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  • Nekrofil
    #445
    Notes, 10/18/13 (and bonus notes fixing the save load bug)
    We are looking forward to your feedback, so we can patch again _next week_ with your comments in mind.


    New features:

    First pass mouse and keyboard UI interactions

    o Keyboard mapping is the same. Primary difference is that you can now use the mouse to click on any elements you would have WASD’d and Spacebar or used the buttons for before. In practice, this means that you can control all UI except for containers using only the mouse. Container UI coming in the next patch.

    Here is a personal note from Chris, one of the programmers working on the interface:

    One of the nice things of the current setup is that you could swap between controller and mouse/keyboard on the fly - we chose to feature that.

    To leverage existing resources to get results as fast as possible, we mapped mouse controls onto the UI we have today.

    From there, we\'re going to pick off and attack the areas that could use mouse specific love and iterate. As such, this model is considered a rough first pass - we\'re already hard at work on the next revision - using hover more to streamline, for example. Once we land on keybinding and approach - we\'ll swap the buttons for their appropriate icons.

    We\'d love feedback!

    For more information, please see the slideshow located here: http://undeadlabs.com/2013/10/news/patch-for-steam-first-pass-at-interface-making-mouse-awesome/

    4:3 and 16:10 support.

    o We had an option for 16:9 and 4:3; now an option for 16:10, 16:9, and 4:3

    Support for more popular monitor resolution as per steam hardware survey

    o Changed them to the most popular on steam hardware survey. There is no longer 2160p.


    Bug fixes:

    · Fixed a bug causing a player to lose their ammo on mg\'s with 100 round capacity.

    · First pass on some UI alignment

    · Sound volume balancing across the game

    · Retuned loot distribution when starting a new game.

    · Fixed an issue with the Leaderboards showing incorrect data

    · Aligned aiming reticle UI

    · Fixed an issue where mouse calls were being dropped

    · Better mouse aiming (note from Sanya: Am nominating this for understatement of the year award)

    · Addressed an issue that could occur with some SLI enabled machines

    Known Issues

    Display settings - Currently there is no way to preview the setting options without committing on selection change.

    Gameplay - Still no binding to change firemodes on weapons where it should be available. Must use controller

    (EDIT TO ADD: Working on keybinding. Not known if we\'ll succeed. But trying. Wish us luck :))

    Keys

    On Foot

    Movement: WASD
    Camera: Mouse
    Sprint: LShift
    Defend/Stealth: LCtrl
    Interact: E
    Cycle Items: Mousewheel (need alt for no wheel — suggestion below)
    Use Current Item: F
    Reload Gun: R
    Light: T
    Melee Attack: LMB
    Aim Gun: RMB
    Shoot Gun: LMB
    Zoom/Switch: Q

    In Vehicle

    Accelerate: W
    Brake/Reverse: S
    Steering: A/D
    Camera: Mouse (not working)
    Emergency Brake: Space
    Door Attack: LMB
    Headlights: T
    Horn: Q
    Get Out: E

    Menus

    Open Pause Menu: Esc
    Open Journal: Tab
    Open Radio: LAlt
    Open World Map: M
    Move: Mouse
    Zoom: Mousewheel (need alt for no wheel)
    Place Waypoint: LMB
    UI Navigate: WASD
    UI Select/Accept: Space
    UI Back/Cancel: Esc

    And for the UI:

    A = space
    B = escape
    X = q
    Y = e
    rb = tab
    lb = shift+tab
    move = wasd
    scroll = wheel

    BONUS NOTES:

    - Fixed an issue where save files wouldn\'t load (if you have enclaves who are trying to claim another enclaves building).

    And while we were at it:

    - Added in container mouse/keyboard support