Starcraft
  • Lammer
    #3034
    UUUUUUUUUUUJ DOTAAAAAAAA es uj War3 patch!

    ENYHE LISTA MIKET VALTOZTATTAK :D

    6.50b Changelog
    ===============
    * Fixed a bunch of bugs reported


    6.50 Changelog
    ==============

    Hero Changes:
    -------------
    * Removed manacost on Mana Shield activation
    * Changed Leap's cooldown to scale with levels
    * Improved Juggernaut's movement speed
    * Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
    * Lowered Drow Ranger's Agility gain per level
    * Changed Drow Ranger's Marksmanship ultimate
    * Increased Morphling's base damage
    * Macropyre's cooldown no longer increases per level
    * Added an extra bounce to Chain Frost
    * Reduced Sprint's damage amplification
    * Increased Maledict's area of effect by 15
    * Changed Spectre's Dispersion
    * Redesigned Visage
    * Improved casting range on Acid Spray
    * Changed how Song of the Siren levels up
    * Reduced cooldown on high level Shapeshift
    * Improved armor on Enigma's Eidolons
    * Reduced Expulsion's cooldown and manacost
    * Improved Keeper of the Light's attack animation
    * Improved Scattershot's damage range from 10-35 to 20-35
    * Improved Alchemist's base Intelligence and growth
    * Slightly improved Psi Blades' spill width and range
    * Improved Chemical Rage
    * Increased Phantom Lancer's Strength gain
    * Increased cooldown on Psionic Trap from 7 to 14 seconds
    * Improved lifesteal on level 2 and 3 Insatiable Hunger
    * Reduced Replicate's manacost and cooldown
    * Improved Troll's base movement speed
    * Decreased Rampage's movement speed bonus and cooldown
    * Improved Spirit Bear's Demolish
    * Increased Lightning Storm's cooldown by 2 seconds
    * Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
    * Reduced Lina's movement speed by 5
    * Improved Sand Storm
    * Reduced the slow on Epicenter
    * Improved range on Drow Ranger's Trueshot Aura
    * Improved cooldown progression on Insatiable Hunger
    * Reduced Sven's base armor
    * Improved Enigma's movement speed
    * Modified initial projectile speed and effect on Paralyzing Casks
    * Improved Enfeeble
    * Improved Auto Fire's area of effect and duration
    * Reduced Queen of Pain's Blink range at early levels
    * Improved Earthshaker's movement speed
    * Zombies now give a bit less bounty
    * Reduced Gravechill's cooldown a bit
    * Increased Primal Roar's cooldown a little bit
    * Eclipse's damage is based on Lucent Beam level and doesn't ministun
    * Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
    * Lowered Eclipse's manacost and gave it constant cooldown progression
    * Increased Lucent Beam's casting range and lowered manacost slightly
    * Improved cast range on Expulsion and Fire Storm
    * Improved Ravage a little (it became slightly less effective with the Impale recodes)
    * Reverse Polarity's cooldown is now the same on all levels
    * Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
    * Removed true sight from Spin Web
    * Added some extra movement bonus on higher level Spin Web
    * Improved Keeper of the Light's movement speed
    * Improved Storm Spirit's base armor
    * Lowered Mirror Image's cooldown slightly
    * Improved slow on Drunken Haze
    * Improved movement bonus on Witchcraft
    * Lowered Searing Arrows' cooldown
    * Improved Reaper's Scythe's leveling a bit
    * Changed Purification's damage type to Pure
    * Lowered Axe's starting Agility and increased his starting Strength
    * Lowered Death Coil's cooldown
    * Improved Undying's base armor
    * Improved Meepo's base Strength
    * Rebalanced Pit of Malice
    * Increased AOE on Firestorm
    * Reduced the search area for Omnislash
    * Changed Bloodrage's stats a bit
    * Lowered level 1 Mana Void's manacost
    * Lowered Exorcism's damage return threshold and cooldown
    * Restored Bone Fletcher's old Wind Walk speed bonus
    * Lowered Geminate's attack cooldown
    * Slightly improved how Medusa's Purge levels

    Item Changes:
    -------------
    * Redesigned Eul's Scepter of Divinity
    * Redesigned Orchid Malevolence
    * Redesigned Guinsoo's Scythe of Vyse
    * Added cooldown to Bottle usage and reduced its sell cost
    * Bottle is in full state at all the side shops once again
    * Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
    * Added Hyperstone to the Goblin Shop
    * Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
    * Reduced price on Ultimate Orb
    * Added Ring of Health to the Goblin Shop
    * Added Quarterstaff to the Goblin Shops
    * Increased Perseverance's damage from 7 to 10
    * Added Javelin to the Goblin Shops
    * Removed the stack restriction on Shiva's Guard
    * Improved Vanguard a little
    * Changed Lothar's Edge's recipe and stats
    * Reduced Vladmir's Offering recipe cost
    * Reduced Linken's Sphere's cooldown
    * Removed stacking restriction from Bloodstone and improved its stats
    * Improved Helm of the Dominator damage from 10 to 20
    * Improved Oblivion Staff mana regen by 25%
    * Quarterstaff price reduced
    * Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
    * Reduced Void Stone's cost by 25 gold
    * Improved casting range per level of Dagon upgrade
    * Improved Sange and Yasha
    * Removed Flying Courier Mana and gave it a Mana base upgrade ability
    * Wards now require 5 mana to be placed
    * Reduced animation time and cooldown on Manta Style
    * Ring of Health's regeneration increased by 1

    Neutral Related:
    ----------------
    * Change some of the Scourge's top left forest area
    * Changed the locations and distribution of neutral creep camp groups
    * Fixed neutral spawn times in various modes
    * Reworked the trees and pathing near the small Sentinel creep camp
    * Increased neutral creep Centaur's aura by 5%
    * Added an Alpha Wolf with a command aura in the wolves' creep camp
    * Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
    * Added a new ancient creep camp group (Jungle Stalkers)
    * Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
    * Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
    * Changed the Furbolg's Stomp to a Clap
    * Improved Satyr Hellcaller's Unholy Aura
    * Neutral Ogre no longer autocast Frost Armor
    * Changed the location of some of the Scourge creep camps
    * Redid neutral creep spawner code for some optimizations

    Bug Fixes:
    -----------
    * Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
    * Fixed Land Mines to properly detect floating heroes
    * Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
    * Fixed some bugs with Wild Axes
    * Fixed some color issues on the load screen (kunkka)
    * Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
    * Fixed Dark Rift from initiating cooldown when cast incorrectly
    * Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
    * Fixed Last Word triggering off of Linken's Sphere's usage
    * Fixed Berserker Rage triggering Essence Aura
    * Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
    * Fixed Javelin's odds being slightly off
    * Fixed an issue with the Cheese drop from Roshan
    * Fixed an issue with Forest Troll High Priest's pathing scale
    * Fixed some text display problems when viewing replays (thanks DonTomaso)
    * Fixed a very minor bug with Elder Form's duration
    * Fixed Armlet of Mordiggian's recipe cooldown
    * Fixed typo on Psi Blades
    * Fixed some creep death time discrepancies (188461)
    * Fixed a very minor bug with the damage mechanism on Shukuchi
    * Fixed a display bug with Mode Random
    * Fixed a possible abuse with Helm of the Dominator
    * Fixed Overload from using its charge when attacking an allied unit
    * Fixed Last Word from turning off Electric Rave

    Others:
    -------
    * Remade Invoker as promised in 6.49
    * Added a new game mode -singledraft or -sd (swiss)
    * Improved Sentinel creep pathing on top Sentinel lane
    * Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
    * Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
    * Added a new experimental command -ah
    * Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
    * Changed how the secondary shops work. You can now see their location and click them while in fog.
    * Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
    * -roll now shows the range the person entered (188889)
    * Added a new command -clear to clear game messages from your screen
    * Reduced model size and changed the look of the non-ancient Golems
    * Added a new command -apm to show your actions per minute
    * Couriers can now disassemble items (161180)
    * Added text descriptions for power ups (68307)
    * Delayed the creep spawn time by 30 seconds in -vr
    * Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
    * Centered swap request notice is given to a player (182779)
    * Added -afk that displays how long each player has been idle for
    * Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
    * Necronomicon icon now changes per level (190183)
    * Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
    * Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
    * Added new tooltip text on items showing if they can be disassembled
    * Improved tooltip for observer wards to detail the stock mechanics
    * Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
    * Added a new command -swapall to request to swap for any hero (175040)
    * Improved Shackles caster effect
    * Added an additional constant (7) Mana regeneration to Fountains
    * Removed replenish interval from buying Clarity Potion (like tangos now)
    * Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
    * Improved Electric Rave icon (169997)
    * Improved Luna's orb warning message (113338)


    linkek:


    6.50B

    sajnos meg nem latok AI-s mapot (gyakorlashoz)... :C majd biztos lesz!
    [URL=http://us.blizzard.com/support/article.xml?articleId=21220]war3x uj patch (ami remúúvolja a cdchecket^^)[/URL]

    gyerunk, gyerunk edzesre fel^^

    ps: "* Reduced Sven's base armor"
    -> :CCCCCCCCCCccccccccccccccc
    persze igysemvolteros :Cccccccccc