Egosoft X4
  • Jóózsf István #2934
    Akkor is megcsinálom!!!

    SPOILER! Kattints ide a szöveg elolvasásához!


    [Beta 5] Fixed some cases where autopilot aborted prematurely.
    [Beta 5] Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
    [Beta 5] Fixed ships sometimes warping to extreme distances when accidentally entering gate.
    [Beta 5] Fixed boarding pods sometimes flying to random location before moving to their target.
    [Beta 5] Fixed laser towers and mines deployed by player as part of mission not changing ownership.
    [Beta 5] Fixed turrets sometimes shooting at targets that are not valid for their mode.
    [Beta 5] Fixed collector drones failing to transfer inventory items collected to captain of launching ship (new feature in 3.00).
    [Beta 5] Fixed currently-deployed defence drones set to escort moving to dock if defence drones are armed (new feature in 3.00).
    [Beta 5] Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
    [Beta 5] Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
    [Beta 5] Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
    [Beta 5] Fixed fleet subordinates waiting indefinitely for commander to cross gate that commander no longer intends to cross (new feature in 3.00).
    [Beta 5] Fixed fleets getting stuck after going through gates in some cases if fleet commander is attacking target in distant sector (new feature in 3.00).
    [Beta 5] Fixed ships waiting a very long time for subordinates to dock when they have already done so.
    [Beta 5] Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
    [Beta 5] Fixed non-player-owned ships never trying to shoot at missiles.
    [Beta 5] Fixed Behemoth not being able to equip L-sized missile turrets.
    [Beta 5] Fixed launch tubes of Nomad resupply ship.
    [Beta 5] Fixed cases of large red walls appearing inside some corridors.
    [Beta 5] Fixed Ion weapons requiring only general use equipment licence.
    [Beta 5] Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
    [Beta 5] Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
    [Beta 5] Fixed some ships not uncovering map.
    [Beta 5] Fixed best marines of a specified rank sometimes not being selected for boarding operations.
    [Beta 5] Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
    [Beta 5] Fixed case of invisible NPCs on stations.
    [Beta 5] Fixed player-owned stations seeming to transfer 0 Credits to player account.
    [Beta 5] Fixed station modules sometimes not repairing to 100%.
    [Beta 5] Fixed Trading Stations not being rebuilt.
    [Beta 5] Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
    [Beta 5] Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
    [Beta 5] Fixed crew transfer failing between two ships docked at different dock areas at same station (new feature in 3.00).
    [Beta 5] Fixed crew transfer using boarding pods in one direction and escape pods in other (new feature in 3.00).
    [Beta 5] Fixed signal leaks appearing on Kha'ak/Xenon stations.
    [Beta 5] Fixed some interior doors opening into empty space.
    [Beta 5] Fixed game starts not being unlocked during story-line.
    [Beta 5] Fixed switching subordinate group Launched/Docked status using Loadout tab of commander Info Menu not doing anything (new feature in 3.00).
    [Beta 5] Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
    [Beta 5] Fixed missing weapon aim indicators for certain weapons (problem introduced in 3.00).
    [Beta 5] Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
    [Beta 5] Fixed weapon aim indicators sometimes being much too large.
    [Beta 5] Fixed default order not being shown on map if there are no other orders.
    [Beta 5] Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
    [Beta 5] Fixed wrecked stations being listed in Object List and Property Owned.
    [Beta 5] Fixed wrecks on map not turning grey when faction colours are enabled (new feature in 3.00).
    [Beta 5] Fixed station modules being listed under engine category in Encyclopedia (problem introduced in 3.00).
    [Beta 5] Fixed map pan stuck to mouse cursor in certain situations (problem introduced in 3.00).
    [Beta 5] Fixed floating capital ship bridges in Ship Configuration menu.
    [Beta 5] Fixed missing station module info in Station Build menu.
    [Beta 5] Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
    [Beta 5] Fixed incorrect number of owned ships in Statistics menu.
    [Beta 5] Fixed missing text when hiring builder with insufficient funds.
    [Beta 5] Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
    [Beta 5] Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
    [Beta 5] Fixed menu crash when accessing some context menus in ultra-wide resolutions.
    [Beta 5] Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
    [Beta 5] Fixed menu crash in Ship Configuration menu under certain circumstances.
    [Beta 5] Fixed sound problems with beam weapons.
    [Beta 5] Fixed sounds of some weapons starting too early if fired after overheating.
    [Beta 5 HF1] Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
    [Beta 6] Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
    [Beta 6] Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
    [Beta 6] Fixed ships sometimes ignoring certain highways for in-sector travel.
    [Beta 6] Fixed subordinates set to Docked sometimes responding to attacks directed at other members of their fleet but not at them (new feature in 3.00).
    [Beta 6] Fixed fleet subordinates set to Docked getting stuck trying to dock when docking not possible (new feature in 3.00).
    [Beta 6] Fixed displayed speed being too low in some highways.
    [Beta 6] Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
    [Beta 6] Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
    [Beta 6] Fixed attacking capital ships getting distracted by attacking fighters.
    [Beta 6] Fixed stations not ordering components to build turrets if no other module changes are made.
    [Beta 6] Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
    [Beta 6] Fixed subordinates in a subordinate group set to Docked not docking (new feature in 3.00).
    [Beta 6] Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
    [Beta 6] Fixed cases where NPCs assigned to objects do not arrive and remain missing.
    [Beta 6] Fixed upkeep missions to assign crew not completing until crew take control.
    [Beta 6] Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
    [Beta 6] Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
    [Beta 6] Fixed capital ships doing little or no damage in low attention under certain conditions.
    [Beta 6] Fixed more cases of ships ending up very far from the centre of their sector.
    [Beta 6] Fixed several cases of docking guidance going through station geometry.
    [Beta 6] Fixed docking guidance not being visible when loading a savegame.
    [Beta 6] Fixed various issues with mission guidance on stations.
    [Beta 6] Fixed case where player ship could suddenly change rotation when opening map.
    [Beta 6] Fixed info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
    [Beta 6] Fixed Station Build menu only showing first digit of number of modules (new feature in 3.00).
    [Beta 6] Fixed missing error colours in the shopping list for ship upgrades (problem introduced in 3.00).
    [Beta 6] Fixed another case of map getting stuck to cursor (problem introduced in 3.00).
    [Beta 6] Fixed repeated voice lines when talking to the flight instructor several times (new feature in 3.00).
    [Beta 6] Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
    [Beta 6] Fixed wrong blueprint error in Ship Build menu after returning from encyclopedia.
    [Beta 6] Fixed Ship Interactions menu not working in certain circumstances.
    [Beta 6] Fixed cases where text could be stuck on screen in first person mode.
    [Beta 6] Fixed cases where crosshair was missing in first person person mode.
    [Beta 6] Fixed silent failure when saving very large savegames.
    [Beta 6 HF1] Fixed beam weapons passing through targets (problem introduced in 3.00).
    [Beta 6 HF1] Fixed interacting with ship consoles on player-owned ships displaying the wrong mode of the interact menu (problem introduced in 3.00).
    [Beta 6 HF1] Fixed ships doing no damage to targets that have just started boosting in low attention.
    [Beta 6 HF1] Fixed selecting similar objects with double-clicks on the map.
    [Beta 7] Fixed Match Speed remaining enabled when activating travel mode.
    [Beta 7] Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
    [Beta 7] Fixed ships failing to collect drones in crates.
    [Beta 7] Fixed fired NPCs not disembarking their previous ship if able.
    [Beta 7] Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
    [Beta 7] Fixed fleet commanders recalling subordinates that are not escorting them before moving a long distance (new feature in 3.00).
    [Beta 7] Fixed members of docked subordinate groups assigned to Attack ignoring Docked setting (new feature in 3.00).
    [Beta 7] Fixed subordinates taken over by player returning to wrong subordinate group when released (new feature in 3.00).
    [Beta 7] Fixed inability to change assignments of ships subordinate to ships that already had ten groups assigned (new feature in 3.00).
    [Beta 7] Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
    [Beta 7] Fixed pirates trying to steal from other pirates belonging to the same faction.
    [Beta 7] Fixed guidance to ships inside local highways while the player is on capital ship.
    [Beta 7] Fixed some mass traffic not appearing around stations of certain factions.
    [Beta 7] Fixed missing criminal traffic in Destroy Criminal Traffic missions.
    [Beta 7] Fixed shortage of Xenon T after the first wave is destroyed (new feature in 3.00).
    [Beta 7] Fixed flight school getting stuck if player installs upgrade (new feature in 3.00).
    [Beta 7] Fixed missing Interact menu option to collect individual drops (problem introduced in 3.00).
    [Beta 7] Fixed missing new assignment options in Behaviour menu (new feature in 3.00).
    [Beta 7] Fixed station plan menu sometimes not showing resources for surface elements.
    [Beta 7] Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
    [Beta 7] Fixed interacting with ship consoles on player-owned ships displaying wrong mode of Interact menu (problem introduced in 3.00).
    [Beta 7] Fixed positioning of blinking question mark icons on map.
    [Beta 7] Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
    [Beta 7] Fixed map selecting similar objects on double click (problem introduced in 3.00).
    [Beta 7] Fixed map selecting similar objects in whole universe instead of just visible ones (new feature in 3.00).
    [Beta 7] Fixed missile turrets listed in Turret category of the encyclopedia.
    [Beta 7] Fixed broken Ship Interactions menu in rare circumstances.
    [Beta 7] Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
    [Beta 7] Fixed Info menu in map for ships under construction.
    [Beta 7] Fixed another case of map getting stuck to mouse cursor (problem introduced in 3.00).
    [Beta 7] Fixed menu crash in the Ship Behaviour menu under certain circumstances.
    [Beta 7] Fixed missing target arrow if object is directly behind player.
    [Beta 7] Fixed ship hull prices which had inadvertently been changed (problem introduced in 3.00).
    [Beta 7] Fixed more mission guidance issues on station (problem introduced in 3.00)
    [Beta 7] Fixed HQ research module name for new unlockable gamestart (new feature in 3.00).
    [Beta 7] Fixed equipment mods gaining extra properties when saving and reloading.
    [Beta 7] Fixed shield position on Ares (new feature in 3.00).
    [Beta 7] Fixed shield position on Behemoth.
    [Beta 7] Fixed missing windshield collision on Buzzard.
    [Beta 7] Fixed alignment of docks on Atlas in ship upgrade menu.
    [Beta 7] Fixed missing texture on Argon Trading Station wreck.
    [Beta 7] Fixed AI ships often being too loud.
    [Beta 7] Fixed some sounds not being audible.
    [Beta 7 HF1] Fixed inability to give Attack order via map Interact menu (problem introduced in 3.00).
    [Beta 7 HF1] Fixed back behaviour in Map and Player Information menu (problem introduced in 3.00).
    [Beta 8] Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
    [Beta 8] Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
    [Beta 8] Fixed some S-sized fighters not having any weapons.
    [Beta 8] Fixed ships with turrets being able to shoot docked ships in low attention.
    [Beta 8] Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
    [Beta 8] Fixed stations sometimes reporting friendly ships attacking hostile ships.
    [Beta 8] Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
    [Beta 8] Fixed visitor ships sometimes already having enemies when they only just arrived.
    [Beta 8 HF1] Fixed factions not setting a new HQ with representative if their HQ was destroyed (problem introduced in 3.00).
    [Beta 8] Fixed non-subordinate ships not reacting to attacks (problem introduced in 3.00).
    [Beta 8] Fixed mission guidance to docked ships on docking bays (problem introduced in 3.00).
    [Beta 8] Fixed broken docking UI when flying a capital ship that has dock connection on side.
    [Beta 8] Fixed map search strings not being removed in certain resolutions and UI scale settings.
    [Beta 8] Fixed quicksave and autosave affecting default save names (new feature in 3.00).
    [Beta 8] Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
    [Beta 8] Fixed broken Ship Interactions menu in rare circumstances.
    [Beta 8] Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
    [Beta 8] Fixed camera problems when talking to an NPC while the framerate is very low.
    [Beta 9] Fixed missing faction representatives in new gamestarts (problem introduced in 3.00).
    [Beta 9] Fixed NPC subordinate ships not being built as often as they should.
    [Beta 9] Fixed ships not restocking wanted units and ammo reliably.
    [Beta 9] Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
    [Beta 9] Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
    [Beta 9] Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
    [Beta 9] Fixed docking-related mission guidance issues (problem introduced in 3.00).
    [Beta 9] Fixed mission guidance to docked capital ship.
    [Beta 9] Fixed all ships in encyclopedia showing minimum ship capacity of 10.
    [Beta 9] Fixed certain orders such as Hold Position not being shown as map icons.
    [Beta 9] Fixed save overwrite menu getting stuck after double-click (problem introduced in 3.00).
    [Beta 9] Fixed missing drop-down elements in Ship Interactions menu.
    [Beta 9] Fixed warnings not updating for different offers in full-screen Trade menu.
    [Beta 9] Fixed floating or missing NPC icons in rooms.
    [Beta 9] Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
    [Beta 9 HF1] Fixed menu crash when editing station module or ship loadouts (problem introduced in 3.00).
    [Beta 9 HF1] Fixed faction restriction settings for Shipyards/Wharfs/Equipment Docks not being editable using mouse (problem introduced in 3.00).
    [Beta 9 HF1] Fixed ships adding very large number of collect lockbox orders if they find more than one lockbox (problem introduced in 3.00).
    [Beta 10] Fixed inability to send ships to attack capital ships or stations in other sectors (problem introduced in 3.00).
    [Beta 10] Fixed speed matching not working correctly when selected from the interact menu (problem introduced in 3.00).
    [Beta 10] Fixed throttle being reset when turning off speed matching (problem introduced in 3.00).
    [Beta 10] Fixed target monitor occasionally getting stuck.
    [Beta 10] Fixed fleet subordinates assigned to Intercept attacking station-based mass-traffic ships on sight.
    [Beta 10] Fixed Muon Charger doing full damage even if not fully charged.
    [Beta 10] Fixed crew sometimes bailing with every bullet hit.
    [Beta 10] Fixed ships sometimes getting stuck after undocking.
    [Beta 10] Fixed pirates pretending to be ships on ventures.
    [Beta 10] Fixed being able to hire pilots with unintentionally high skill ratings.
    [Beta 10] Fixed ship crews not gaining experience for opening lockboxes in low attention.
    [Beta 10] Fixed player-owned Builder ships not being selectable if missing funds.
    [Beta 10] Fixed being able to hire enemy Builder ships.
    [Beta 10] Fixed mission target highlighting in the elevator menu (problem introduced in 3.00).
    [Beta 10] Fixed several cases of missing mission target element.
    [Beta 10] Fixed cases where the interaction text shown in crosshair did not match available actions.
    [Beta 10] Fixed missing Initialising message when using quick-load.
    [Beta 10] Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
    [Beta 10] Fixed menu crash when switching the selected object in the Loadout Info tab of the map (problem introduced in 3.00).
    [Beta 10] Fixed menu crash when firing crew from the Crew Info menu (problem introduced in 3.00).
    [Beta 10] Fixed stuck menu when promoting crew-member to captain (problem introduced in 3.00).
    [Beta 10] Fixed station module custom loadout presets not being able to be applied twice in a row.
    [Beta 10] Fixed turret mod slots not available after looking at paint mods (new feature in 3.00).
    [Beta 10] Fixed mission description text line spacing in certain resolutions and UI scales (problem introduced in 3.00).
    [Beta 10] Fixed UI shaking when in first person.
    [Beta 10] Fixed missing sound for hints (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed pods used to claim abandoned ships sometimes not being cleaned up.
    [Beta 10 HF 1] Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
    [Beta 10 HF 1] Fixed ships repeatedly stopping due to finding lockboxes that have been already opened (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed broken Ship Overview menu (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases where incorrect mission target element could be displayed (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed cases of mission target element not being displayed after sitting down in pilot seat (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed newly-constructed NPC ships sometimes not undocking (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed excessively loud engine sounds during travel mode (problem introduced in 3.00).
    [Beta 10 HF 1] Fixed duplicate overlapping character models (problem introduced in 3.00).
    Fixed short freeze when opening the station build menu in some cases.
    Fixed very rare freeze condition.
    [Beta 7] Fixed causes of several performance issues in specific circumstances.
    [Beta 3] Fixed regular pauses under certain Linux configurations.
    [Beta 3] Fixed several causes of minor memory leaks.
    [Beta 10] Fixed several causes of crashes.
    [Beta 10 HF 1] Fixed crash on start under Linux (problem introduced in 3.00, note that this may NOT fix similar issues for those already having those issues prior to Beta 10).

    Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

    Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

    Crashdumps

    Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.