Battlefield 1942
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-Support for All Seeing Eye.
-Support for refresh rates higher than 60hz.
-Improved Server stability
And many other fixes to be announced soon...Stay tuned for more details as the development team digs in...
Mondjuk egy Tobruk map sem jött volna rosszul. 😞
A mi vasunk: P4 2,2 / 512MB RDRAM / U3SCSI. 100 -as hálón.
OBInet gameserver hosting ---> www.obinet.hu
Nagyon hatásos az enemy startpontjait lõni vele. Amikor elöször próbáltuk ki zaburral, kapásból kinyírt 4 ember egy lövéssel. 😊
http://www.ea.com/eagames/official/battlefield1942/editorial/mp_patchinfo.jsp
http://deathfellows.hu/
Q: How do I use the scout for artillery on the destroyer.
A: Just get a scout to use his binoculars and click on the spot that he wants to paint. Go into the second position on the destroyer and right click to go into the scout artillery mode. If you go into the artillery view then you will see a circle with a cross in it. Along the outside of the circle there will be a little picture of a tank. Just turn your turrets until that tank is facing the center of the circle and that will be the exact direction you have to aim to hit your target. You just have to figure out distance by watching where your shots land in the scout view.
http://deathfellows.hu/
Kabel, de 100k/100k
Kivancsi vagyok, hogya most futo 24 playeres szerveren milyen a jatek. ha gaz akokr lejjebb veszem.
vagy lesz vmi patch? mert ez eleg durva!
Nem kilobit, hanem kilobyte-ról van szó!!!
NEM MINDEGY!!
Nos néhány info a "sávszélesség fogyasztásról"
Mielõtt szervert indit valaki érdemes elolvasni.
ezek mért adatok, kb ennyire kell számitani a lagmentes játékhoz.
20 player :
Maximum transfer rate: Download: 49 kb/s Upload: 254,8 kb/s
Average transfer rate: Download: 46,9 kb/s 224,6 kb/s
32 player:
Maximum transfer rate: Download: 331 kb/s Upload: 732 kb/s
Average transfer rate: Download: 76,9 kb/s 374 kb/s
http://deathfellows.hu/
OBInet gameserver hosting ---> www.obinet.hu
-TK-sok: kick, ismetlodo: ban
-aki nem hallgat a team ballancera tobb felkeres utan sem, nem valaszol: kick
ezek a legfontosabbak, de ugygondolom senki nem lyan korlatolt, hogy ne igy szeretne jatszani. ezek a szabalyok a jatekosokat vedik, hogy nyugodtan, elvezettel jatszanak es ezt ne zavarjak meg ilyen tenyezok....errol gondoskodom..😊
persze nem ugy ertettem...en soha sem lennek kepes ilyesmire...csakahat ugye törtenhet baleset....😊
este pedig aktivabb admin jelenlet....tobb baleset? 😊
szerver neve: OBI POWER
password: bf42hu
Adminok: Qnosi OBI, SGP OBI, Pilu OBI, Dud OBI
Náluk lehet reklamálni minden ügyben. Általában minden este van bennt admin.
OBInet gameserver hosting ---> www.obinet.hu
I\'m a Goodfella just like Deniro, punk.
OBInet gameserver hosting ---> www.obinet.hu
OBInet gameserver hosting ---> www.obinet.hu
OBInet gameserver hosting ---> www.obinet.hu
\"Life is around you and in you.\"
\"Life is around you and in you.\"
24 fos!
DF Combat Arena (dedi-public)
ip: ott az irc #bf.hu csatin fejbol nem tudom sajnos..😊
JO VADASZATOT!
kerlek benneteket tartsatok a team balancet, mert kulonben megoli a jatekot, a nagy csapatletszam beli elteres! es amugyis szokjatok, mert hamarosan be lesz kapcsolva! :p 😊
Lethal, out
Lehet hogy azért mert szar a chello itt Miskolcon de akkois.
I\'m a Goodfella just like Deniro, punk.
Lehet hogy azért mert szar a chello itt Miskolcon de akkois.
I\'m a Goodfella just like Deniro, punk.
Mielõtt szervert indit valaki érdemes elolvasni.
ezek mért adatok, kb ennyire kell számitani a lagmentes játékhoz.
20 player :
Maximum transfer rate: Download: 49 kb/s Upload: 254,8 kb/s
Average transfer rate: Download: 46,9 kb/s 224,6 kb/s
32 player:
Maximum transfer rate: Download: 331 kb/s Upload: 732 kb/s
Average transfer rate: Download: 76,9 kb/s 374 kb/s
http://deathfellows.hu/
Ezt csak azért kérdeztem, mert olyan, hogy növelik a játszhatóságot, olyan szerintem nincs!
Másrészt meg ami másnak jobb játszhatóságot eredményez, az egyeseknek nem jön be...
"Az amatörnek 100-ból 99 fotója sikerül. A profinak 100-ból csak EGY!"
Originally posted by noahphex
Theres no team autobalance settings in the dedicated server. If I set the autobalance in the serversettings.con the dedicated server overwrites this. Is there a way to launch a server reading the .con file instead so that I can turn on autobalance??
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noahphex,
Change the game.ServerAutoBalanceTeams 0 line in the serversettings.con file to read 1 instead of 0.
Then make sure the following is pasted in the BF1942 exe and NOT the dedicated server exe.
Hosting dedicated server: BF1942.exe +restart 1 +hostServer 1 +dedicated 1
If you're using an auto-restart, make sure you call the BF exe.
cheers,
Saracen
http://deathfellows.hu/
Info on running a server
Hi folks,
First of all, thanks for helping make this mp demo a smash. There are a few birthing pains...but with everyone's patience and help, we'll get them all sorted out.
In the meantime, here's some information to help those of you hosting servers...and some for clients as well.
There are alot of servers out there running on 'net connections that aren't beefy enough for the game.
General rule of thumb:
Cable Modem: 4 - 6 players.
DSL Line: 8 - 10 players
T1+ 16 - x players. (X is dependant on your connection)
Make sure you're running a dedicated server and not playing on the server, that will really impact performance on your 'net game (although LAN it works okay).
SERVERS
Set your BANDWIDTH LIMIT on the ded. server. If you want to host a ten player server on a 128k upload DSL connection - you'd want to set the limiter to 10k per client. This means that with ten clients connected - your upload would be around 100k. You can use a similar formula for other connection types.
CLIENTS
Set your connection type (under MULTIPLAYER>INTERNET) to reflect HOW you're connecting to the 'net, or one step lower. If you're on a modem, don't have this checked as a LAN...you won't enjoy the experience as much.
Paste this line into the shortcut for the BF1942.exe (NOT the dedicated server exe) to call it with a batch file:
>BF1942.exe +restart 1 +hostServer 1 +dedicated 1
Also, enable these ports in your firewall:
permit tcp any any eq 28900
permit udp any any eq 27900
permit udp any any range 23000 23009
permit udp any any eq 22000
permit udp any any range 14567 14570
When hosting a server, the server settings are read from Settings/ServerSettings.con
game.serverName "Bf Server"
> server name
game.serverDedicated 0
> 0 - non dedicated, 1 - dedicated
game.serverGamePlayMode GPM_CQ
> gameMode: GPM_CQ - Conquest, GPM_CTF - Capture the Flag, GPM_TDM - Team Death Match, GPM_COOP - Coop
game.serverGameTime 0
> round time limit in minutes. 0 = unlimited
game.serverMaxPlayers 32
game.serverScoreLimit 24
> score limit in TDM and CTF. 0 = unlimited
game.serverInternet 0
> 0 - internet server, 1 - local server
game.serverNumberOfRounds 3
> number of rounds before map change
game.serverSpawnTime 20
> spawn time in seconds, i.e. time between waves
game.serverSpawnDelay 10
> spawn delay in seconds, i.e. the time the wave is active
game.serverGameStartDelay 20
> delay before game starts
game.serverSoldierFriendlyFire 100
> friendly fire in percent versus soldiers
game.serverVehicleFriendlyFire 100
> friendly fire in percent versus vehicles
game.serverTicketRatio 100
> ticket ratio in percent. 100 % = default ticket settings. 200 % = twice the number of tickets
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
> team ratio Allied versus Axis. 1-2, means twice the number of axis players
game.serverCoopAiSkill 75
> If Coop, this is the skill of the ai. (in percent)
game.serverCoopCpu 20
> If Coop, the amount of cpu time given to the ai. 15-25
game.serverPassword ""
> password (DO NOT USE ANY SPACES)
game.ServerBandwidthChokeLimit 0
> Limit: bytes / second. 0 = unlimited
game.ServerAllowNoseCam 1
> Nose cam on/off (1/0) when flying planes
game.ServerFreeCamera 0
> Free camera on/off (1/0)
game.ServerExternalViews 1
> external views on vehicles on/off (1/0)
game.ServerAutoBalanceTeams 0
> external views on vehicles on/off (1/0)
game.ServerNameTagDistance 50
> name tag distance
game.ServerNameTagDistanceScope 300
> name tag distance when using scope
game.ServerKickBack 0
> kickback. damage received when hurting teammates. (in percent)
game.ServerKickBackOnSplash 0
> kickback. splash damage received when hurting teammates. (in percent)
game.setServerSoldierFriendlyFireOnSplash 100
> friendly fire from splash damage in percent vs soldiers
game.setServerVehicleFriendlyFireOnSplash 100
> friendly fire from splash damage in percent vs vehicles
game.setServerIP
> Ip of server
game.setServerIP
game.setServerPort 14567
>port of server
cheers,
jamil aka Saracen
http://deathfellows.hu/
"Az amatörnek 100-ból 99 fotója sikerül. A profinak 100-ból csak EGY!"
....
.....
Nemsokára jön a zsenialis Battlefield 1942 multidemojának foltozása. Többek közt szupportálja majd az All Seeing Eye-t, kijavítja a 60 Hz-es problémát növeli a szerverek stabilitását és még több apró-csepró hibát javít. Hogy mikor jön ki pontosan, arról még nincs info.
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Király, az a kár, hogy bár már arany a játék, az ígért kiegészítõben csak 2 single pálya lesz és nem lesz új jármû. 😞
\"minden arany ami 3 leddel fénylik\" sonydefenseforce.com