Prince of Persia: Prodigy
  • armageddon666
    #193
    "The cel-shading process starts with a typical 3D model. The difference occurs when a cel-shaded object is drawn on-screen. The rendering engine only selects a few shades of each color for the object, producing a flat look. This is not the same as using only a few shades of texture for an object, as lighting and other environmental factors would come into play and ruin the effect. Therefore, cel-shading is often implemented as an additional rendering pass after all other rendering operations are completed."

    +1 renderelés... nem hogy kisebb hanme nagyobb gépigénye van egy ilyennek szvsz mint egy "sima" grafnak... cel-shading csak egy + effekt... ami persze nem kikapcsolható mert a designerek erre készítik a játékot és valszeg e nélkül csúnya lenne nagyon ...