonic Emitter
    Bio-Harmonic Emitter deploys a Bio-Harmonic layer around your team. This layer provides additional protection against incoming attacks while healing affected targets.
    TempHP to Team, Heal over Time while active
    Ground Set:
    Temporal Defense Initiative Adaptable Combat Armor
    Advanced Temporal Defense Chroniton Dual Pistols
    Temporal Defense Initiative Personal Shield
    Misc:
    Temporal Defense Initiative Warp Engines
    Specialization:
    Temporal Operative:
    NOTE: Values for skills are formatted like this: *[Rank1/Rank2/Rank3]*
    T1 Ground:
    Imminent Decay
    to target: 5% chance: {Magnitude} Physical Damage every 1 sec for 5 sec
    Decay Amplification I & II
    +[10%/20%] All Damage for all Ground Damage-Over-Time effects
    Decayed Defenses I & II
    When activating a DOT effect on Foe: to target: -[5/10] All Damage Resistance Rating for 10sec
    T1 Space:
    Entropic Rider
    to target: 2.5% chance: {Magnitude} Physical Damage every 1 sec for 5 sec (10% chance with Projectiles)
    Atrophied Defenses I & II
    When activating a DOT effect on Foe: to target: -[5/10] All Damage Resistance Rating for 10sec
    Entropic Amplification I & II
    +[10%/20%] All Damage for all Space Damage-Over-Time effects
    T2 Space/Ground:
    Inevitability I, II & III
    +[10%/15%/20%] Power Recharge Speed on all Kit Module abilities
    +[5%/7.5%/10%] Power Recharge Speed on all Exotic Damage Bridge Officer abilities
    Uncertainty I & II
    Space: [5%/10%] of Exotic Damage returned to self as Shield Heal
    Ground: [5%/10%] of Kit Module Damage returned to self as Shield Heal
    T3 Ground:
    Modular Momentum I & II
    Activating a Kit Ability instantly reduces Secondary Firing Mode Cooldowns by [2/3]sec or [10%/15%] (whichever is less)
    Temporal Rebuke
    When hit by attacker within 5m: Foe is teleported 30m away and Rooted for 2sec
    Decaying Rebuke I & II
    {Magnitude} Physical Damage per sec for 10sec (ignores Shields)
    T3 Space:
    Temporal Cross-Wiring I &II
    Activating an Exotic Damage Ability grants [2.5%/5%] Firing Cycle Haste for Energy Weapons for 10sec (stacks up to 4 times)
    Anomaly Leash I & II
    Anomalies will slowly move to your current target (Anomalies: Gravity Well, Tykens Rift, Subspace Vortex, Ionic Turbulence, Chronometric Inversion Field, Timeline Collapse)
    Anomalies gain a Flight Speed of [10/20]
    Phasic Artillery
    After launching Mines or a Targetable Torpedo, grant them {Magnitude} Temporary Hitpoints
    T4 Space:
    Continuity
    When reduced below 10% Hull, trigger Continuity (max once per 3 minutes):
    When triggered, apply to self:
    Teleport backwards 8km from currten position and facing
    +{Magnitude} Hit Points
    +{Magnitude} Shield Regeneration per Facing
    Also causes "Adjustment Period" debuff:
    -80% All Damage for 20sec
    -66.7 Flight Speed for 20sec
    Casual Glitch I & II
    When Continuity is triggered: Reduce Cooldown on all Bridge Officer and Captain Abilities by [25%/50%]
    Temporal Adaption I
    "Adjustment Period" debuff only lasts 10sec
    Temporal Adaption II
    "Adjustment Period" debuff no longer applies
    Traits:
    Neutral Zone
    +30 All Damage Resistance Rating vs. any foes you have not attacked within the past 20sec
    Brawler
    When you take damage from a Melee Attack: +30% All Damage for 10sec for Melee Attacks
    When you deam damage with a Melee Attack: +30 All Damage Resistance Rating for 10sec vs. Melee Attacks
    Expedient Care
    When using Heal or Shield Heal on a non-self Ally:
    To Healed Ally: to target: +20% All Damage for 5sec
    To Healed Ally: to target: +20 All Damage Resistance Rating for 5 sec
    To Self: Reduces Heal and Shield Heal Cooldowns by 20%
    Undying Tenacity (Racial Trait -> [Basic/Normal/Superior])
    +[20/30/50] Stun, Slow, Placate Resistance Rating
    +[1.9%/3.8%/5.6%] All Damage
    +[1.9%/3.8%/5.6%] Threat Generation
    Maps:
    Caleb IV System
    Edren IV System / Ground
    Galondron Core System / Ground
    K13
    Lirss System
    Conqured New Khitomer System / Ground
    Proto Nebula Space / Ground
    Edren IV Ground Queue
    Delphic Expanse
    Procyon V System / Enterprise J Ground; Krenim Ship Ground (all labelled Procyon V)
    Misc:
    At leat 2 new Episodes:
    Ragnarok
    Til The End Of Time
    Texture Files Suggest New PVE Queue:
    "Days of Doom"
    Data for a few Universal Consoles with "Kelvin" in there internal name. Examples
    Mining Drill Laser Emitter (Tagged with 'ROM'):
    10km Range
    to target {Magnitude} Kinetic Damage (50% Shield Penetration / Damage increases over Time)
    -0 - 60 All Damage Resistance Rating (Debuff Increases over Item)
    Recharge will be 2sec per second spent damageing a foe (min 10sec)
    Auxiliary Ejection Assembly (Tagged with 'FED'):
    Launch four Auxiliary Warp Cores which will travel 2km behind your current position before detonating in a 5km radius
    To Foes:
    {Magnitude} Kinetic Damage
    To Self:
    +150% Speed and +300% Turnrate for 4 sec (stacks 4 times)
    Immunity to Movement Debuffs for 4 sec
    Proton Charge Launcher (Tagged with 'KLG')
    Broadside Emitter Arrays:
    Affects Foe (6 max)
    Fires 10x per sec at a random foe in left or right 90' degree arcs
    Per Shot: {Magnitude} Phaser Damage (x60)
    Utoljára szerkesztette: Plata, 2016.05.14. 09:05:11
  • Lokker
    #20297
    plusz
  • Chak
    #20296
    örülök h valaki értékeli a kiszólásomat :D
  • Plata
    #20295
    Őszintén szólva nekem már fent volt STO,csak felvettem manuálisan a steamen a játékok közé,és onnan indítom meg frissítem,mert úgy gyorsabb.
    Ugyanazzal a névvel és jelszóval tudsz belépni steam indításnál is.
    Utoljára szerkesztette: Plata, 2016.05.13. 21:46:28
  • Angelus1991ster
    #20294
    De ha ARC-nál csináltam accot, az steam-esnél nem ugyanaz. Vagy ugyanaz?
  • Plata
    #20293
    Nem nulláról indul újra,csak ha mondjuk ma leszedsz 5 gigát akkor holnap a 7 gigát 0-ról kezdi.
    Jah basszus,ne ARC-al szedd hanem steam-el,gyorsabb.
    Utoljára szerkesztette: Plata, 2016.05.13. 21:30:15
  • Angelus1991ster
    #20292
    Launcherben letöltés mindig újra indul vagy a letöltési folyamatot, ott hagyja abba ahol tartott?
    Csak mert 12 gb-ot egybe nem tudnék letölteni. Válaszokat előre is köszönöm.
  • Angelus1991ster
    #20291
    Rendszerúri XD Arc megkaphatná a Stargate jogait :D és csinálhatna STO másolatot.
  • Plata
    #20290
    Zolinak nem írtam,de adminnak igen,ő válaszolta ezt.
  • Chak
    #20289
    nem lehet írni neki vagy valami adminnak h átvennéd a rendszerúri feladatokat?
  • Angelus1991ster
    #20288
    Plusz!
    Bár én csak egy senkiházi zöldfülü vagyok.
  • Plata
    #20287
    Gondoltam feldobom a fórumot meg felújítom,de nem fog összejönni.
    Bár Zoli utoljára majdnem két éve írt a fórumba,de nem rég még belogolt így marad ő a házigazda.
  • Chak
    #20286
    teljhatalom vagy semmi!!!four!
  • Chak
    #20285
    Ja nem tudom írta-e már valaki, de az e heti pecs valamilyen komoly bug miatt lett visszavonva és majd kövi héten jön remélhetőleg normálisan.