Pro Evolution Soccer 4 [WE8]
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Ejjjj
Ezen a reklámtáblán új template van ami által mégfaszábban néz ki a játékban. Fõleg a Coca-Cola nagyon jó a játékban szinte életre kell.
Ezt a _Nike-s -t meg még sehol sem láthattad nemtom mi unalmas rajta P
Erre rták ezt:
That template looks better, old one looked like black pixels on white background, when it should prabaly be the reverse...
Now all you have to do is apply it to all the boards...
Szval lehet neked unalmas, de ez az egyik legjobb.
Az más kérdés, hogy miért akarnak ezek elektronikust rotateval.
A Spanyolokat csak összedobtam, persze nem olyan minõség mint az olasz P
Ezen a reklámtáblán új template van ami által mégfaszábban néz ki a játékban. Fõleg a Coca-Cola nagyon jó a játékban szinte életre kell.
Ezt a _Nike-s -t meg még sehol sem láthattad nemtom mi unalmas rajta P
Erre rták ezt:
That template looks better, old one looked like black pixels on white background, when it should prabaly be the reverse...
Now all you have to do is apply it to all the boards...
Szval lehet neked unalmas, de ez az egyik legjobb.
Az más kérdés, hogy miért akarnak ezek elektronikust rotateval.
A Spanyolokat csak összedobtam, persze nem olyan minõség mint az olasz P
#14172
miért? mivel egészítsem ki?
szuper 😊
Az utolsó, amit belinkeltél 😊 (Canal+, coca-cola stb...)
De nem a minõséggel van a baj, csak ez a vörös-fekete páros kezd kicsit unalmas lenni.
Az utolsó, amit belinkeltél 😊 (Canal+, coca-cola stb...)
De nem a minõséggel van a baj, csak ez a vörös-fekete páros kezd kicsit unalmas lenni.
CSAK a Fradi
jau reggelt
má nincs lázam, tök jau!!!4
gyorsan ittamis ety röt meg ety cigit(csakaztszittam)
nekem is jött we8as levél!
má nincs lázam, tök jau!!!4
gyorsan ittamis ety röt meg ety cigit(csakaztszittam)
nekem is jött we8as levél!
hüje vagy hamán szép nem!4
#14165
inkább ideírom és akkor több helyre is elküldheted:
"Weiss jemand, wie der Song heisst, der immer in 90-er Jahren bei SAT1 LIVE-Ran/Highlights läufte?"
"Weiss jemand, wie der Song heisst, der immer in 90-er Jahren bei SAT1 LIVE-Ran/Highlights läufte?"
#14164
ok,de azokbol egy csomo nemjo,mer nincs meg a kép benne(...),meg nemtom
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
#14160
komoj!!!45,5!
egy kissé el van számozva:S
egy kissé el van számozva:S
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
45és fél??? Vazz, abba kéccer beleférnék 😄
Breki, milyen adboardokat csinálsz most? A legutóbbi nem tetszik igazán 😞
Breki, milyen adboardokat csinálsz most? A legutóbbi nem tetszik igazán 😞
CSAK a Fradi
#14158
olyan van nekem életbe,csak 45és feles<#falbav>#falbav>mármint nem egy feles van hozzá:|(huhh)
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
#14157
hüje😄DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
kurvaszar😄😄😄😄😄
kurvaszar😄😄😄😄😄
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
#14156
hallod küldj már nekem editable és nem editable cipöket,lécc!
kösz
kösz
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
Nekem kéne egy kék-fehér Total 90, 40-es méretben...Házhoz is hozod?
Valaki: Nincs vmi új roster? 😊
Valaki: Nincs vmi új roster? 😊
CSAK a Fradi
#14154
HÁHHÁÁÁÁ!!!!!!!!!
TUDOK BUTPAKKOT csinálni!!!!!!!!!!!!!!!!!!!!!!!!!!!
de nem ezzel a modszerrel!!!
hanem van az evon egy oldal.ahol le lehet tölteni egy videofájlt,ahol látni is lehet,hogy is megy ez!!!
amugy ha valaki akar,akkor kérhet tölem is cipöket
TUDOK BUTPAKKOT csinálni!!!!!!!!!!!!!!!!!!!!!!!!!!!
de nem ezzel a modszerrel!!!
hanem van az evon egy oldal.ahol le lehet tölteni egy videofájlt,ahol látni is lehet,hogy is megy ez!!!
amugy ha valaki akar,akkor kérhet tölem is cipöket
Rokker vagyok,nemtagadom, a mosdást erűsen hanyagolom, pogo a kiru.
#14153
Te regisztrálva vagy itt? mert én a munkahelyemrõl nem igazán akarok és anélkül nem lehet beírni semmit.
az nem jó, ha leírom a kérdést németül és ahol tudod ott felteszed?
az nem jó, ha leírom a kérdést németül és ahol tudod ott felteszed?
#14150
Breki, írtam a SAT1 oldalán levõ fórumba a RAN-os dallal kapcsolatban, de válasz még csak egy valakitõl érkezett, hogy õ sajnos nem tud segíteni. azért megköszöntem😊 Most írtam a SAT1-nek közvetlenül, de ott úgy kezdik, hogy havi 10.000 mailt kapnak, türelem. gõzõm sincs mikor lesz ebbõl valami, ha egyáltalán lesz, más ennél autentikusabb forrást meg nem tudok. de ha van ötleted...
#14149
Köszi, de ott csak egy "Soon available" felirat vár:-(((
#14147
Sziasztok!
Régebben jártam egy görög oldalon, ahol frankó gólok voltak felrakva. Nem tudja vki címét esetleg? Vagy bármilyen más oldalét, ahova gólok vannak felrakva a gaméból? Köszi.
Régebben jártam egy görög oldalon, ahol frankó gólok voltak felrakva. Nem tudja vki címét esetleg? Vagy bármilyen más oldalét, ahova gólok vannak felrakva a gaméból? Köszi.
#14142
én máris pipás vagyok!
jó reggelt! <#wave>#wave>
jó reggelt! <#wave>#wave>
ennek mi a lényege? nem nagyon értem
Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -
TUTORIAL:
-----------------------------------------------------------------------------------------------
Firstly save the 9 (7 non-editable, 2 editable) boots you want to a folder on your HD
Open Adobe Photoshop and create a new template w: 512 pix h: 768 pix r: 72 RGB Colours & Transparent
Click “Edit => Fill” “Content” Black
Go to the folder where you saved your 9 boots, highlight them all and drag them into Photoshop
Copy 3 un-editable boots into the top right, bottom right and bottom left hand corners of the black template, in order these boots will be 3,7,9.
Click “ctrl R” (Ruler). Click the “Move Tool” and click on the boot top right.
Left click in the numbers (Ruler) at the top, hold and drag to the bottom of the boot top right.
Click on the boot bottom right and create another ruler line at the top of this boot
Click the ruler on the left and create a line to the bottom right boot, repeat for bottom left boot.
N.B. All lines should click into place.
This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour
In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK
Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel.
Click on the Marquee Tool. In the style at the top choose “Fixed Style” w: 512 x h: 256.
Click on the file and a rectangle should appear. Move this over the top 3 boots.
Making sure there is no gaps Press “ctrl C”
Then Press “ctrl N”. Just make sure it looks like this:
Click enter and “ctrl V”.
Then click “Image => Mode => Indexed Colours”
In Palette select “Custom” click OK. In Table select “Grayscale” click OK, OK.
Then to check everything is still ok, click “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the desired boots.
Click Cancel.
Save as “Slot_0.bmp” click OK.
Repeat for Middle and Bottom row boots saving as “Slot_1.bmp” and “Slot_2.bmp” respectively.
Now click on “Slot_0”.
Then click “Image => Image Size”. Change w: 128 x h: 64 click OK.
Then click “File => Save as” and save as Slot_0_gs.bmp.
Repeat for “Slot_1” & “Slot_2”.
Using AFS Explorer open “0_Text.afs” extracted from your .iso of PES4. Find the two files “spike_ee_tex.bin” and “spike_gs_tex.bin”. Export to desktop
Open WE Picture Decoder and open “spike_ee_tex.bin” from desktop click OK.
You should see the first set of boots “Slot_0”
Click “Input/Output => Input/Export Full Image => Import BMP”
Navigate to the file you saved as “Slot_0.bmp” and open.
Repeat for “Slot_1” & “Slot_2” using the drop down box
Click on Slot_3 in the drop down box.
Click “Input/Output => Input/Export Palette => Import ACT”
Navigate to the file you saved as “Colour” and open.
Save the file as “spike_ee_tex.bin” in your boots folder. (this may been seen in the folder as “spike_ee_tex.bin.new”. Right click select “rename” and delete “.new”😉
Open file “spike_gs_tex.bin”. Like above import just the 3 files “Slot_0/1/2_gs.bin” into the correct drop down slots.
Save the file as “spike_gs_tex.bin” in your boots folder. (this may been seen in the folder as “spike_gs_tex.bin.new”. Right click select “rename” and delete “.new”😉
Now import the new “spike_ee_tex.bin” and “spike_gs_tex.bin” files in your Boots folder back into the 0_Text.afs using AFS Explorer.
Import the 0_Text.afs into the PES4.iso then burn and enjoy!!!
------------------------------------------------------------------------
The part I didn't understand is:
"......This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour
In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK
Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel......"
I did in this way but: when I click" Image => Mode => Indexed Colour" after imported all no-editables boots, photoshop ask me if I want to merge the layers, so the layers from 8 (7 boots imported and the mask 512x768 ) becomes 1 only, otherwise it can't change image mode in indexed mode,is correct?
The following part (saving palette and apply grayscale in colour table) are ok, and if I check is the colour palette is correct (loading in photoshop) it results the correct no editables boots colours.
Then I save it in .bmp and insert the the 2 editable boots: have I to reopen the file .bmp just few seconds ago saved to imported the 2 editables as a new layer? Cause, in the case I use the same file (don't reopen), photoshop put the 2 editables in the same layer of the other 7 no-editable and, once apply grayscale to the 2 editable, if I check loading the colour palette previously saved, the palette appears also in the 2 editables boots and not in the 7 no editables boots only (as write above "... The colour should come back for the 7 un-editables....). So, in the game-editing mode, the 2 editables appears with the colour palette (wrong) of the other 7 editables boots. What's wrong in this procedure?
Sorry for the long post.
THANKS, BYE.
-----------------------------------------------------------------------------------------------
Firstly save the 9 (7 non-editable, 2 editable) boots you want to a folder on your HD
Open Adobe Photoshop and create a new template w: 512 pix h: 768 pix r: 72 RGB Colours & Transparent
Click “Edit => Fill” “Content” Black
Go to the folder where you saved your 9 boots, highlight them all and drag them into Photoshop
Copy 3 un-editable boots into the top right, bottom right and bottom left hand corners of the black template, in order these boots will be 3,7,9.
Click “ctrl R” (Ruler). Click the “Move Tool” and click on the boot top right.
Left click in the numbers (Ruler) at the top, hold and drag to the bottom of the boot top right.
Click on the boot bottom right and create another ruler line at the top of this boot
Click the ruler on the left and create a line to the bottom right boot, repeat for bottom left boot.
N.B. All lines should click into place.
This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour
In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK
Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel.
Click on the Marquee Tool. In the style at the top choose “Fixed Style” w: 512 x h: 256.
Click on the file and a rectangle should appear. Move this over the top 3 boots.
Making sure there is no gaps Press “ctrl C”
Then Press “ctrl N”. Just make sure it looks like this:
Click enter and “ctrl V”.
Then click “Image => Mode => Indexed Colours”
In Palette select “Custom” click OK. In Table select “Grayscale” click OK, OK.
Then to check everything is still ok, click “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the desired boots.
Click Cancel.
Save as “Slot_0.bmp” click OK.
Repeat for Middle and Bottom row boots saving as “Slot_1.bmp” and “Slot_2.bmp” respectively.
Now click on “Slot_0”.
Then click “Image => Image Size”. Change w: 128 x h: 64 click OK.
Then click “File => Save as” and save as Slot_0_gs.bmp.
Repeat for “Slot_1” & “Slot_2”.
Using AFS Explorer open “0_Text.afs” extracted from your .iso of PES4. Find the two files “spike_ee_tex.bin” and “spike_gs_tex.bin”. Export to desktop
Open WE Picture Decoder and open “spike_ee_tex.bin” from desktop click OK.
You should see the first set of boots “Slot_0”
Click “Input/Output => Input/Export Full Image => Import BMP”
Navigate to the file you saved as “Slot_0.bmp” and open.
Repeat for “Slot_1” & “Slot_2” using the drop down box
Click on Slot_3 in the drop down box.
Click “Input/Output => Input/Export Palette => Import ACT”
Navigate to the file you saved as “Colour” and open.
Save the file as “spike_ee_tex.bin” in your boots folder. (this may been seen in the folder as “spike_ee_tex.bin.new”. Right click select “rename” and delete “.new”😉
Open file “spike_gs_tex.bin”. Like above import just the 3 files “Slot_0/1/2_gs.bin” into the correct drop down slots.
Save the file as “spike_gs_tex.bin” in your boots folder. (this may been seen in the folder as “spike_gs_tex.bin.new”. Right click select “rename” and delete “.new”😉
Now import the new “spike_ee_tex.bin” and “spike_gs_tex.bin” files in your Boots folder back into the 0_Text.afs using AFS Explorer.
Import the 0_Text.afs into the PES4.iso then burn and enjoy!!!
------------------------------------------------------------------------
The part I didn't understand is:
"......This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour
In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK
Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel......"
I did in this way but: when I click" Image => Mode => Indexed Colour" after imported all no-editables boots, photoshop ask me if I want to merge the layers, so the layers from 8 (7 boots imported and the mask 512x768 ) becomes 1 only, otherwise it can't change image mode in indexed mode,is correct?
The following part (saving palette and apply grayscale in colour table) are ok, and if I check is the colour palette is correct (loading in photoshop) it results the correct no editables boots colours.
Then I save it in .bmp and insert the the 2 editable boots: have I to reopen the file .bmp just few seconds ago saved to imported the 2 editables as a new layer? Cause, in the case I use the same file (don't reopen), photoshop put the 2 editables in the same layer of the other 7 no-editable and, once apply grayscale to the 2 editable, if I check loading the colour palette previously saved, the palette appears also in the 2 editables boots and not in the 7 no editables boots only (as write above "... The colour should come back for the 7 un-editables....). So, in the game-editing mode, the 2 editables appears with the colour palette (wrong) of the other 7 editables boots. What's wrong in this procedure?
Sorry for the long post.
THANKS, BYE.
Breki itt tartok a cipõpackodban, a fekete nike-t még javítom. A Mizunot, amit kilinkeltél, betegyem valamelyik helyett, vagy jó így? Megkérhetnélek, hogy a két editálót kilinkeld? Mert visszakerestem, de már nincs kint a kép.


Ps3 ID: Gascoigne74
hmm jer icq-ra! ma otthon vagy-e te is? 😄
Pierre Van Hooijdonk - Djibril Cissé - Go Gunners - F.F.F -
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Few players had asked me if they had to play all their games in the same way that they are put on schedule and the answer is NO, you can play any game u want as long its 2 games minimum and all games are done on time.
Also League Cup is 2 legs, Homa and Away and you can report the scores to me the same way as league match, or catch me on msn and let me know.
At the end of season i'll probably add 3-4 teams more to each league after all the teams have been promoted.
The following is an email sent to you by an administrator of "Winning Eleven 8 Online League". If this message is spam, contains abusive or other comments you find offensive please contact the webmaster of the board at the following address:
[email protected]
Include this full email (particularly the headers).
Message sent to you follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Few players had asked me if they had to play all their games in the same way that they are put on schedule and the answer is NO, you can play any game u want as long its 2 games minimum and all games are done on time.
Also League Cup is 2 legs, Homa and Away and you can report the scores to me the same way as league match, or catch me on msn and let me know.
At the end of season i'll probably add 3-4 teams more to each league after all the teams have been promoted.




