Soldier of Fortune 2 Multiplayer
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*The Movement* TDU2 nick: PenGe666666
Sose végy semmit aminek nyele van! Azzal valószín?leg dolgozni kell.




Sose végy semmit aminek nyele van! Azzal valószín?leg dolgozni kell.
Sose végy semmit aminek nyele van! Azzal valószín?leg dolgozni kell.




Sose végy semmit aminek nyele van! Azzal valószín?leg dolgozni kell.
https://grentmedia.hu
Pfffffffffffffffff
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
!!!!!!!!!!!!
!!!!!!!!!!!!
!!!!!!!!!!!!
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit

Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit
talán valaki más majd fog!!!
\"Biztosan tudni hogy meghalunk sokkal rosszabb mint maga a Halál!\"
Terrorboy!
Sajnos!
Nem!
Tudok!
Segíteni!
Baze!
De!
Igazán!
Nem!
Is!
Akarok!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
Te, én pofán lőttem Marvint, bazmeg !!! *************************************** 1-800-PER-FECT
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit
\"Biztosan tudni hogy meghalunk sokkal rosszabb mint maga a Halál!\"
NA volna 1 problémám!
nem tok játszani a sof2-vel!
Legalábbis tudok de nem obin!
Mikor elkezdi tolteni akkor kilép és ezt írja:
"FS_FOpenFileRead: NULL 'filename' parameter passed"
Persze " jelek nékül csak ' van benne!
És pirosan villog!
Ha valaki tud segíteni azt nagyon megköszönném!
Itt a log:
handle 1: music/shop/shopa_slow.mp3
----------------------
108631 files in pk3 files
RE_Shutdown( 0 )
R_Terrain: Shutting down RENDERER terrain.....
Hunk_Clear: reset the hunk ok
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned
Cmd_AddCommand: screenshot_TGA already defined
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9000 PRO DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.4063 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Athlon/Duron
rendering primitives: single glDrawElements
texturemode: 0
picmip: 1
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
anisotropic filtering: enabled
bad filter name
bad filter name
Initializing Shaders
...loading 'shaders/noob.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/phar.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/osp.shader'
...loading 'shaders/torchy_robbery_misc.shader'
...loading 'shaders/t12.shader'
...loading 'shaders/terrain.shader'
...loading 'shaders/sky.shader'
...loading 'shaders/hospital.shader'
...loading 'shaders/hud.shader'
...loading 'shaders/menu.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/mp_hos2.shader'
...loading 'shaders/simple.shader'
...loading 'shaders/threewave.shader'
...loading 'shaders/threewave3.shader'
...loading 'shaders/threewave4.shader'
...loading 'shaders/weapons.shader'
...loading 'shaders/airport.shader'
...loading 'shaders/bolt_ons.shader'
...loading 'shaders/common.shader'
...loading 'shaders/mp_hk2.shader'
...loading 'shaders/pick_ups.shader'
...loading 'shaders/airport_models.shader'
...loading 'shaders/arioche.shader'
...loading 'shaders/armory.shader'
...loading 'shaders/armory_models.shader'
...loading 'shaders/average_armor.shader'
...loading 'shaders/average_sleeves.shader'
...loading 'shaders/cemetery.shader'
...loading 'shaders/chem_suit.shader'
...loading 'shaders/chunks.shader'
...loading 'shaders/colombia.shader'
...loading 'shaders/colombia_models.shader'
...loading 'shaders/colors.shader'
...loading 'shaders/common_models.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/dog.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/fat.shader'
...loading 'shaders/female_armor.shader'
...loading 'shaders/female_pants.shader'
...loading 'shaders/female_skirt.shader'
...loading 'shaders/finca.shader'
...loading 'shaders/finca_models.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gore.shader'
...loading 'shaders/hongkong.shader'
...loading 'shaders/hongkong_models.shader'
...loading 'shaders/hospital_models.shader'
...loading 'shaders/instances.shader'
...loading 'shaders/jordan.shader'
...loading 'shaders/jordan_models.shader'
...loading 'shaders/kamchatka.shader'
...loading 'shaders/kamchatka_models.shader'
...loading 'shaders/liner.shader'
...loading 'shaders/liner_models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/osprey.shader'
...loading 'shaders/prague.shader'
...loading 'shaders/prague_models.shader'
...loading 'shaders/roam.shader'
...loading 'shaders/shop.shader'
...loading 'shaders/shop_models.shader'
...loading 'shaders/skingore.shader'
...loading 'shaders/snow.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/suit_long_coat.shader'
...loading 'shaders/suit_sleeves.shader'
...loading 'shaders/test.shader'
...loading 'shaders/tools.shader'
----- finished R_Init -----
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 737074 bytes of code
sof2mp_ui loaded in 5309248 bytes on the hunk
UI total menu load time = 523 ms
Loading vm file vm/sof2mp_cgame.qvm.
VM file sof2mp_cgame compiled to 1248842 bytes of code
sof2mp_cgame loaded in 10283936 bytes on the hunk
HUD menu load time = 70 milli seconds
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
FS_FOpenFileRead: NULL 'filename' parameter passed
------------- Input Shutdown -------------
------------------------------------------
\"Biztosan tudni hogy meghalunk sokkal rosszabb mint maga a Halál!\"
Estére azért kifárszt és gamázni nem marad energia 😞
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit
Lenovo IdeaPad G580AH: Intel Core i5 3.2Ghz, 8GB DDR3 1600 MHz, Geforce GT 635M 2GB, 120GB Kingston V300 SSD, Genuine Windows 8 Pro 64bit


de ez ku*va nagy 








