Battlefield 1942
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\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
Hat en tudok multiban jatszani vele, csak az 1.3 as szerverekre enged fel, 1.2 re nem nagyon ahogy várnánk.
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Patch 1.3
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*** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS ***
There are known issues with Audigy cards and this patch. These
problems can be avoided by enabling HARDWARE ACCELERATION in the
sound options menu.
NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance
-Smoother object movements
-Remote Control Improvements
*Sending strings instead of ascii. If you start the remoteconsole
with -m it will not wait for the server to respond for every
key press.
-No Lag prediction if soldier is sitting in vehicle. This fixes
the problem of pilots getting shot out of the cockpit when in a
plane.
CLIENT FIXES
#Sound improvements and optimizations
-New and improved Sounds in 1st person view
*Bar 1918
*Thompson
*MG42
*Browning
-New streamed sound implementation increasing performance and
decreasing memory usage.
-Problems with SoundBlaster Live on WinXP and Win2000
systems are solved
#Graphical Improvements
-New and improved fire animations in 1st person view
*stg44
*bar1918
*mp18
*mp40
-New and improved models in 1st person view
*stg44
*bar1918
#Gameplay tweaks
-damage to airplanes from the following has been decreased by 50%:
*BAR
*StG44
*Thompson
*MP40
*AA GUNS
-Spreading when walking and shooting increased on
*BAR
*StG44
-Reloading time on sniper and engineer rifles reduced by 33%.
-Rate of ticket decay when a team holds more than half of the
command points has been increased on Head-on maps
-Rate of ticket decay when Attacker holds all the control points
on Assault Maps has been reduced by 40%, leaving a better chance
for the defender to retake a CP.
-Rate of ticket decay when the defender holds the map reduced by
40% on assault maps.
-Attacker / Defender ticket ratio changed slightly to defenders
favor on assault maps
-When going outside of the map boundaries, soldiers will take 20%
of their full health of damage per second (after being warned)
#Optimizations.
-Decreased Loading times for the game and map changes.
-SafeDisk check only when starting game and not when changing maps
#AI optimization
-Bots are more concerned about close range enemies than long range
ones, especially when their current weapon is not suited for
long-range
-Radio and voice command display now has a 'grayed out' look for
commands that the bots do not respond to.
#Menu
-Message window has been modified and is now separated into three
parts:
1) User generated chat (radio and chat text) - 4 rows
2) Game Info (capture control point etc.) - 2 rows
3) Kills (x killed y) - 3 rows
The number of lines for each message window can be changed as
long as it is at least 1 line and the total amount of lines
for all message windows do not exceed 12.
These chat windows can be manipulated through new console
commands (where 'int' is any number between 1 and 12)
chat.setChatMessageSize
No. of lines for chat messages display
chat.seGameInfoMessageSize
No. of lines for game info display
chat.setKillMessageSize
No. of lines for kills info display
chat.setChatHistory
Sets the no of lines for all 3 message displays at once
chat.chatInfo
Returns status on how many lines each message window in using.
chat.OldChatListStyle
If set to 1, the the old (v1.2) message window model is used.
chat.OldChatListHistory
No. of rows used if the old message window model is used
-New Ignore input Commands
You can ignore radio messages, radio sounds and also ignore
specific players using the following commands:
chat.ignoreRadioText
If 1, No radio text is printed.
chat.ignoreRadioAudio
If 1, No radio sounds are played.
chat.setIgnoreRadioAudioAndText
If 1, both radio sounds and radio text is supressed
chat.getIgnoreRadioAudioAndText
Prints status for these settings
chat.addToIgnoreList
Ignores a specific user's chatting.
chat.removeFromIgnoreList
Stop ignoring a specific user's chatting
chat.ignoreList
Returns the list of ignored players
NOTE: you can find a user's ID by using the 'game.listPlayers'
command in the console
-Implemented TK Forgive and Punishment system.
By default, players have to wait 1 extra spawn wave for every TK
they commit and when they have made 5 TK's that are not forgiven
they will get kicked from the server.
By default, the server is in punish mode.
There are 2 modes:
1) If you are killed by a teammate, you can forgive the killer.
The forgive options expires when you die again (auto-punish)
2) If you are killed by a teammate, you can punish the killer.
The punish options expires when you die again. (auto-forgive)
Admin Console Commands:
admin.spawnDelayPenaltyForTK
The number of extra spawn waves applied
(1.0 = wait 1 spawn wave,
1.5 = wait 1.5 spawn wave.. and so on)
admin.banPlayerOnTKKick
When set to 1, players are also banned when kicked for TK
admin.nrOrTKToKick
The number of punished TK's before being kicked
admin.tkPunishMode
0 : Punish Mode - Players are punished by default, until the
victim forgives the TK
1 : Forgive Mode - Players are forgiven by default, until the
victim punishes the TK
Client Console Commands:
game.TKPunish
Punish a TK (works only in Forgive Mode).
game.TKForgive
Forgive a TK (works only in Punish Mode).
-Vote announcement has new text color and icon.
-Possibility to tag specific players as a 'buddy' and make them more
visible in the minimap
Client Console Commands:
game.addPlayerToBuddyList
Add a user with to the buddy list
game.removePlayerFromBuddyList
Removes a user from the buddy list
game.buddyList
Prints a list of your current buddies.
#Rendering optimization
-You can disable tri-linear filtering by adding the line
"renderer.useTrilinearFiltering 0" to your
Settings/VideoDefault.con
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches.
Increases performance for vertex cache enabled T&L cards that are
vertex transform bound in BF. I.e. it reduces slowdown somewhat
when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can highly
increase the visual effect.
FREEBIE
-New Map: Coral Sea
A cool Carrier war map on the sea and in the air.
Intel 386 + Copp., 16 Mb Ram, S3 8 Mb, 80 Mb winchaster, kisflopy, nagyflopy, joystickimenet, 14 colos EGA moncsi http://www.suniland.hu - ha egy kis humor kell - képek, videók, szövegek
Well after the long wait, it looks like the fokes at EA have released 1.3 for BF1942. It fixes many bugs, problems, and glitches from 1.2. Here is a small rundown;
quote:
--------------------------------------------------------------------------------
NETWORK/SERVER FIXES
-Optimization of server priorities to improve Net Performance
-Smoother object movements
-Remote Control Improvements
*Sending strings instead of ascii. If you start the remoteconsole with -m it will not wait for the server to respond for every key press.
-No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane.
Rendering optimization
-You can disable tri-linear filtering by adding the line "renderer.useTrilinearFiltering 0" to your Settings/VideoDefault.con
-SiS Xabre support
-Stripping and vertex-cache optimizing terrain patches.
Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen.
-Optimization of the font writer, decreasing memory usage.
-Possibility to add lightmaps on ships and boats which can highly increase the visual effect.
--------------------------------------------------------------------------------
This patch has many more updates and fixes, I suggest you try it out! Here we will keep an updated list of mirrors!
. A tank az nem is sebzõdött, épp csak annyira szállt el felettünk, hogy tiszteletest lekapja, aztán én már csak ennyit láttam: Tiszteletes is no more
.
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
[email protected]
Intel 386 + Copp., 16 Mb Ram, S3 8 Mb, 80 Mb winchaster, kisflopy, nagyflopy, joystickimenet, 14 colos EGA moncsi http://www.suniland.hu - ha egy kis humor kell - képek, videók, szövegek

\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
Péntek 1/2 2-kor?! Máskor tele volt ilyen tájt...
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
Intel 386 + Copp., 16 Mb Ram, S3 8 Mb, 80 Mb winchaster, kisflopy, nagyflopy, joystickimenet, 14 colos EGA moncsi http://www.suniland.hu - ha egy kis humor kell - képek, videók, szövegek
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
\"A nyúl a legtiszteletreméltóbb állat: ott ül a fűben és mégse szívja el\"
csak mostanaban keves az idom soka munka es a PT ugyek, levelek hegyek
Intel 386 + Copp., 16 Mb Ram, S3 8 Mb, 80 Mb winchaster, kisflopy, nagyflopy, joystickimenet, 14 colos EGA moncsi http://www.suniland.hu - ha egy kis humor kell - képek, videók, szövegek
Intel 386 + Copp., 16 Mb Ram, S3 8 Mb, 80 Mb winchaster, kisflopy, nagyflopy, joystickimenet, 14 colos EGA moncsi http://www.suniland.hu - ha egy kis humor kell - képek, videók, szövegek
