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  • szabii98
    #1
    Bizonyára van olyan aki hallott már innen-onnan, ha máshonnan nem, Lirik streamjéről erről a játékról.
    az Escape from Tarkov egy DayZ-hez hasonlítható FPS MMO lesz, mint az alcím is írja. Nem is szaporítom tovább a szavakat, jöjjenek a videók.





    ..illetve egy FAQ a fejlesztőktől:
    Q.What is Escape from Tarkov? Who is the developer?
    A.Escape from Tarkov is a hardcore story-driven MMO that combines FPS/TPS with RPG elements. It is being developer by Battlestate Games, the Russian game studio based in St. Petersburg.
    Q.Will the game be free to play?
    A.No, the game will be distributed as buy to play, bought once and for all. There will be no microtransactions in the game. However, we do intend to release paid DLCs later on.
    Q.Will the Escape from Tarkov be a session-based shooter? What game modes is it going to have?
    A.In the classic meaning of this term - no, the game won’t be session-based. It has several playing modes. The player only has one life, and, with dying, he loses everything that was brought to the location or found in it.
    The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
    When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights.
    Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary.
    Q.Will Escape from Tarkov have a story?
    A.Escape from Tarkov is a story-driven game, despite ins online foundations. Everything happening in the game will be determined by the story of either main chain of events or by numerous side quests. Side quests, by the way, can be handed out by traders, but some of them can only be discovered and solved by the player, without any hints whatsoever..
    Q.Where and when is Escape from Tarkov set?
    A.The events of Escape from Tarkov take place in an alternate universe around our present time, in the fictional Russian city of Tarkov, the northern industrial and financial center of the country, and its suburbs. The game events, in turn, set background for the Russia 2028 universe. The city of Tarkov is caught in a plight of the war between two private military companies, triggered by illegal activities of the Terra Group transnational corporation. For the reasons yet unknown, the situation in the city quickly went out of control and the local populace was evacuated. The only ones left behind were either private military contractors, the local Scavs gunmen or shady characters of unknown origin and allegiance. The details of the story can be found here - https://www.facebook.com/escapefromtarkov/photos/a.1495753754052273.1073741827.1495556504071998/1507450666215915/?type=3&permPage=1
    Q.Can I complete EFT alone, single-handedly?
    A.We do not intend to make an offline single-player campaign, though anyone is free to try and clear the game alone, without help from partners in co-op. However, we do recommend to find trusty partners for the final locations.
    Q.What kind of RPG elements does the game use?
    A.The main RPG elements in the EFT are the inventory system, leveling and character skills upgrade. New levels will be gained by acquiring new experience - combat, looting, healing, exploration, lockpicking etc.
    Skill upgrade system in Escape from Tarkov closely resembles that of the The Elder Scrolls, with skills being upgraded by repeating the same action, and player stats affected by learning. For instance:
    1 researched item boosts intellect stat 20%;
    1 lockpicking without multitool - 1%;
    1 lockpicking with multitool - 4%;
    200 points of weapon repair - 1%.
    Bonuses for upgrading the intellect stat::
    Item research speed boost (up to +100%);
    Basic lock picking speed boost (up to +100%);
    Weapon repairs effectiveness boost (up to +100%).
    There is one more thing that is truly unique about our bonuses and skills system. It is not limited by improving the stats of the character - he starts to to use different weapon grips, reload in a more skilled way, use medication smarter than before.
    With every skill upgrade the player discovers new tactical opportunities, and the stats maxed to the top give access to the elite skills. Another new feature makes player forget skills that were not used for too long.
    The inventory system is represented by a classic slot-based inventory, split into backpack, vest, pockets, weapon equipment slots, etc.
    Q.Will there be clans or other types of player groups in the game?
    A.Yes, the game will feature a clan system that will allow players to assemble their own groups. There are no limitations in terms of clan activity. It can be a combat-centered clan that hunts other players, or a trade guild that has both traders and loot collectors, or something else.
    Q.Does the game have an economic system?
    A.Yes, the game features a wide open dynamic economic system, where players will be able to trade both with other players and NPCs. The dynamics of economic system includes variable factors that are out of the player’s control. Floating exchange rates, shortage of goods, even trader’s health - all of this is controlled by the game AI.
    Q.How realistic is the game?
    A.The team of developers loves hardcore and realistic games, and, naturally, we would like to make EFT as realistic as possible in all aspects - health, combat, inventory management, character interaction, graphics, sound etc.
    Your character can fall victim to a number of hazardous influences, such as wounds, infections, dehydration, starvation and so on. He is also affected by hypothermia, concussions and obfuscations. Players will have to use correct medications at the right time, load weapons manually, use it carefully to avoid jamming... The list goes on.
    Q.How realistic is the shooting physics?
    A.Shooting physics, as well as weapons and their customization, are something we are very proud of. The weapon is going to behave very realistically in combat, it will have recoil, jamming, misfiring, and bullets will have real ballistic model - they will shift trajectory after hitting an obstacle, will split and ricochet. Even the propellant gases will exit the muzzle brakes just like in the real life.
    Q.How deep is the weapon customization?
    A.You already may have had a quick look at how detailed the customization is in the Action gameplay trailer. Almost any detail can be removed and replaced. The customization offers the degree of freedom that will allow any player to create a unique weapon configuration that suits his or her playing style. Customization includes the change of mags, installation of flashlights and laser pointers, tactical grips, various scopes and so on. On some weapons, even the trigger or charge handle can be replaced.
    Q.How many weapons will the game have?
    A.Many. For instance, we are going to have absolutely everything from the AK lineup that was ever issued. Beside weapon customization, we are also going to let players build their own MOLLE systems, adjust clothing and other equipment. .
    Q.Will there be an item crafting in the game?
    A.The game is going to feature crafting, but not in the classic game meaning of this word. You won’t be able to make a machinegun out of wooden plank, duct tape and screws. The weapons can only be assembled from the real weapon parts, e.g. you can assemble the AK74M only if you find all of its details (mag, receiver, dust cover, bolt, barrel, etc).
    Apart from weapons, there will be other items to combine as well.
    Q.Will the game be available in Steam?
    A.Yes, we do intend to release on Steam.
    Q.Will the game support Steam Workshop and player modifications?
    A.Maybe. Workshop mods will be properly evaluated by us to be accepted and introduced into the game. Mods that alter gameplay will not be allowed, since the game is online-based.
    Q.Shall I have to buy early access to play the closed beta?
    A.No, that is not a requirement, though, naturally, pre-ordering players will be guaranteed access. The rest of the beta participants will be selected from the newsletter subscribers.
    Q.What are the hardware requirements? Will the game support gamepad?
    A.The hardware requirements are yet to be determined, but we will try to keep them as low as possible. Right now, the game shows 120+ FPS with ultimate graphics on the PC that is above average, but not overpowered.
    We have already tried playing with gamepad in one of the experiments, so there is a possibility that it will be supported.
    Q.What is the engine that powers the game? Will there be a cross-platform Mac and *nix support?
    A.The game is based on Unity 5, but many essential functions were created by us from the scratch. We plan a Mac release, but it is yet unclear if the Mac players will play with everyone else on common servers.
    Q.Is this game related to the Stalker?
    A.There have been numerous mentions on the net that label Escape from Tarkov as a game that is being developed by "S.T.A.L.K.E.R. creators" or "S.T.A.L.K.E.R. developers". Hereby we officially disprove this claim. There is exactly one person on our team that has worked on the S.T.A.L.K.E.R. before, so it would be massive overstatement to assert our project this way.
    The Battlestate Games developers have previously worked on multiple projects in a variety of genres; however, we share a common passion for the quality hardcore shooters, which are yet so few.
    Q.What about the console version?
    A.We are considering it, but it’s too early to talk about that.
    Q.How do I sign up for beta?
    A.As was mentioned above, preordering the game opens up a guaranteed beta access. However, due to the large scale of the testing, we will also need the help of the lucky people who will be chosen among our newsletter subscribers - http://www.escapefromtarkov.com/signup/
    Q.When are the beta testing and release of the EFT?
    A.The closed beta is planned for the first quarter of 2016, with release in the second quarter.
    Q.I trust my level design (modelling, programming etc) skills and would like to join the team. Are you hiring, and, if so, what are the requirements?
    A.If you really have professional experience in the game development industry, feel free to contact us at [email protected] with your speciality in the subject and attached CV. We are always looking for talented experts for our team.
    Q.Are you financially independent or is there a publisher or sponsor? What should I do if I want to finance the game?
    A.Publishing and sponsoring offers can be sent to [email protected]
    Q.Are you going to make a special edition with artbook / figurines / caps and so on?
    A.Yes, oddly enough, but we plan to make a box version of Escape from Tarkov, including special edition.
    The FAQ will be updated appropriately.
  • szabii98
    #2
    A játék egyébként orosz készítésű, így nyilvánvalóan sokakban megfordul a kérdés, hogy milyen lesz az optimalizálás, illetve lesz e belőle bármi is, de ígéretesnek tűnik eddig..
  • tutituti
    #3
    egy rakat kép.épp most akartam neki nyitni topikot.valami eszement jó lesz.első trailer óta várom mit hoznak ki a srácok belőle
    http://vk.com/escapefromtarkov
  • tutituti
    #4
    bannerba?
    link
  • szabii98
    #5
    felőlem simán jó :D
  • Torzonborz
    #6
    A trailer meg az első gameplay alapján azt mondtam elsőre, hogy "mehh". Aztán megnéztem a 3. videót is és hát izé mégsem "mehh". Megy a favok közé. :)
  • LeWyTy
    #7
    Ez kegyetlen jól néz ki. Remélem nem szarják el ahogy szokták +fav
  • Sidewinder
    #8
    Nagyon jól néz ki. Azt sajnálom,hogy single player nem lesz. A történet sem rossz.
  • szabii98
    #9
    Dear players, we are announcing APPROXIMATE system requirements of Escape from Tarkov.
    During tests game will be optimized, so by the release system requirements may change, but not that much.
    If you have system which is lower than listed requirements, it doesn't mean that the game won't work.
    And again, this is just approximate system requirements.

    MINIMAL:
    OS: Windows 7/8/10 (64 Bit)
    Processor: dual-core processor 2.4 GHz (Intel Core 2 Duo, i3), 2.6 GHz (AMD Athlon, Phenom II)
    RAM: 6 GB
    Graphics Card: DX9 compatible graphics card with 1 GB memory
    Sound: DirectX compatible audio card
    Network: permanent connection to the Internet
    Disk space: from 8 GB

    RECOMMENDED:
    OS: Windows 7/8/10 (64 Bit)
    Processor: quad-core processor 3.2 GHz (Intel i5, i7), от 3.6 GHz (AMD FX, Athlon)
    RAM: from 8 GB
    Graphics Card: DX11 compatible graphics card with 2 GB or more of memory
    Sound: DirectX compatible audio card
    Network: permanent connection to the Internet
    Disk space: from 8 GB

    valamint van már pre-order
    110 euros csomag a legdrágább. azigen......
  • szabii98
    #10
    ez a Sellout mód nagyon nagyon nem tetszik
  • Systore #11
    ilyen kinézettel ez a gépigény érdekes. ez az a fajta játék, amit biztos nem rendelnék elő. én marha a dayzt is megvettem, azt hol tart több, mint egy év után
  • grebber
    #12
    Escape from Tarkov előzetes - hardcore MMO S.T.A.L.K.E.R. beütéssel
  • szabii98
    #13
    Dev Diary
    lassan lesz hozzá angol felirat is
  • szabii98
    #14

    Ez a játék egyszerűen túl jónak tűnik
  • grebber
    #15
    Valaki csinálhatna már értelmes single fps-t is.Kár ,hogy már nem trendi :(
  • lac coo
    #16
    Nekem ez tetszik......
  • yossarianHUN
    #17
    Ja, gyanús. Egy 2016-os színvonalra hozott S.T.A.L.K.E.R. Túl szép, hogy igaz legyen.
  • s1lkforrent
    #18
    Nem Stalker, Day-Z. Survival játék lesz, mint 1000 másik indie mostanában.
  • s1lkforrent
    #19
    Abban viszont igazad van, hogy az egész város olyan mintha Csernobilban játszódna 20 év elteltével. Vagy a ruszkik egyébként is úgy élnek, mintha már egy generáció óta tartana az apokalipszis?
  • tutituti
    #20
  • Rayden02
    #21
    Ma lesz stream itteni idő szerint 19:00-kor a tvíccsen , körülbelül másfél órásra lehet számítani
    twitch.tv/escapefromtarkov
  • Rayden02
    #22
    Úgy tűnik hogy a 7 órára beígért amcsi stream kilőve technikai gondok miatt,viszont az orosz stream már lezajlott:

  • Running
    #23
    Standard Edition berendelve, várós.
  • Solt
    #24
    Orosz stúdiónak előre fizetni? Te tudod... :))
  • Running
    #25
    Jogos. :)))
  • tutituti
    #26
    Fél órája megy az orosz livestream:




  • FartingSquirrel
    #27
    És mindjárt kezdődik angolul:

  • ozimak
    #28
    "Dear friends, today we have conducted an ultimate analysis of the expected alpha testing launch of Escape from Tarkov and are now ready to disclose the date of launch.
    The most important point of the early testing is the solid base that will be added to the game in the coming days and will make it to the Alpha - and, ultimately, serve as a steady foundation to Escape from Tarkov.
    Opening access to whatever we have now, "as is", in our opinion, does not serve any purpose. Alpha testing should not only polish the project and add content, but thoroughly balance and flesh out the details of game mechanics.
    This is why we have formed a perfectly clear vision of what alpha testing should include - the version of the game where we could solve all of these tasks together!
    We hereby announce the start of Escape from Tarkov alpha testing for August 4.
    In the time remaining to the launch of the tests we are going to reveal several new game features in form of videos or streams, so stay tuned!
    Thank you for your pateince!"

    Magyarul: Reményei(n)k (és számításaik) szerint, Aug. 4.-én indul(hat) az alpha teszt.
  • grebber
    #29
    Dear friends!

    Today, we would like to tell you about the Technical Alpha Testing access procedure and the content and features you will find available in the game at the start of the Technical Alpha Testing.
    The purpose of Technical Alpha Testing infers fine-tuning basic gameplay mechanics under high load conditions, checking of game locations for possible issues, and identification and fixing of the bugs that may occur in the early versions of the game, both online and offline.
    The Technical Alpha Testing participants will be granted access in waves, first one being aimed at revealing possible issues with early access and load distribution. The waves will be formed according to the time of pre-order, i.e. players who have pre-ordered early will be among the first to access the Technical Testing. Consecutive waves will be formed with an interval of one or two days and, according to our estimations, all eligible pre-order owners will be granted access to Alpha within 2 weeks.
    Eligible pre-order packages include the Edge of the Darkness, Left Behind Edition and Prepare for Escape Edition. Obviously, Edge of the Darkness owners are guaranteed access, whereas Left Behind gives a 25% chance and Prepare for Escape - 50% chance of participation.
    Players who will be placing their pre-orders during the Alpha testing will be automatically distributed into one of the upcoming waves.

    Over the course of Technical Alpha Testing, occurrences of various issues - server-related, visual, technical, etc - are considered as expected. Game performance optimization at the Alpha launch is not final and will be being improved constantly with every consecutive version update.
    All identified bugs and issues will be promptly fixed, along with addition of new game features and content. Also, players should expect regular profile resets (clearing all related data), server downtimes and restarts and frequent game updates for testing and gameplay tuning purposes.
    The Technical Alpha Testing servers may have limited availability and only be accessible for a certain time (immediately for testing sessions). The server availability, as well as any testing-related info, can be tracked by following the dedicated Twitter -

    https://twitter.com/AlphaEft

    From the very start of the Technical Alpha Testing, we are going to ceaselessly release updates for fixing the identified errors, adjusting the existing features, introducing new ones, and adding more content.
    Utoljára szerkesztette: grebber, 2016.08.01. 00:19:56
  • oneal1
    #30
    nem vette meg esetleg valaki?

    megnéznék egy alpha stream-et :)
  • ozimak
    #31
    Nem merem :) Ha kijön, akkor 99% hogy megveszem, de így előre nem merem. Még ha esetleg bedobnák steam-en early access-be, de így teljesen függetlenként... Annyira nincs nagy neve a srácoknak hogy vakon bízzak bennük és odatoljak minimum 50-60 euro-t. Ráadásul oroszok... nem tudok bennük 100%-osan megbízni, hogy ki is jön valaha a végleges. Minden szempontból nagyon komoly mmofps-nek néz ki, pont ezért tartok tőle, hogy valaha elkészül teljesen. De ne legyen igazam!
  • lac coo
    #32
    S Ena En is nagyon varom, nagyon bejovos, feludules a BF-ek meg a tobbi vacak utan, de en se merem elore megvenni :)
  • s1lkforrent
    #33
    Mert nem is kell. Azért nem 2012-t írunk, hogy egy épp hogy működő DayZ-től mindenkinek felálljon, minden kib@szott sarkon van már egy túlélő játék, abból minden másfeledik örökös Early Accessben ragad, és minden másodikat negyed vagy félkészen ott hagyják idő elött mint a szart a fejlesztői.

    Szépen legyen a játék (majdnem) befejezve, legyen feature complete, nézzen ki jól, fusson jól, legyen vele jó játszani, és AKKOR _talán_ beszélgetünk megvételről legyen az 10 vagy 60 euró.
  • grebber
    #34
    Escape from Tarkov - Újabb videón a fegyver módosítás
  • lac coo
    #35
  • lac coo
    #36
  • lac coo
    #37
    Grafika, meg getreal eleg jol meg van oldva szerintem !!
    Es de regen lattam normalis tavcsovet jatekban ! :)
  • ozimak
    #38
    Nem nagyon "pörög" a topik :) Megy még az alpha? Lehet tudni meddig lesz még, vagy van róla valami kósza hír? Én is erősen gondolkozom, hogy megveszem de azért kicsit sokallom azt a majdnem 34 ezret érte, hogy tuti tudjak játszani az alpha-val :/ Ráadásul most néztem, hogy a későbbi DLC-ket nem is tartalmazza az "Edge of Darkness" edition, pedig abba az árba azért már beleférhetett volna. Nagyon hezitálok, nem kevés pénz... de sajna manapság már nem nagyon van mivel játszogatni :/ A HC shooterek mostanában úgyis jobban bejönnek (verdun, insurgency, RO2, day of infamy), csak nem tudom ettől az alpha-tól mit várhatok. Van most az alpha-ban annyi, hogy érdemes rákölteni ezt a nagy összeget? Az a baj, hogy szerintem a beta leghamarabb jövőre lesz... de az is lehet hogy csak tavasszal ahogy haladnak a dolgok (a closed alpha eredetileg 2016 Q1-re volt tervezve). Elsősorban az alpha access-el rendelkezők felé irányulnak a kérdéseim :) Köszönöm!
  • Solt
    #39
    #24 ;)

    Gyere addig RO2-t játszani... ;)
  • ozimak
    #40
    #31 :)
    Nagyon hezitálok is, ne félj! :)
    A RO2-t játszom a legkevesebbet ezek közül :) Valahogy az már néha felbasz amikor nem tudok egyről a kettőre jutni a folyamatos stationary géppuskásoktól és sniperektől :/ Még a Verdun-ben is jobban lehet haladni néha mint a RO2-ben :) De azért tetszik maga a game! Tudsz valami jó szervert?
    Utoljára szerkesztette: ozimak, 2016.10.04. 16:11:58