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  • sertrex
    #1418 2020.07.01. 07:47


    Automobilista 2 v1.0 is Released!

    Below is the full V0.9.7.0 - V1.0.0 CHANGELOG:

    CONTENT - NEW TRACKS
    Added Bathurst Track
    Added Brasilia Track (2 layouts)
    Added Granja Viana kart track (4 layouts)
    Added Cascais Portugal Track
    CONTENT - NEW CARS
    Added Stock Car 2020 Series
    Added Copa Montana series
    Added Opala Stock Cars 1979 Season
    Added 2018 Camaro SS to Street Cars Series
    Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
    Added Ginetta G55 GT4 Supercup Series
    Added Ginetta G58 prototype to P1 Class

    GENERAL
    Added DRS rules for F-Ultimate & F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)
    Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode
    Provisionally set pit speed limit to 120 km/h & added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)
    Reduced distance required for AI to pick up speed leaving pits
    Removed stop-go from first speeding penalty
    Reduced stop-go penalty from speeding penalty a 2nd Time
    Doubled speed tolerance for temporarily going over speed limit
    Reduced pitstop time penalty from hitting crew or wrong area
    Reduced slowdown time to pay track limit penalty
    Corrected F-V10 pit speed limit
    Increased time to remove player from session when black-flagged

    UI & HUD
    Fixed Old Stock info to display correct number of gears
    Corrected Jacarepagua Historic length info
    Corrected Copa Montana Gearbox information
    Added missing ibarra HUD trackmap

    PHYSICS
    Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate
    Added parameter for blending Physx & original physics for vehicle collisions with walls (hopefully eliminating "sticky wall" effect)
    Front and rear wings for all formula cars now detatch with damage
    Slightly reduced draft effects
    Further revisions to adhesive friction curve with velocity & minor tread adjustments for all tyres (dry & wet)
    Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
    Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race & all prototypes for better compliance & less bouncing at high speed
    Stiffened up default SuperV8 suspension rates
    Fixed Metalmoro AJR excessive brake duct cooling
    Revised aero & suspension damage properties for cars that still had provisional values
    Fully revised kart physics & AI (all classes)
    Further callibration of AI throttle application
    Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 & Old Stock tyres
    Decreased brake fade when below optimal temperature
    Adjusted default steering lock for Karts, F-Vee
    Revised F-Vintage & F-Retro V12 engine torque curves
    Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
    Slightly inreased base tyre carcass load stiffness for
    Minor tyre tread adjustments to F-Retro, GT4 tyre treads
    Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
    Lowered brake heating for steel brakes
    Slightly increased SuperV8 downforce
    Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter
    Reduced Camaro SS tolerance for shifting without clutch
    Adjusted suspension damage thresholds
    Adjusted Sigma diffuser aero
    Fixed Opala Old Stock engine (now uses proper 300 HP variant)
    Reduced ARC Camaro default steering ratio
    Moved Fusca default brake bias slightly rearwards

    AI
    Improved AI throttle application logic so it differs from slow to mid & high speed corners (less hesitation exiting those corners)
    Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)
    Reduced range for AI drivers to stray off ideal line & smoothed transitions when exploring different lines
    Adjusted AI damper rates to avoid bouncing / rolling over higher curbs
    Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars
    Slightly increased AI willingness to condede position when overtaken
    Adjusted AI speed under blue flag / off track / damaged car
    Reduced maximum AI lateral offset from ideal line

    AUDIO
    Adjusted surface sound gain (prevent crackling on limiter)
    Disabled automatic toggling of headphone downmix mode.
    Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game
    Placed limiter on surface sound bus .
    Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading
    .F-Vintage: Updated gear change sound
    Ultima GTR (both versions) adjusted gearchange sound volume.
    Adjusted engine sound position & gearbox sound position for all cars (gearshifts should no longer be offset to the side)
    Fixed "moving" shift sounds on multiple open wheelers
    Improved Caterham Academy engine loops
    Improved loops on several 4-cylinder Duratec engine sounds

    TRACKS
    Updated trackside advertising for international tracks
    Updated 3D grass shader
    Updated road shader
    Disabled 3D grass rendering in rear view mirrors
    Adjusted far fog climate values (adds a little more haze to the horizon)
    Imola: Fixed transparent trees
    Kyalami Historic: Improved AI fast line
    Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá
    Fixed bug with Ortona crowds
    Fixed Azure map coordinates
    Added ambient reverb to new tracks that still didn´t have them

    VEHICLES
    Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)
    Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo
    Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee
    Adjusted driver model & animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2
    Corrected bugs in 3D animations of F-Vintage, F-Trainer
    Adjusted MRX collision mesh
    Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
    Increased headlight range at night for all cars
    Fixed duplicated Uno in Copa Classic B
    Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam)
    Fixed RPM bar / lights for G55, Opala
    Improved Vertex AO for F-Classic tyres
    Added batch of new liveries for Kart GX390
    Egy férfi sosem nő fel, csak drágábbak a játékai.
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